National Dex Ubers Stealth Rock Garganacl QC [2/2] [GP 0/1]

Status
Not open for further replies.

bumboclaat

I yap about NDUbers
is a Forum Moderatoris a Top Community Contributoris a Smogon Discord Contributoris a Top Metagame Resource Contributoris a Contributor to Smogon
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Protect
move 3: Salt Cure
move 4: Recover
item: Leftovers
ability: Purifying Salt
nature: Careful
evs: 252 HP / 24 Def / 232 SpD
IVs: 18 Spe
tera type: Water / Fairy

[SET COMMENTS]
* Garganacl is an excellent option for bulkier balance teams in search of a resilient hazard setter. It is one of the best punishers of Defog in the tier and consequently is excellent at winning the hazard war. Garcanacl's excellent bulk, use of Tera, and ability to force progress via Salt Cure makes it a sturdy part of defensive cores. Unfortunately, Garganacl's reliance on Terastallizing requires specific support and hinders its splashability. As such, Garganacl works best when built with it in mind rather than slapping it on a team, especially given that its Tera type plays a huge role in what it is able to check.
* Salt Cure has scarce switch-ins and prevents Garganacl from being passive while also punishing Defog attempts from Ho-Oh, Giratina-O, and Choice Scarf Yveltal, none of which meaningfully hurt Garganacl.
* Protect allows Garganacl to scout Choice-locked Pokemon such as Marshadow, Rayquaza, and Lunala. Additionally, it provides Garganacl with some minor healing and can accrue Salt Cure chip.
* The given EV spread allows Garganacl to survive Life Orb Deoxys-A's Psycho Boost after Stealth Rock and avoid the 2HKO from Choice Band Tera Flying Rayquaza's Dragon Ascent. Additionally, it enables Garganacl to survive +1 Zacian-C's Close Combat and defensive Primal Groudon's Precipice Blades. 18 Speed IVs enable Garganacl to outspeed Calyrex-I under Trick Room.
* Tera Water enables Garganacl to wall defensive Primal Kyogre. Tera Water Garganacl shrugs off any attack from it, and Salt Cure chip prevents Primal Kyogre from accumulating the boosts it needs to threaten Garganacl. Because Tera Water Garganacl also survives wallbreaker Primal Kyogre's Thunder after Stealth Rock, it can use Salt Cure to leave Primal Kyogre easily revenge killed or otherwise force it out. Additionally, Tera Water enables Garganacl to safely stall out defensive Primal Groudon and Zacian-C with Protect and Salt Cure in a pinch.
* Tera Fairy Garganacl completely shuts down every Defogger. Although Garganacl isn't bothered by Giratina-O's Draco Meteor, preserving Recover PP is great for longer games. Tera Fairy also provides Garganacl with the unique trait of resisting Marshadow's STAB combination, which is highly valued by bulky teams worried about Choice Band Marshadow. Tera Fairy Garganacl can still survive an attack from wallbreaker Primal Kyogre, but has a harder time with defensive Primal Kyogre as it is 2HKOed by +1 Scald.
* Garganacl has a presence in every stage of most games. Early-game, it will often set Stealth Rock while punishing switch-ins with Salt Cure. Garganacl is content to repeat the process mid-game, and it can act as a win condition end-game using Protect and Recover to allow Salt Cure chip to accumulate.
* Garganacl partners well with Pokemon such as Ferrothorn and Eternatus to create a hazard stacking core where Salt Cure can prevent Pokemon such as Alomomola and Taunt Arceus formes, which can usually hinder hazard setters playing a similar role, from taking advantage of Garganacl. Forgoing a Defogger and relying on the pressure from entry hazards to pressure opponents to Defog is valid, but Ho-Oh nevertheless makes a good partner thanks to its consistency and defensive prowess, while Choice Scarf Yveltal partners well due to its ability to position with U-turn, revenge kill Pokemon such as Marshadow and Zacian-C, and consistently Defog at least once per game.
* Garganacl often appreciates a teammate that can apply a direct source of offensive pressure to act as a win condition such as a Calm Mind Arceus forme or Zygarde. Although these Pokemon are self sufficient, their offensive presence is accentuated by Salt Cure chip. They appreciate Garganacl helping against Pokemon such as Ho-Oh and Primal Kyogre while Garganacl appreciates the help against Primal Groudon and Eternatus. Ditto also fills this role due to its ability to revenge kill most Pokemon on hyper offense teams that threaten to overwhelm Garganacl. Additionally, most Pokemon appreciate Garganacl's ability to act as a status sponge against defensive threats such as Ho-Oh and Eternatus.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
 
