SV OU Standard Offense

Yo, Yo, Yo! wassup everybody your Lightning King has returned with another team.
https://pokepast.es/4740cfce6f1ea936
Motivation: I wanted to build an Offensive team, neither Brainrot (HO) nor BO, just simple offense with fast attackers which can out speed opponent and hopefully OHKO them, so I put every offensive strategy such as hazards and future combat

Zamazenta @ Choice Band
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam
Zama, it is suppose to be fast physical attacker but it actually quite bulky which is a good thing and with Iron Crown's Future Sight and its own Close Combat which usually confirm a knockout and close combat knockout many things also it is perfect answer to Kingambit's reverse sweeps

Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
Tera Type: Ground
EVs: 8 HP / 240 Atk / 8 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Lando, usual lead of the team to set up stealth rock and can do nice damage with eq and can pivot with u-turn and Intimidate can always be useful also Lando can OHKO Bolts which is quite nice

Dragapult (M) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Pult, it is machine gun of team meteor means Nukes and Shadow Ball can be rapid fire and flamethrower is awesome coverage sometimes I lead with Pult to put instant pressure on opponent

Iron Crown @ Assault Vest
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Future Sight
- Psychic Noise
- Volt Switch
Crown, is my favourite pokemon in entire gen 9 OU, it can tank up hits and attack back also can destroy stall and future sight is awesome, I know some people will say run one psychic move and add focus blast for gambit or other dark types thing is Crown will lose to Gambit no matter what you have to tera and what if you miss focus blast then you wants to run tera blast fighting for accuracy but if you need tera to win a match it should be only for critical situation not habitual plus both psychic moves are good against stall

Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Knock Off
Tusk is Tusk, classic gen 9 OU, classic Beyblade and knock off set, excellent utility and excellent typing packs a punch after rapid spin and threaten a lot of things

Samurott-Hisui (M) @ Choice Scarf
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Aqua Cutter
- Sacred Sword
- Flip Turn
Scarf cause, I don't want it to die without doing anything classic moves

https://replay.pokemonshowdown.com/gen9ou-2290337056-pg8iqm57q277qrlyki22kiitx7j8mwspw
My offense against stall
https://replay.pokemonshowdown.com/gen9ou-2290342438-ct1tvklg3778nc0ggptm7lnrt7t8bphpw
My offense against BO
https://replay.pokemonshowdown.com/gen9ou-2290412367-1swh95ej5ugoy3b9js71ks1ip8tsb7wpw
My offense against FO
https://replay.pokemonshowdown.com/gen9ou-2290447292-ei302jg5ugwy8x59sv338wc9t92vm7rpw
My offense against Webs
https://replay.pokemonshowdown.com/gen9ou-2294768802
My Offense VS Sun


thank you so much for reading guys, try it
 
Hey, the team idea looks promising, but I'm sure we can improve this team!

First thing is the samurott set, since you already have 2 choices, I would go for a more conventional Samurott-H lead set, like this one:

Samurott-Hisui @ Focus Sash
Ability: Sharpness
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Jolly Nature
- Aqua Jet
- Aqua Cutter / Razor Shell
- Ceaseless Edge
- Knock Off / Encore

Encore is to lock mons that would setup & sweep you, this way u can stack spikes on their field, or switch and force them to switch, and then u have a free round of setup/hit or switching again.
 
The other 2 things that you can change (and see if it works for you) is the Zamazenta moveset and Great Tusk's tera.
I would go for a tera ground Tusk, this way it will hit harder and can get some crucial kills for you.
The Zamazenta's set is a bit tricky, but I would go for Ice Fang instead of Heavy Slam. Gliscor, Ting-Lu and Lando-T are common pokémons at this tier, and Ice fang is a way to deal damage to all of them. (I know ting-lu takes more damage from CC, but Ice Fang deals decent damage too)

252 Atk Choice Band Zamazenta Ice Fang vs. 252 HP / 4 Def Landorus-Therian: 436-516 (114.1 - 135%) -- guaranteed OHKO

252 Atk Choice Band Zamazenta Ice Fang vs. 244 HP / 36 Def Gliscor: 324-384 (92 - 109%) -- 56.3% chance to OHKO

252 Atk Choice Band Zamazenta Ice Fang vs. 252 HP / 4 Def Ting-Lu: 166-196 (32.2 - 38.1%) -- 1.4% chance to 3HKO after Leftovers recovery

Zamazenta @ Choice Band
Level: 100
Jolly Nature
Tera Type: Dark / Fighting
Ability: Dauntless Shield
EVs: 252 Atk / 4 SpD / 252 Spe
- Close Combat
- Crunch
- Stone Edge
- Ice Fang
 
The last change I would do is using leftovers instead of Soft Sand on Lando-T.
Since he is your main pivot. (If you run the samu-h lead set) You need it to be as healthy as it can be, and I don't think this 1.2x boost is better than more HP points, since you have 2 big damage dealers on Zamazenta and Dragapult, creating scenarios for them to shine should be your main strategy on most battles.
 
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