Steels and Dragons with a twist (weatherless)

The Team
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About me:Im not a newbie at this.. i have played pokemon for 1.5 years with 4th gen being my first playing competitively :)
As you can see, this team is a hybrid between being defensive and offensive at the same time. This team is based on that steels provide lots of synergy with dragon/flying (or levitate psychic dragon in latios' case) and then put some things together to create some kind of weird rain counter.
Explaining the team

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0101010101 (Metagross) @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- ThunderPunch
- Bullet Punch
Synergy:
Fire (don't really need it because occa berry): Latios/Jellicent/Infernape/Salamence
Ground Latios/Salamence (both immunities)



Metagross is there to set up the Stealth Rock for crippling threats like Dragonite and such. With 400ish attack it could hurt ALOT of things with meteor mash. Usually it hurts things till 70% and bullet punch for the kill.Occa berry is to coax the enemy to think im banded or scarf and live a Fire blast from Ninetails and provide a practically unspinnable (with the help of Jellicent) Stealth rocks​



Consdering:Replacement for ThunderPunch? I have it for bulky waters that would really wall me.Ice punch: You cant imagine how many Gliscors switch in to me... it would be awsome just to smack them with an ice punch.Earthquake:Creates a meh type coverage completely walled by Rotom though, hits fire types after i live their fire move also considering that i dont have any other earthquake user.Hammer arm:I am really close to putting it on metagross...provides lots of good type coverage but water types are the main focus right now.I don't know.. what do you think? Also taking suggestions for other steel types​


Infernape-infernape-23393713-629-354.png

InfernRAPE (Infernape) (F) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Overheat
- Stone Edge
- ThunderPunch
- Close Combat
Synergy:
Flying Metagross
Ground Latios/Salamence
Water Latios/Salamence/Jellicent (immunity)/Ferrothorn​


This guy is a very anti metagame pokemon because its mixed which means a specific wall cannot wall it also its type coverage is godly to take out many OU pokemon whether its Heatran, Skarmory, Gyarados or even Dragonite. The ability to get rid of these pokemon makes a basic essence for this team​


Considering:HP ice I dont know.. just to securely kill those gliscors and leave a dent on lati@s.The complete EV set of physically orientated on smogon taking a more mixed approach by hitting physically defensive things harder with overheat by losing some speed EVs​


Latios_Normal_Coloration_by_Xous54.png

Aliens. (Latios) (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Trick
Synergy
Dragon Metagross/Ferrothorn
Ice Jellicent/Metagross
Ghost Ferrothorn
Dark Ferrothorn​


My choice of a Dragon type for this team. This is the standard choice specs set which is really effective with dropping Draco Meteors killing everything that doesn't resist it or heavily invested in Sp. def. Counters things like Gliscors, Infernapes, Conkeldurr and slower dragons and shuts down stalls protecting/subbing shenanigans with Trick​


Considering Dropping HP fire with Psyshock The extra speed EV is beneficial for outspeeding other Lati@s and hitting Blissey harder with Psyshock would be nice
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Spyro (Salamence) (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Synergy
Dragon Metagross/Ferrothorn
Ice Metagross/Jellicent
Rock Metagross/Ferrothorn​


My second choice for dragon typing. Salamence got a new gift from the dream world which was moxie... but what made it such a buzzkill was the illegal combination of Dragon dance/Outrage, but now... the choice scarf set is available to use freely and pretty lethal even though it doesnt have the perks of general scarfed pokemon(u-turn,volt switch, trick etc).This guy is used for revenge killing and OHKO things like gengar and other scarfed dragons and +1 speed dragonite​


Considering Jolly Salamence Its the possiblity of jolly/timid scarfed dragons or anything with HP ice can revenge me but as of right now i need that extra power that i need to hit hard.
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FOOOTBALL (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Synergy
Fire Latios/Jellicent/Infernape/Salamence
Fighting Salamence/Latios/Jellicent (Immunity)

Now for the defensive part of the team... This is a standard Ferrothorn which takes down bulky waters and such from rain teams and to set up spikes. It has some synergy with my team and its pretty much self explanatory what ferrothorn does.​

Considering Protect extra recovery from leech seed... plus gyro ball doesn't have much type coverage​

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Moostachi0(Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Shadow Ball
- Toxic
- Recover​

