Battle Stadium Standard by my Standards

:Arboliva:
Arboliva @ Assault Vest
Ability: Seed Sower
Level: 50
Tera Type: Electric
EVs: 252 HP / 108 SpA / 148 SpD
Modest Nature
IVs: 0 Atk
- Alluring Voice
- Earth Power
- Giga Drain
- Mirror Coat

I decided to keep just this one off my weirder previous team. It weakens ground for Zacian(essentially,) and kyogre weakens fire for it, so it seems to pair well w/ those 2 for a semblance of a core. I like this a lot for kyogre and Ursa BM, primarily. Something like a Gholdengo usually does nothing too, though. AV is needed, though I wish I could have strength sap like before. Anyways, due to a natural ice weakness, this needs it for enemy ogres anyways. Electric was put on a whim for avoiding some hax, could see changing easily. Didn't know how to store EV reasons on site when I made this up ages ago, doubtless it could run more(sometimes could help,) or even less(more mirror coat damage, sometimes need this.) Alluring Voice is great, dazzling gleam w/ a wonky confusion effect. That can get a Zacian switch in into an awkward place, and just the type has sniped kor switching in. Earth Power will get several fire or steel types that wall the rest, and giga drain is the most obvious STAB. This has been fairly good I guess, early days ofc since I have so little time to play strangely.

:Kyogre:
Kyogre @ Leftovers
Ability: Drizzle
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunder
- Thunder Wave
- Ice Beam
- Water Spout

EVs on this are a bit different than boring max/max, will look up soon, and should perhaps be changed further for 0 spe landog anyways. Those gave a headache before. I actually like this quite a bit, not so much for the regular reasons, but for t wave lol. I think that's really good on...well this, but also most stuff. Leftovers seems fine to slowly rebuild spout bp where possible, this might get a few full para turns on them too(honestly considering Protect>T wave since thunder carries an ok chance to para.) Usual other moves, and grass mainly for mir and grass. This has been better than Zacain imo in what I've gotten to play so far.

:Dondozo:
Dondozo @ Chesto Berry
Ability: Unaware
Level: 50
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Avalanche
- Wave Crash
- Fissure
- Rest

Time was I loved Alomomola and thought Dozo was annoying as it ecliplsed(past tense obvi) mola to an extent. Then somehow when mola actually gained traction I went team dozo, before giving up on even that cause, well, mir mainly. Now it's back per a suggestion to run it, seems good I think. I like Chesto ok, and anyway Lefties are taken. Poison wipes spikes for the team(this can just rest,) takes grass, and isn't weak to electric for tera pao. I'm sure I could figure some reason why I went poison not grass, maybe firepon. And anyways, I have enough grass as usual. Boring EVs, used to spice it up, but was told this is best w/ kor these days. I suppose. I'm not entirely sure what attacks to go for, mostly I want to keep fissure. This was quite good, I find it easy to decide if I bring it or not, which helps.

:Grimmsnarl:
Grimmsnarl @ Lagging Tail
Ability: Prankster
Level: 50
Tera Type: Grass
EVs: 244 HP / 100 Def / 164 SpD
Careful Nature
- Spirit Break
- Trick
- Thunder Wave
- Parting Shot

Probably these are the EVs, very close anyways(and it is Careful for sure, don't need Adamant even w/ the base point differential.) I had a lagging tail switcheroo klefki, but that was deemed unviable and so I put this for the same and way more into caly s. Dozo takes over most of klefki's old role of fighting pao, and so will zacian, so that's ok I think and hope. I guess this is just grass for spores? I hope I caught it wild, think I wouldn't have committed shards to such an aimless(on this) tera type. Ayways, w/ fairy STAB and prankster trick, this works a lot like klefki did, just maybe better w/ Parting Shot as opposed to cm. T wave is for when I want to save my trick, or already used it, mainly. Same reasoning as before too. This has been quite good, my only small concern is dozo will ignore parting shot drops, they won't go togethere esp. often though, since reg i is upon us.

:Ting-Lu:
Ting-Lu @ Sitrus Berry
Ability: Vessel of Ruin
Level: 50
Tera Type: Poison
EVs: 244 HP / 20 Atk / 244 SpD
Careful Nature
- Fissure
- Stealth Rock
- Whirlwind
- Heavy Slam

Maybe too much grass weakness, but idk. I really wanted to run Kyogre for some reason, and this and dozo were suggested previously, so idk what else to do. Tbh I was surprised I had Fissure>EQ when I finally brought this lol, but it did plainly come in handy hugely. I think I want to stay w/ this, fissure is a little dirty, but oh well. Heavy Slam is mainly for flutter, and I put regular SR+Whirlwind too. EVs will be fixed to reflect no eq, poison is standard usually on this iirc. I am thinking flying though, mainly for fissure wars. This seems fine, I have neither complaints nor attachments to the mon.

:Zacian:
Zacian @ Rusted Sword
Ability: Intrepid Sword
Level: 50
Tera Type: Ground
EVs: 188 HP / 140 Atk / 4 Def / 12 SpD / 164 Spe
Jolly Nature
- Tera Blast
- Trailblaze
- Play Rough
- Iron Head

A set I got from a friend, but w/ play rough now over CC, maybe for mir, but idk. The reason for ground is coverage, like for the mirror, ogerpon h(even not terad it's the only hit eek, though hopefully they do tera there...,) etc. Great into the top 2, that has to count for something. EVs are supposed to be faster than BE bundle after a trailblaze iirc, I guess since flutter isn't negotiable one more point for the rare bundle should be ok. I'm not read up on what the bulk does since it isn't my set, but I'm sure it's fine. I mainly like this cause Arb and Ogre take away the weaknesses, and because it's the same type as klefki for fighing pao.

Strangely I have been really busy lately, and though it's not like in a strenuous way, it is likely to continue for the foreseeable future. So I've only played 6 games, 5-1 but shoulda been 4-2, I guess their net dropped lol. It actually seems pretty good, I got I think 2 games w/ good prediction. Though that's good for me, it doesn't necessarily mean the team is great. Both of those Arb was key though(the sniping I mention on 1st kor switch, and fat on walking wake even while arb was low hp, that I sacced terad zacia into to drop their SpA.) I'd like to keep arb most actually, as the SpD just really speaks to me. I'm totally fine changing tera or evs though, in fact eft to my own devices, I probably will eventually.
 
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