Standard CharX HO with a twist

xJownage

Even pendulums swing both ways
welp recently my teambuilding has gone kind of backwards, ive been inconsistent in countering EVERYTHING (playstyles and individual pokes, not two and two together), which is common for me. I don't have the patience, nor consistency of logical intelligence, to play anything but HO. no probs with that though, HO is one of the easiest and most fun styles to play.
This team: Recently i ran across klefkiholder's charX set, with Tpunch over EQ, to handle azumarill. I didn't think much of it at first, but then realized all it did was this: it made heatran its counter rather than azumarill. and many heatran can't do a ton to charX anyways (offensive variants can) besides roar. So i decided to give it a shot in an HO format. boy did this thing turn out good.

Char-X+Deo-D
Char-X+Deo-D


Obvious hazard support is obvious, but i also really wanted to run a set with dual screens. i knew charX wouldnt be my only setup sweeper, and they all reap benefits of screens.

Char-X+Deo-D+Azumarill


One of the biggest threats in OU and maybe my new favorite setup sweeper (more like hole puncher), azumarill. BD azu is great, and i figure will be much more reliable behind screens.

Char-X+Deo-D+Azumarill+Gothielle


Didnt make the final cut obviously, but Specs gothielle was gonna be my perpetual heatran killer.

Char-X+Deo-D+Azumarill+Gothielle+Latios


Needed a fatass hole puncher and defogger, with good special attack and defog. meet latios.

Char-X+Deo-D+Azumarill+Gothielle+Latios+Thundurus


Im gonna be really honest: besides versatility, i really don't know why thundurus is S rank, its not THAT threatening as a sweeper. Don't get me wrong however, it is threatening especially due to to its unpredictability. i decided to run the mix version, to have a backup attacker and superpower's "recoil" not hurt as much.

After testing, realized gothielle with specs really wasnt fast enough, and didnt have amazing offensive power either. while decent, it really made me feel like this team wasnt living up to its potential. I felt like i needed something else

Char-X+Deo-D+Azumarill+Landorus-I+Latios+Thundurus


There is a reason this dude is S rank. his amazing special coverage and versatility makes him an incredible special attacker, and with high speed, he has great hole-punching capabilities alone. however while it still handles tran, many trans wont stay in, but they will be forced out eventually, so i decided just play it and don't worry.

after testing another major flaw was it COULD NOT handle quagsire without gothielle. I decided to replace hp ice on thundy to grass knot, allowing me to have a decent way of dealing with quag. latios and lando are okay counters as well.

if somebody can tell me how to fix the two spoilers issue that would be great.


386-d.png
006-mx.png
184.png
645.png
381.png
642.png


In Depth
deoxys_defense_form_by_aaronshae-d6ejkpv.jpg


Deoxys-Defense @ Light Clay
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Light Screen
- Reflect

This team is based around set-up sweepers azumarill and mega-charizard-X, and both love stealth rock support, but one of the underrated things they both almost need is screens. Azu can BD much more easily without having to worry about other threats, and thats key. to be honest, i dont care about having superpower to kill bisharp. "ohh they will just pursuit"- you are stupid. EVERY DEO-D CARRIES FUCKING SUPERPOWER! When i play bisharp i never go for pursuit on deo-D, i go straight for knock off. if he switches, knock off what comes in, if not, oh well, i wouldve been killed anyways. thats called USING YOUR BRAIN! Since i run 2 setup sweepers, i want to be sure to run deo-D, as i can get off screens multiple times during many battles.

