This team wins maybe 70% percent of the time. Thats a decent percent, but i can do better. i have noticed a slight lead mamoswine weakness which doesnt appear often.
Butterfree @ choice scarf
Ability: compund eyes
EVs: 252 spe 252spa
Nature: timid
-Sleep powder
-physcic
-bug buzz
-hp fire
Butterfree may seem like an odd lead in OU and i may be the only person using it right now but it does its job much better than all other sleepers despite being scarfed. The strategy is simple, put the enemy lead asleep and than send jolteon or arcanine to kill it.
Skarmory @ leftovers
Ability: sturdy
EVs: 252hp 172spd 82def
Nature: impish
- drill peck
- roost
- toxic
- stealth rock
Skarmory is arguably the best physical wall in the game and can set up SR for me. Him and milotic can switch back and forth to intercept attacks thrown at the other, such as fire blast to skarmory or a thunderpunch aimed at milotic. Roost and toxic are also a very effective combo ws it allows me to outstall most everything not steel or poisen.
Dragonite @ choice band
Ability: inner focus
EVs: 252att 252hp
Nature: Adamant
-outrage
-earthquake
-fire punch
-aqua tail
Very few pokemon will enjoy taking a choice banded STAB outrage from dnite, and those that shake it off will probably be one shoted by fire punch, aqua tail, or EQ. After the other team is riddled with status dragonite can come in and sweep the stragglers.
Jolteon @ focus sash
Ability: volt absorb
EVs: 252spe 252spa
Nature: timid
-shadow ball
-thunder bolt
-HP:grass
-thunder wave
Lead azelfs and crobats crippled by butterfrees sleep are easily 2HKOed by T bolt and shadow ball, few pokemon can survive jolteons attacks. For those that do,excluding grounds of course, i can t wave and switch out.
Milotic @ leftovers
Ability: marvel scale
EVs: 252hp 252def
Nature: bold
-Toxic
-light screen
-recover
-surf
As i previously mentioned it makes a breat partner with skarmory. light screen allows super effective special to still bounce of while she toxics and recovers/surfs when called for.
Arcanine @ leftovers
Ability: intimidate
EVs: 240hp 168def 72spe 28spa
Nature:bold
-flamethrower
-will-o-wisp
-hp:ground
-roar
This arcanine can survive EQs from just everything barring ryperior even if the enemy isnt burnt. arcanine is my only hope against steels such as metagross and skarmory if dnite is dead or weakened.

Butterfree @ choice scarf
Ability: compund eyes
EVs: 252 spe 252spa
Nature: timid
-Sleep powder
-physcic
-bug buzz
-hp fire
Butterfree may seem like an odd lead in OU and i may be the only person using it right now but it does its job much better than all other sleepers despite being scarfed. The strategy is simple, put the enemy lead asleep and than send jolteon or arcanine to kill it.

Skarmory @ leftovers
Ability: sturdy
EVs: 252hp 172spd 82def
Nature: impish
- drill peck
- roost
- toxic
- stealth rock
Skarmory is arguably the best physical wall in the game and can set up SR for me. Him and milotic can switch back and forth to intercept attacks thrown at the other, such as fire blast to skarmory or a thunderpunch aimed at milotic. Roost and toxic are also a very effective combo ws it allows me to outstall most everything not steel or poisen.

Dragonite @ choice band
Ability: inner focus
EVs: 252att 252hp
Nature: Adamant
-outrage
-earthquake
-fire punch
-aqua tail
Very few pokemon will enjoy taking a choice banded STAB outrage from dnite, and those that shake it off will probably be one shoted by fire punch, aqua tail, or EQ. After the other team is riddled with status dragonite can come in and sweep the stragglers.

Jolteon @ focus sash
Ability: volt absorb
EVs: 252spe 252spa
Nature: timid
-shadow ball
-thunder bolt
-HP:grass
-thunder wave
Lead azelfs and crobats crippled by butterfrees sleep are easily 2HKOed by T bolt and shadow ball, few pokemon can survive jolteons attacks. For those that do,excluding grounds of course, i can t wave and switch out.

Milotic @ leftovers
Ability: marvel scale
EVs: 252hp 252def
Nature: bold
-Toxic
-light screen
-recover
-surf
As i previously mentioned it makes a breat partner with skarmory. light screen allows super effective special to still bounce of while she toxics and recovers/surfs when called for.

Arcanine @ leftovers
Ability: intimidate
EVs: 240hp 168def 72spe 28spa
Nature:bold
-flamethrower
-will-o-wisp
-hp:ground
-roar
This arcanine can survive EQs from just everything barring ryperior even if the enemy isnt burnt. arcanine is my only hope against steels such as metagross and skarmory if dnite is dead or weakened.