Standard OU Team

Hi, I'm new to the forums but I've been playing Pokémon competitively for about a year now. I've been using this team for a fair while now and I've been getting on well with it, but it has a few weaknesses still.


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Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Seed Bomb

After being screwed over by Breloom many a time, I fancied making a team around him. So this is the usual sub-punching affair; Spore allows a free turn to set up a sub, which makes it nice and easy to throw devastating STAB Focus Punches, which hit hard with max attack investment and an Adamant nature. A sub also prevents Breloom from being revenge killed. Seed Bomb is there to give some nice coverage, particularly against pokémon such as Gastrodon, Swampert and Quagsire. It also lets Breloom hit Jellicent who would otherwise be untouchable. 12 HP EVs are used to give an HP value divisible by 8 for Poison Heal, which works particularly well with a sub up. The speed EVs let Breloom outspeed univested base 100s and also low-invested mid speed pokémon, such as Rotom-W who he can hit hard with Seed Bomb.

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Landorus (M) @ Expert Belt
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Hasty Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge

Two pokémon which really give Breloom hell are Gliscor and Celebi, so this is where Landorus comes in, who can act as a brilliant offensive partner for Breloom, given that he can easily KO both of them with HP Ice and U-turn respectively. Expert Belt means I can bluff a choice set, which can potentially lure one of them in for the KO. The other two moves give him excellent coverage with the infamous EdgeQuake combo. U-turn is also useful for scouting, and HP ice can hit the omnipresent Dragon types hard. The EVs are the standard physical sweeper ones to give him as much bite as
possible, with a Hasty nature for the speed boost without lowering special attack which I'm actually using on this set, which allows him to OHKO Gliscor.

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Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire]

Now it should be quite clear that both of the forementioned pokémon are walled by bulky pokémon such as Skarmory and Bronzong. Choice Specs Latios can act as a fantastic wallbreaker, being able to launch ridiculously powerful attacks straight off the bat. Draco Meteor is the staple of this set which can tear through pokémon who don't resist it, the other moves providing excellent coverage. Granted, prediction skills are needed given that this is a choice set, but it works well. The EVs are self explanatory, and a Timid Nature allows it to outspeed Terrakion and Infernape, and allows it to speed tie with Gengar and both Lati@s twins.

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Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit
- Stone Edge
- Crunch
- Superpower

Ghost types can pose a threat to my team, but ScarfTar works brilliantly as a pursuit user and as a revenge killer. Pokémon such as Gengar, Lati@s and Chandelure are decimated by STAB Pursuit. THe other 3 moves provide coverage and can net a lot of surprise KOs. Stone Edge can take care of many threatening flying types such as Dragonite (providing Multiscale has been nullified) and Superpower can take care of a lot of common switch-ins such as Terrakion and Ferrothorn. It's usually not much of a problem when he's locked into any of those moves late-game when the opponent's team has been weakened, as he can really clean up. Sandstorm support also gives Landorus a great attack boost, and Tyranitar is great at taking special hits in the sand thanks to the SpD boost it gets in the sand.

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Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Thunder Wave
- Stealth Rock
- Protect
- Leech Seed

Support is very important for this team, so Ferrothorn provides entry hazard and paralysis support, which he does extremely well. Leech seed is excellent for both self and team mate healing, as well as wearing down walls. T-wave is important, especially given that Breloom isn't the fastest poke in the world. I tend to lead with Ferrothorn in hope to get some entry hazards down early, and to hopefully start spreading paralysis asap.

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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt

Last pokémon which rounds off the team is Jellicent, forming the ever popular Ferrocent core. Covers Ferrothorn's weaknesses nicely given its typing and bulk, and can check a lot of offensive threats, particularly physical ones such as Scizor and (some) Dragonites thanks to WoW. The speed EVs allow it to outspeed and burn Scizor, as well as Skarmory sets with no investement so he can get a taunt off. Also acts as a nice spinblocker to keep the Stealth Rocks up.

So that's the team. I've noticed that Scizor and Dragonite can give me problems if Jellicent goes down early game, as well as some other offensive threats such as Terrakion. My team's also pretty weak to Volcarona after pretty much one Quiver Dance. Baton Pass teams can also be a nightmare if they get too out of hand.

So any comments, suggestions and what-not would be much appreciated.
 
Solid team, however, I have a small suggestion that actually would help with your Dragonite and Scizor issues: switch Surf for Scald on Jellicent. I used to use Surf, and ran in to tons of Lum Dnites switching in, setting up once, and KOing--they know it's safe to switch since Surf has no burn. When I started using Scald, however, they did not switch in for threat of Burn using their Lum Berry. Furthermore, Jellicent doesn't have a great Special Attack, and you aren't using some other status, so the extra burn chance does nothing but help. In general Scald raises uncertainty for the opponent, which is beneficial for you.

I would also consider running CS Terrakion over TTar. While you lose that trapping ability (which could fail on SubDisable Gengars, and Chandelure is pretty uncommon) and I guess sand support for Landorus, Terrakion brings that backup Volcarona check and the loss of sandstorm damage is beneficial for Breloom, more important because you are using SubPunch, not SubSeed. Other than that, solid team!
 
Minor detail, but a Naive nature should be used on Landorus to keep its durability of taking physical attacks. From personal experience I always need a set up sweeper. I would suggest a DD Tyranitar with Lum over your current one. A moveset of stone edge, crunch, DD, and filler should be effective. I will update with a good EV set.
 
Timid nature on landorus, U-turn is best used on a choice scarf set, and isn't as useful on your current set, and while i'm on that, i'd suggest using Rock polish over u-turn with life orb. My reason? lets take Stab earthquake...x1.5power add sand force x1.8 power, add life orb = x2.1 power, so its extremely powerful and with a rock polish under its belt it outspeeds most if not all common choice scarf users in the OU metagame.

Also, i know you have built this team around breloom, but it seems a bit out of place, however choice band Terrakkion would go great with this team

Terrakkion@choice band
Justified, jolly nature
252spe/252atk/4spdef
-close combat
-stone edge
-x-scissor
-earthquake/quick attack

Oh and definitely scald over surf on jellicent, maybe toxic over will-o-wisp
 
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