RU Stealth Rock Krookodile (QC 2/2) (GP 1/1)

Tsuki

FOUR-BY-FOUR, I TINT MY WINDOWS UP
[SET]
Stealth Rock (Krookodile) @ Leftovers
Ability: Intimidate
Tera Type: Poison / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt / Gunk Shot

[SET COMMENTS]

Krookodile solidifies its place in the metagame as the premier offensive Ground-type, with access to Stealth Rock and Intimidate giving it great utility for an offensive Pokemon. Krookodile has advantages over other Ground-type entry hazard setters like Flygon and Hippowdon because of its combination of good Speed and access to Knock Off, which helps accumulate hazard chip by removing Heavy-Duty Boots from checks such as Salamence and Slowbro. Taunt helps Krookodile disrupt slower Pokemon trying to setup on it like Air Balloon Revavroom and Shell Smash Blastoise while also being used to prevent other Pokemon like Hippowdon and Galarian Weezing from setting up hazards and using status moves. Gunk Shot helps against switch-ins that would otherwise resist its STAB moves, hitting Chesnaught for super effective damage and Levitate Galarian Weezing for neutral. Leftovers is preferred on Krookodile to passively recover on Pokemon it forces out, giving it more longevity and offsetting Stealth Rock damage. Tera Poison flips the weaknesses to Bug, Fairy, and Fighting into valuable resistances while giving Gunk Shot a STAB boost. Resisting Bug- and Fighting-type attacks is great for Krookodile, allowing it to resist First Impression from Slither Wing and take on Fighting-type Pokemon faster than it such as Galarian Zapdos and Mienshao. Tera Ghost similarly flips the weaknesses to Bug and Fighting, and allows Krookodile to block Rapid Spin from the tier’s most common hazard removal, Cyclizar.

Stealth Rock Krookodile fits on balance and bulky offense teams that appreciate having a more offensive entry hazard setter that is able to force progress with Knock Off, stack hazard chip damage on Heavy-Duty Boots users, and threaten common hazard removal options like Cyclizar, Galarian Weezing, and Noivern. Krookodile appreciates teammates that can switch into super effective attacks from Pokemon trying to revenge kill it like Choice Scarf Gardevoir and Okidogi, Galarian Zapdos, Mienshao, and Slither Wing, and defensive switch-ins that threaten it like Amoonguss, Chesnaught, and Galarian Weezing. Steel-types such as Empoleon and Jirachi make for good teammates, resisting Fairy-type attacks from Gardevoir and Fezandipiti that would otherwise threaten Krookodile. Empoleon also covers its Water-type weakness, and Jirachi appreciates having a teammate that can take Dark-type moves for it. Jirachi relies on Covert Cloak users like Slowbro and Fezandipiti getting their item removed to capitalize on its paralysis and flinch chances with Body Slam and Iron Head, respectively. Galarian Weezing is a great teammate for Krookodile, being able to take on Bug- and Fighting-type attacks from Slither Wing, Terrakion, and Mienshao, while threatening back with Strange Steam and Will-O-Wisp, while Krookodile can take on Psychic-type attacks from Reuniclus and Necrozma that threaten Galarian Weezing. Offensive teammates such as Volcanion and Thundurus benefit from Krookodile removing Assault Vest from their most common switch-in, Cyclizar. Volcanion appreciates Krookodile removing Heavy-Duty Boots from Noivern and Salamence, limiting their ability to switch into it.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
add remove comment

[SET]
Stealth Rock (Krookodile) @ Leftovers
Ability: Intimidate
Tera Type: Poison / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt / Gunk Shot

[SET COMMENTS]

