RULES:
Oran Berry
Lum Berry
Muscle Band
Wise Glasses
Wide Lens
Life Orb
Leftovers




Sam, Eric, and Ralph
Level: 4 -> 1, EXP: --
Species: Dodrio, Gender: Male
Typing: Normal / Flying
Abilities: Run Away / Early Bird /(Locked) Tangled Feet (Dodrio)
Statistics:
HP: 85
Atk: 8
Def: 5
SpA: 5
SpD: 5
Spe: 110
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Brave Bird
Drill Peck
Facade
Feint Attack
Leer
Protect
Quick Attack
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up
Level 1:
Agility
Air Cutter
Captivate
Confide
Curse
Double Hit
Double Team
Drill Run
Echoed Voice
Feather Dance
Growl
Haze
Helping Hand
Mud-Slap
Peck
Rage
Rain Dance
Roost
Scary Face
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt

Sheldon
Level: 4 -> 1, EXP: --
Species: Slowbro, Gender: Male
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo /(Locked) Regenerator
Statistics:
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Level 1:
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Node
Level: 4 -> 1, EXP: --
Species: Plasmanta, Gender: Female
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit /(Locked) Telepathy
Statistics:
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Moves:
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt
Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
"This is legally distinct from a Beginner Battle. Just saying."
Turn Order (1: Doduodrio, 2: Nullification): 1
Nullification sends out and equips
Doduodrio sends out, equips, and orders first
Nullification orders second
Doduodrio refs
DoduodrioB3P3 Level 1 Singles
Beginner Backpack + 1 Extra Item
All other rules standard
Sam, Eric, and Ralph
Level: 4 -> 1, EXP: --
Species: Dodrio, Gender: Male
Typing: Normal / Flying
Abilities: Run Away / Early Bird /
Profile as a Doduo:
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.
Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.
How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!
Name Origins:
Sam and Eric are the names of twins from Lord of the Flies, a novel by William Golding. Ralph was the name of the main character of Lord of the Flies.
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.
Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.
How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!
Name Origins:
Sam and Eric are the names of twins from Lord of the Flies, a novel by William Golding. Ralph was the name of the main character of Lord of the Flies.
Statistics:
HP: 85
Atk: 8
Def: 5
SpA: 5
SpD: 5
Spe: 110
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Brave Bird
Drill Peck
Facade
Feint Attack
Leer
Protect
Quick Attack
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up
Level 1:
Agility
Air Cutter
Captivate
Confide
Curse
Double Hit
Double Team
Drill Run
Echoed Voice
Feather Dance
Growl
Haze
Helping Hand
Mud-Slap
Peck
Rage
Rain Dance
Roost
Scary Face
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Sheldon
Level: 4 -> 1, EXP: --
Species: Slowbro, Gender: Male
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo /
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Statistics:
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Level 1:
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Node
Level: 4 -> 1, EXP: --
Species: Plasmanta, Gender: Female
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit /
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Statistics:
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Moves:
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt
Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
Nullification




Nasalith, The Immovable Confessor (Probopass)
Level 1 — EXP: 5 / 10
Typing: Rock/Steel
Abilities: Sturdy, Magnet Pull Hidden Ability:Sand Force (Locked)
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 6
Sp.Def: 11
Speed: 40
Size: 2
Weight: 7
Movepool
Level 0
Dazzling Gleam
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Level 1
Ancient Power
Captivate
Confide
Curse
Defense Curl
Discharge
Double Team
Harden
Helping Hand
High Horsepower
Iron Defense
Magnet Bomb
Magnetic Flux
Mud-Slap
Pain Split
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard

Ulthrix, Casket-Saint of the Abyssal Choir (Dusclops)
Level 1 — EXP: 5 / 10
Typing: Ghost
Abilities: Pressure Hidden Ability:Frisk (Locked)
HP: 75
Attack: 5
Defen.: 9
Sp.Atk: 5
Sp.Def: 9
Speed: 25
Size: 3
Weight: 3
Movepool
Level 0
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Taunt
Trick

Scraphael, Angel of the Last Heap (Wormadam-Trash)
Level 1 — EXP: 5 / 10
Typing: Bug/Steel
Abilities: Anticipation Hidden Ability:Overcoat (Locked)
Traits: Requires no Tech for their first Technique each battle.
HP: 85
Attack: 5
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 36
Size: 1
Weight: 1
Movepool
Level 0
Bug Bite
Bug Buzz
Facade
Flash Cannon
Iron Head
Metal Sound
Protect
Psychic
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Toxic
Uproar
Level 1
Captivate
Confide
Confusion
Double Team
Flash
Infestation
Iron Defense
Psybeam
Rain Dance
Safeguard
Stealth Rock
Sucker Punch
Sunny Day
Swagger
1x
Oran Berry
1x
Lum Berry
1x
Muscle Band
1x
Wise Glasses
1x
Wide Lens
1x
Life Orb
1x
Eviolite
1x
1x
1x
1x
1x
1x
Nasalith, The Immovable Confessor (Probopass)
Level 1 — EXP: 5 / 10
Typing: Rock/Steel
Abilities: Sturdy, Magnet Pull Hidden Ability:
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 6
Sp.Def: 11
Speed: 40
Size: 2
Weight: 7
Movepool
Level 0
Dazzling Gleam
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Level 1
Ancient Power
Captivate
Confide
Curse
Defense Curl
Discharge
Double Team
Harden
Helping Hand
High Horsepower
Iron Defense
Magnet Bomb
Magnetic Flux
Mud-Slap
Pain Split
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard
Ulthrix, Casket-Saint of the Abyssal Choir (Dusclops)
Level 1 — EXP: 5 / 10
Typing: Ghost
Abilities: Pressure Hidden Ability:
HP: 75
Attack: 5
Defen.: 9
Sp.Atk: 5
Sp.Def: 9
Speed: 25
Size: 3
Weight: 3
Movepool
Level 0
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Scraphael, Angel of the Last Heap (Wormadam-Trash)
Level 1 — EXP: 5 / 10
Typing: Bug/Steel
Abilities: Anticipation Hidden Ability:
Traits: Requires no Tech for their first Technique each battle.
HP: 85
Attack: 5
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 36
Size: 1
Weight: 1
Movepool
Level 0
Bug Bite
Bug Buzz
Facade
Flash Cannon
Iron Head
Metal Sound
Protect
Psychic
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Toxic
Uproar
Level 1
Captivate
Confide
Confusion
Double Team
Flash
Infestation
Iron Defense
Psybeam
Rain Dance
Safeguard
Stealth Rock
Sucker Punch
Sunny Day
Swagger
"This is legally distinct from a Beginner Battle. Just saying."
Turn Order (1: Doduodrio, 2: Nullification): 1
Nullification sends out and equips
Doduodrio sends out, equips, and orders first
Nullification orders second
Doduodrio refs