Synergy
Electric Ferrothorn/Latios
Ghost Ferrothorn
Dark Ferrothorn
Grass Ferrothorn/Latios/Infernape/Salamence​

This pokemon is also kind of anti-metagame too. It serves as a spin blocker for all my stealth rocks and spikes.It walls things like Lucario(without crunch) Scizor, Politoed, Infernape and various other fire and water types.​

Considering: Another filler for shadow ball possibly will-o-wisp or taunt​


Thanks for reading, look at the "Considering" to see if you would maybe prefer other moves or items or maybe suggest other things. Also, rate, hate (tell me why) or whatever

Importable at second post.. This copy paste thing is glitching out
 
Importable:
InfernRAPE (Infernape) (F) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Overheat
- Stone Edge
- ThunderPunch
- Close Combat

Aliens. (Latios) (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Trick

0101010101 (Metagross) @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- ThunderPunch
- Bullet Punch

Spyro (Salamence) (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

FOOOTBALL (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Moostachi0 (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Shadow Ball
- Toxic
- Recover
 
Why does Salamence has adamant nature with fire blast? Adamant makes it weaker..

Naughty nature is better.

also for infernape, grass knot>>> thunderpunch. Lets you deal with donphan, gastrodon, swampert, and hippowdon alot easer.
 
Your team is pretty flawless Defensively. The offensive pressure is going to keep your opponent on his/her toes. You might want some more hazards (Stealth Rock over Leech Seed) on Ferrothorn, because your opponent is going to be switching a LOT.
 
Your team is pretty flawless Defensively. The offensive pressure is going to keep your opponent on his/her toes. You might want some more hazards (Stealth Rock over Leech Seed) on Ferrothorn, because your opponent is going to be switching a LOT.
I have stealth rocks on Metagross
 
Why does Salamence has adamant nature with fire blast? Adamant makes it weaker..

Naughty nature is better.

also for infernape, grass knot>>> thunderpunch. Lets you deal with donphan, gastrodon, swampert, and hippowdon alot easer.
Fire blast salamence with adamant nature still 2HKOs most steels... ferrothorn gets hit with 65-75% with max investment with adamant while naughty gets 75-85% and skarmory is the same thing... the rest should be handled with earthquake... theres no reason to lower your defenses since this is a mostly physical set
 
Hey,

Cool team. I have a few changes for you to consider that I think can help it run a lot smoother! Right now, I think a really good move on Metagross would be Pursuit > ThunderPunch. While it may sound odd, Pursuit has lots of uses, as you can switch into Latios trying to use a Dragon move and Pursuit it to death or use it against Choice-locked Pokemon that are sure to switch out. While you may miss coverage from ThunderPunch, mainly on the bulky Water-types you don't like, I think a few further changes could aid here.

Ok so your team packs a ton of Speed already, and I think you would be best sacking your Infernape for another Pokemon, one that helps you combat those bulky Water-types that you claim plague your team: Nasty Plot Celebi. Celebi is great for this team because it demolishes VoltTurn, it shrugs off everything from bulky Water-types and it packs the perfect support. You won't have a hard hitter, but I really doubt you'll miss that power too much, especially because you pack so much power already.

Now, as for a few minor moveset changes, I think a great way to add some oomph to Salamence's Fire Blast is to switch natures from Adamant to Naive. First off, you will no longer reduce Salamence's Fire Blast's power. Secondly you will be able to Speed-tie opposing +1 Volcarona at worst, which is always a boon because Volcarona has the potential to sweep this team if left alone. Speaking of Volcarona, I don't think you want to rely on Outrage to take it down, as you won't enjoy being locked into a move if Volcarona comes out early. I think the best way to alleviate this while retaining coverage is to replace Dragon Claw with Stone Edge. I know this may seem bad because you lose your secondary STAB, but this is your best bet against Volcarona who is always a troublesome threat to face.

On Jellicent, I really think you're going to want to run Ice Beam > Shadow Ball because your team can have trouble against Substitute Hydreigon. As Stone_Cold showed me the hard way, Jellicent is simply setup fodder, and the best way to ensure you aren't set up on is by carrying Ice Beam.

Celebi @ Life Orb
Trait: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature (+SpA, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power Fire
- Earth Power
Cool team, good luck! I hope I helped!
 