Krookodile solidifies its place in the metagame as the sole premier Flygon exists you know offensive Ground-type the tier has to offer, while also having with access to Stealth Rock and a great ability in Intimidate giving it great utility for an offensive Pokemon. With a great speed tier, outspeeding a good amount of the most common Pokemon in the tier, Krookodile is able to force progress with STAB Knock Off and removing items throughout the match. Something like, "Krookodile has advantages over other Ground-type entry hazard setters like Flygon, Hippowdon, and Swampert because of its combination of good Speed and access to Knock Off, a strong STAB move that doubles as item removal to help accumulate entry hazard chip." is probably a better way of saying this. Taunt is a great utility move that helps Krookodile disrupt slower Pokemon trying to setup on it like Air Balloon Revavroom, (RC) and Shell Smash Blastoise, (RC) while also being used to prevent other Pokemon from setting up hazards and use other using status moves like Hippowdon and Galarian Weezing, two very common switch-ins to Krookodile, who can beat Hippowdon after taunting it and preventing it from recovering. fluff, not necessarily bad and you can maybe try to rewrite this interaction Meanwhile Gunk Shot helps against switch-ins who would otherwise resist its STAB moves, hitting Chesnaught for super effective damage and Levitate Galarian Weezing for neutral. Leftovers is preferred on Krookodile due to its natural typing resisting Stealth Rock and allowing it to passively recover on Pokemon it forces out, giving it more longevity and offsetting most entry hazard damage. Tera Poison is a great type for Krookodile to Terastallize into, flipping flips the weaknesses to Bug-, Fairy-, and Fighting-types into valuable resistances while giving Gunk Shot a STAB bonus boost. Same Type Attack Bonus bonus Tera Ghost still similarly flips the weaknesses to Bug- and Fighting-types, but also allows while allowing Krookodile to block Rapid Spin from the tier’s most common hazard removal, Cyclizar. Talk a little bit about the need to flip the weaknesses - Slither Wing First Impression, faster Fighting-types spamming Close Combat, etc. Elaborate a bit on why you'd Tera.

Stealth Rock Krookodile fits on balance and bulky offense teams that appreciate having a more offensive hazard setter, being able to force progress with Knock Off, removing Heavy Duty Boots from opponents and stack hazard damage on them while also pressuring the tier’s most common hazard removal, Cyclizar and Noivern, Cyclizar taking too much damage from any of Krookodile’s attacks and the latter not wanting its Heavy Duty Boots knocked off. Good train of thought but runs on pretty long, consolidate / rewrite. Krookodile appreciates teammates that can switch into super effective attacks from Pokemon trying to revenge kill it Like? Slither Wing, Conkeldurr, etc., or defensive switch-ins that threaten it. Like? Amoonguss, Chesnaught, etc. Steel types, (RC) such as Empoleon and Jirachi, (RC) make for good teammates, resisting Fairy-type attacks from? that would otherwise threaten Krookodile,. (period) Empoleon also covers its Water-type weakness, (RC) while and Jirachi appreciates having a teammate that can take Dark-type moves for it,. (period) Jirachi also appreciates opposing Covert Cloak users getting knocked Like? Slowbro, Fezandipiti, etc., not being able to switch into Jirachi freely anymore. Galarian Weezing is also a great teammate for it Krookodile, being able to take on Bug-, Fairy-, and Fighting-type attacks, (RC) while Krookodile can take on Psychic-type attacks that threaten Galarian Weezing. Why does Galarian Weezing synergize with it? Yes, it can take Bug-, Fairy-, and Fighting-type attacks, but from whom? What do they do to whatever is clicking those attacks?

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:

Outstanding work, exceptional, amazing, implement and qc2!
 
add remove comment

[SET]
Stealth Rock (Krookodile) @ Leftovers
Ability: Intimidate
Tera Type: Poison / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt / Gunk Shot

[SET COMMENTS]

Krookodile solidifies its place in the metagame as the sole premier Flygon exists you know offensive Ground-type the tier has to offer, while also having with access to Stealth Rock and a great ability in Intimidate giving it great utility for an offensive Pokemon. With a great speed tier, outspeeding a good amount of the most common Pokemon in the tier, Krookodile is able to force progress with STAB Knock Off and removing items throughout the match. Something like, "Krookodile has advantages over other Ground-type entry hazard setters like Flygon, Hippowdon, and Swampert because of its combination of good Speed and access to Knock Off, a strong STAB move that doubles as item removal to help accumulate entry hazard chip." is probably a better way of saying this. Taunt is a great utility move that helps Krookodile disrupt slower Pokemon trying to setup on it like Air Balloon Revavroom, (RC) and Shell Smash Blastoise, (RC) while also being used to prevent other Pokemon from setting up hazards and use other using status moves like Hippowdon and Galarian Weezing, two very common switch-ins to Krookodile, who can beat Hippowdon after taunting it and preventing it from recovering. fluff, not necessarily bad and you can maybe try to rewrite this interaction Meanwhile Gunk Shot helps against switch-ins who would otherwise resist its STAB moves, hitting Chesnaught for super effective damage and Levitate Galarian Weezing for neutral. Leftovers is preferred on Krookodile due to its natural typing resisting Stealth Rock and allowing it to passively recover on Pokemon it forces out, giving it more longevity and offsetting most entry hazard damage. Tera Poison is a great type for Krookodile to Terastallize into, flipping flips the weaknesses to Bug-, Fairy-, and Fighting-types into valuable resistances while giving Gunk Shot a STAB bonus boost. Same Type Attack Bonus bonus Tera Ghost still similarly flips the weaknesses to Bug- and Fighting-types, but also allows while allowing Krookodile to block Rapid Spin from the tier’s most common hazard removal, Cyclizar. Talk a little bit about the need to flip the weaknesses - Slither Wing First Impression, faster Fighting-types spamming Close Combat, etc. Elaborate a bit on why you'd Tera.

