Since I am not a fan on OU, I have continued to experiment with different things in the UU tier and have come up with this interesting idea.
Leavanny --> Focus Sash
Adamant Nature
EVs: 252 Atk / 4 SpDef / 252 Spd
Ability: Swarm
- Sticky Web
- Magic Coat
- Leaf Blade
- X-Scissor
Leavanny is almost always my lead in any situation. Its running Adamant over Jolly because unless someone is using cincinno or ambipom, its going to be living a hit with the sash and will get up sticky web. While this thing may seem like a suicide lead, it can actually be a decent threat. It hits hard and if I have the posssibility of saving it, then I will. Magic coat to avoid counter leads like sableye and then dual STAB to hit hard, especially with Swarm.
Gligar --> Eviolite
Impish Nature
EVs: 252 Hp / 252 Def / 4 SpDef
Ability: Immunity
- Acrobatics
- Stealth Rock
- Roost
- Toxic
Gligar is another wall I have yet to use due to Knock Off being so prevelant but it can take hits nicely. It has great bulk with the eviolite and decent enough bulk without it. Immunity also allows it to have a Toxic immunity, unlike some other physical walls. Acrobatics makes good use of being knocked off, stealth rock is self-explanotory, roost for healing and then toxic because toxic
Tentacruel --> Black Sludge
Careful Nature
EVs: 252 Hp / 224 SpDef / 32 Spd
Ability: Liquid Ooze
- Rapid Spin
- Knock Off
- Waterfall
- Toxic
Tentacruel forms the second part of my defensive core and is used mostly just for its rapid spin capabilities. It has max hp and then just enough speed to outspeed base 115s like mega-absol and mega-houndoom to hit them with waterfall and then the rest dumped into special defense. Knock Off because knock off and then toxic as the status of choice. I am not the biggest fan of tentacruel but am forced to use him since defog on this team would be counter-productive and I dont know of any rapid spinners who could also take special hits.
Articuno --> Choice Specs
Timid Nature
EVs: 80 Hp / 252 SpAtk / 176 Spd
IVs: 30 SpAtk / 30 SpDef
Ability: Pressure
- Freeze Dry
- Hurricane
- Hidden Power Ground
- U-turn
Articuno may seem like an odd choice but I really wanted to use something with freeze-dry. A lot of people dont see it coming so they may leave in pokemon like swampert or like slowbro. I have the odd hp number, max special attack and then just enough speed to outspeed Mega-Manectric and other base 130s. Freeze-Dry because its a super cool move, Hurricane for the other STAB, HP ground for coverage on fire and steel types and then U-Turn to keep momentum. This is why tentacruel and its rapid spin is very important.
Malamar --> Assault Vest
Jolly Nature
EVs: 4 Hp / 252 Atk / 252 Spd
Ability: Contrary
- Superpower
- Psycho Cut
- Night Slash
- Facade
The main sweeper of the team, if you dont be careful, it could really surprise you. I had wanted to use this but never really thought of a good set for it. When I saw BT's video, I knew that was the one. With Sticky Web, it can outspeed a lot of grounded things and hit them hard while boosting with superpower and taking hits with the AV and the defense boosts. Psycho Cut and Night Slash for the STABs and then facade if I ever get burnt really. What is also good is you can easily switch in on Defog and get a nice evasion boost.
Kyurem --> Leftovers
Modest Nature
EVs: 64 Hp / 252 SpAtk / 192 Spd
Ability: Pressure
- Ice Beam
- Earth Power
- Substitute
- Roost
This thing is honestly amazing, one of the best pokemon I have used. With pressure it can easily stall out moves that will hurt it with sub and roost. With its great bulk, it's sub can take certain chip hits and live to tell the tale. Its coverage is great and hits relatively hard. With rocks off the field, this thing can be very dangerous and takes the role as my third main sweeper. Ice Beam and Earth Power for the great coverage, Substitute to avoid Toxics and then Roost to heal off any damage. This thing is honestly outstanding.
Feedback is appreciated, replacements for any moves, changes to EVs and changes to the defensive core are appreciated as well. Thanks!

