v1.0:
http://www.smogon.com/forums/showthread.php?p=3043614
v1.1:
Alright, so after quite a bit of editing and testing, I came out with these results, but I'll go through the team building process.
To boot, I wanted Lucario to be my star sweeper, so i wanted to make a team around his needs.
Alright, so to help Lucario sweep Stealth Rock and Spikes support is greatly appreciated. I've tried out Forretress, but having him throw Spikes/Rocks and spin wasn't too appealing. Plus lack of an instant recovery move is a really big letdown. So I went with the infamous Skarmory. He can lay spikes/rocks, phase, and has instant recovery.
I don't exactly remember how i picked the next three Pokemon, as all I remember is needing a Spinner (preferably one with insta-recovery), a Pokemon to absorb fire attacks, and an offensive spin blocker/ special sweeper. So I went with Starmie, Heatran, and Gengar. The Heatran/Gengar/Starmie combo is amazing. Heatran and Starmie can take fire moves, Gengar takes fighting and ground moves, and Starmie can take water moves.
Even though this team started out as a sandstorm team, It was now missing one last thing: a Sandstreamer. It was a throw up between Tyranitar and Hippowdon, so i went with an old favorite, someone who is extremely threatening with his great attack power, good coverage, decent bulk, and ability to set up for the sweep: Tyranitar.
In depth:
Skarmory@Leftovers
Nature: Impish
EVs: 252 HP/ 4 Def/ 252 SpD
-Stealth Rock
-Spikes
-Whirlwind
-Roost
This guy is my lead. He can usually get up SR, a layer or two of spikes and come back later as a mixed wall, that is, if he's up against slower, bulkier leads. Against faster leads like Infernape, Aerodactyl, and Azelf, I usually switch out into an offensive Poke as they will almost always taunt.
Gengar@Life Orb
Nature: Timid
EVs: 4 HP/ 252 SpA/ 252 Spe
-Energy Ball
-Thunderbolt
-Focus Blast
-Shadow Ball
This guy has proven quite useful with his two great immunities. Focus Blast/ Shadow Ball give unresisted coverage while Thunderbolt provides a great offensive option hitting things like Skarmory and Vaporeon. Energy ball is for those Swamperts I often switch in on. They usually don't expect it and decide to stay in. I'm thinking about switching it to HP Fire.
Heatran@Choice Scarf
Nature: Modest
EVs: 252 SpA/ 4 SpD/ 252 Spe
-Fire Blast
-Earth Power
-Dragon Pulse
-Hidden Power Grass
Even though this set has been around for a while, it's still incredibly useful. Fire Blast does massive damage, even without the Flash Fire boost. Earth Power hits opposing Heatran coming in expecting a Fire Blast, as well as any other non flying/levitating steels, rocks, and fires. Dragon Pulse is for Flygon and Dragonite coming in expecting a Fire Blast or Earth Power. HP Grass is for Swamperts that think they can come in and threaten.
Starmie@Leftovers
Nature: Timid
EVs: 252 HP/ 4 SpA/ 252 Spe
-Rapid Spin
-Recover
-Surf
-Ice Beam
My rapid spinner. Being fairly bulky, fast, and having instant recovery means she can keep coming in and spinning away hazzards. Other than the obvious Rapid Spin, Recover, and STAB Surf, I wasn't too sure what other move to have, so I'm running Ice Beam for now. it really seems to get them Gliscor, but other than that, I don't know.
Tyranitar@Life Orb
Nature: Adamant
EVs: 4 HP/ 252 Atk/ 252 Spe
-Dragon Dance
-Earthquake
-Stone Edge
-Crunch
I don't know what else to say other than this guy can be a beast. He's got great attack, decent coverage and natural bulk. Unfortunately, I never get this guy out much, so I can't really go very in depth.
Lucario@Life Orb
Nature: Jolly
EVs: 4 HP/ 252 Atk/ 252 Spe
-Swords Dance
-Extreme Speed
-Crunch
-Close Combat
I went with Jolly over Adamant since I'm more concerned with outspeeding things. A good Swords Dance helps even out the difference. With the right setup, I've swept entire teams with this guy before. Even Skarmory falls to a boosted Close Combat.
Alright, so one last look:
Please comment, rate, subscribe (oh wait, this isn't Youtube lol). I might add a threat list if I get the time later, but feel free to point out any glaring (or not so obvious) weaknesses.
http://www.smogon.com/forums/showthread.php?p=3043614
v1.1:
(Not going to explain since this is about SSv1.2, but it was basically v1.0 changed on the recommendations of fellow Smogoners.)
Hippowdon Impish Leftovers
252 HP/ 152 Def/ 104 SpD
-Earthquake
-Slack Off
-Stealth Rock
-Roar
Lucario Adamant Life Orb
252 Atk/ 252 Spe/ 4 Hp
-Agility
-Close Combat
-Crunch
-Ice Punch
Suicune Timid Leftovers
4 Hp / 252 SpA/ 252 Spe
-Calm Mind
-Surf
-Ice Beam
-Hidden Power Electric
Forretress Relaxed Leftovers
252 Hp/ 112 Atk/ 144 Def
-Spikes
-Rapid Spin
-Payback
-Gyro Ball
Gengar Timid Life Orb
4 Def/ 252 SpA/ 252 Spe
-Pain Split
-Hidden Power Fire
-Thunderbolt
-Substitute
Scizor Adamant Life Orb
176 Hp/ 100 Atk/ 232 SpD
-Pursuit
-U-Turn
-Roost
-Bullet Bunch
Hippowdon Impish Leftovers
252 HP/ 152 Def/ 104 SpD
-Earthquake
-Slack Off
-Stealth Rock
-Roar
Lucario Adamant Life Orb
252 Atk/ 252 Spe/ 4 Hp
-Agility
-Close Combat
-Crunch
-Ice Punch
Suicune Timid Leftovers
4 Hp / 252 SpA/ 252 Spe
-Calm Mind
-Surf
-Ice Beam
-Hidden Power Electric
Forretress Relaxed Leftovers
252 Hp/ 112 Atk/ 144 Def
-Spikes
-Rapid Spin
-Payback
-Gyro Ball
Gengar Timid Life Orb
4 Def/ 252 SpA/ 252 Spe
-Pain Split
-Hidden Power Fire
-Thunderbolt
-Substitute
Scizor Adamant Life Orb
176 Hp/ 100 Atk/ 232 SpD
-Pursuit
-U-Turn
-Roost
-Bullet Bunch
Alright, so after quite a bit of editing and testing, I came out with these results, but I'll go through the team building process.
To boot, I wanted Lucario to be my star sweeper, so i wanted to make a team around his needs.

