





Hello! This is my first attempt at an RMT and I decided to do a LC team so here we go!
This team is basically based around wearing down and stautsing pokemon and then killing them with Fletchinder.I have two walls, one of them being a check to Fletchinder, two physical attackers, and two special attackers.

Kabuto @ eviolite
Ability: Battle Armor
Nature: Bold
EVs: 196 hp/196 def/76 spdef/40 spd
-stealth rock
-rapid spin
-knock off
-scald
Kabuto is my defensive wall.It's a good check to fletchinder and gets rocks and rapid spin.I run knock off for eviolite mons and scald for burns and a good stab move.It also pairs well with my cottonne.

Cottonne @ eviolite
Ability: Prankster
Nature: Calm
Evs: 116 hp/196 def/196 spdef
-giga drain
-dazzling gleam
-stun spore
-encore
This little devil is my mixed wall.I use this to eat up knock offs and other dark type moves. Giga drain is a good recovery move and allows for some offensive presence. dazzling gleam is for dark types and fighting types.Priority stun spore so i can paralyze threats,Encore so that i cant encore stealth rocks and other non-attacking moves and also for encoring knock offs from pawniard and other mons.

Cranidos @ choice scarf
Ability: Sheer Force
Nature: jolly
evs: 236 atk/36 spdef/236 spd
-head smash
-fire punch
-earthquake
-iron head
This little guy is my scarfed attacker and he sure packs a punch.Head smash is to do massive damage to anything that doesn't resist it.fire punch is for ferroseed and other steel types.Earthquake for coverage and iron head for fairies.

Fletchling @ no item
Ability: gale wings
Nature: Adamant
EVs: 76 hp/196 atk/52 spdef/184 spd
-u-turn
-flame charge
-acrobatics
-roost
Because every team needs one.I use this for priority and some bulk.U-turn is for offensive momentum.Flame charge is for steel types and for some speed to out speed other fletchlings. Acrobatics is for STAB and since i run no item it does massive damage and gale wings and roost is for some priority recovery and for some scouting.

Abra @ Focus sash
Ability: Magic guard
nature: Timid
Evs: 236 spA/76 spdef/196 spd
-psyshock
-shadow ball
-dazzling gleam
-energy ball
This guy gets amazing coverage and can to stop sweeps and kill fighting types. Psyshock for stab,I run psychock over psychic for porygon and other special walls.shadow ball for other psychic types.Dazzling gleam is for dark types.Energy ball for water types.

Gastly @Eviolite
Ability: Levitate
Nature: Timid
EVs: 116def/196 spA/196 spd
-shadow ball
-sludge bomb
-thunderbolt
-will o wisp
Gastly is mainly for spritzee and bunnelby.Gastly has enough speed to out speed a non-scarfed pawniard and burn it and easily live a knock off.Shadow ball and sludge bomb for STAB. Thunder bolt is for mantykes and other water types. Will o Wisp is for previously mentioned pawniard and fighting types with knock off.
Well, I hope you enjoyed reading feel free to leave some criticism or some praise. [:
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