__megacharizard_x___by_xhystericmoondragonx-d6pd6wz.png


I present to you: the most potent sweeper in the current meta, hands down:
Charizard @ Charizardite X
Ability: Blaze/Tough Claws
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Dragon Dance
- Thunder Punch
- Dragon Claw
- Flare Blitz

Charizard got a big buff this gen, and its two mega evos make it just that much better. This T-Punch set belongs to KlefkiHolder. really one of the only offensive counters to chariardX once its set up is azumarill, with its bulk, typing, and power. this set sacrifices the coverage of heatran to gain that of azumarill, which for me, is very convenient. Maybe im crazy, but ive found heatran easier to counter this gen, despite the introduction of items such as Air Balloon. I really dont wanna sit here and talk about the mega charizard-X sweeper you already know, but thunder punch has no sacrifice in coverage, really heatran is the only poke that resists both dragon claw and flare blitz besides azumarill, which this set counters. if you can counter them both, good for you. and don't share your set because if you do this dude will be banned to ubers.


predator-tank.jpg

what, thats not azumarill? damn i can't tell the difference

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

#sweep machine. not much to say here. i run superpower over waterfall because:
1. usually the first poke i bring in after Deo-D, with the purpose of punching massive holes in every team. superpower gives more coverage and most of what waterfall kills aqua jet kills anyways. this Buff bunny is a tank, takes hits and then obliterates whatever it touches. bring an army, some artillery, and a diamond wall.

landlos.jpg

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Psychic
- Earth Power
- Focus Blast
- Sludge Wave

Almighty Landorus-I. welcome to one of the most broken powerful wallbreakers in OU. this thing just is a hole puncher-and deals with many common stall pokes well. it also obliterates fairies with sludge wave, and is also a major counter to many common stall threats, such as venusaur, heatran, and skarmory. Landorus isint only a stall breaker-he is powerful against hyper offense, bulky offense, and balanced, as his 331 speed is enough to outspeed many common threats and either ohko or put a huge hole in them. and added benefit of landorus is its ability to ohko almost all ferrothorn, and most steel types in general. when in doubt, just hit earth power.


latios-png.12994


Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Ice Beam
- Defog

Defogger neccesary for the team, idk why i have to even bother explaining this. this is also backup to help handle quagsire, which is a monstrous threat to this team. its really the only part of stall i have a hard time handling. ice beam>other coverage moves in general, destroys landorus/etc. and i hate it when idiots run modest on latios, it needs timid to outspeed many things.

Amazing-Giant-Thunder-1024x768.jpg

10420097466042_fulgurius.jpg


Zues himself. thats why i win, i have the power of the gods. gg in advance

Zeus (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild/Hasty Nature
- Thunderbolt
- Grass Knot
- Thunder Wave
- Superpower

Classic mixed thundy, to me by far the best set. life orb is best item for me, gives it the best power. personally i use grass knot over hidden power ice for quagsire, which shits on my dick otherwise. i have run Mild and have yet to run into a situation where hasty will outspeed and Mild wont, but i know its coming and i am switching to hasty soon. Twave spam is great and helps any lack of speed on this team. while this dude doesnt hit all that hard, it hits hard enough, and i love bluffing defiant on this dude. it doesnt happen often i am able to bluff since it really isint simple to do, but when it happens and somebody switches in a physical wall its fun to watch it get obliterated.
Update: always running hasty (outspeeds modest greninja among others)



Threats:

Stall w/ unaware, mostly quagsire:
while no longer crippling as a weakness, my team really does not enjoy it stockpiling. if it does i wait for a crit and thats about it. although this helps: 252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Quagsire: 394-464 (100 - 117.7%) -- guaranteed OHKO
Aegislash:
If i dont use my brain or am careful, this thing can eat my team for breakfast. i hate it hate it hate it. it really doesnt work well for me but is a pain to play against. at least it is predictable.....
Bisharp:
Since i don't run superpower on deoxys, it can trapkill it, and i need to be careful against it or else i could end up getting key pokes killed. the thing doesnt like azumarill, especially behind screens, though.
Mega Mawile
This dude isint fun to deal with, if he gets off an SD i am pretty much fucked. i have to be careful, if i predict right i can kill it relatively easily
Greninja
Thorn in my side. I have a somewhat hard time using it, but it can rip apart my team. if i can twave it however its dead weight for my opponent.

more to be added.

