Steel, Fairies & Dragons!

So ever since megas were first announced I've always liked mega Mawile because of it's unique typing, defensive ability and of course it's amazing design. Therefore this team was built around this amazing pokemon and so far it's done well on Pokemon Showdown. So with that out of the way I would like to introduce the rest of my team...

250px-235Smeargle.png


Smeargle @ Focus Sash
Own Tempo
252 HP |4 DEF |252 SPE
Timid
-Spikes
-Spore
-Stealth Rock
-Whirl Wind

Smeargle helps the team by setting up hazards. I usually like to start off with spore to put the oposing pokemon to sleep which usually grants a few extra moves if the other person doesn't automatically switch out. Then I usually like throw down SR and if possible at least one or two layers of spikes. Once this is done I like to spam whirl wind to deal out extra damage.

110px-303Mawile-Mega.png

Mawile @ Mawilite
Huge Power
252 HP |252 ATK|4 SPD
Adamant
-Swords Dance
-Play Rough
-Sucker Punch
-Iron Head

Mawile is the star of this team. With Swords Dance Mawile's natural power reaches even higher heights, making it a real force to be reckoned with. Play Rough is it's main stab capable of taking down most dragons in one hit who don't possess a strong fire-type move to use against it. Sucker Punch is a priority move which is very useful because it only fails when the other player hasn't selected an offensive move during that turn. This means that I can easily switch Mawile in and out in battles, mega evolve it whenever I want and take out unsuspecting pokemon who have already been weakened in previous turns. It's other stab is for other fairy type pokemon which it can also take out in one hit.

While Mawile is a great pokemon to use it's not without it's flaws. First thing to note is it's pitiful speed which unfortunately makes it one of the slowest pokemon in the game. However it's natural bulk means that it can take most hits without fear and then hit hard. Mawile also has trouble against fire and ground type moves as well as status moves like burn. Therefore counters have been put in place to take out these annoying pokemon.

250px-149Dragonite.png

Dragonite @ Choice Band
Multiscale
4 HP |252 ATK |252 SPE
Adamant
-Outrage
-ExtremeSpeed
-Fire Punch
-Earthquake

Like mega Mawile, Dragonite is essential in my team and the two of them form an amazing offensive synergy capable of tearing apart many other teams in the blink of an eye. However I still have to be careful with with how I use Dragonite, for instance Outrage is great for hitting pokemon hard but it should never be used when there's a fairy on the other team because then Dragonite will become trapped. But once fairies have been removed Dragonite can hit hard and easily take on most other pokemon with it's decent bulk. Fire Punch is to remove steel type pokemon which can also be a minor annoyance to Mawile and is capable of taking out pokemon like Lucario in one hit. Earthquake is also useful against electric type pokemon.

250px-121Starmie.png

Starmie @ Life Orb
Analytic
252 SPA | 4 SPD| 252 SPE
Timid
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin

Starmie works well on my team because with Hydro Pump it is able to take out problem ground type pokemon with little effort, usually going first since it's faster than most pokemon in the game. Thunderbolt allows it to switch in to opposing water-types, usually taking them out in two turns. Ice Beam is useful against flying types, which is this team's main defense against Talonflame. Rapid Spin provides support for Dragonite who hates SR.

250px-472Gliscor.png

Gliscor @ Toxic Orb
Poison Heal
244 HP| 248 DEF| 16 SPE
Impish
-Earthquake
-Taunt
-Ice Fang
-Roost

Gliscor helps the team because it's another check to Mawile's fire and steel type weaknesses, thanks to it's stab earthquake. Taunt allows Gliscor to prevent other walls from healing itself so that it can slowly tear them down. Ice Fang is a good choice against dragons with their immense power and bulk whilst roost can heal Gliscor so that it can keep dealing out damage.

250px-242Blissey.png

Blissey @ Leftovers
Natural Cure
4 HP |252 DEF| 252 SDEF
Calm
-Soft-Boiled
-Aromatherapy
-Toxic
-Protect

Blissey is an amazing wall. Soft-Boiled allows it to heal itself while laughing in the face of other walls and would-be wallbreakers. Aromatherapy is the main reason why it's on my team since it allows Blissey to heal Mawile of things like a burn status which can easily take it down. Toxic is Blissey's main form of defense. This purple goo can slowly wear down other walls while Blissey spams protect and heals itself.

So there you have it my first real competitive team!

There's a few things you should note when rating this team:

-All movesets and EVs were taken from the main site and need to be changed to reflect the gen 6 playstyle.
-I'm prepared to remove any team member except Mawile since Mawile was the inspiration behind the team

You may now rate!
 
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Smeargle helps the team by setting up hazards. I usually like to start off with spore to put the oposing pokemon to sleep which usually grants a few extra moves if the other person doesn't automatically switch out. Then I usually like throw down SR and if possible at least one or two layers of spikes. Once this is done I like to spam whirl wind to deal out extra damage.

With smeargles paper thin defenses this is almost never happening in real life. Any opponent that lets smeargle put their pokemon to sleep, set up rocks, spikes AND start whirlwinding things away is a complete moron.
 
If you want to use Smeargle, do not give it all status/hazard moves. Taunt and Magic Bouncers will laugh in your face as you waste a switch-out. IMHO Klefki fills Smeargles role so much better with Priority Spikes and T-Wave. Foul Play allows you to not be completely walled by the previously mentioned Taunt users and Magic Bouncers. If you don't want two Steel/Fairy types on your team though, then perhaps Sableye will fill the role. Again, priority status effects are always nice, plus priority taunt to stop enemy hazards/status/set up sweepers. Ghost/Dark is a nice defensive typing, and Foul Play or Knock Off provides Sableye with an unexpected offensive edge.

As for your Dragonite, I'd run Weakness Policy over Choice Band. With Multiscale, Dragonite it pretty much guaranteed to survive a Super-Effective hit, and when that happens, Weakness Policy will activate, giving Dragonite a great boost. I would also personally run Dragon Claw over Outrage, simply for safety's sake. Pretty much, then way you have it set up now, you are limiting yourself to none-STAB moves until the opponent's Fairy (If any) is down. While you sacrifice raw power in Dragon Claw, you can at least have access to your STAB move while still being safe in the face of Fairies.
 
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