Stealth Rock Krookodile fits on balance and bulky offense teams that appreciate having a more offensive hazard setter, being able to force progress with Knock Off, removing Heavy Duty Boots from opponents and stack hazard damage on them while also pressuring the tier’s most common hazard removal, Cyclizar and Noivern, Cyclizar taking too much damage from any of Krookodile’s attacks and the latter not wanting its Heavy Duty Boots knocked off. Good train of thought but runs on pretty long, consolidate / rewrite. Krookodile appreciates teammates that can switch into super effective attacks from Pokemon trying to revenge kill it Like? Slither Wing, Conkeldurr, etc., or defensive switch-ins that threaten it. Like? Amoonguss, Chesnaught, etc. Steel types, (RC) such as Empoleon and Jirachi, (RC) make for good teammates, resisting Fairy-type attacks from? that would otherwise threaten Krookodile,. (period) Empoleon also covers its Water-type weakness, (RC) while and Jirachi appreciates having a teammate that can take Dark-type moves for it,. (period) Jirachi also appreciates opposing Covert Cloak users getting knocked Like? Slowbro, Fezandipiti, etc., not being able to switch into Jirachi freely anymore. Galarian Weezing is also a great teammate for it Krookodile, being able to take on Bug-, Fairy-, and Fighting-type attacks, (RC) while Krookodile can take on Psychic-type attacks that threaten Galarian Weezing. Why does Galarian Weezing synergize with it? Yes, it can take Bug-, Fairy-, and Fighting-type attacks, but from whom? What do they do to whatever is clicking those attacks?

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/

Grammar checked by:

Outstanding work, exceptional, amazing, implement and qc2!
implemented, ready for qc2!
 
add comment remove

Krookodile solidifies its place in the metagame as the premier offensive Ground-type the tier has to offer with access to Stealth Rock and Intimidate giving it great utility for an offensive Pokemon. Krookodile has advantages over other Ground-type entry hazard setters like Flygon, and Hippowdon, and Swampert shortens it a bit while keeping the idea intact + Swampert has also access to Knock Off although not stab because of its combination of good Speed and access to Knock Off, a strong STAB move that doubles as item removal to help accumulate entry hazard chip by removing Heavy Duty Boots from checks such as Salamence and Slowbro. Taunt is a great utility move that helps Krookodile disrupt slower Pokemon trying to setup on it like Air Balloon Revavroom and Shell Smash Blastoise while also being used to prevent other Pokemon from setting up hazards and using status moves like Hippowdon and Galarian Weezing. Gunk Shot helps against switch-ins who would otherwise resist its STAB moves, hitting Chesnaught for super effective damage and Levitate Galarian Weezing for neutral. Leftovers is preferred on Krookodile to passively recover on Pokemon it forces out, giving it more longevity and offsetting most entry hazard Stealth Rock damage. Tera Poison flips the weaknesses to Bug-, Fairy-, and Fighting-types into valuable resistanceswhile giving Gunk Shot a STAB boost. Tera Ghost similarly flips the weaknesses to Bug- and Fighting-types, while allowing Krookodile to block Rapid Spin from the tier’s most common hazard removal, Cyclizar. ((Resisting Bug- and Fighting-type attacks is great for Krookodile allowing it to take on Fighting-type Pokemon faster than it such as Galarian Zapdos and Mienshao, and First Impression from Slither Wing.)) move this right before the line about Tera Ghost

Stealth Rock Krookodile fits on balance and bulky offense teams that appreciate having a more offensive hazard setter, being able to force progress with Knock Off, stacking entry hazard chip on Heavy Duty Boots users, and threatening the common removal options Cyclizar and Noivern. Krookodile appreciates teammates that can switch into super effective attacks from Pokemon trying to revenge kill it like Choice Scarf Gardevoir and Okidogi, Galarian Zapdos, Mienshao, and Slither Wing, or defensive switch-ins that threaten it like Amoonguss, Chesnaught, and Galarian Weezing. Steel types such as Empoleon and Jirachi make for good teammates, resisting Fairy-type attacks from Gardevoir that would otherwise threaten Krookodile. Empoleon also covers its Water-type weakness and Jirachi appreciates having a teammate that can take Dark-type moves for it. Jirachi appreciates Covert Cloak users like Slowbro and Fezandipiti getting knocked, not being able to switch into Jirachi freely anymore. Galarian Weezing is a great teammate for Krookodile, being able to take on Bug-, Fairy-, and Fighting-type attacks from Chesnaught, Mienshao, and Slither Wing, while threatening back with either Strange Steam or Will-O-Wisp, while Krookodile can take on Psychic-type attacks that threaten Galarian Weezing.
Talk about offense teammates that appreciate Krookodile knocking Boots off of Noivern/Salamence like Volcanion/Slither Wing, or Pokemon that can abuse fat Grass or Water types switching into Krook, like Okidogi/Gapdos (Grass) or Basc-F (Water)

 
Last edited:
add comment remove

Krookodile solidifies its place in the metagame as the premier offensive Ground-type the tier has to offer with access to Stealth Rock and Intimidate giving it great utility for an offensive Pokemon. Krookodile has advantages over other Ground-type entry hazard setters like Flygon, and Hippowdon, and Swampert shortens it a bit while keeping the idea intact + Swampert has also access to Knock Off although not stab because of its combination of good Speed and access to Knock Off, a strong STAB move that doubles as item removal to help accumulate entry hazard chip by removing Heavy Duty Boots from checks such as Salamence and Slowbro. Taunt is a great utility move that helps Krookodile disrupt slower Pokemon trying to setup on it like Air Balloon Revavroom and Shell Smash Blastoise while also being used to prevent other Pokemon from setting up hazards and using status moves like Hippowdon and Galarian Weezing. Gunk Shot helps against switch-ins who would otherwise resist its STAB moves, hitting Chesnaught for super effective damage and Levitate Galarian Weezing for neutral. Leftovers is preferred on Krookodile to passively recover on Pokemon it forces out, giving it more longevity and offsetting most entry hazard Stealth Rock damage. Tera Poison flips the weaknesses to Bug-, Fairy-, and Fighting-types into valuable resistanceswhile giving Gunk Shot a STAB boost. Tera Ghost similarly flips the weaknesses to Bug- and Fighting-types, while allowing Krookodile to block Rapid Spin from the tier’s most common hazard removal, Cyclizar. ((Resisting Bug- and Fighting-type attacks is great for Krookodile allowing it to take on Fighting-type Pokemon faster than it such as Galarian Zapdos and Mienshao, and First Impression from Slither Wing.)) move this right before the line about Tera Ghost

Stealth Rock Krookodile fits on balance and bulky offense teams that appreciate having a more offensive hazard setter, being able to force progress with Knock Off, stacking entry hazard chip on Heavy Duty Boots users, and threatening the common removal options Cyclizar and Noivern. Krookodile appreciates teammates that can switch into super effective attacks from Pokemon trying to revenge kill it like Choice Scarf Gardevoir and Okidogi, Galarian Zapdos, Mienshao, and Slither Wing, or defensive switch-ins that threaten it like Amoonguss, Chesnaught, and Galarian Weezing. Steel types such as Empoleon and Jirachi make for good teammates, resisting Fairy-type attacks from Gardevoir that would otherwise threaten Krookodile. Empoleon also covers its Water-type weakness and Jirachi appreciates having a teammate that can take Dark-type moves for it. Jirachi appreciates Covert Cloak users like Slowbro and Fezandipiti getting knocked, not being able to switch into Jirachi freely anymore. Galarian Weezing is a great teammate for Krookodile, being able to take on Bug-, Fairy-, and Fighting-type attacks from Chesnaught, Mienshao, and Slither Wing, while threatening back with either Strange Steam or Will-O-Wisp, while Krookodile can take on Psychic-type attacks that threaten Galarian Weezing.
Talk about offense teammates that appreciate Krookodile knocking Boots off of Noivern/Salamence like Volcanion/Slither Wing, or Pokemon that can abuse fat Grass or Water types switching into Krook, like Okidogi/Gapdos (Grass) or Basc-F (Water)

implemented, ready for gp! GP Team
 
Stopping by for an AMGP

add comment remove

[SET]
Stealth Rock (Krookodile) @ Leftovers
Ability: Intimidate
Tera Type: Poison / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt / Gunk Shot

