Importable
Team Details
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Roost
- Toxic
- Substitute
- Dragon Tail
The ultimate stall Pokemon. With a godly 106/130/154 bulk, ability Multiscale and all the moves it needs to be effective, Lugia is the cornerstone of this team. It's just a little bit faster than standard: 96 Spe utilizes its great base 110 Speed tier, outspeeding neutral natured base 90s and uninvested base ~100 (I'm talking about defensive Yveltal that often carries Taunt). Outspeeding them is handy, as a faster Roost can reactivate Multiscale, or a fast Substitute to limit the damage it takes / deflect slower status. Dragon Tail is chosen over Whirlwind to prevent Lugia from being complete Taunt bait. It also allows Lugia to escape Mega Gengar even when Taunted.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 132 Atk / 128 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- Toxic
- Roost
Without Dragon Tail, Lugia loses the ability to phaze GeoXern. Mega Gengar is also a big threat to stall teams in general. Hence, Bullet Punch to 2HKO GeoXern, and Pursuit OHKOs Mega Gengar after SR as it switches out. Pursuit also has the added bonus of dealing heavy damage to Lati@s, with Scizor resisting both of their STABS. Bullet Punch OHKOs Mega Diancie, which is quite a threat to a stall team with its Magic Bounce. The special bulk investment allows Mega Scizor to always survive a +2 Focus Blast from GeoXern after SR. Toxic is there to smack PDon on the switch in. Roost is pretty self explanatory, allowing Scizor to reliably check what it needs to check throughout the game.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
The most versatile Pokemon period, it's no surprise to find Primal Groudon on this team too. Full on defensive is this one. Stealth Rock is a must on support PDon. Earthquake is more reliable for a defensive Pokemon. STAB Lava Plume has a good chance to burn and hits pretty hard under the Sun and base 150 Sp. Atk. Roar is dedicated mostly to GeoXern (as Scizor alone is not a foolproof check). 52 Def EVs to survive Ekiller's +2 Earthquake, rest is put in Special bulk. Sassy is chosen over Careful to not interfere with Lava Plume.
Arceus @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
Support Arceus form that provides Defog support. It also checks a multitude of physical attackers, including EKiller Arceus (being able to survive a +2 Shadow Claw and burn it), Mega Salamence (survives a +1 Adamant Double Edge) and Mega Kangaskhan. 96 Spe EVs and Timid to outspeed max speed base 100s (I don't think Garchomp is really a thing in Ubers). Judgment and Recover are pretty self explanatory.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Megahorn
- Focus Blast
- Rock Slide
Every team should have something to finish the game with. Scarf Xern is the case here, as Fairy Aura boosted Moonblast has a pretty good sweeping potential. It's also something fast to deal with threats like Darkrai, Skymin and Mewtwo. Moonblast is the obvious STAB. Megahorn OHKOs offensive Mega Mewtwo Y and Darkrai after SR. Focus Blast to deal with Steel types like Ferrothorn and Heatran. Rock Slide is reserved for Ho-Oh, which otherwise walls this set.
Blissey (F) @ Shed Shell
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss
The cleric and one of the stereotypical Stall Pokemon. Despite not achieving much else, Blissey is as good as ever at what it does: a special wall that provides Heal Bell suppot. It's also a Ghost type sponge, as two members of this team are weak to it, and nothing else resists it. This pretty sums it up. Shed Shell is used here to escape from Mega Gengar, which completely wrecks this set.
Threats
Offensive Yveltal: Xerneas has no recovery and cannot repeatedly switch into Oblivion Wings. Blissey is a good special wall, but it loses one on one as Yveltal carries Taunt, Oblivion Wing recovers a lot of HP thanks to Blissey's gigantic HP stat and Sucker Punch 2HKOs it.
Refresh/Lum Berry EKiller Arceus with Shadow Claw and Refresh Mega Salamence: this team relies mostly on status to defeat physical attackers, and with Refresh, these formidable sweepers become very hard to stop.
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Roost
- Toxic
- Substitute
- Dragon Tail
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 132 Atk / 128 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- Toxic
- Roost
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
Arceus @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Megahorn
- Focus Blast
- Rock Slide
Blissey (F) @ Shed Shell
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Heal Bell
- Seismic Toss
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Roost
- Toxic
- Substitute
- Dragon Tail
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 132 Atk / 128 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- Toxic
- Roost
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
Arceus @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Megahorn
- Focus Blast
- Rock Slide
Blissey (F) @ Shed Shell
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Heal Bell
- Seismic Toss
Team Details

Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Roost
- Toxic
- Substitute
- Dragon Tail
The ultimate stall Pokemon. With a godly 106/130/154 bulk, ability Multiscale and all the moves it needs to be effective, Lugia is the cornerstone of this team. It's just a little bit faster than standard: 96 Spe utilizes its great base 110 Speed tier, outspeeding neutral natured base 90s and uninvested base ~100 (I'm talking about defensive Yveltal that often carries Taunt). Outspeeding them is handy, as a faster Roost can reactivate Multiscale, or a fast Substitute to limit the damage it takes / deflect slower status. Dragon Tail is chosen over Whirlwind to prevent Lugia from being complete Taunt bait. It also allows Lugia to escape Mega Gengar even when Taunted.

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 132 Atk / 128 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- Toxic
- Roost
Without Dragon Tail, Lugia loses the ability to phaze GeoXern. Mega Gengar is also a big threat to stall teams in general. Hence, Bullet Punch to 2HKO GeoXern, and Pursuit OHKOs Mega Gengar after SR as it switches out. Pursuit also has the added bonus of dealing heavy damage to Lati@s, with Scizor resisting both of their STABS. Bullet Punch OHKOs Mega Diancie, which is quite a threat to a stall team with its Magic Bounce. The special bulk investment allows Mega Scizor to always survive a +2 Focus Blast from GeoXern after SR. Toxic is there to smack PDon on the switch in. Roost is pretty self explanatory, allowing Scizor to reliably check what it needs to check throughout the game.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
The most versatile Pokemon period, it's no surprise to find Primal Groudon on this team too. Full on defensive is this one. Stealth Rock is a must on support PDon. Earthquake is more reliable for a defensive Pokemon. STAB Lava Plume has a good chance to burn and hits pretty hard under the Sun and base 150 Sp. Atk. Roar is dedicated mostly to GeoXern (as Scizor alone is not a foolproof check). 52 Def EVs to survive Ekiller's +2 Earthquake, rest is put in Special bulk. Sassy is chosen over Careful to not interfere with Lava Plume.

Arceus @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
Support Arceus form that provides Defog support. It also checks a multitude of physical attackers, including EKiller Arceus (being able to survive a +2 Shadow Claw and burn it), Mega Salamence (survives a +1 Adamant Double Edge) and Mega Kangaskhan. 96 Spe EVs and Timid to outspeed max speed base 100s (I don't think Garchomp is really a thing in Ubers). Judgment and Recover are pretty self explanatory.

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Megahorn
- Focus Blast
- Rock Slide
Every team should have something to finish the game with. Scarf Xern is the case here, as Fairy Aura boosted Moonblast has a pretty good sweeping potential. It's also something fast to deal with threats like Darkrai, Skymin and Mewtwo. Moonblast is the obvious STAB. Megahorn OHKOs offensive Mega Mewtwo Y and Darkrai after SR. Focus Blast to deal with Steel types like Ferrothorn and Heatran. Rock Slide is reserved for Ho-Oh, which otherwise walls this set.

Blissey (F) @ Shed Shell
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss
The cleric and one of the stereotypical Stall Pokemon. Despite not achieving much else, Blissey is as good as ever at what it does: a special wall that provides Heal Bell suppot. It's also a Ghost type sponge, as two members of this team are weak to it, and nothing else resists it. This pretty sums it up. Shed Shell is used here to escape from Mega Gengar, which completely wrecks this set.
Threats

Offensive Yveltal: Xerneas has no recovery and cannot repeatedly switch into Oblivion Wings. Blissey is a good special wall, but it loses one on one as Yveltal carries Taunt, Oblivion Wing recovers a lot of HP thanks to Blissey's gigantic HP stat and Sucker Punch 2HKOs it.


Refresh/Lum Berry EKiller Arceus with Shadow Claw and Refresh Mega Salamence: this team relies mostly on status to defeat physical attackers, and with Refresh, these formidable sweepers become very hard to stop.