Introduction
This is my first OU team for rating. I've played on Pokemon Showdown for almost 2 years and have visited this site in the past for news regarding suspect tests, but never made an account. The Rate My Team caught my eye recently, so I thought I would make an account for this.
The Team
Mamoswine (F) @ Cheri Berry
Ability: Oblivious
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Natural Gift
I had actually seen this Mamoswine set on here earlier and decided to try it out. Mamoswine is most of the time my lead Pokemon in order to setup rocks against other Pokemon that are slower or who will normally switch out, such as Landorus or Heatran if it's not running Air Balloon. I opted to throw on Cheri Berry with Natural Gift instead of Focus Sash as I noticed Ferrothorn and Scizor was starting to become a problem when leading with Mamoswine, and I didn't want to risk switching into Mew. Mamowsine's roll is really just to setup rocks, force switch-ins and do what damage it can.
Bisharp (M) @ Chople Berry
Ability: Defiant
EVs: 60 HP / 252 Atk / 28 Def / 48 SpD / 120 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Brick Break
Mew @ Expert Belt
Ability: Synchronize
EVs: 52 Atk / 204 SpA / 252 Spe
Naive Nature
- Low Kick
- Fire Blast
- Ice Beam
- Energy Ball
Mew is easily one of the most versatile Pokemon and can be unpredictable. Most of the time when I send out Mew, it causes some sort of switch-in. It's moves and item are to deal as much damage as possible with any super effective hit. Ice Beam is for hard hitting Landorus, Dragonite, Sceptile-Mega. Fire Blast is to push out Scizor/Scizor Mega and Ferrothorn. Energy Ball is to hit Rotom-Wash, Keldeo, Starmie, Manaphy, Politoed Slowbro/Slowbro Mega, Hippowdon and in the rare chance I'm up against a Seismitoad or Swampert. Low Kick is for hitting T-Tar and Bisharp if they try to Pursuit trap me or think I'll switch out.
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- Frustration
- High Jump Kick
Lopunny is normally my late game Pokemon after her threats are out of the way. Running the standard build, max speed EVs and nature to tie with Manectric-Mega. I threw on Frustration over Return, in case the odd chance of running into Ditto. Ice Punch is on to hit Landorus and possibly OHKO it (if it's not a bulky set.) I haven't had much use with Power-Up Punch, so Ice Punch was the next best option.
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 56 Def / 152 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Earth Power
- Toxic
Heatran is my counter to Talonflame, Sableye-Mega, Latios/Latias, opposing Heatran and Chansey. If someone leads with a Sableye, I always switch into Heatran since they most of the time hit with Will-O-Wisp, which in turn gets boosted with Flash Fire. Taunt and Toxic are to stall out Chansey, while doing whatever damage I can with Lava Plume or even hoping I can lower it's SpD with Earth Power. I'm running Air Balloon so I don't have to worry about any ground moved and if an opposing Heatran isn't running one, can hit them with Earth Power.
Staraptor (M) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Last but not least, the star of this team, Staraptor. Staraptor is almost always my last Pokemon sent in to clean up the late-game or if I feel I'm in a comfortable position to send it in mid-game, I will send it in then. I have comeback too many times to count with Staraptor when I thought it was over. It's running the basic moveset, Brave Bird and Double-Edge for STAB+boosted from ability. Close Combat is for any steel types that I know will be sent in the moment this guy comes in. U-Turn is if I feel something is going to be sent in that I won't feel comfortable with and just want to get whatever damage I can get, then get him out of there.
Threats
- Weavile can be a pain for a majority of this team , especially if it's running Choice Band or Life Orb. Heatran and Lopunny are my only true counter to it, but the majority of my team can fall to it.
- Clefable can be troublesome if Bisharp and Heatran is gone. It can easily stall out my team with Wish > Protect and repeat. If it's running Thunder Wave, that can also be problematic.
- Again, if Heatran or Bisharp is gone, it just destroys my team. Mew's Icebeam does 22% at best and without a freeze, I'll be in trouble. Staraptor only has a chance, if it goes for a Roost or isn't Choice Banned/Life Orb/Sharp Beak.
- With Mew gone, this becomes a wall that becomes unbearable. I need to pray to get a crit with any of my Pokemon to even have a hope to KO it. Heatran can Taunt and Poison it, which can whittle it down slowly, but with most Hippodown's running Stone Edge and Earthquake, Heatran most of the time has one turn to survive, before the Earthquake hits.
- These are most of the common threats, I have run into problems with Chansey, Sableye-Mega, Moxie Salamence and Charizard-X if a certain Pokemon is not in play anymore, but not too many problems when compared to the above threats.
This is my first OU team for rating. I've played on Pokemon Showdown for almost 2 years and have visited this site in the past for news regarding suspect tests, but never made an account. The Rate My Team caught my eye recently, so I thought I would make an account for this.
The Team

Mamoswine (F) @ Cheri Berry
Ability: Oblivious
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Natural Gift
I had actually seen this Mamoswine set on here earlier and decided to try it out. Mamoswine is most of the time my lead Pokemon in order to setup rocks against other Pokemon that are slower or who will normally switch out, such as Landorus or Heatran if it's not running Air Balloon. I opted to throw on Cheri Berry with Natural Gift instead of Focus Sash as I noticed Ferrothorn and Scizor was starting to become a problem when leading with Mamoswine, and I didn't want to risk switching into Mew. Mamowsine's roll is really just to setup rocks, force switch-ins and do what damage it can.