Fire blast salamence with adamant nature still 2HKOs most steels... ferrothorn gets hit with 65-75% with max investment with adamant while naughty gets 75-85% and skarmory is the same thing... the rest should be handled with earthquake... theres no reason to lower your defenses since this is a mostly physical set

the reason to lower Salamence defenses is that it usually can't take two hits of a super-effective move, even with a full life. Naughty is the best since most special moves aimed in Mence would both kill (HP Ice, Ice Beam, Draco Meteor) or hurt a lot it, with or without the SDef drop (Scald that may burn, Thunder\Thunderbolt).

in Infernape try a priority move, like Vacuum Wave or Mach Punch (better the least one). They really helps to revenge kill some threats like Scizor and Terrakion, that would, most of the times, kill your main revenge killer that is Salamence. Also, sometimes it can get rid of some mons without the defenses drop of Close Combat.
 
Okay, Metagross looks fine. Bullet Punch and Meteor Mash is debatable, since I would take a strong priority over power, but that's just me. Also, beware of Magnezone. It can set up both screens behind a comfortable Sub while killing your Metagross, and Meta can't do anything about it unless A. It gets EQ, or B. you predict the Magnezone.

I can see Infernape is going to have a problem with dragons, particularly the non-flying ones. HP Ice is almost a neccesity. A Scarfed dragon can come in and OHKO with Earthquake, especially with the defense-dropping nature. Dugtrio can also destroy Infernape, what with Arena Trap. Also, if the opposing dragon predicts a switch and goes for DD or Sub, you might want to find a place for a Phazer. Just a recommendation.

Your own dragons look okay. Scarfed Sala is a beast. I don't like how you have Sala on the choiced item. It was fine for Infernape, as it didn't have a scarf and didn't have to worry about getting locked into a move and could clearly anticipate the Gyarados or Starmie, but Sala is just asking to have Ferrothorn come in, you go for the Fire Blast and the opponent gets to switch into something that resists or absorbs, and then buff up while you are forced to switch. Latios looks fine, though, but I'm not sure Trick is a good idea. It's great if you can predict Chan/Blissey, but otherwise I would go with the Psychic move. Maybe the Expert Belt could work and you could give Latios better type coverage. Could look like this:



-Ice Beam-for dragons, obviously
-HP Fire-for Ferro
-Energy Ball-for Gastrodon and Swampert, as well as maybe Politoed
-Dragon Pulse-STAB
Just a moveset you may or may not want to use.

As for Ferro, I actually recommend giving him the Stealth Rock. Metagross has so many switch-ins nowadays I hardly use it anymore, but Ferro can expect Infernape or Heatran. Not much of a problem, you have Jellicent. Leech Seed is very predictable and a Roserade can just stroll in and set up entry hazards, not to mention OU threats like Venusaur, who you can do nothing against. Not to mention Ferro's predictablity factor allows Rapid Spinners to come in and expect the Jellicent. Of course, I'm just nitpicking at this point.

Jellicent: completely walled by Ferro, who proceeds to set up Stealth Rock as you go to Infernape. I recommend placing Will-O-Wisp instead of Toxic, actually. Will-O-Wisp is only blocked by fire types. And guess what? You have Scald. Now, Taunt may or may not be useful (it shuts down Chan/Blissey) but I recommend replacing Shadow Ball with Confuse Ray. It allows for a fairly safe switch out that can be completely cheap to most OU physcial sweepers.

Overall? I'd rate this team 9.5/10. You have clear synergy here, with every pokemon resisting the obvious counter to another. But what you lack is a Phazer. While you can switch out into a resisting type all you want, if you can't get rid of your opponent's stat boosts, you are screwed. Conkeldurr after one Bulk Up behind a Sub can sweep your entire team. Ferrothorn can set up on a number of your players. CM Latias is also a deathbringer. For your purposes, I recommend:


Heatran (?) @Leftovers/Air Balloon
Trait: Flash Fire
252 SpD/170 Def/82 HP
Nature: Calm (+SpD, -Atk)
-Lava Plume
-Protect/Taunt
-Stealth Rock
-Roar

This set is pretty sturdy. You can probably survive most of what boosted pokemon can throw at you. (Conkeldurr Max Attack EVs boosted with Bulk Up and Adamant Nature can only 2HKO with Mach Punch) What this set is used for is to set up rocks, wait behind a Protect just to see what the opposition will do, and Roar out DDers and Subs. I recommend this in place of either Ferro or Sala, so Heatran can take the fire, have the highest chance of burning with Lava Plume, and have immunity to Toxic (not to mention shutting down Blissey with Taunt). Ferro cannot do anything to Roserade and has to switch, enabling Spikes, and Sala seems to function to similarily to Infernape, who gets the job done a little better without fearing the switch. You don't have to use this, just consider it.
 