Leavanny --> Focus Sash
Adamant Nature
EVs: 252 Atk / 4 SpDef / 252 Spd
Ability: Swarm
- Sticky Web
- Magic Coat
- Leaf Blade
- X-Scissor
Leavanny is almost always my lead in any situation. Its running Adamant over Jolly because unless someone is using cincinno or ambipom, its going to be living a hit with the sash and will get up sticky web. While this thing may seem like a suicide lead, it can actually be a decent threat. It hits hard and if I have the posssibility of saving it, then I will. Magic coat to avoid counter leads like sableye and then dual STAB to hit hard, especially with Swarm.

Gligar --> Eviolite
Impish Nature
EVs: 252 Hp / 252 Def / 4 SpDef
Ability: Immunity
- Acrobatics
- Stealth Rock
- Roost
- Toxic
Gligar is another wall I have yet to use due to Knock Off being so prevelant but it can take hits nicely. It has great bulk with the eviolite and decent enough bulk without it. Immunity also allows it to have a Toxic immunity, unlike some other physical walls. Acrobatics makes good use of being knocked off, stealth rock is self-explanotory, roost for healing and then toxic because toxic

Tentacruel --> Black Sludge
Careful Nature
EVs: 252 Hp / 224 SpDef / 32 Spd
Ability: Liquid Ooze
- Rapid Spin
- Knock Off
- Waterfall
- Toxic
Tentacruel forms the second part of my defensive core and is used mostly just for its rapid spin capabilities. It has max hp and then just enough speed to outspeed base 115s like mega-absol and mega-houndoom to hit them with waterfall and then the rest dumped into special defense. Knock Off because knock off and then toxic as the status of choice. I am not the biggest fan of tentacruel but am forced to use him since defog on this team would be counter-productive and I dont know of any rapid spinners who could also take special hits.

Articuno --> Choice Specs
Timid Nature
EVs: 80 Hp / 252 SpAtk / 176 Spd
IVs: 30 SpAtk / 30 SpDef
Ability: Pressure
- Freeze Dry
- Hurricane
- Hidden Power Ground
- U-turn
Articuno may seem like an odd choice but I really wanted to use something with freeze-dry. A lot of people dont see it coming so they may leave in pokemon like swampert or like slowbro. I have the odd hp number, max special attack and then just enough speed to outspeed Mega-Manectric and other base 130s. Freeze-Dry because its a super cool move, Hurricane for the other STAB, HP ground for coverage on fire and steel types and then U-Turn to keep momentum. This is why tentacruel and its rapid spin is very important.

Malamar --> Assault Vest
Jolly Nature
EVs: 4 Hp / 252 Atk / 252 Spd
Ability: Contrary
- Superpower
- Psycho Cut
- Night Slash
- Facade
The main sweeper of the team, if you dont be careful, it could really surprise you. I had wanted to use this but never really thought of a good set for it. When I saw BT's video, I knew that was the one. With Sticky Web, it can outspeed a lot of grounded things and hit them hard while boosting with superpower and taking hits with the AV and the defense boosts. Psycho Cut and Night Slash for the STABs and then facade if I ever get burnt really. What is also good is you can easily switch in on Defog and get a nice evasion boost.

Kyurem --> Leftovers
Modest Nature
EVs: 64 Hp / 252 SpAtk / 192 Spd
Ability: Pressure
- Ice Beam
- Earth Power
- Substitute
- Roost
This thing is honestly amazing, one of the best pokemon I have used. With pressure it can easily stall out moves that will hurt it with sub and roost. With its great bulk, it's sub can take certain chip hits and live to tell the tale. Its coverage is great and hits relatively hard. With rocks off the field, this thing can be very dangerous and takes the role as my third main sweeper. Ice Beam and Earth Power for the great coverage, Substitute to avoid Toxics and then Roost to heal off any damage. This thing is honestly outstanding.
Feedback is appreciated, replacements for any moves, changes to EVs and changes to the defensive core are appreciated as well. Thanks!