XY LC Standard-ish LC RMT

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Hello! This is my first attempt at an RMT and I decided to do a LC team so here we go!


This team is basically based around wearing down and stautsing pokemon and then killing them with Fletchinder.I have two walls, one of them being a check to Fletchinder, two physical attackers, and two special attackers.


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Kabuto @ eviolite
Ability: Battle Armor
Nature: Bold
EVs: 196 hp/196 def/76 spdef/40 spd
-stealth rock
-rapid spin
-knock off
-scald

Kabuto is my defensive wall.It's a good check to fletchinder and gets rocks and rapid spin.I run knock off for eviolite mons and scald for burns and a good stab move.It also pairs well with my cottonne.

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Cottonne @ eviolite
Ability: Prankster
Nature: Calm
Evs: 116 hp/196 def/196 spdef
-giga drain
-dazzling gleam
-stun spore
-encore

This little devil is my mixed wall.I use this to eat up knock offs and other dark type moves. Giga drain is a good recovery move and allows for some offensive presence. dazzling gleam is for dark types and fighting types.Priority stun spore so i can paralyze threats,Encore so that i cant encore stealth rocks and other non-attacking moves and also for encoring knock offs from pawniard and other mons.
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Cranidos @ choice scarf
Ability: Sheer Force
Nature: jolly
evs: 236 atk/36 spdef/236 spd
-head smash
-fire punch
-earthquake
-iron head

This little guy is my scarfed attacker and he sure packs a punch.Head smash is to do massive damage to anything that doesn't resist it.fire punch is for ferroseed and other steel types.Earthquake for coverage and iron head for fairies.
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Fletchling @ no item
Ability: gale wings
Nature: Adamant
EVs: 76 hp/196 atk/52 spdef/184 spd
-u-turn
-flame charge
-acrobatics
-roost

Because every team needs one.I use this for priority and some bulk.U-turn is for offensive momentum.Flame charge is for steel types and for some speed to out speed other fletchlings. Acrobatics is for STAB and since i run no item it does massive damage and gale wings and roost is for some priority recovery and for some scouting.
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Abra @ Focus sash
Ability: Magic guard
nature: Timid
Evs: 236 spA/76 spdef/196 spd
-psyshock
-shadow ball
-dazzling gleam
-energy ball

This guy gets amazing coverage and can to stop sweeps and kill fighting types. Psyshock for stab,I run psychock over psychic for porygon and other special walls.shadow ball for other psychic types.Dazzling gleam is for dark types.Energy ball for water types.
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Gastly @Eviolite
Ability: Levitate
Nature: Timid
EVs: 116def/196 spA/196 spd
-shadow ball
-sludge bomb
-thunderbolt
-will o wisp
Gastly is mainly for spritzee and bunnelby.Gastly has enough speed to out speed a non-scarfed pawniard and burn it and easily live a knock off.Shadow ball and sludge bomb for STAB. Thunder bolt is for mantykes and other water types. Will o Wisp is for previously mentioned pawniard and fighting types with knock off.

Well, I hope you enjoyed reading feel free to leave some criticism or some praise. [:
 
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Hey there man. This is a promising team, and while I haven't tested it, I can see that some of your move choices are a bit peculiar.

On Fletchling, you are using Flame Charge to deal with Steel-types. However, it fails to even 2HKO some of the bulkier Steel-types in the tier, namely Pawniard and Ferroseed. I suggest running Overheat instead, as it has a greater Base Power, and OHKOes Choice Scarf Pawniard after rocks. You may also want to change your nature to +Atk, -SpD and shift the EVs from Special Defense into Special Attack.

Shadow Ball is less vital now that Misdreavus is banned. Psychic opponents are uncommon, and the only prominent Ghost in the tier, Gastly, is hit harder with Psychic. I suggest you change it for Hidden Power Fighting, as Hidden Power Fighting is invaluable for Pawniard, among other things. I've been seeing more and more of Energy Ball for stuff like Tirtouga and Chinchou, so if it works for you, keep it, but also consider using Protect to prevent Fake Out from breaking your sash. There aren't enough special walls in the tier to really justify using Psyshock, as most special walls are also considerably bulky physically. I therefore suggest you use Psychic.

That's all I have now, but I suggest you beef up Fletchling's section, as I believe it is too short currently.

Also, you call it Fletchinder a lot.

Good luck now :)
 
Hey there man. This is a promising team, and while I haven't tested it, I can see that some of your move choices are a bit peculiar.

On Fletchling, you are using Flame Charge to deal with Steel-types. However, it fails to even 2HKO some of the bulkier Steel-types in the tier, namely Pawniard and Ferroseed. I suggest running Overheat instead, as it has a greater Base Power, and OHKOes Choice Scarf Pawniard after rocks. You may also want to change your nature to +Atk, -SpD and shift the EVs from Special Defense into Special Attack.

Shadow Ball is less vital now that Misdreavus is banned. Psychic opponents are uncommon, and the only prominent Ghost in the tier, Gastly, is hit harder with Psychic. I suggest you change it for Hidden Power Fighting, as Hidden Power Fighting is invaluable for Pawniard, among other things. I've been seeing more and more of Energy Ball for stuff like Tirtouga and Chinchou, so if it works for you, keep it, but also consider using Protect to prevent Fake Out from breaking your sash. There aren't enough special walls in the tier to really justify using Psyshock, as most special walls are also considerably bulky physically. I therefore suggest you use Psychic.

That's all I have now, but I suggest you beef up Fletchling's section, as I believe it is too short currently.

Also, you call it Fletchinder a lot.

Good luck now :)
Thanks for the reply [: On running overheat over flame charge i can see that working better so I will probably try it out and see which one works better.And for hp fighting over shadowball i can see that coming in handy more than shadow ball and sense energy ball 2hkos abra i think ill run hp fighting over shadow ball.And for protect on abra, I prefer energy ball just for chinchous but thanks for the idea.Also for psychic over psyshock most things that get 2hkoed by psychic also get 2hkoed by psyshock so i prefer psyshock just for some walls but i can see psychic coming in handy so i might try it.

Once again thanks for the reply and the suggestions
 
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Hi man, this seems like a nice team and I agree with all stuff The Avalanches suggested but I've got some nitpicks here and there:

On Kabuto: Switch the Speed EVs into Attack as they don't add a stat while in Speed and use a Relaxed nature (You can use Impish if you don't want to drop your Speed), if you add them to Attack you'll hit 15.

On Cottonee: Use a Bold Nature instead of Calm so that you hit Eviolite numbers on both stats and after the Eviolite boost your defense stats will be 22/24/21 after they were 22/22/22.

On Cranidos: I suggest using Rock Slide over Head Smash, it's understandable that Head Smash has more power but it's a double edged sword, you have more power but you lose half of your HP from the damage dealt which can be game changing against your favor. Rock Slide gets boosted by x1.3 thanks to Sheer Force (it doesn't boost Head Smash btw) so it'll be 97 BP and it can also safely hit Ponyta and other Flame Body users without fearing getting burned since it doesn't make contact.

Other than that I can't spot anything wrong with the team other than what The Avalanches noted, good luck!
 
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