[SET COMMENTS]

Krookodile solidifies its place in the metagame as the premier offensive Ground-type, (AC) the tier has to offer fluff with access to Stealth Rock and Intimidate giving it great utility for an offensive Pokemon. Krookodile has advantages over other Ground-type entry hazard setters like Flygon and Hippowdon, (RC) because of its combination of good Speed and access to Knock Off, a strong STAB move that doubles as item removal to help accumulate entry hazard chip by removing Heavy Duty Heavy-Duty Boots from checks such as Salamence and Slowbro. Taunt is a great utility move that helps Krookodile disrupt slower Pokemon trying to setup on it like Air Balloon Revavroom and Shell Smash Blastoise, (AC) while also being used to prevent other Pokemon from setting up hazards and using status moves like Hippowdon and Galarian Weezing. Gunk Shot helps against switch-ins who would otherwise resist its STAB moves, hitting Chesnaught for super effective damage and Levitate Galarian Weezing for neutral. Leftovers is preferred on Krookodile to passively recover on Pokemon it forces out, giving it more better longevity and offsetting Stealth Rock damage. Tera Poison flips the weaknesses to Bug-, Fairy-, and Fighting-types Bug, Fairy, and Fighting into valuable resistances while giving Gunk Shot a STAB boost. Resisting Bug- and Fighting-type attacks is great for Krookodile, (AC) allowing it to resist First Impression from Slither Wing and follow the order of Bug and Fighting as listed take on Fighting-type Pokemon faster than it such as Galarian Zapdos and Mienshao, and First Impression from Slither Wing. Tera Ghost similarly flips the weaknesses to Bug- and Fighting-types, while allowing Bug and Fighting, and allows Krookodile to block Rapid Spin from the tier’s most common hazard removal, Cyclizar.

Stealth Rock Krookodile fits on balance and bulky offense teams that appreciate having a more offensive entry hazard setter, being who is able to force progress with Knock Off, stacking entry helping accumulate hazard chip on Heavy Duty Heavy-Duty Boots users, and threatening threatens the common hazard removal options like Cyclizar, Galarian Weezing, and Noivern. Krookodile appreciates teammates that can switch into switch-in to super effective attacks from Pokemon trying to revenge kill it like Choice Scarf users Gardevoir and Okidogi, Galarian Zapdos, Mienshao, and Slither Wing, or and defensive switch-ins that threaten it like Amoonguss, Chesnaught, and Galarian Weezing. Steel types such as Empoleon and Jirachi make for good teammates, resisting Fairy-type attacks from Gardevoir and Fezandipiti that would otherwise threaten Krookodile. Empoleon also covers its Water-type weakness, (AC) and Jirachi appreciates having a teammate that can take Dark-type moves attacks for it. Jirachi appreciates relies on using "appreciates" a lot, mix up the sentence structure to flow better Covert Cloak users like Slowbro and Fezandipiti getting knocked, not being able to switch into Jirachi freely anymore their item removed to capitalize on its paralysis and flinch chances with Body Slam and Iron Head, respectively. Galarian Weezing is a great teammate for Krookodile, being able to take on Bug-, Fairy-, and Fighting-type attacks from Chesnaught, Mienshao, and Slither Wing, Slither Wing, Terrakion, and Mienshao, while threatening back with either Strange Steam or and Will-O-Wisp, while Krookodile can take on Psychic-type attacks from Reuniclus and Necrozma that threaten Galarian Weezing. Offensive teammates such as Volcanion and Thundurus benefit from Krookodile removing Assault Vest from their most common switch-in, Cyclizar. Volcanion also appreciates Krookodile removing Heavy Duty Heavy-Duty Boots from Noivern and Salamence, limiting their ability to switch into it. Thundurus is able to Volt Switch on Cyclizar and pivot into Krookodile to force Cyclizar out and keep hazards up while accumulating entry hazard chip and knocking off items. This sentence makes sense, but Cyclizar is faster and will be able to U-turn out of the Krookodile matchup, accumulating more chip on Krookodile than you will on Cyclizar. Restructure or omit this.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
https://www.smogon.com/forums/members/flampoke.654091/

Good work friend!
 