After about 3 hours of testing i have determined this is easily the most complete team ive ever made. all Advice is appreciated, but feel free to discuss the team in general, as that helps me just as much

record: 25-7 (so far) (started at 1400)

Leave a rate, discuss, argue about thundurus, have fun! :)
 
Last edited:
Only got a minute but, run SuperPower over FocusMiss on Lando and hp ice over SuperPower on Thundy and Hp fire (scizor, ferro etc) over Ice beam on latios.

Over and out!
 
Landl superpower does nothing and FB can ohko ferro and do ~70 to skarm

I would also rather run mixed thundy, and as a result want to keep beam on latios.
 
You may ignore this post as I've just started competitive smogon battles last month so..
anyway.. you have about the same team as me,but I run Espeon -> Deoxys-D just because of it's use.It can be both,cleric and double screeners.It's ability,Magic Bounce,can come in on a predicted WoW/Toxic/T-Wave/leech seed/spore and IT CANNOT BE TAUNTED. This is the strategy I use when using Espeon :
Espeon enters,set up both screens,use wish and switch to charizard.with this,Charizard can enter safely.Your Charizard doesn't carry roost,so you might want to have a cleric as charizard really need recovery after flare blitz/SR damages.
 
Apart from what you said about Bisharp, what also seems problematic is Mega Mawile, especially if it comes in on Latios and gets a free SD. From there, Sucker Punch seems like it's going to wreck a good portion of this team so you have to play carefully or hope that screens are up on your side of the field before that happens. I like running Sub on my Landy so I can avoid the Sucker Punch since they usually won't see the Sub coming. I suppose higher level players might see it though at that point if they predict something like sub or cm then it's essentially a 50/50 predict war, which is better than what you have now. I guess I would get rid of Focus Blast because although hurting Ferrothorn is nice, Earth Power still usually manages a clean 2HKO and I'd wager that covering your Bisharp / Mawile weakness is a little more important.

I would also consider Thunderbolt over Ice Beam on the Latios to deal with Skarmory better--this way Skarmory can't roost off Ice Beams and chip away at your health with Life Orb recoil. This is also very useful for Azumarill, who otherwise would force Latios to Psyshock which doesn't guarantee a kill unless it's been damaged, as well as Manaphy. Killing off Landorus doesn't seem too problematic if you have Azumarill waiting in the wings to either kill with Ajet after you weaken with Latios or Thundurus to bluff the HP Ice.

Alternatively there is the option to run Latias over Latios for Healing Wish purposes which would work wonders with guys like Azu and Zard, though I do believe that wanting the instant power is understandable from your point of view. This would help you bring in things like Landorus in on Bisharp / Mawile / Aegislash, or things like Azumarill in on Tyranitar and Zard X in on Scizor. Those are all very common switches to Latis.

Nice team though, I think the Zard set in particular is pretty neat especially if you have ways of handling tran--I think way too many people use defensive tran on things like bulky offense when it absolutely destroys their offensive momentum without realizing that offensive tran is amazing in its own right. There's a reason why it was the norm for the past two generations ~_~
 
mega mawile is problematic with most of HO. i may try to use sub on Landorus, but idk what to put it over. i also really dont think its the best idea to try to utilize, but i will give it a shot (taunt dragon dance haxorus, for example). i should try thunderbolt on latios, but i am hesitant to lose ice coverage. I also have plenty of answers to Skarm already, Thundy and Lando make quick work of it. i really will run some calcs before i decide whether or not to use it.
I really want to give healing wish latias a shot. it could also prove useful for getting off late game screens, which i have found can make or break matches. giving charX or Azu a second shot wouldnt hurt either, although i have a question: would me using Healing Wish bring back azumarill's sitrus berry? if not i'd have to play really tight to get it back on.

i meant hasty/mild, doesnt matter since i'm running hasty now.
 
Back
Top