Heatran - Leftovers - Bold - Flash Fire
Stealth Rock
Roar
Earth Power
Flamethrower
252 HP / 240 Def / 12 Speed
Have SR on him so Ferrothorn doesn't have to do all the work by himself. Otherwise perfectly normal standard Heatran.
Gliscor - Posion Orb - Impish - Poison Heal
Swords Dance
Earthquake
Aerial Ace
Substitute
252 HP / 180 Defense / 76 Speed
AA instead of Acrobatics so don't have to spend a slot on Fling. Tried Ice Fang for awhile. Gliscor isn't specially bulky enough to survive hits from things Ice Fang is super effective against. And non stab w/o Swords Dance doesn't do enough to matter.
Ferrothorn - Leftovers - Relaxed - Iron Barbs
Power Whip
Leech Seed
Protect
Spikes
252 HP / 220 Defense / 36 Special Defense
Using Power Whip over Gyro Ball otherwise would be lacking a Grass attack on team. Leech Seed + Protect + Leftovers stalls out a lot of things Ferrothorn wouldn't otherwise be able to handle.
Jellicent - Leftovers - Bold - Cursed Body
Hydro Pump
Will-O-Wisp
Taunt
Recover
240 HP / 208 Defense / 20 Speed
Hydro Pump over Scald/Surf for extra punch, and already carrying Will-O-Wisp.
Gyarados - Leftovers - Jolly - Intimidate
Taunt
Dragon Dance
Bounce
Waterfall
4 HP / 252 Attack / 252 Speed
Leftovers combos with Bounce for pseudo recovery. No Lum Berry because if you DD on a switch you can easily land a Taunt to prevent status changes short of hacks. Just be careful when trying to setup on something carrying a resisted status cause move ala Scald.
I've been using these five Pokemon on a team together for a long time now. And they function amazingly well together. The sets are all pretty standard, and mostly self explanatory. Some of the speed EVs are there to prevent speed ties. I've been wracking my brain for a few weeks now trying to find a sixth member to this team. Guts Fighting types, and being caught by suprise from Dragons carrying non-standard coverage are the only real downfalls to this team. Currently I have been using:
Weavile - Choice Band - Hardy
Ice Shard
Low Kick
Pursuit
Punishment
40 HP / 252 Attack / 216 Speed
He does an admirable job at coming in and revenge killing problems this team has. But overall I'm not really happy with him. His inability to switch in on even resisted moves is a big downer. Any suggestions would be greatly appreciated.
Stealth Rock
Roar
Earth Power
Flamethrower
252 HP / 240 Def / 12 Speed
Have SR on him so Ferrothorn doesn't have to do all the work by himself. Otherwise perfectly normal standard Heatran.
Gliscor - Posion Orb - Impish - Poison Heal
Swords Dance
Earthquake
Aerial Ace
Substitute
252 HP / 180 Defense / 76 Speed
AA instead of Acrobatics so don't have to spend a slot on Fling. Tried Ice Fang for awhile. Gliscor isn't specially bulky enough to survive hits from things Ice Fang is super effective against. And non stab w/o Swords Dance doesn't do enough to matter.
Ferrothorn - Leftovers - Relaxed - Iron Barbs
Power Whip
Leech Seed
Protect
Spikes
252 HP / 220 Defense / 36 Special Defense
Using Power Whip over Gyro Ball otherwise would be lacking a Grass attack on team. Leech Seed + Protect + Leftovers stalls out a lot of things Ferrothorn wouldn't otherwise be able to handle.
Jellicent - Leftovers - Bold - Cursed Body
Hydro Pump
Will-O-Wisp
Taunt
Recover
240 HP / 208 Defense / 20 Speed
Hydro Pump over Scald/Surf for extra punch, and already carrying Will-O-Wisp.
Gyarados - Leftovers - Jolly - Intimidate
Taunt
Dragon Dance
Bounce
Waterfall
4 HP / 252 Attack / 252 Speed
Leftovers combos with Bounce for pseudo recovery. No Lum Berry because if you DD on a switch you can easily land a Taunt to prevent status changes short of hacks. Just be careful when trying to setup on something carrying a resisted status cause move ala Scald.
I've been using these five Pokemon on a team together for a long time now. And they function amazingly well together. The sets are all pretty standard, and mostly self explanatory. Some of the speed EVs are there to prevent speed ties. I've been wracking my brain for a few weeks now trying to find a sixth member to this team. Guts Fighting types, and being caught by suprise from Dragons carrying non-standard coverage are the only real downfalls to this team. Currently I have been using:
Weavile - Choice Band - Hardy
Ice Shard
Low Kick
Pursuit
Punishment
40 HP / 252 Attack / 216 Speed
He does an admirable job at coming in and revenge killing problems this team has. But overall I'm not really happy with him. His inability to switch in on even resisted moves is a big downer. Any suggestions would be greatly appreciated.