Last edited:
Apply the following then ping me to corroborate for a stamp

Add Remove Comment
[SET]
name: Steath Rock
move 1: Stealth Rock
move 2: Protect
move 3: Salt Cure
move 4: Recover
item: Leftovers
ability: Purifying Salt
nature: Careful
evs: 252 HP / 24 Def / 232 SpD
IVs: 18 Spe depends on if you'd think outspeeding Calyrex-I under Trick Room would matter, otherwise I would recommend 22 Spe IVs to outspeed Ursaluna-B under TR
tera type: Water / Fairy

[SET COMMENTS]
* Garganacl is an excellent option for bulkier balance teams in search of a resliant Stealth Rocker. Its is one of the best punishers of Defog in tier and consequently is excellent at winning the hazard war. Garcanacl's excellent bulk, use of tera, and ability to force progress via Salt Cure makes it a sturdy part of defensive cores. I feel this may be hyping it a bit too much, would recommend to emphatize its heavy reliance on Terastallizing and its potential passivity making it rather niche
* Salt Cure prevents Garganacl from being passive and punishing Defog attempts from Ho-Oh, Giratina-O, and Choice Scarf Yveltal as they cannot meaningfully hurt Garganacl and Salt Cure switchins are scarce. Recover provides Garganacl with signficant longevity. Dex info
* Protect allows Garganacl to scout choiced-locked Pokemon such as Marshadow, Rayquaza, and Lunala. Additionally, it provides Garganacl with some minor healing and can arrcue is that an actual word? Salt Cure chip.
* The given EV spread allows Garganacl to surive survive fix other instances of this Life Orb Deoxys-A's Psycho Boost after Stealth Rock and is 3HKOed by Choice Band Tera Flying Rayquaza's Dragon Ascent. Additionally, it enables Garganacl to surive +1 Zacian-C's Close Combat and defensive Primal Groudon's Precipice Blades.
* Tera Water enables Garganacl to contain Primal Kyogre, which is often a nuisance to bulkier teams. Tera Water Garganacl survives wallbreaker Primal Kyogre's Thunder after Stealth Rock and can put it on a quick timer with Salt Cure. Defensive Primal Kyogre is unable harm Tera Water Garganacl before Salt Cure damage is fatal. Could make this way more concise by more broadly saying that Tera Water lets it check Primal Kyogre, then get into specifics, rather than mentioning one set, the specifics, then the other set, then the specifics Tera Water also enables Garganacl to safely stall out defensive Primal Groudon or Salt Cure a Zacian-C.
* Tera Fairy Garganacl completely shuts down every defogger Defogger. Although Garganacl isn't bothered by Giratina-O's Draco Meteor, preserving Recover PP is great for longer games. Tera Fairy also provides Garganacl with the unique trait of a resistance to both of Marshadow's STABs, which is unique and highly valued by bulky teams worried about Choice Band Marshadow. Tera Fairy Garganacl can still survive an attack from wallbreaker Primal Kyogre, but has a harder time with defensive Primal Kyogre as it is 2HKOed by +1 Scald.
*Garganacl has a presence in every stage of most games. Early-game it will often set Stealth Rock while punishing switchins with Salt Cure. Garganacl is content to repeat the process mid-game while it can act as a win condition end-game using Protect and Recover to allow Salt Cure chip to accumulate.
* Garganacl often partners with Pokemon such as Ferrothorn and Eternatus to create a hazard stacking core. Some teams opt to forgo a Defogger and rely on the pressure from entry hazards to pressure opponents to Defog while others rely on Pokemon such as Ho-Oh for its consistency and defenive prowess or Choice Scarf Yveltal due to its ability to position with U-turn, revenge kill Pokemon such as Marshadow and Zacian-C, and consistently Defog at least once per game.
* Garganacl often appreciates a teammate which can apply a direct source of offensive pressure to act as a win condition such as Calm Mind Arceus formes or Zygarde. should expand a bit in the sense of explaining that this is out of the Salt Cure chip being valuable by putting foes into KO range for offensive allies Ditto also fills this role due to its ability to revenge kill most Pokemon on hyper offense teams that threaten to overwhelm Garganacl.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Well done. QC 2/2
Add Remove Comment
name: Steath Rock
move 1: Stealth Rock
move 2: Protect
move 3: Salt Cure
move 4: Recover
item: Leftovers
ability: Purifying Salt
nature: Careful
evs: 252 HP / 24 Def / 232 SpD
IVs: 18 Spe
tera type: Water / Fairy