Alright, so to help Lucario sweep Stealth Rock and Spikes support is greatly appreciated. I've tried out Forretress, but having him throw Spikes/Rocks and spin wasn't too appealing. Plus lack of an instant recovery move is a really big letdown. So I went with the infamous Skarmory. He can lay spikes/rocks, phase, and has instant recovery.


I don't exactly remember how i picked the next three Pokemon, as all I remember is needing a Spinner (preferably one with insta-recovery), a Pokemon to absorb fire attacks, and an offensive spin blocker/ special sweeper. So I went with Starmie, Heatran, and Gengar. The Heatran/Gengar/Starmie combo is amazing. Heatran and Starmie can take fire moves, Gengar takes fighting and ground moves, and Starmie can take water moves.





Even though this team started out as a sandstorm team, It was now missing one last thing: a Sandstreamer. It was a throw up between Tyranitar and Hippowdon, so i went with an old favorite, someone who is extremely threatening with his great attack power, good coverage, decent bulk, and ability to set up for the sweep: Tyranitar.






In depth:

Skarmory@Leftovers
Nature: Impish
EVs: 252 HP/ 4 Def/ 252 SpD
-Stealth Rock
-Spikes
-Whirlwind
-Roost
This guy is my lead. He can usually get up SR, a layer or two of spikes and come back later as a mixed wall, that is, if he's up against slower, bulkier leads. Against faster leads like Infernape, Aerodactyl, and Azelf, I usually switch out into an offensive Poke as they will almost always taunt.

Gengar@Life Orb
Nature: Timid
EVs: 4 HP/ 252 SpA/ 252 Spe
-Energy Ball
-Thunderbolt
-Focus Blast
-Shadow Ball
This guy has proven quite useful with his two great immunities. Focus Blast/ Shadow Ball give unresisted coverage while Thunderbolt provides a great offensive option hitting things like Skarmory and Vaporeon. Energy ball is for those Swamperts I often switch in on. They usually don't expect it and decide to stay in. I'm thinking about switching it to HP Fire.

Heatran@Choice Scarf
Nature: Modest
EVs: 252 SpA/ 4 SpD/ 252 Spe
-Fire Blast
-Earth Power
-Dragon Pulse
-Hidden Power Grass
Even though this set has been around for a while, it's still incredibly useful. Fire Blast does massive damage, even without the Flash Fire boost. Earth Power hits opposing Heatran coming in expecting a Fire Blast, as well as any other non flying/levitating steels, rocks, and fires. Dragon Pulse is for Flygon and Dragonite coming in expecting a Fire Blast or Earth Power. HP Grass is for Swamperts that think they can come in and threaten.

Starmie@Leftovers
Nature: Timid
EVs: 252 HP/ 4 SpA/ 252 Spe
-Rapid Spin
-Recover
-Surf
-Ice Beam
My rapid spinner. Being fairly bulky, fast, and having instant recovery means she can keep coming in and spinning away hazzards. Other than the obvious Rapid Spin, Recover, and STAB Surf, I wasn't too sure what other move to have, so I'm running Ice Beam for now. it really seems to get them Gliscor, but other than that, I don't know.

Tyranitar@Life Orb
Nature: Adamant
EVs: 4 HP/ 252 Atk/ 252 Spe
-Dragon Dance
-Earthquake
-Stone Edge
-Crunch
I don't know what else to say other than this guy can be a beast. He's got great attack, decent coverage and natural bulk. Unfortunately, I never get this guy out much, so I can't really go very in depth.

Lucario@Life Orb
Nature: Jolly
EVs: 4 HP/ 252 Atk/ 252 Spe
-Swords Dance
-Extreme Speed
-Crunch
-Close Combat
I went with Jolly over Adamant since I'm more concerned with outspeeding things. A good Swords Dance helps even out the difference. With the right setup, I've swept entire teams with this guy before. Even Skarmory falls to a boosted Close Combat.
Alright, so one last look:






Please comment, rate, subscribe (oh wait, this isn't Youtube lol). I might add a threat list if I get the time later, but feel free to point out any glaring (or not so obvious) weaknesses.