Status Stalin [Stall]

Hello fellow trainers, Dracux here and I have been playing around with a Stall team and could use some advice! So far, I have done fairly well and rose a fair bit in ladder ranking. I recently started playing again (Last time was around beginning of B/W) so I am still a beginner. After playing around with some teams from here, I learned a lot and decided to try to construct a team. Without further ado, here is what I have.

250px-642Thundurus.png

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Fire]
- Psychic

Alright, after playing around with him, I figured that he would work well with this sort of team with the Prankster Thunder Wave combo. Additionally, I added thunderbolt for the electric stab and high accuracy. I then added HP Fire because it seemed that the team was lacking fire moves. Lastly, I threw Psychic in as it throws people off and provides some more variety. Most sets I had previously used were running Nasty Plot but I found it a little lack luster in this set. I run Spd/SAtk for the solid damage and the ability to outspeed many pokes. Overall, I use him as my lead in many cases to get stuns off and slow down progress.


250px-472Gliscor.png

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Protect
- Toxic
- Earthquake
- Substitute

After many struggles against this fella, I realized how strong he can be and thought he could work well with the team. Toxic and Protect work very well together, especially in the late game where switching isn't as viable. Earthquake provides stab damage along with the natural strength of the move. Substitute allows me to stall even more and if you are faster, have an infinite source of damage from toxic. The stats are something of concern for me. I like having speed but I figured that tankiness would be important. Still not sure if defense is better than special defense in this case. Toxic Orb was on obvious choice due to its strong healing potential. Overall, I find Gliscor to be a very strong threat if he gets set up.

250px-381Latios.png

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Earthquake

Now time for one of my favorites, Latios. Not only does he provide amazing damage, he can also clear out those pesky rocks and spikes. To begin, the life orb provides a huge damage spike. Draco Meteor can be a very strong move for taking out pesky sweepers. Psyshock provides amazing damage and doesn't lower your special attack. Lastly, Earthquake allows you to deal large amounts of damage to an even larger set of enemies, it also allows you to have an attack if you have already used draco meteor. Running SAtk/Spd allows you to out speed most pokes and deal out tons of damage. Overall, Latios provides a clean sweep, especially after he has been set up by the others.
250px-485Heatran.png

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Lava Plume
- Protect
- Earth Power
- Stealth Rock

Heatran was a replacement for Aegislash, before I had a lack of fire moves but now I can both dish out heavy damage with him and absorb those pesky fire moves. Stealth Rock is great in case someone spins or defogs other rocks. Lava Plume has incredibly high amount of damage and accuracy, along with Earth Power. Lastly, Protect is strong to see what the opposition is trying to do, or stall out toxic/burn.

azumarill.jpg


Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall

Azumarill is a nice physical damager that provides an array of damage. Aqua Jet is a great finisher or can be used to ensure first attack. Play Rough gets STAB and is also incredibly strong. Superpower is a nice move that brings variety to the set. Waterfall is for an increased physical damage water type move that receives STAB. HP EV's give Azumarill tankiness and the Atk EV's give it a boosted amount of damage.

250px-003Venusaur.png

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sludge Bomb

MegaSaur is an amazing special defense tank that soaks up damage and isn't afraid to dish it out too! Synthesis is a nice way to recover in long fights. Giga Drain is not only a great damage source, it heals you up nicely. Leech Seed is great for prolonged fights. Sludge Bomb is an alternative to toxic that does major damage with a high chance of poison. Overall, MegaSaur can really carry in battles.

Thank you for reading, all constructive criticism is appreciated! If you try out the team, I would love some feedback how you did.

Import For Showdown:
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Fire]
- Psychic

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Protect
- Toxic
- Earthquake
- Substitute

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Earthquake

Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Lava Plume
- Protect
- Earth Power
- Stealth Rock

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sludge Bomb

Old Members:
Ferrothorn_XY.gif

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature
- Stealth Rock
- Leech Seed
- Protect
- Toxic

Okay so I picked ferrothorn due to his massive tankiness and utility. I found that his ability + rocky helmet worked incredibly well against physical sweepers. Stealth Rock is very helpful with flying types such as Charizard. Leech Seed provides even more damage over time and health. Toxic works well with the stalling nature of the team and protect lets the toxic increase and the leeching continue. The main problem I run into is running out of things to do, especially against steel/poison types that can resist toxic. Another positive is that he can provide clean switches against physical pokes, in many cases he deals out more damage than he takes.

