Hello fellow trainers, Dracux here and I have been playing around with a Stall team and could use some advice! So far, I have done fairly well and rose a fair bit in ladder ranking. I recently started playing again (Last time was around beginning of B/W) so I am still a beginner. After playing around with some teams from here, I learned a lot and decided to try to construct a team. Without further ado, here is what I have.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Fire]
- Psychic
Alright, after playing around with him, I figured that he would work well with this sort of team with the Prankster Thunder Wave combo. Additionally, I added thunderbolt for the electric stab and high accuracy. I then added HP Fire because it seemed that the team was lacking fire moves. Lastly, I threw Psychic in as it throws people off and provides some more variety. Most sets I had previously used were running Nasty Plot but I found it a little lack luster in this set. I run Spd/SAtk for the solid damage and the ability to outspeed many pokes. Overall, I use him as my lead in many cases to get stuns off and slow down progress.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Protect
- Toxic
- Earthquake
- Substitute
After many struggles against this fella, I realized how strong he can be and thought he could work well with the team. Toxic and Protect work very well together, especially in the late game where switching isn't as viable. Earthquake provides stab damage along with the natural strength of the move. Substitute allows me to stall even more and if you are faster, have an infinite source of damage from toxic. The stats are something of concern for me. I like having speed but I figured that tankiness would be important. Still not sure if defense is better than special defense in this case. Toxic Orb was on obvious choice due to its strong healing potential. Overall, I find Gliscor to be a very strong threat if he gets set up.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Earthquake
Now time for one of my favorites, Latios. Not only does he provide amazing damage, he can also clear out those pesky rocks and spikes. To begin, the life orb provides a huge damage spike. Draco Meteor can be a very strong move for taking out pesky sweepers. Psyshock provides amazing damage and doesn't lower your special attack. Lastly, Earthquake allows you to deal large amounts of damage to an even larger set of enemies, it also allows you to have an attack if you have already used draco meteor. Running SAtk/Spd allows you to out speed most pokes and deal out tons of damage. Overall, Latios provides a clean sweep, especially after he has been set up by the others.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Lava Plume
- Protect
- Earth Power
- Stealth Rock
Heatran was a replacement for Aegislash, before I had a lack of fire moves but now I can both dish out heavy damage with him and absorb those pesky fire moves. Stealth Rock is great in case someone spins or defogs other rocks. Lava Plume has incredibly high amount of damage and accuracy, along with Earth Power. Lastly, Protect is strong to see what the opposition is trying to do, or stall out toxic/burn.
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
Azumarill is a nice physical damager that provides an array of damage. Aqua Jet is a great finisher or can be used to ensure first attack. Play Rough gets STAB and is also incredibly strong. Superpower is a nice move that brings variety to the set. Waterfall is for an increased physical damage water type move that receives STAB. HP EV's give Azumarill tankiness and the Atk EV's give it a boosted amount of damage.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sludge Bomb
MegaSaur is an amazing special defense tank that soaks up damage and isn't afraid to dish it out too! Synthesis is a nice way to recover in long fights. Giga Drain is not only a great damage source, it heals you up nicely. Leech Seed is great for prolonged fights. Sludge Bomb is an alternative to toxic that does major damage with a high chance of poison. Overall, MegaSaur can really carry in battles.
Thank you for reading, all constructive criticism is appreciated! If you try out the team, I would love some feedback how you did.
Import For Showdown:
Old Members:
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature
- Stealth Rock
- Leech Seed
- Protect
- Toxic
Okay so I picked ferrothorn due to his massive tankiness and utility. I found that his ability + rocky helmet worked incredibly well against physical sweepers. Stealth Rock is very helpful with flying types such as Charizard. Leech Seed provides even more damage over time and health. Toxic works well with the stalling nature of the team and protect lets the toxic increase and the leeching continue. The main problem I run into is running out of things to do, especially against steel/poison types that can resist toxic. Another positive is that he can provide clean switches against physical pokes, in many cases he deals out more damage than he takes.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature
- Scald
- Secret Sword
- Hidden Power [Ice]
- Hydro Pump
Now Keldeo seems a bit out of place but I will talk about my intentions with him. I found that specs work well with the nature of Keldeo's set. I decided to go with Scald because the burn is very helpful and it has a great damage and accuracy. Sacred Sword scales well with stab and provides more variety. Hidden Power Ice has been something I have been questioning but provides support for the lack of ice moves. Hydro Pump was more of a filler move that can be a last resort. SAtk/Spd are set up to sweep in case Latios can't handle the situation. All in all, Keldeo seems to not provide much but in some cases has done well.

