ORAS Ubers Standard Lugia Stall

Importable
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Roost
- Toxic
- Substitute
- Dragon Tail

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 132 Atk / 128 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- Toxic
- Roost

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar

Arceus @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Megahorn
- Focus Blast
- Rock Slide

Blissey (F) @ Shed Shell
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Heal Bell
- Seismic Toss

Team Details

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Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Roost
- Toxic
- Substitute
- Dragon Tail

The ultimate stall Pokemon. With a godly 106/130/154 bulk, ability Multiscale and all the moves it needs to be effective, Lugia is the cornerstone of this team. It's just a little bit faster than standard: 96 Spe utilizes its great base 110 Speed tier, outspeeding neutral natured base 90s and uninvested base ~100 (I'm talking about defensive Yveltal that often carries Taunt). Outspeeding them is handy, as a faster Roost can reactivate Multiscale, or a fast Substitute to limit the damage it takes / deflect slower status. Dragon Tail is chosen over Whirlwind to prevent Lugia from being complete Taunt bait. It also allows Lugia to escape Mega Gengar even when Taunted.


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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 132 Atk / 128 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- Toxic
- Roost

Without Dragon Tail, Lugia loses the ability to phaze GeoXern. Mega Gengar is also a big threat to stall teams in general. Hence, Bullet Punch to 2HKO GeoXern, and Pursuit OHKOs Mega Gengar after SR as it switches out. Pursuit also has the added bonus of dealing heavy damage to Lati@s, with Scizor resisting both of their STABS. Bullet Punch OHKOs Mega Diancie, which is quite a threat to a stall team with its Magic Bounce. The special bulk investment allows Mega Scizor to always survive a +2 Focus Blast from GeoXern after SR. Toxic is there to smack PDon on the switch in. Roost is pretty self explanatory, allowing Scizor to reliably check what it needs to check throughout the game.


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Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar

The most versatile Pokemon period, it's no surprise to find Primal Groudon on this team too. Full on defensive is this one. Stealth Rock is a must on support PDon. Earthquake is more reliable for a defensive Pokemon. STAB Lava Plume has a good chance to burn and hits pretty hard under the Sun and base 150 Sp. Atk. Roar is dedicated mostly to GeoXern (as Scizor alone is not a foolproof check). 52 Def EVs to survive Ekiller's +2 Earthquake, rest is put in Special bulk. Sassy is chosen over Careful to not interfere with Lava Plume.


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Arceus @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog

Support Arceus form that provides Defog support. It also checks a multitude of physical attackers, including EKiller Arceus (being able to survive a +2 Shadow Claw and burn it), Mega Salamence (survives a +1 Adamant Double Edge) and Mega Kangaskhan. 96 Spe EVs and Timid to outspeed max speed base 100s (I don't think Garchomp is really a thing in Ubers). Judgment and Recover are pretty self explanatory.


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Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 76 Atk / 248 SpA / 184 Spe
Rash Nature
- Moonblast
- Megahorn
- Focus Blast
- Rock Slide

Every team should have something to finish the game with. Scarf Xern is the case here, as Fairy Aura boosted Moonblast has a pretty good sweeping potential. It's also something fast to deal with threats like Darkrai, Skymin and Mewtwo. Moonblast is the obvious STAB. Megahorn OHKOs offensive Mega Mewtwo Y and Darkrai after SR. Focus Blast to deal with Steel types like Ferrothorn and Heatran. Rock Slide is reserved for Ho-Oh, which otherwise walls this set.


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Blissey (F) @ Shed Shell
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss

The cleric and one of the stereotypical Stall Pokemon. Despite not achieving much else, Blissey is as good as ever at what it does: a special wall that provides Heal Bell suppot. It's also a Ghost type sponge, as two members of this team are weak to it, and nothing else resists it. This pretty sums it up. Shed Shell is used here to escape from Mega Gengar, which completely wrecks this set.

Threats

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Offensive Yveltal: Xerneas has no recovery and cannot repeatedly switch into Oblivion Wings. Blissey is a good special wall, but it loses one on one as Yveltal carries Taunt, Oblivion Wing recovers a lot of HP thanks to Blissey's gigantic HP stat and Sucker Punch 2HKOs it.

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Refresh/Lum Berry EKiller Arceus with Shadow Claw and Refresh Mega Salamence: this team relies mostly on status to defeat physical attackers, and with Refresh, these formidable sweepers become very hard to stop.
 