Okay, Metagross looks fine. Bullet Punch and Meteor Mash is debatable, since I would take a strong priority over power, but that's just me. Also, beware of Magnezone. It can set up both screens behind a comfortable Sub while killing your Metagross, and Meta can't do anything about it unless A. It gets EQ, or B. you predict the Magnezone.

I can see Infernape is going to have a problem with dragons, particularly the non-flying ones. HP Ice is almost a neccesity. A Scarfed dragon can come in and OHKO with Earthquake, especially with the defense-dropping nature. Dugtrio can also destroy Infernape, what with Arena Trap. Also, if the opposing dragon predicts a switch and goes for DD or Sub, you might want to find a place for a Phazer. Just a recommendation.

Your own dragons look okay. Scarfed Sala is a beast. I don't like how you have Sala on the choiced item. It was fine for Infernape, as it didn't have a scarf and didn't have to worry about getting locked into a move and could clearly anticipate the Gyarados or Starmie, but Sala is just asking to have Ferrothorn come in, you go for the Fire Blast and the opponent gets to switch into something that resists or absorbs, and then buff up while you are forced to switch. Latios looks fine, though, but I'm not sure Trick is a good idea. It's great if you can predict Chan/Blissey, but otherwise I would go with the Psychic move. Maybe the Expert Belt could work and you could give Latios better type coverage. Could look like this:



-Ice Beam-for dragons, obviously
-HP Fire-for Ferro
-Energy Ball-for Gastrodon and Swampert, as well as maybe Politoed
-Dragon Pulse-STAB
Just a moveset you may or may not want to use.

As for Ferro, I actually recommend giving him the Stealth Rock. Metagross has so many switch-ins nowadays I hardly use it anymore, but Ferro can expect Infernape or Heatran. Not much of a problem, you have Jellicent. Leech Seed is very predictable and a Roserade can just stroll in and set up entry hazards, not to mention OU threats like Venusaur, who you can do nothing against. Not to mention Ferro's predictablity factor allows Rapid Spinners to come in and expect the Jellicent. Of course, I'm just nitpicking at this point.

Jellicent: completely walled by Ferro, who proceeds to set up Stealth Rock as you go to Infernape. I recommend placing Will-O-Wisp instead of Toxic, actually. Will-O-Wisp is only blocked by fire types. And guess what? You have Scald. Now, Taunt may or may not be useful (it shuts down Chan/Blissey) but I recommend replacing Shadow Ball with Confuse Ray. It allows for a fairly safe switch out that can be completely cheap to most OU physcial sweepers.

Overall? I'd rate this team 9.5/10. You have clear synergy here, with every pokemon resisting the obvious counter to another. But what you lack is a Phazer. While you can switch out into a resisting type all you want, if you can't get rid of your opponent's stat boosts, you are screwed. Conkeldurr after one Bulk Up behind a Sub can sweep your entire team. Ferrothorn can set up on a number of your players. CM Latias is also a deathbringer. For your purposes, I recommend:


Heatran (?) @Leftovers/Air Balloon
Trait: Flash Fire
252 SpD/170 Def/82 HP
Nature: Calm (+SpD, -Atk)
-Lava Plume
-Protect/Taunt
-Stealth Rock
-Roar