[SET COMMENTS]
* Garganacl is an excellent option for bulkier balance teams in search of a resliant Stealth Rocker. Its is one of the best punishers of Defog in tier and consequently is excellent at winning the hazard war. Garcanacl's excellent bulk, use of tera, and ability to force progress via Salt Cure makes it a sturdy part of defensive cores. Unfortunately, Garganacl reliance require specific support and Terastallizing hinders its splashability. As such, Garganacl works best when built with it in mind rather than slapping it on a team. (Up to your discretion, but maybe specifically mention that Garg teams should be built so that Garg gets the Tera slot consistently without jeopardizing other matchups or the team should have alternative checks to threats such as Marshadow, Primal Kyogre, and Zacian-C that Garg needs Tera to check. Something on that line.)
* Salt Cure prevents Garganacl from being passive and punishing Defog attempts from Ho-Oh, Giratina-O, and Choice Scarf Yveltal as they cannot meaningfully hurt Garganacl and Salt Cure switchins are scarce.
* Protect allows Garganacl to scout choiced-locked Pokemon such as Marshadow, Rayquaza, and Lunala. Additionally, it provides Garganacl with some minor healing and can accrue Salt Cure chip.
* The given EV spread allows Garganacl to survive Life Orb Deoxys-A's Psycho Boost after Stealth Rock and is 3HKOed by Choice Band Tera Flying Rayquaza's Dragon Ascent. Additionally, it enables Garganacl to surive +1 Zacian-C's Close Combat and defensive Primal Groudon's Precipice Blades. 18 Speed IVs enable Garganacl to outspeed Calyrex-I under Trick Room although 22 Speed IVs can be used to outspeed Ursaluna-BM.
* Tera Water enables Garganacl to wholly contain Primal Kyogre. Tera Water Garganacl shrugs off any attack from defensive Primal Kyogre while Salt Cure chip prevents it from accumulating the boosts it needs to threaten Garganacl. Tera Water Garganacl also survives wallbreaker Primal Kyogre's Thunder after Stealth Rock. It can then use Salt Cure to heavily chip Primal Kyogre, leaving easily revenge killed or forcing it out. Additionally, Tera Water enables Garganacl to safely stall out defensive Primal Groudon or Zacian-C with Protect and Salt Cure in a pinch.
* Tera Fairy Garganacl completely shuts down every Defogger. Although Garganacl isn't bothered by Giratina-O's Draco Meteor, preserving Recover PP is great for longer games. Tera Fairy also provides Garganacl with the unique trait of a resistance to both of Marshadow's STABs, which is unique and highly valued by bulky teams worried about Choice Band Marshadow. Tera Fairy Garganacl can still survive an attack from wallbreaker Primal Kyogre, but has a harder time with defensive Primal Kyogre as it is 2HKOed by +1 Scald.
*(Add Space) Garganacl has a presence in every stage of most games. Early-game it will often set Stealth Rock while punishing switchins with Salt Cure. Garganacl is content to repeat the process mid-game while it can act as a win condition end-game using Protect and Recover to allow Salt Cure chip to accumulate.
* Garganacl often partners with Pokemon such as Ferrothorn and Eternatus to create a hazard stacking core. (Mention Garg is especially helpful on hazard stack teams in the Alomomola matchup due to having a slow Salt Cure. It usually cripples Alomomola’s ability to Wish pass) Some teams opt to forgo a Defogger and rely on the pressure from entry hazards to pressure opponents to Defog while others rely on Pokemon such as Ho-Oh for its consistency and defenive prowess or Choice Scarf Yveltal due to its ability to position with U-turn, revenge kill Pokemon such as Marshadow and Zacian-C, and consistently Defog at least once per game.
* Garganacl often appreciates a teammate which can apply a direct source of offensive pressure to act as a win condition such as Calm Mind Arceus formes or Zygarde. Although these Pokemon are self sufficient, their offensive presence is accentuated by Salt Cure chip. (Mention how Garg serves as an excellent status absorber and switch-in against Ho-Oh, defensive Eternatus, and Giratina-O for these Mons) appreciate Garganacl helping against Pokemon such as Ho-Oh and Primal Kyogre while Garganacl appreciates the help against Primal Groudon and Eternatus. Ditto also fills this role due to its ability to revenge kill most Pokemon on hyper offense teams that threaten to overwhelm Garganacl.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
add remove comment
[SET]
name: Steath Stealth Rock
move 1: Stealth Rock
move 2: Protect
move 3: Salt Cure
move 4: Recover
item: Leftovers
ability: Purifying Salt
nature: Careful
evs: 252 HP / 24 Def / 232 SpD
IVs: 18 Spe
tera type: Water / Fairy