keldeo-resolute.jpg


Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature
- Scald
- Secret Sword
- Hidden Power [Ice]
- Hydro Pump

Now Keldeo seems a bit out of place but I will talk about my intentions with him. I found that specs work well with the nature of Keldeo's set. I decided to go with Scald because the burn is very helpful and it has a great damage and accuracy. Sacred Sword scales well with stab and provides more variety. Hidden Power Ice has been something I have been questioning but provides support for the lack of ice moves. Hydro Pump was more of a filler move that can be a last resort. SAtk/Spd are set up to sweep in case Latios can't handle the situation. All in all, Keldeo seems to not provide much but in some cases has done well.
 
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Hey man.

Your Greninja weakness is stronk. It's a major threat if it carries HP Fire + Extrasensory + Surf + Icebeam. As it can OHKO or dent any member.
(I copy/pasted this exact suggestion from another rate of mine)
I would suggest Azumarill replace Keldeo, as you retain an offensive presence after coming in on a 3 of the said moves. It would also give you a dedicated physical attacker. Here's the set:

Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall

Also, you don't have a mega. Some rare teams might not use them, but you could replace Ferro for MegaSaur. To alleviate the Greninja weakness even more, a special tank would be nice.

Venusaur @ Venusaurite
Ability: Chlorophyll (Thick Fat)
IVs: 252 HP / 4 Def / 252 SpDef
Nature: Calm / Bold
- Synthesis
- Giga Drain
- Leech Seed
- Toxic / Substitute / Sleep Powder / Sludge Bomb

On Gliscor, Taunt or Substitute will be better off. I can't imagine a situation where Aerial Ace is more useful.

Tornadus could really use max speed as it can outspeed base 100s. Besides, it's not meant to survive hits, but be a fast attacker.

Latios could use Roost more than EQ, as EQ can only hit Heatran for 2HKO i think, but you will have 2 others who can handle it so.. Roost will give you more staying power.
 
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Ah, I have had some troubles with Greninja and have been trying to figure out the best way to handle him. I have a bit of experience with Azumarill and seems to be a very strong replacement. I will test him out ASAP. Thanks for the help!
 
I would recommend changing SACRED sword to SECRET sword on keldeo because sacred sword is a physical move and secret sword is special and allows you to hit special walls like blissey hard because it deals damage to the target based on its Defense instead of Special Defense. Also I would change keldeo's nature to timid.
 
don't mind them. the second guys a noob anyway. If you're not helping, then don't say anything at all.
So Dracux, what changes have you made? And how has this team been doing so far for you?
Any major threats you have noticed while testing the team?
Any replays where you are not sure where you went wrong?
Or where you could have done better had there been a change?
List your problems and we can help more.

ALSO, thundurus needs the HP Evs moved to Speed. Or else he gets beaten before he does any damage.
 
don't mind them. the second guys a noob anyway. If you're not helping, then don't say anything at all.
So Dracux, what changes have you made? And how has this team been doing so far for you?
Any major threats you have noticed while testing the team?
Any replays where you are not sure where you went wrong?
Or where you could have done better had there been a change?
List your problems and we can help more.

ALSO, thundurus needs the HP Evs moved to Speed. Or else he gets beaten before he does any damage.
I used your advice for most, if not all of the changes.
HP EV's => Speed, this has buffed Thundurus a lot
Aerial Ace => Substitute, has got me into many situations where they cannot damage me and they just die to toxic
I have been switching in and out of Azumarill/Keldeo, I had Sacred Sword instead of Secret Sword which was making Keldeo a lot worse than it should've been. I will most likely stick with Azumarill despite the fix.
I tried running roost on Latios and never really found a great time to do it, felt a bit more comfortable on earthquake and has helped out in cases.
I have played around with MegaSaur and found him to be very strong. Although, I have only ran toxic but looking back I really should consider trying out some other moves too.
Honestly, the main problem (that I can remember right now) is the Fairy type. I just feel like I have to dedicate so much to knock them out.
I'll start keeping track of replays for further help. Thanks for all your help!

EDIT: I usually send out my Thundurus first, unless they have a ton of ground types, or it is likely they will send one out first. Is this a bad habit? Many times I get a twave off and get one shot by a super effective move, but in others I have taken out 2+ enemies.
 
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