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Fire]
- Psychic
Alright, after playing around with him, I figured that he would work well with this sort of team with the Prankster Thunder Wave combo. Additionally, I added thunderbolt for the electric stab and high accuracy. I then added HP Fire because it seemed that the team was lacking fire moves. Lastly, I threw Psychic in as it throws people off and provides some more variety. Most sets I had previously used were running Nasty Plot but I found it a little lack luster in this set. I run Spd/SAtk for the solid damage and the ability to outspeed many pokes. Overall, I use him as my lead in many cases to get stuns off and slow down progress.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Protect
- Toxic
- Earthquake
- Substitute
After many struggles against this fella, I realized how strong he can be and thought he could work well with the team. Toxic and Protect work very well together, especially in the late game where switching isn't as viable. Earthquake provides stab damage along with the natural strength of the move. Substitute allows me to stall even more and if you are faster, have an infinite source of damage from toxic. The stats are something of concern for me. I like having speed but I figured that tankiness would be important. Still not sure if defense is better than special defense in this case. Toxic Orb was on obvious choice due to its strong healing potential. Overall, I find Gliscor to be a very strong threat if he gets set up.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Earthquake
Now time for one of my favorites, Latios. Not only does he provide amazing damage, he can also clear out those pesky rocks and spikes. To begin, the life orb provides a huge damage spike. Draco Meteor can be a very strong move for taking out pesky sweepers. Psyshock provides amazing damage and doesn't lower your special attack. Lastly, Earthquake allows you to deal large amounts of damage to an even larger set of enemies, it also allows you to have an attack if you have already used draco meteor. Running SAtk/Spd allows you to out speed most pokes and deal out tons of damage. Overall, Latios provides a clean sweep, especially after he has been set up by the others.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Lava Plume
- Protect
- Earth Power
- Stealth Rock
Heatran was a replacement for Aegislash, before I had a lack of fire moves but now I can both dish out heavy damage with him and absorb those pesky fire moves. Stealth Rock is great in case someone spins or defogs other rocks. Lava Plume has incredibly high amount of damage and accuracy, along with Earth Power. Lastly, Protect is strong to see what the opposition is trying to do, or stall out toxic/burn.

Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
Azumarill is a nice physical damager that provides an array of damage. Aqua Jet is a great finisher or can be used to ensure first attack. Play Rough gets STAB and is also incredibly strong. Superpower is a nice move that brings variety to the set. Waterfall is for an increased physical damage water type move that receives STAB. HP EV's give Azumarill tankiness and the Atk EV's give it a boosted amount of damage.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sludge Bomb
MegaSaur is an amazing special defense tank that soaks up damage and isn't afraid to dish it out too! Synthesis is a nice way to recover in long fights. Giga Drain is not only a great damage source, it heals you up nicely. Leech Seed is great for prolonged fights. Sludge Bomb is an alternative to toxic that does major damage with a high chance of poison. Overall, MegaSaur can really carry in battles.
Thank you for reading, all constructive criticism is appreciated! If you try out the team, I would love some feedback how you did.
Import For Showdown:
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Fire]
- Psychic
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Protect
- Toxic
- Earthquake
- Substitute
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Earthquake
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Lava Plume
- Protect
- Earth Power
- Stealth Rock
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sludge Bomb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Fire]
- Psychic
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Protect
- Toxic
- Earthquake
- Substitute
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Earthquake
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Lava Plume
- Protect
- Earth Power
- Stealth Rock
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Synthesis
- Giga Drain
- Leech Seed
- Sludge Bomb
Old Members:

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature
- Stealth Rock
- Leech Seed
- Protect
- Toxic
Okay so I picked ferrothorn due to his massive tankiness and utility. I found that his ability + rocky helmet worked incredibly well against physical sweepers. Stealth Rock is very helpful with flying types such as Charizard. Leech Seed provides even more damage over time and health. Toxic works well with the stalling nature of the team and protect lets the toxic increase and the leeching continue. The main problem I run into is running out of things to do, especially against steel/poison types that can resist toxic. Another positive is that he can provide clean switches against physical pokes, in many cases he deals out more damage than he takes.

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature
- Scald
- Secret Sword
- Hidden Power [Ice]
- Hydro Pump
Now Keldeo seems a bit out of place but I will talk about my intentions with him. I found that specs work well with the nature of Keldeo's set. I decided to go with Scald because the burn is very helpful and it has a great damage and accuracy. Sacred Sword scales well with stab and provides more variety. Hidden Power Ice has been something I have been questioning but provides support for the lack of ice moves. Hydro Pump was more of a filler move that can be a last resort. SAtk/Spd are set up to sweep in case Latios can't handle the situation. All in all, Keldeo seems to not provide much but in some cases has done well.
Last edited: