Stepping on Legos
Hey everyone, I'm bringing you my first RMT, an ORAS RU team that I made 6 months ago for PO's ORAS LU tier. I had a lot of success with it there for several months. Fast forward a few months, and slowking dropped to ORAS RU a while ago and tyrantrum was being suspect tested. So i decided to attempt to save tyrantrum using this team, one of my favorite teams that I've built to try and get the reqs. With the new mega split drops, i decided 6 months is enough for this team so i decided to retire it.






Teambuilding Thoughts
Slowking was an interesting pokemon that i used defensively a lot. Until i started seeing on the ladder Choice Specs variant using the move Future sight. It immediately caught my attention how strong this pokemon was, but i never actually had troubles beating it since i always managed to simply "dodge" the future sight by going to the appropriate pokemon on the appropriate time. So i decided the best way to remedy that is by using a very "obscure" move on offensive slowking, which is dragon tail in order to randomly select a mon to receive this full power future sight, and my mindset was, a team usually has at most 2 good future sight recipients, and one of them will always switch in on the FS turn, so if i dragon tail it, i have 4/5 chance to hit something that doesnt want to take it rather than 4/6. So i decided to build a team around that. Since this move forces a lot of switch ins PAIRED WITH dragon tail, i decided to make this team a hazard stack team.

Slowking (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Future Sight
- Dragon Tail
- Scald
- Fire Blast
The star of the team. I built this whole team around slowking, and its ability to force so many switches and phazing. Its bulk also allows it to take on many powerful mons in the tier, such as emboar, steelix, dragalge and nidoqueen and moltres (in PO LU), camerupt, alomomola, etc... Future sight + dragon tail is the purpose of this set, which is basically clicking future sight whenever i get the opportunity, click scald on the turn after to do some damage to whatever switched in (usually some fat mons like other slowkings, alomomola, aromatisse, meloetta) and try to burn them, then click dragon tail to catch something and heavily damage it. Dragon tail also has a good utility in not being set up fodder for opposing slowkings or sigilyphs, or preventing proper wish passing from alomomola. I picked fire blast because abomasnow was a threat to this team and slowking can take any hit and ohko, it also prevents escavalier from trying to pursuit me. it also prevents Durant and tangrowth from freely switching in.
Kinda standard evs for an offensive slowking, AV to make the set function and allow it to take on a lot more mons. 4 speed because i creep on all my mons.

Qwilfish (F) @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Toxic Spikes
- Spikes
- Explosion
Since this team involves a lot of switching around, i decided to go with qwilfish as my main hazard setter for many reasons. First off: 2 kinds of hazards, very fast taunt (faster than smeargle), spin block and defog block with taunt and explosion, and the handy intimidate. This is almost always my lead unless i see archeops, then i lead with druddigon). Max speed to outspeed all potential qwilfishes and defoggers like golbat or some fat flygon variants, max attack to boost explosion power, and sash to get at least one hazard up.

Druddigon (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 236 HP / 252 Def / 20 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Rest
- Sleep Talk
Yes, i know the set is weird as hell, but if it's stupid but it works, it's not stupid. Druddigon has so many roles in my team, mainly my rocker, my status absorber, secondary phazer, and switch in to emboar's flare blitz, ambipom, cincinno, steelix, and pretty much most physical attackers in the tier, yes sleep talk sr is weird but several times i sleep talk rocks when my opponent tries to defog, also it was crucial not to give the opponent free turns to set up. it's my go to fletch switch as well, and most fighting types of the tier since they dont always lock themselves into a fighting move due to the presence of a ghost in my team. this thing does NOT die.. It's here to make sure rocks are up, and people are being phazed with a lot of hazards on the field. rocky helmet + rough skin is really big vs many pokemons and it heavily punishes spinners.

Spiritomb (M) @ Leftovers
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Foul Play
- Pursuit
- Will-O-Wisp
- Sucker Punch
Since this team is about hazard stack, i decided that i should obviously have a spin blocker. I went through the whole tier and tried to see which ghost fits my team best. I ended up deciding that spiritomb's 1 weakness fits my team best. Also it's a very powerful trapper that takes care of things like meloetta, delphox that like being behind a sub sometimes, sigilyph and slowking. It's also one of my few mons with priority since the team itself is sort of slow. Adamant max attack for the best trapping potential, willowisp to cripple sub set up mons, foul play for hard hitting mons if u dont wanna risk wisp missing. 44 speed was pretty much to outspeed doublade (6 months old team like i mentioned), they can be removed if u want to try the team, but it's always nice to speed creep amirite?

Abomasnow (M) @ Abomasite
Ability: Soundproof
EVs: 92 HP / 84 Atk / 252 SpA / 80 Spe
Quiet Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake
I decided that my team lacked hard hitting mons, and abomasnow was exactly what i needed that hits water types and grass types extremely hard, also hail damage + all the hazards and phazing + spiritomb's wisp racks up so damn fast. EQ to make sure emboar delphox and houndoom never get a free switch, blizzard/giga to hit everything hard with stab (giga over woodhammer because this team lacks hazard control and it's my go-to alomomola switch in) and ice shard to prevent flygons from defogging. i dont really remember what the speed evs do for aboma, but it outsped something before mega evolving. I never mega evolve immediately to make use of soundproof to pivot from slowking to aboma whenever i face an exploud.

Tyrantrum (M) @ Choice Scarf
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Earthquake
- Dragon Claw
For the last spot on my team, i figured i needed a very strong pokemon that can clean up, and which usually needs chip damage to clean up everything. So i decided scarf trex was the best fit for the team since it forces out togetic, golbat, and flygon and discourages them from going for defog.
head smash for obvious reasons, outrage to clean up if i dont wanna miss (trex usually only comes out in the end), earthquake in case i want to pick off a weakened fire type like emboar or houndoom or delphox, or to finish off a steelix. last move is dragon claw because i often find myself needing to pick off a pokemon like fletchinder, sigilyph or whatever, and i really dont want to lock myself into outrage or miss head smash. i almost never use this move but it DEFINITELY came in handy.
Conclusion:
click hazards, click future sight, click dragon tail, watch things drop, clean up with trex.
I had a lot of fun using this team, it does way better than it looks on paper, and most of the times i lost using this it was honestly due to me being average at best when it comes to battling, not because of the team's flaws.
Threatlist:
-Abomasnow: it's a bit tricky having to deal with this monster, i usually try to get my rocks up asap, and almost all of my mons kinda keep it out, then it's up to slowking most of the time to do the job, or my own aboma (which i try not to mega evolve too soon to outspeed mega)
-Granbull: most importantly, banded granbull, this thing is really hard for me to play around, because slowking can switch in defensive one, but not banded. usually with hazards and recoil from sacking drudd should take care of it + tyrantrum/slowking)
-Tangrowth: some offensive tangrowth variants sometimes give this team some troubles, aboma + slowking are usually the answers.
-Granbull: most importantly, banded granbull, this thing is really hard for me to play around, because slowking can switch in defensive one, but not banded. usually with hazards and recoil from sacking drudd should take care of it + tyrantrum/slowking)
-Tangrowth: some offensive tangrowth variants sometimes give this team some troubles, aboma + slowking are usually the answers.
Shoutouts:
Draciel RC for helping me fix the team a lot and being awesome in general n_n
snagaa , PrinceLucian , karki tho TraceofLife for being awesome friends and getting rekt by the team yn
EA zben ed lacus carl cas and all my friends in TR and frost cavern and PO/PS sorry i cant name all of u, u know who u are :v
snagaa , PrinceLucian , karki tho TraceofLife for being awesome friends and getting rekt by the team yn
EA zben ed lacus carl cas and all my friends in TR and frost cavern and PO/PS sorry i cant name all of u, u know who u are :v
Peak:
Importable
Slowking (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Future Sight
- Dragon Tail
- Scald
- Fire Blast
Qwilfish (F) @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Toxic Spikes
- Spikes
- Explosion
Druddigon (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 236 HP / 252 Def / 20 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Rest
- Sleep Talk
Spiritomb (M) @ Leftovers
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Foul Play
- Pursuit
- Will-O-Wisp
- Sucker Punch
Abomasnow (M) @ Abomasite
Ability: Soundproof
EVs: 92 HP / 84 Atk / 252 SpA / 80 Spe
Quiet Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake
Tyrantrum (M) @ Choice Scarf
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Earthquake
- Dragon Claw
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Future Sight
- Dragon Tail
- Scald
- Fire Blast
Qwilfish (F) @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Toxic Spikes
- Spikes
- Explosion
Druddigon (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 236 HP / 252 Def / 20 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Rest
- Sleep Talk
Spiritomb (M) @ Leftovers
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Foul Play
- Pursuit
- Will-O-Wisp
- Sucker Punch
Abomasnow (M) @ Abomasite
Ability: Soundproof
EVs: 92 HP / 84 Atk / 252 SpA / 80 Spe
Quiet Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake
Tyrantrum (M) @ Choice Scarf
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Earthquake
- Dragon Claw
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