Hey there CallMeSerious,

This team is many things, but a stall team is not one. I mean, this is Lugia and Blissey thrown on top of Bulky Offense, and seeing how Lugia requires immense amounts of team support that your team simply can't provide, it creates a massive problem. On that note, your team gets absolutely decimated by Yveltal - it's not a threat, it can 1v1 your entire team save Xerneas, but like you said, Xerneas can't switch in more than once. Also, if you were going to keep the team, I'd recommend max speed on Ghosty so that it can act as an EKiller check with a fast Will-o-Wisp, but to be honest, I'd tear this team down and build it back from the bottom up. This team struggles to be categorized into an archetype, and that should be the first sign that fires off those red alarm lights. If you do end up starting over with the team, remove Lugia, Blissey and Mega-Zor, give ScarfXern Sleep Talk (it's practically mandatory for ScarfXern, and your team is also pathetically weak to Darkrai) and go from there - try to build off of mons synergistic with PDon/Xerneas and benefit from Xerneas' Sleep Talk and PDon's bulk.

Good luck ~
 
You want whirlwind>dragon tail to phase xerneas and submence. Also i believe the standard support don set uses those evs but with a relaxed nature to live +2 jolly life orb ekiller eq. furthermore ho-oh absolutely wrecks your team, as you have no switch in to choice banded ho-oh, i would advise running stone edge on groudon, and possibly max defense, as the 200 sdef is for xern, which your team already has a check to. Other than that, your team looks pretty solid, and i like the idea of scarf xern on stall!
 
You can maybe try the following spread on Xerneas: 248 HP / 196 Def / 64 SpD. I think the issue with Scarf is that it doesn't offer much defensive synergy, which is necessary for defensive teams since one Pokemon cannot cover every threat and will be forced out. Your current form forces you to take an LO hit from Yveltal, which nothing wants. This is probably the easiest way to make you less weak to Yveltal, as the spread avoid the 2HKO from LO Oblivion Wing even after Rocks. The set you can run is RestTalk, Moonblast, and Roar (you could maybe try Calm Mind; I've never used it, but it can give you a way to finish up a game). It lets you come in on Darkrai and is also a back-up Mence check, as it can live any variant at +1.

One thing you can play around with is running Mega Sableye (mini-stallcore a couple of people ran during Mega Ray + recently in SPL) instead of Arceus-Ghost, a Defogger over Mega Scizor, and Whirlwind Lugia. Magic Bounce helps Lugia, and Whirlwind is for Xerneas. It lessens the reliance on Burn to check threats and theoretically makes Yveltal less of a problem (Sableye still doesn't want to take hits from it though). You're not that weak to Xerneas without Scizor, especially if Lugia's Multiscale has a higher chance of being intact. That said I haven't ever used Mega Sableye myself so I can't really say much about it, but it seems like people have been running it on stall.
 
Hello CallMeSerious, I would also recommend a shift in your team structure as the way it is now you encounter problems with several things, Dark-types in particular. I would run the following set over the one you have now:

Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
- Ice Beam
- Whirlwind
- Toxic
- Roost

This lets you deal immediate heavy damage to Salamence and Rayquaza, and means that Refresh Mega Salamence will not sweep you as Ice Beam does:

0 SpA Lugia Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 248-296 (74.9 - 89.4%) -- guaranteed 2HKO
0 SpA Lugia Ice Beam vs. 252 HP / 0 SpD Mega Salamence: 248-296 (62.9 - 75.1%) -- guaranteed 2HKO

2HKOing both variants. Refresh variants can be very bulky and thus run little or no Attack investment as well.

Next I would switch Arceus-Ghost with Arceus-Rock as this gives you a counter to Ho-Oh. Lugia already checks Extremekiller very competently, and Arceus-Rock can deal with Kangaskhan too as it outspeeds and Wisps it. It handles SD Rayquaza very nicely as it outspeeds and OHKOes with Judgment as well. I would keep the exact same set you have on Arceus-Ghost, but would consider running max Speed as it allows Arceus-Rock to Will-O-Wisp Arceus in an emergency, but you do have Lugia so this is by no means necessary. Arceus-Rock also checks Yveltal rather nicely too.

Lemonade's suggestion of Mega Sableye over Arceus-Ghost is an interesting one as it allows you to deal with Extremekiller thanks to Foul Play, but it opens you up to Ho-Oh which is why i recommend you use Arceus-Rock.