Bisharp (M) @ Chople Berry
Ability: Defiant
EVs: 60 HP / 252 Atk / 28 Def / 48 SpD / 120 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Brick Break
Bisharp I use as a revenge killer if I don't want to send in Staraptor. Bisharp is also a great bait for switching in to Pokemon with Intimidate or a Pokemon using Defog, in order to raise it's attack with it's ability. EVs are a little spread out, which I've just been considering running 252 Attack and 252 Speed, but I decided to run a mixed EV spread with Chople Berry to try and survive a possible Mach Punch hit, which has only worked against a few Brelooms. Brick Break is a move I've been debating, but I've kept it on since I have run into a few Klefki or Cresselia who put up screens and this is to punch through them. It also hits Tyranitar with a 4x which is a plus.

Mew @ Expert Belt
Ability: Synchronize
EVs: 52 Atk / 204 SpA / 252 Spe
Naive Nature
- Low Kick
- Fire Blast
- Ice Beam
- Energy Ball
Mew is easily one of the most versatile Pokemon and can be unpredictable. Most of the time when I send out Mew, it causes some sort of switch-in. It's moves and item are to deal as much damage as possible with any super effective hit. Ice Beam is for hard hitting Landorus, Dragonite, Sceptile-Mega. Fire Blast is to push out Scizor/Scizor Mega and Ferrothorn. Energy Ball is to hit Rotom-Wash, Keldeo, Starmie, Manaphy, Politoed Slowbro/Slowbro Mega, Hippowdon and in the rare chance I'm up against a Seismitoad or Swampert. Low Kick is for hitting T-Tar and Bisharp if they try to Pursuit trap me or think I'll switch out.

Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- Frustration
- High Jump Kick
Lopunny is normally my late game Pokemon after her threats are out of the way. Running the standard build, max speed EVs and nature to tie with Manectric-Mega. I threw on Frustration over Return, in case the odd chance of running into Ditto. Ice Punch is on to hit Landorus and possibly OHKO it (if it's not a bulky set.) I haven't had much use with Power-Up Punch, so Ice Punch was the next best option.

Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 56 Def / 152 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Earth Power
- Toxic
Heatran is my counter to Talonflame, Sableye-Mega, Latios/Latias, opposing Heatran and Chansey. If someone leads with a Sableye, I always switch into Heatran since they most of the time hit with Will-O-Wisp, which in turn gets boosted with Flash Fire. Taunt and Toxic are to stall out Chansey, while doing whatever damage I can with Lava Plume or even hoping I can lower it's SpD with Earth Power. I'm running Air Balloon so I don't have to worry about any ground moved and if an opposing Heatran isn't running one, can hit them with Earth Power.

Staraptor (M) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Last but not least, the star of this team, Staraptor. Staraptor is almost always my last Pokemon sent in to clean up the late-game or if I feel I'm in a comfortable position to send it in mid-game, I will send it in then. I have comeback too many times to count with Staraptor when I thought it was over. It's running the basic moveset, Brave Bird and Double-Edge for STAB+boosted from ability. Close Combat is for any steel types that I know will be sent in the moment this guy comes in. U-Turn is if I feel something is going to be sent in that I won't feel comfortable with and just want to get whatever damage I can get, then get him out of there.

- Weavile can be a pain for a majority of this team , especially if it's running Choice Band or Life Orb. Heatran and Lopunny are my only true counter to it, but the majority of my team can fall to it.

- Clefable can be troublesome if Bisharp and Heatran is gone. It can easily stall out my team with Wish > Protect and repeat. If it's running Thunder Wave, that can also be problematic.

- Again, if Heatran or Bisharp is gone, it just destroys my team. Mew's Icebeam does 22% at best and without a freeze, I'll be in trouble. Staraptor only has a chance, if it goes for a Roost or isn't Choice Banned/Life Orb/Sharp Beak.

- With Mew gone, this becomes a wall that becomes unbearable. I need to pray to get a crit with any of my Pokemon to even have a hope to KO it. Heatran can Taunt and Poison it, which can whittle it down slowly, but with most Hippodown's running Stone Edge and Earthquake, Heatran most of the time has one turn to survive, before the Earthquake hits.
- These are most of the common threats, I have run into problems with Chansey, Sableye-Mega, Moxie Salamence and Charizard-X if a certain Pokemon is not in play anymore, but not too many problems when compared to the above threats.