After playing around in standard for a while I have finally decided to make a UU team. Not knowing how much the UU metagame has changed since the last time I played, I made a time made up of true NUs (stuff like Furret, Sunflora, etc.) and got completely destroyed lol. But I have made lots of revisions to my UU team and this is what I have finalized with currently, but I'm open up to suggestions to counter my threats.
Also, I will not be changing Uxie and Gardevoir; these two are the backbone of my team.
The main aim of this team that I orignally had was to gain momentum quickly by disabling leads with Scarf Uxie or get rocks up as soon as possible, and then pass it over to Gardevoir to set up screens to allow Mismagius or Drapion to sweep, depending on the situation.
MEMBERS:
Raja (Uxie) @ Choice Scarf
Ability: Levitate
EVs: 232 HP/100 Def/176 Spd
Impish nature (+Def, -SAtk)
- Trick
- Stealth Rock
- Psychic
- Yawn
One of the favourite leads I have used so far, but in unfortunately in standard it can't stand up to the pure attacking power that lead Metagross and LOStarmie have. If I'm up against a probable taunter (most probably Crobat), I use Stealth Rock and switch out to one of my team mates (Usually Gardevoir to set up screens to allow Missy or Drapion to sweep). If I'm up against something I know won't taunt usually, I'll use Trick and then Yawn on the switch. Unless it's a CB Weavile Night Slash I'll always survive to at least set up rocks and hightail it out of there. Psychic is there to give it some form of attacking power.
Steve (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Curse
- Rest
- Thunderpunch
I'm thinking of replacing this guy; there's not much that he really does to contribute except sponge up attacks. I'm considering changing his moveset to Swagger, Thunder Wave, Iron Head and Substitute instead, but other than that, this is a standard Curse Registeel. He helps me deal with Normal-type attacks, but he increases by Scarfken weak...
Kottle (Shaymin) @ Choice Specs
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Seed Flare
- Earth Power
- Air Slash
- Psychic
Simply put, I need the pure attacking power that Choice Specs Shaymin provides. Seed Flare tears through lots of things that don't resist grass and the rest of the moves are just for coverage, although I'm considering using Hidden Power Ice over Air Slash or Psychic as they haven't been very useful.
Dran (Drapion) (F) @ Scope Lens
Ability: Sniper
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Night Slash
- Ice Fang
Other than providing crucial resistances and being a bulky and UUfast physical sweeper, Drapion also provides me with a decent wallbreaker (with a bit of luck) and a means to wall Absol and Hitmontop, pokemon that would otherwise sweep right through my team when given the chance. Usually behind screens, I will either switch into something that would switch out and use Swords Dance, and then use Night Slash as my main attacking move.
Carol (Mismagius) (F) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Taunt
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
My Semi-wallbreaking Special Sweeper. She loves it when my opponent uses Blissey as she can Taunt them to oblivion and set up with Calm Mind. I prefer to use Hidden Power Fighting alongside Shadow Ball as Ghost/Fighting would provide me with the most coverage, although I have lots of problems against Honchkrow if I don't use Hidden Power Ice.
Estrella (Gardevoir) (F) @ Light Clay
Ability: Trace
EVs: 64 HP/252 Def/194 Spd
Bold nature (+Def, -Atk)
- Reflect
- Will-o-wisp
- Light Screen
- Thunderbolt
Dual Screener geared towards Defense to sponge up Dark-type attacks. She's on my standard team too and provides my team with the support that it needs to set up and sweep. Since she usually attracts physical sweepers, I mainly use Will-o-Wisp on the switch, but on the occasion that they bring in a set-up sweeper themselves, I bring in Mismagius to Taunt them to prevent them from potentially threatening my team further...
THREAT LIST:
Mixed Scarfken: Mentioned lots of times during this. It absolutely rips through my team and my only ways to get past it is through lots of prediction.
Absol: Once it gets a Swords Dance up, my only hope of bringing it down is through Shaymin or Drapion, which don't always survive against it.
Honchkrow: Same as Absol, although not as threatening. Even Gardevoir can neuter it as most of them carry only Sucker Punch.
TESTING
over
Clefable@Toxic Orb
252HP/154 Def/100SpD/4Spe
Calm/Magic Guard
-Encore
-Thunder Wave
-Seismic Toss
-Softboiled
over
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/164 Atk/92 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Thunder Wave
- Explosion
Also, I will not be changing Uxie and Gardevoir; these two are the backbone of my team.
The main aim of this team that I orignally had was to gain momentum quickly by disabling leads with Scarf Uxie or get rocks up as soon as possible, and then pass it over to Gardevoir to set up screens to allow Mismagius or Drapion to sweep, depending on the situation.
MEMBERS:







Raja (Uxie) @ Choice Scarf
Ability: Levitate
EVs: 232 HP/100 Def/176 Spd
Impish nature (+Def, -SAtk)
- Trick
- Stealth Rock
- Psychic
- Yawn
One of the favourite leads I have used so far, but in unfortunately in standard it can't stand up to the pure attacking power that lead Metagross and LOStarmie have. If I'm up against a probable taunter (most probably Crobat), I use Stealth Rock and switch out to one of my team mates (Usually Gardevoir to set up screens to allow Missy or Drapion to sweep). If I'm up against something I know won't taunt usually, I'll use Trick and then Yawn on the switch. Unless it's a CB Weavile Night Slash I'll always survive to at least set up rocks and hightail it out of there. Psychic is there to give it some form of attacking power.

Steve (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Curse
- Rest
- Thunderpunch
I'm thinking of replacing this guy; there's not much that he really does to contribute except sponge up attacks. I'm considering changing his moveset to Swagger, Thunder Wave, Iron Head and Substitute instead, but other than that, this is a standard Curse Registeel. He helps me deal with Normal-type attacks, but he increases by Scarfken weak...

Kottle (Shaymin) @ Choice Specs
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Seed Flare
- Earth Power
- Air Slash
- Psychic
Simply put, I need the pure attacking power that Choice Specs Shaymin provides. Seed Flare tears through lots of things that don't resist grass and the rest of the moves are just for coverage, although I'm considering using Hidden Power Ice over Air Slash or Psychic as they haven't been very useful.

Dran (Drapion) (F) @ Scope Lens
Ability: Sniper
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Night Slash
- Ice Fang
Other than providing crucial resistances and being a bulky and UUfast physical sweeper, Drapion also provides me with a decent wallbreaker (with a bit of luck) and a means to wall Absol and Hitmontop, pokemon that would otherwise sweep right through my team when given the chance. Usually behind screens, I will either switch into something that would switch out and use Swords Dance, and then use Night Slash as my main attacking move.

Carol (Mismagius) (F) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Taunt
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
My Semi-wallbreaking Special Sweeper. She loves it when my opponent uses Blissey as she can Taunt them to oblivion and set up with Calm Mind. I prefer to use Hidden Power Fighting alongside Shadow Ball as Ghost/Fighting would provide me with the most coverage, although I have lots of problems against Honchkrow if I don't use Hidden Power Ice.

Estrella (Gardevoir) (F) @ Light Clay
Ability: Trace
EVs: 64 HP/252 Def/194 Spd
Bold nature (+Def, -Atk)
- Reflect
- Will-o-wisp
- Light Screen
- Thunderbolt
Dual Screener geared towards Defense to sponge up Dark-type attacks. She's on my standard team too and provides my team with the support that it needs to set up and sweep. Since she usually attracts physical sweepers, I mainly use Will-o-Wisp on the switch, but on the occasion that they bring in a set-up sweeper themselves, I bring in Mismagius to Taunt them to prevent them from potentially threatening my team further...
THREAT LIST:
Mixed Scarfken: Mentioned lots of times during this. It absolutely rips through my team and my only ways to get past it is through lots of prediction.
Absol: Once it gets a Swords Dance up, my only hope of bringing it down is through Shaymin or Drapion, which don't always survive against it.
Honchkrow: Same as Absol, although not as threatening. Even Gardevoir can neuter it as most of them carry only Sucker Punch.
TESTING


Clefable@Toxic Orb
252HP/154 Def/100SpD/4Spe
Calm/Magic Guard
-Encore
-Thunder Wave
-Seismic Toss
-Softboiled


Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/164 Atk/92 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Thunder Wave
- Explosion