Standard OU Shoddy Team

This is a team I've been using for months on both the Official and Smogon servers of Shoddy. It has been doing well, somewhere over .500, and I'm not looking for any major changes, but some smaller suggestions would be really appreciated. Thanks.

Aerodactyl @ Choice Band
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Crunch
- Ice Fang

I've face a lot of scrutiny with this lead. The way I see it is this: It catches people off guard. So many times do I see people try to taunt, only to be nailed by whatever move I choose. Scarftrickers don't do much to this thing really, only screwing themselves over since most of them are special in the first place.
I was wondering about the last two moves. Crunch is there for psychics, but when I think about it, BP for a super effective crunch is 160, only a bit higher than the STAB Stone Edge. And Ice Fang is reserved for Mences and Chomps, but with Yache Berry occasionally there, I'm considering switching that with Dragon claw (However, Dragon Claw never OHKOs standard Mence or Chomp, so not too sure about that)

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Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Stealth Rock
- Softboiled
- Seismic Toss

Standard Blissey. Stealth Rock since I don't like TWaving without knowing which counter they have.
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Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Will-o-wisp
- Shadow Sneak
- Pain Split
- Ice Punch

Great defensive wall, and ice punch catches people off guard. I'm thinking of switching Will-o-Wisp for counter, since that has worked well for me on other Dusknoirs.
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Captain Falcon (Breloom) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch

I've tried switching this thing with other sweepers and they don't do nearly as well as this thing does. This thing takes down Umbreons, Blisseys, Snorlaxes, and Swamperts and other things slower than it really well.
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Weezing @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SAtk
Bold nature (+Def, -Atk)
- Flamethrower
- Haze
- Thunderbolt
- Hidden Power [Ice]

I love this set. An all-in-one Gyarados, Scizor, Garchomp, Salamence, Gliscor, Forretress, Ninjask, Baton Pass team counter.
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Starmie Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Rapid Spin
- Recover
- Ice Beam

Spinner and takes care of some threats as well, like Infernape.

---

So I'd like to know what you guys think about it, and what changes I could make to improve this team.

Thanks!
 
A suicide lead doesn't mind having an item Tricked onto it since all it does is set up Stealth Rock and then move on to the next pokemon. That said, consider making Aero a suicide lead instead, and as for Blissey, consider Flamethrower over Stealth Rock so you can hit Skarmory for the 2hko.
 
Starmie as a spinner doesn't benefit your team much. I don't see any SR weakness, and it just kinda seems filler. Your Starmie has much more potential. I suggest a Life Orb Starmie with the moveset of Thunderbolt/Recover/Hydro Pump/Ice Beam. At the moment Rain Dance teams are abundant, and Hydro Pump in rain causes massive damage. I also feel that you could use another sweeper on the team, and it just seems that Starmie fit. Oh and btw,
dump those evs into speed and Special attack, where you'll need them the most.

Also, i'm concerned about what you're going to do against Scizor. Weezing is good, but if he gets knocked out you could get full fledged swept by a Sword Dancing version. Luckily, there is a solution to this. To solve, I suggest Fire Punch over Ice punch on Dusknoir. This will stop Scizor cold.
Besides, you have about 3 Ice moves, which is plenty if you ask me.

Also, I don't see what weezing is doing for you. Sure he can PHaze and stop the pokemon you mentioned, but your team can stop all of them alone, without Weezing's aid. Besides the fact that he's your only fire attack, he doesn't do much. Now if you have to keep him, at least use Explosion over Hidden Power Ice.
Now if you're going to switch him, I think that a stat up sweeper could do you right. I'm thinking maybe either a CMcune or a DDmence.

Cmcune works great as a Phazer and is really tough to stop, and also extremely powerful. I find it easy to get to +4 Curses or higher with him. I think that the reSTalking CMCune set could greatly benefit you, so many pokemon induce sleep right now, and he'd be a great sleep absorber.

Then again, DDmence is also a mighty beast. Once you get rid of all of his counters (Steels), then you can pretty much bully all the other pokemon, set up a Dragon dance, and Outrage the opponent's pokemon. The idea is simple. Come in on something you scare, Dragon dance, and crush the opponent. If you are using this, I would use Fire Blast over fire fang, as it actually hits Skarmory alot harder, who generally comes in on the DDmence like nothing.

You see, your team deals with steels alright, but if you want to focuas more on a DDMence sweep, I think that a Heatran could help your team. The sub version works like a Breloom, but not exactly. You can set up SR from there, which means that with Blissey and Hetran, you practically guarantee SR set up. Also, using Heatran will eliminate all steels that will give your DDMence big trouble.

This way, you can pretty much ensure a DDmence outrage sweep.
 
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