• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Standard FWG Core

Status
Not open for further replies.
Heatran - Leftovers - Bold - Flash Fire

Stealth Rock
Roar
Earth Power
Flamethrower

252 HP / 240 Def / 12 Speed

Have SR on him so Ferrothorn doesn't have to do all the work by himself. Otherwise perfectly normal standard Heatran.

Gliscor - Posion Orb - Impish - Poison Heal

Swords Dance
Earthquake
Aerial Ace
Substitute

252 HP / 180 Defense / 76 Speed

AA instead of Acrobatics so don't have to spend a slot on Fling. Tried Ice Fang for awhile. Gliscor isn't specially bulky enough to survive hits from things Ice Fang is super effective against. And non stab w/o Swords Dance doesn't do enough to matter.

Ferrothorn - Leftovers - Relaxed - Iron Barbs

Power Whip
Leech Seed
Protect
Spikes

252 HP / 220 Defense / 36 Special Defense

Using Power Whip over Gyro Ball otherwise would be lacking a Grass attack on team. Leech Seed + Protect + Leftovers stalls out a lot of things Ferrothorn wouldn't otherwise be able to handle.

Jellicent - Leftovers - Bold - Cursed Body

Hydro Pump
Will-O-Wisp
Taunt
Recover

240 HP / 208 Defense / 20 Speed

Hydro Pump over Scald/Surf for extra punch, and already carrying Will-O-Wisp.

Gyarados - Leftovers - Jolly - Intimidate

Taunt
Dragon Dance
Bounce
Waterfall

4 HP / 252 Attack / 252 Speed

Leftovers combos with Bounce for pseudo recovery. No Lum Berry because if you DD on a switch you can easily land a Taunt to prevent status changes short of hacks. Just be careful when trying to setup on something carrying a resisted status cause move ala Scald.

I've been using these five Pokemon on a team together for a long time now. And they function amazingly well together. The sets are all pretty standard, and mostly self explanatory. Some of the speed EVs are there to prevent speed ties. I've been wracking my brain for a few weeks now trying to find a sixth member to this team. Guts Fighting types, and being caught by suprise from Dragons carrying non-standard coverage are the only real downfalls to this team. Currently I have been using:

Weavile - Choice Band - Hardy

Ice Shard
Low Kick
Pursuit
Punishment

40 HP / 252 Attack / 216 Speed

He does an admirable job at coming in and revenge killing problems this team has. But overall I'm not really happy with him. His inability to switch in on even resisted moves is a big downer. Any suggestions would be greatly appreciated.
 
You obviously haven't read this: RMT Rules. In particular:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

Also, take a look in the archive to see what is wanted from an RMT.
 
Yes, you really need to expand your descreptions for people to efficiently help you but I will give it a shot. First off I think you should run a air balloon on heatran to try and fix the little bit of an excadrill weakness. You also should probably run fire blast on heat ran over flamethrower as it does much more damage and still has 85 accuracy. This team still needs work but this is as much as I could help you with your limited descriptions.
 
Status
Not open for further replies.
Back
Top