Concerning Xerneas, I would use a Rest + Sleep Talk version on this team, and would actually slant towards using a specially defensive spread with Aromatherapy, or a physical version with Roar. A specially defensive spread lets you counter Yveltal if you feel that Arceus-Rock is not enough, with Roar letting you phaze Calm Mind Arceus safely, but Aromatherapy letting you heal off potential Toxics landed on Lugia and Arceus-Rock. Specially Defensive Xerneas also does very well against Arceus-Dark, with Arceus-Dark needing to be at +6 to have a chance of 2HKOing, in which time you can harass it with Special Attack drops from Moonblast and also threaten to crit it, meaning that it will find it very hard to sweep your team. I would personally use specially defensive myself as it allows you to use Aromatherapy instead of Roar. You can also use Xerneas to pivot into Darkrai's Dark Void, then switch to Blissey on the Sludge Bomb or Nasty Plot and proceed from there.

Lastly, i would still run a Careful nature on Groudon as Lava Plume is not really meant to do damage, and even with a -SpAtk nature it does meaningful damage and burns stuff like it is supposed to. I would run max Special Defense as you have Lugia for Extremekiller and switching into Kyogre and Xerneas will become easier the more Special Defense you have.

I hope my rate helped, and good luck with this team however you end up changing it!

P.S. Lemonade. is there a way to watch the RMT Subforum so that we get alerts when an ORAS Ubers team is posted?
 
Hello CallMeSerious, I would also recommend a shift in your team structure as the way it is now you encounter problems with several things, Dark-types in particular. I would run the following set over the one you have now:

Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
- Ice Beam
- Whirlwind
- Toxic
- Roost

This lets you deal immediate heavy damage to Salamence and Rayquaza, and means that Refresh Mega Salamence will not sweep you as Ice Beam does:

0 SpA Lugia Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 248-296 (74.9 - 89.4%) -- guaranteed 2HKO
0 SpA Lugia Ice Beam vs. 252 HP / 0 SpD Mega Salamence: 248-296 (62.9 - 75.1%) -- guaranteed 2HKO

2HKOing both variants. Refresh variants can be very bulky and thus run little or no Attack investment as well.

Next I would switch Arceus-Ghost with Arceus-Rock as this gives you a counter to Ho-Oh. Lugia already checks Extremekiller very competently, and Arceus-Rock can deal with Kangaskhan too as it outspeeds and Wisps it. It handles SD Rayquaza very nicely as it outspeeds and OHKOes with Judgment as well. I would keep the exact same set you have on Arceus-Ghost, but would consider running max Speed as it allows Arceus-Rock to Will-O-Wisp Arceus in an emergency, but you do have Lugia so this is by no means necessary. Arceus-Rock also checks Yveltal rather nicely too.

Lemonade's suggestion of Mega Sableye over Arceus-Ghost is an interesting one as it allows you to deal with Extremekiller thanks to Foul Play, but it opens you up to Ho-Oh which is why i recommend you use Arceus-Rock.

Concerning Xerneas, I would use a Rest + Sleep Talk version on this team, and would actually slant towards using a specially defensive spread with Aromatherapy, or a physical version with Roar. A specially defensive spread lets you counter Yveltal if you feel that Arceus-Rock is not enough, with Roar letting you phaze Calm Mind Arceus safely, but Aromatherapy letting you heal off potential Toxics landed on Lugia and Arceus-Rock. Specially Defensive Xerneas also does very well against Arceus-Dark, with Arceus-Dark needing to be at +6 to have a chance of 2HKOing, in which time you can harass it with Special Attack drops from Moonblast and also threaten to crit it, meaning that it will find it very hard to sweep your team. I would personally use specially defensive myself as it allows you to use Aromatherapy instead of Roar. You can also use Xerneas to pivot into Darkrai's Dark Void, then switch to Blissey on the Sludge Bomb or Nasty Plot and proceed from there.

Lastly, i would still run a Careful nature on Groudon as Lava Plume is not really meant to do damage, and even with a -SpAtk nature it does meaningful damage and burns stuff like it is supposed to. I would run max Special Defense as you have Lugia for Extremekiller and switching into Kyogre and Xerneas will become easier the more Special Defense you have.

I hope my rate helped, and good luck with this team however you end up changing it!

P.S. Lemonade. is there a way to watch the RMT Subforum so that we get alerts when an ORAS Ubers team is posted?
Not yet *afaik it's been suggested, but not yet*.

Just set the entire subforum to "watched" and click on it whenever an ubers one pops up
 
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