Last edited:
GP Team done
Sunny: add remove comment
Flampoke: add comment remove

[SET]
Stealth Rock (Krookodile) @ Leftovers
Ability: Intimidate
Tera Type: Poison / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt / Gunk Shot

[SET COMMENTS]

Krookodile solidifies its place in the metagame as the premier offensive Ground-type, (AC) the tier has to offer fluff with access to Stealth Rock and Intimidate giving it great utility for an offensive Pokemon. Krookodile has advantages over other Ground-type entry hazard setters like Flygon and Hippowdon, (RC) because of its combination of good Speed and access to Knock Off, which helps a strong STAB move that doubles as item removal to help accumulate entry hazard chip by removing Heavy Duty Heavy-Duty Boots from checks such as Salamence and Slowbro. Taunt is a great utility move that helps Krookodile disrupt slower Pokemon trying to setup on it like Air Balloon Revavroom and Shell Smash Blastoise while also being used to prevent other Pokemon like Hippowdon and Galarian Weezing from setting up hazards and using status moves like Hippowdon and Galarian Weezing. Gunk Shot helps against switch-ins that who would otherwise resist its STAB moves, hitting Chesnaught for super effective damage and Levitate Galarian Weezing for neutral. Leftovers is preferred on Krookodile to passively recover on Pokemon it forces out, giving it more longevity and offsetting Stealth Rock damage. Tera Poison flips the weaknesses to Bug-, Fairy-, and Fighting-types Bug, Fairy, and Fighting into valuable resistances while giving Gunk Shot a STAB boost. Resisting Bug- and Fighting-type attacks is great for Krookodile, (AC) allowing it to resist First Impression from Slither Wing and follow the order of Bug and Fighting as listed take on Fighting-type Pokemon faster than it such as Galarian Zapdos and Mienshao, and First Impression from Slither Wing. Tera Ghost similarly flips the weaknesses to Bug- and Fighting-types, while allowing Bug and Fighting, and allows Krookodile to block Rapid Spin from the tier’s most common hazard removal, Cyclizar.

Stealth Rock Krookodile fits on balance and bulky offense teams that appreciate having a more offensive entry hazard setter, being that is able to force progress with Knock Off, stacking entry stack hazard chip damage on Heavy Duty Heavy-Duty Boots users, and threatening the threaten common hazard removal options like Cyclizar, Galarian Weezing, and Noivern. Krookodile appreciates teammates that can switch into super effective attacks from Pokemon trying to revenge kill it like Choice Scarf Gardevoir and Okidogi, Galarian Zapdos, Mienshao, and Slither Wing, right now, it sounds like only Gardevoir and Oki are scarfed. want to make sure that is your intention or and defensive switch-ins that threaten it like Amoonguss, Chesnaught, and Galarian Weezing. Steel-types hyphenate such as Empoleon and Jirachi make for good teammates, resisting Fairy-type attacks from Gardevoir and Fezandipiti that would otherwise threaten Krookodile. Empoleon also covers its Water-type weakness, (AC) and Jirachi appreciates having a teammate that can take Dark-type moves for it. Jirachi appreciates relies on using "appreciates" a lot, mix up the sentence structure to flow better Covert Cloak users like Slowbro and Fezandipiti getting knocked, not being able to switch into Jirachi freely anymore their item removed to capitalize on its paralysis and flinch chances with Body Slam and Iron Head, respectively. Galarian Weezing is a great teammate for Krookodile, being able to take on Bug-, Fairy-, and Fighting-type attacks from Chesnaught, Mienshao, and Slither Wing, Slither Wing, Terrakion, and Mienshao, while threatening back with either Strange Steam or and Will-O-Wisp, while Krookodile can take on Psychic-type attacks from Reuniclus and Necrozma that threaten Galarian Weezing. Offensive teammates such as Volcanion and Thundurus benefit from Krookodile removing Assault Vest from their most common switch-in, Cyclizar. Volcanion also appreciates Krookodile removing Heavy Duty Heavy-Duty Boots from Noivern and Salamence, limiting their ability to switch into it. Thundurus is able to use Volt Switch on Cyclizar and pivot into Krookodile to force Cyclizar out and keep hazards up while accumulating entry hazard chip damage and knocking off removing items with Knock Off. This sentence makes sense, but Cyclizar is faster and will be able to U-turn out of the Krookodile matchup, accumulating more chip on Krookodile than you will on Cyclizar. Restructure or omit this. this comment is outside the scope of GP. I trust you + QC can adjust this sentence as needed but my edits are purely from a GP perspective


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
https://www.smogon.com/forums/members/flampoke.654091/
 
Last edited:
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