
Alakazam @ Choice Scarf
Ability: Inner Focus
EVs: 252 SA/ 252 Spe/ 4HP
Timid Nature
-Psychic
-Hidden Power Fighting
-Taunt
-Trick
Trick Leader
- TrickZam lead makes a fool of yanmega and bronzong. yanmega will most likely try to Protect taunt stops it then trick it specs so it will be stuck on it then take it similar idea with bronzong who will try to hypnotize zam cant take a hit of EQ it might last 1 havent done calculations yet. Hidden power hits TTar weavile. Abamsnow if its a hail team. Psychic hits gengar and all other fighters. I might have a problem with azelf though.

Rampardos @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk/ 252 Spe/ 4 HP
Jolly Nature
-Stone Edge
-Earthquake
-Crunch
-Stealth Rock
Physical Sweeper
- CS Rampardos i decided to sue antoehr scarf becuz the one on zam will betricked away so not limitig my team to much. Until i can get a rampardos with Ice Punch and, or Thunder Punch crunch and stealth rock will do. Hits mence,gengar, yanmega azelf, all ice types including weavile, rock types TTar, Flyers starpator zapdos.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/ 220 Def/ 36 Spe
Bold Nature
-Substitute
-Roost
-Thunderbolt
-Light Screen
Tank
- This sets right off smogon i would run reflect if i could but sadly zapdos cant learn it. The plan is sub screen and then use the next move accordingly either roost of damage or attack with bolt.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 Def/ 252 HP/ 4 SAtk
Bold Nature
-Calm Mind
-Surf
-Rest
-Ice Beam/ Hidden Power Electric
Special Wall
- With Garchomp no longer running around flaounting off its power ice beam is now less usefull so HP ele is a good choice for gyrados other bulky waters, and random flyers. I was considering sleep talk but i relooked it and its not usefull rest is only for when im facing a status problem or HP is low its def is high enuf that it makes a joke of all physical attackers that odnt hit special and after a few calm minds she can start her attacks surf hits fire grounds rocks grass is tyoe that makes a fool of her but ill just add in something to handle those.

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/ 244 Atk/ 12 Def
Adamant Nature
-Bullet Punch
-Earthquake
-Explosion
-Thunder Punch
Physical Dunno?
- Well with all the speed in the front lines i decided to add some needed brute force that can take a hit a last a long time he will usually draw out Infernerape which can be tanked out by pal Zapdos or a TTar which makes EQ useless. Gross can hit alot hard including gyrados, fire types, meteor mash stab to hit rocks ice and anything not resistant by all my other moves hard. Explosion on annoying walls or something trying to set up.

Porygon 2 @ Lum Berry
Ability: Trace
EVs: 240 HP/ 164 Defense/ 104 SDef
Bold Nature
-Discharge
-Ice Beam
-Recover
-Magic Coat
Wallish Statuser Annoyer thingy
- Switch in on gyra, mence with ease bolt and beam hits everything ^.^. Discharge slows everything down. Recover for health and Lum berry just incase someone thinks they'll put this little guy to sleep