ORAS OU Staraptor OU team

Introduction

This is my first OU team for rating. I've played on Pokemon Showdown for almost 2 years and have visited this site in the past for news regarding suspect tests, but never made an account. The Rate My Team caught my eye recently, so I thought I would make an account for this.
The Team

mamoswine.gif


Mamoswine (F) @ Cheri Berry
Ability: Oblivious
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Natural Gift


I had actually seen this Mamoswine set on here earlier and decided to try it out. Mamoswine is most of the time my lead Pokemon in order to setup rocks against other Pokemon that are slower or who will normally switch out, such as Landorus or Heatran if it's not running Air Balloon. I opted to throw on Cheri Berry with Natural Gift instead of Focus Sash as I noticed Ferrothorn and Scizor was starting to become a problem when leading with Mamoswine, and I didn't want to risk switching into Mew. Mamowsine's roll is really just to setup rocks, force switch-ins and do what damage it can.

bisharp.gif


Bisharp (M) @ Chople Berry
Ability: Defiant
EVs: 60 HP / 252 Atk / 28 Def / 48 SpD / 120 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Brick Break

Bisharp I use as a revenge killer if I don't want to send in Staraptor. Bisharp is also a great bait for switching in to Pokemon with Intimidate or a Pokemon using Defog, in order to raise it's attack with it's ability. EVs are a little spread out, which I've just been considering running 252 Attack and 252 Speed, but I decided to run a mixed EV spread with Chople Berry to try and survive a possible Mach Punch hit, which has only worked against a few Brelooms. Brick Break is a move I've been debating, but I've kept it on since I have run into a few Klefki or Cresselia who put up screens and this is to punch through them. It also hits Tyranitar with a 4x which is a plus.​


mew.gif


Mew @ Expert Belt
Ability: Synchronize
EVs: 52 Atk / 204 SpA / 252 Spe
Naive Nature
- Low Kick
- Fire Blast
- Ice Beam
- Energy Ball


Mew is easily one of the most versatile Pokemon and can be unpredictable. Most of the time when I send out Mew, it causes some sort of switch-in. It's moves and item are to deal as much damage as possible with any super effective hit. Ice Beam is for hard hitting Landorus, Dragonite, Sceptile-Mega. Fire Blast is to push out Scizor/Scizor Mega and Ferrothorn. Energy Ball is to hit Rotom-Wash, Keldeo, Starmie, Manaphy, Politoed Slowbro/Slowbro Mega, Hippowdon and in the rare chance I'm up against a Seismitoad or Swampert. Low Kick is for hitting T-Tar and Bisharp if they try to Pursuit trap me or think I'll switch out.

lopunny-mega.gif


Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- Frustration
- High Jump Kick


Lopunny is normally my late game Pokemon after her threats are out of the way. Running the standard build, max speed EVs and nature to tie with Manectric-Mega. I threw on Frustration over Return, in case the odd chance of running into Ditto. Ice Punch is on to hit Landorus and possibly OHKO it (if it's not a bulky set.) I haven't had much use with Power-Up Punch, so Ice Punch was the next best option.​


heatran.gif


Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 56 Def / 152 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Earth Power
- Toxic


Heatran is my counter to Talonflame, Sableye-Mega, Latios/Latias, opposing Heatran and Chansey. If someone leads with a Sableye, I always switch into Heatran since they most of the time hit with Will-O-Wisp, which in turn gets boosted with Flash Fire. Taunt and Toxic are to stall out Chansey, while doing whatever damage I can with Lava Plume or even hoping I can lower it's SpD with Earth Power. I'm running Air Balloon so I don't have to worry about any ground moved and if an opposing Heatran isn't running one, can hit them with Earth Power.​

staraptor.gif


Staraptor (M) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn


Last but not least, the star of this team, Staraptor. Staraptor is almost always my last Pokemon sent in to clean up the late-game or if I feel I'm in a comfortable position to send it in mid-game, I will send it in then. I have comeback too many times to count with Staraptor when I thought it was over. It's running the basic moveset, Brave Bird and Double-Edge for STAB+boosted from ability. Close Combat is for any steel types that I know will be sent in the moment this guy comes in. U-Turn is if I feel something is going to be sent in that I won't feel comfortable with and just want to get whatever damage I can get, then get him out of there.

Threats

weavile.gif


- Weavile can be a pain for a majority of this team , especially if it's running Choice Band or Life Orb. Heatran and Lopunny are my only true counter to it, but the majority of my team can fall to it.

clefable.gif


- Clefable can be troublesome if Bisharp and Heatran is gone. It can easily stall out my team with Wish > Protect and repeat. If it's running Thunder Wave, that can also be problematic.

talonflame.gif


- Again, if Heatran or Bisharp is gone, it just destroys my team. Mew's Icebeam does 22% at best and without a freeze, I'll be in trouble. Staraptor only has a chance, if it goes for a Roost or isn't Choice Banned/Life Orb/Sharp Beak.

hippowdon.gif


- With Mew gone, this becomes a wall that becomes unbearable. I need to pray to get a crit with any of my Pokemon to even have a hope to KO it. Heatran can Taunt and Poison it, which can whittle it down slowly, but with most Hippodown's running Stone Edge and Earthquake, Heatran most of the time has one turn to survive, before the Earthquake hits.