[SET COMMENTS]
* Garganacl is an excellent option for bulkier balance teams in search of a resliant Stealth Rocker resilient hazard setter Stealth Rocker isn't an accepted term. Its It is one of the best punishers of Defog in the tier and consequently is excellent at winning the hazard war. Garcanacl's excellent bulk, use of Tera, and ability to force progress via Salt Cure makes it a sturdy part of defensive cores. Unfortunately, Garganacl Garganacl's reliance require on Terastallizing requires specific support and Terastallizing hinders its splashability. As such, Garganacl works best when built with it in mind rather than slapping it on a team, (AC) especially given that as its Tera type and ev spread play plays there's only one EV spread listed a huge role in what it is able to check.
* Salt Cure has scarce switch-ins and prevents Garganacl from being passive and while also punishing Defog attempts from Ho-Oh, Giratina-O, and Choice Scarf Yveltal, (AC) none of which as they cannot meaningfully hurt Garganacl and Salt Cure switchins are scarce.
* Protect allows Garganacl to scout choiced-locked Choice-locked Pokemon such as Marshadow, Rayquaza, and Lunala. Additionally, it provides Garganacl with some minor healing and can accrue Salt Cure chip.
* The given EV spread allows Garganacl to survive Life Orb Deoxys-A's Psycho Boost after Stealth Rock and is 3HKOed by avoid the 2HKO from Choice Band Tera Flying Rayquaza's Dragon Ascent. Additionally, it enables Garganacl to surive survive +1 Zacian-C's Close Combat and defensive Primal Groudon's Precipice Blades. 18 Speed IVs enable Garganacl to outspeed Calyrex-I under Trick Room although 22 Speed IVs can be used to outspeed Ursaluna-BM this was misleading considering 18 did the same, and no one could figure out why this was important.
* Tera Water enables Garganacl to wholly contain wall defensive Primal Kyogre. Tera Water Garganacl shrugs off any attack from defensive Primal Kyogre while it, and Salt Cure chip prevents it Primal Kyogre from accumulating the boosts it needs to threaten Garganacl. Because Tera Water Garganacl also survives wallbreaker Primal Kyogre's Thunder after Stealth Rock, (RP) (AC) it can then use Salt Cure to heavily chip leave Primal Kyogre (RC) leaving easily revenge killed or forcing otherwise force it out. Additionally, Tera Water enables Garganacl to safely stall out defensive Primal Groudon or and Zacian-C with Protect and Salt Cure in a pinch.
* Tera Fairy Garganacl completely shuts down every Defogger. Although Garganacl isn't bothered by Giratina-O's Draco Meteor, preserving Recover PP is great for longer games. Tera Fairy also provides Garganacl with the unique trait of a resistance to both of Marshadow's STABs resisting Marshadow's STAB combination, which is unique and highly valued by bulky teams worried about Choice Band Marshadow. Tera Fairy Garganacl can still survive an attack from wallbreaker Primal Kyogre, but has a harder time with defensive Primal Kyogre as it is 2HKOed by +1 Scald.
* Garganacl has a presence in every stage of most games. Early-game, (AC) it will often set Stealth Rock while punishing switchins switch-ins with Salt Cure. Garganacl is content to repeat the process mid-game, (AC) and while it can act as a win condition end-game using Protect and Recover to allow Salt Cure chip to accumulate.
* Garganacl often partners well with Pokemon such as Ferrothorn and Eternatus to create a hazard stacking core where Salt Cure can prevent Pokemon such as Alomomola and Taunt Arceus formes, (AC) which can usually hinder hazard setters playing a similar role, (AC) added context from taking advantage of Garganacl. Some teams opt to forgo Forgoing a Defogger and rely relying on the pressure from entry hazards to pressure opponents to Defog while others rely on Pokemon such as Ho-Oh for is valid, but Ho-Oh nevertheless makes a good partner thanks to its consistency and defenive defensive prowess, (AC) while or Choice Scarf Yveltal partners well due to its ability to position with U-turn, revenge kill Pokemon such as Marshadow and Zacian-C, and consistently Defog at least once per game. made this more directly tied to the set
* Garganacl often appreciates a teammate which that can apply a direct source of offensive pressure to act as a win condition such as a Calm Mind Arceus formes for forme or Zygarde. Although these Pokemon are self sufficient, their offensive presence is accentuated by Salt Cure chip. They appreciate Garganacl helping against Pokemon such as Ho-Oh and Primal Kyogre while Garganacl appreciates the help against Primal Groudon and Eternatus. Ditto also fills this role due to its ability to revenge kill most Pokemon on hyper offense teams that threaten to overwhelm Garganacl. Additionally, most Pokemon appreciate Garganacl's ability to act as a status sponge against defensive threats such as Ho-Oh and Eternatus.

[SET CREDITS]
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/anchor9.652323/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
GP Team done
 
Status
Not open for further replies.
Back
Top