Hey guys, I started this OU squad as starter pokemon only, but I am willing to take suggestions for non-starters to round this team out and climb the ladder a bit further
Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Will-O-Wisp
- Solar Beam
- Roost
Just a basic wallbreaker, Fire Blast hits like a truck, with solar beam cleaning up the water, ground and rock type. Will-o-wisp is used to cripple any physical sweepers or 'mons trying to set up. Roost increases its endurance to better assist the Venusaur.
Serperior (F) @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Substitute
Fairly standard Serperior set, works great in the mid to late game after its counters have been removed.
Venusaur (F) @ Assault Vest
Ability: Chlorophyll
EVs: 232 HP / 4 Def / 252 SpA / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Leaf Storm
Assault Vest is used to bulk Venusaur up a bit, allowing it to survive hits that would normally KO it. HP Fire helps to deal with mainly Scizor and Ferrothorn. Obviously this 'mon is meant to benefit from Mega-Zard Y's ability in order to double its speed, making it extremely fast.
Feraligatr (F) @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Ice Punch
- Superpower
Scarfed Feraligatr allows me to surprise the opponent with speed, allowing a revenge kill against rather fast 'mons with his solid attack boosted with Sheer Force
Infernape (M) @ Choice Band
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Earthquake
- Gunk Shot
- Close Combat
Iron Fist is used to give Mach Punch a little extra oomph, plus this set doesn't have a single fire type move, making Blaze useless. With Choice Band, Infernape hits harder than expected (especially with Close Combat). Finally, he's rounded out with EQ and Gunk Shot, hard hitting coverage moves.
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Roar
- Stealth Rock
- Scald
- Toxic
Empoleon is pretty much the defensive pivot. Setting up stealth rocks for chip damage, Scald for coverage and potentially burning physical attackers, Toxic to wear own tanks, and roar to prevent set-ups.
Let me know what you guys think, any critiquing is welcome. Again, I'm willing to take any suggestions of movesets or pokemon (non-starters included) that you think will better round out this team.
Thanks a lot!
Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Will-O-Wisp
- Solar Beam
- Roost
Just a basic wallbreaker, Fire Blast hits like a truck, with solar beam cleaning up the water, ground and rock type. Will-o-wisp is used to cripple any physical sweepers or 'mons trying to set up. Roost increases its endurance to better assist the Venusaur.
Serperior (F) @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Substitute
Fairly standard Serperior set, works great in the mid to late game after its counters have been removed.
Venusaur (F) @ Assault Vest
Ability: Chlorophyll
EVs: 232 HP / 4 Def / 252 SpA / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Leaf Storm
Assault Vest is used to bulk Venusaur up a bit, allowing it to survive hits that would normally KO it. HP Fire helps to deal with mainly Scizor and Ferrothorn. Obviously this 'mon is meant to benefit from Mega-Zard Y's ability in order to double its speed, making it extremely fast.
Feraligatr (F) @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Ice Punch
- Superpower
Scarfed Feraligatr allows me to surprise the opponent with speed, allowing a revenge kill against rather fast 'mons with his solid attack boosted with Sheer Force
Infernape (M) @ Choice Band
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Earthquake
- Gunk Shot
- Close Combat
Iron Fist is used to give Mach Punch a little extra oomph, plus this set doesn't have a single fire type move, making Blaze useless. With Choice Band, Infernape hits harder than expected (especially with Close Combat). Finally, he's rounded out with EQ and Gunk Shot, hard hitting coverage moves.
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Roar
- Stealth Rock
- Scald
- Toxic
Empoleon is pretty much the defensive pivot. Setting up stealth rocks for chip damage, Scald for coverage and potentially burning physical attackers, Toxic to wear own tanks, and roar to prevent set-ups.
Let me know what you guys think, any critiquing is welcome. Again, I'm willing to take any suggestions of movesets or pokemon (non-starters included) that you think will better round out this team.
Thanks a lot!