This set is pretty sturdy. You can probably survive most of what boosted pokemon can throw at you. (Conkeldurr Max Attack EVs boosted with Bulk Up and Adamant Nature can only 2HKO with Mach Punch) What this set is used for is to set up rocks, wait behind a Protect just to see what the opposition will do, and Roar out DDers and Subs. I recommend this in place of either Ferro or Sala, so Heatran can take the fire, have the highest chance of burning with Lava Plume, and have immunity to Toxic (not to mention shutting down Blissey with Taunt). Ferro cannot do anything to Roserade and has to switch, enabling Spikes, and Sala seems to function to similarily to Infernape, who gets the job done a little better without fearing the switch. You don't have to use this, just consider it.
Thanks for your input, I do agree that magnezone is a big threat to this team because it needs an opportunity for infernape to come in with sub and all... im really going to try out hammer arm on metagross or maybe replace it with heatran.
I dont seem to have problems with other dragons except the expert belted ones (they seem tricky to predict around) as i could just fodder something at low health and sending in salamence or probably send in one of the steels after you are pretty sure that they are choiced (most of them are) and set up spikes/stealth rock. Infernape can try to double switch from dugtrio but it could be dangerous I might try to change something about that. I might also try expert belt/life orb latios as i get in a difficult position when infernape fails to get his job done from destroying steel types but it leaves me kind ofhttp://www.bing.com/search?q=susceptible&FORM=AWRE susceptible to stall teams when i need to lock something in choice specs. I might consider putting confuse ray or will o wisp.True.. if bulk up/sub conkeldurr ever happens i might have to fodder something for the sub and drop a draco meteor
 
the reason to lower Salamence defenses is that it usually can't take two hits of a super-effective move, even with a full life. Naughty is the best since most special moves aimed in Mence would both kill (HP Ice, Ice Beam, Draco Meteor) or hurt a lot it, with or without the SDef drop (Scald that may burn, Thunder\Thunderbolt).

in Infernape try a priority move, like Vacuum Wave or Mach Punch (better the least one). They really helps to revenge kill some threats like Scizor and Terrakion, that would, most of the times, kill your main revenge killer that is Salamence. Also, sometimes it can get rid of some mons without the defenses drop of Close Combat.
might consider the priority but i'm really liking the coverage on infernape right now as i have bullet punch metagross for terrakion and jellicent for scizor
 
Hey,

Cool team. I have a few changes for you to consider that I think can help it run a lot smoother! Right now, I think a really good move on Metagross would be Pursuit > ThunderPunch. While it may sound odd, Pursuit has lots of uses, as you can switch into Latios trying to use a Dragon move and Pursuit it to death or use it against Choice-locked Pokemon that are sure to switch out. While you may miss coverage from ThunderPunch, mainly on the bulky Water-types you don't like, I think a few further changes could aid here.

Ok so your team packs a ton of Speed already, and I think you would be best sacking your Infernape for another Pokemon, one that helps you combat those bulky Water-types that you claim plague your team: Nasty Plot Celebi. Celebi is great for this team because it demolishes VoltTurn, it shrugs off everything from bulky Water-types and it packs the perfect support. You won't have a hard hitter, but I really doubt you'll miss that power too much, especially because you pack so much power already.

Now, as for a few minor moveset changes, I think a great way to add some oomph to Salamence's Fire Blast is to switch natures from Adamant to Naive. First off, you will no longer reduce Salamence's Fire Blast's power. Secondly you will be able to Speed-tie opposing +1 Volcarona at worst, which is always a boon because Volcarona has the potential to sweep this team if left alone. Speaking of Volcarona, I don't think you want to rely on Outrage to take it down, as you won't enjoy being locked into a move if Volcarona comes out early. I think the best way to alleviate this while retaining coverage is to replace Dragon Claw with Stone Edge. I know this may seem bad because you lose your secondary STAB, but this is your best bet against Volcarona who is always a troublesome threat to face.

On Jellicent, I really think you're going to want to run Ice Beam > Shadow Ball because your team can have trouble against Substitute Hydreigon. As Stone_Cold showed me the hard way, Jellicent is simply setup fodder, and the best way to ensure you aren't set up on is by carrying Ice Beam.

Celebi @ Life Orb
Trait: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature (+SpA, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power Fire
- Earth Power
Cool team, good luck! I hope I helped!
After reading this.. i realized i have a really big weakness for sub hydreigon... ill consider putting ice beam so i wouldnt be setup fodder, Volcarona doesnt give me a problem as i have infernape with stone edge that could live a +1 fiery dance(might need to check if it has HP ice for Ground), jellicent with toxic and scald, and salamence with its resistences. nasty plot celebi would really need major revamping of the team as having more fire weaknesses for sun teams with ferrothorn, which would need heatran... holy **** you gave me a new idea for the team.. kind of
 
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