- These are most of the common threats, I have run into problems with Chansey, Sableye-Mega, Moxie Salamence and Charizard-X if a certain Pokemon is not in play anymore, but not too many problems when compared to the above threats.
 
hi there, cool team you got here but i have some changes in mind

firstly, i know where you got that natural gift mamoswine set from--it's from a team i rated recently--and the change i suggested was max speed because for a lead, i feel that the bulk is not necessary and that max speed is especially useful in outspeeding a lot of pokemon.

secondly, your team lacks a good wincon, so for this reason, i think you should try swords dance lum berry bisharp > chople berry. this set gives your team a much appreciated wincon, allowing bisharp to set up and then sweep teams, paving the way for one of your late game cleaners to just finish off. lum berry is used so that bisharp can swords dance on a predicted willowisp or thunder wave. personally, i don't really like brick break because it offers useless coverage and iron head has the chance to KO ttar anyway, but it's not like you're going to be keeping it in if you do go against tyranitar anyway.

finally, your team has no hazard removal, which is mandatory considering nearly every OU team packs stealth rock / spikes / toxic spikes / sticky web / whatever, and if they manage to set any one of them, or even all of them, your team will really struggle to function effectively. so for this reason, i think you should try latios > heatran, latios offers your team an offensive defogger as well as a check to those fighting-types, namely breloom, that trouble some of your pokemon. while you do lose a good status absorber, i don't feel heatran is really needed on this team, and i think a defogger is much more necessary.

gl, hope i helped

mamoswine.png
max speed
bisharp.png
lum berry sd > chople berry
latios.png
over heatran

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog


 
If I'm not mistaken, wouldn't Watmel Berry on Mamoswine make Natural Gift's base power 100 rather than 80 with Cheri berry with no drawback?
 
hi there, cool team you got here but i have some changes in mind

firstly, i know where you got that natural gift mamoswine set from--it's from a team i rated recently--and the change i suggested was max speed because for a lead, i feel that the bulk is not necessary and that max speed is especially useful in outspeeding a lot of pokemon.

secondly, your team lacks a good wincon, so for this reason, i think you should try swords dance lum berry bisharp > chople berry. this set gives your team a much appreciated wincon, allowing bisharp to set up and then sweep teams, paving the way for one of your late game cleaners to just finish off. lum berry is used so that bisharp can swords dance on a predicted willowisp or thunder wave. personally, i don't really like brick break because it offers useless coverage and iron head has the chance to KO ttar anyway, but it's not like you're going to be keeping it in if you do go against tyranitar anyway.

finally, your team has no hazard removal, which is mandatory considering nearly every OU team packs stealth rock / spikes / toxic spikes / sticky web / whatever, and if they manage to set any one of them, or even all of them, your team will really struggle to function effectively. so for this reason, i think you should try latios > heatran, latios offers your team an offensive defogger as well as a check to those fighting-types, namely breloom, that trouble some of your pokemon. while you do lose a good status absorber, i don't feel heatran is really needed on this team, and i think a defogger is much more necessary.

gl, hope i helped

mamoswine.png
max speed
bisharp.png
lum berry sd > chople berry
latios.png
over heatran

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog


So I haven't noticed too big a difference with Mamoswine, either because it's going against bulky leads that are slower or a Pokemon that is going to hit it with a priority move, however I did use the set you listed for me. Bisharp has seen a huge improvement, most noticeably against scarfed Kyurem-Black when it's trapped in a move that is not very effective against Bisharp, which warrants a free SD when it switches out. Latios, I was having some trouble with, removing hazards was something that helped Staraptor a lot, but it started to get knocked around by Weavile a little too much. I put back on Heatran and it made the difference against Weavile, but right now I'm a little stumped behind it. I'll probably try changing back and forth and see how I can work with it, as I really don't want one Pokemon just to counter one other Pokemon.

If I'm not mistaken, wouldn't Watmel Berry on Mamoswine make Natural Gift's base power 100 rather than 80 with Cheri berry with no drawback?

Just checked and yeah, definitely need that power difference, that extra 20 damage will seriously help with Ferro and Scizor/-Mega, thanks for bringing that up!
 
You can also opt for defensive Scizor in your Heatran/Latios-Situation:
- It completely demolishes any Weavile and can comfortably switch into all of its moves (unlike heatran which is destroyed if it switches into low kick)
- defog
- Unless Heatran it also packs reliable recovery and defog
- Unless Latios, it absorbs toxic
- Counters Chansey much better than tran (tran goes down to 4 seismic tosses so it cant switch in savely and chansey just heals off toxic by switching out)

and the best part is:
- Using U-Turn on a predicted switch brings in Lopunny or Staraptor completely safe
 
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