Heracross @ Heracronite
Ability: Moxie
EVs: 76 HP / 252 Atk / 180 Spe
Jolly Nature
- Close Combat
- Rock Blast
- Pin Missile
- Swords Dance
I run jolly 180 speed to outspeed greninja after sticky web, which i see all the time battling. The rest of the set is pretty standard, though I thought about switching swords dance for sub, I'm not sure if that is the best move on my part.
Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
This may seem like my lead but its not, its just a way for me to get momentum back in my favor without having to predict by putting something to sleep after sacking or losing a mon. Also if i see that their lead mon is going to be mamoswine i can lead with this for the spore and potential ko with bullet seed and mach punch
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Sticky Web
- Thunder
- Energy Ball
Basic leadvantula thats main purpose is to set up sticky web. the only reason i give it energy ball over hp ice is for quagsire and to be honest because it is annoying to get hp ice in game through breeding :/ but it also hits other water types.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Taunt
I like the idea of max speed bisharp with taunt to catch people of guard, especially dragonites with dragon dance and other setup sweepers like mega gyarados. On top of this bisharp is amazing with life orb and how powerful knock off is on incoming foes.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Basic excadrill with mold breaker to hit rotoms which are away too prevalent in ou. I also needed a spinner and excadrill fit much better than starmie or defog users as this team needs sticky web to be effective as it is built around a late game heracross sweep.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Surf
- Extrasensory
- Ice Beam
Basic greninja, only question about it is if i should replace it with a jolteon maybe, or if i should give it grass knot instead of extrasensory. Also, im kinda new to competitive battling and was wondering how often i should predict with the greninja.
aim[/USER] aim/USER
sorry i dont know how to tag, if anyone does and can tag him in a comment thatd be great and thanks to anyone who rates my team in advanced
Ability: Moxie
EVs: 76 HP / 252 Atk / 180 Spe
Jolly Nature
- Close Combat
- Rock Blast
- Pin Missile
- Swords Dance
I run jolly 180 speed to outspeed greninja after sticky web, which i see all the time battling. The rest of the set is pretty standard, though I thought about switching swords dance for sub, I'm not sure if that is the best move on my part.
Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
This may seem like my lead but its not, its just a way for me to get momentum back in my favor without having to predict by putting something to sleep after sacking or losing a mon. Also if i see that their lead mon is going to be mamoswine i can lead with this for the spore and potential ko with bullet seed and mach punch
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Sticky Web
- Thunder
- Energy Ball
Basic leadvantula thats main purpose is to set up sticky web. the only reason i give it energy ball over hp ice is for quagsire and to be honest because it is annoying to get hp ice in game through breeding :/ but it also hits other water types.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Taunt
I like the idea of max speed bisharp with taunt to catch people of guard, especially dragonites with dragon dance and other setup sweepers like mega gyarados. On top of this bisharp is amazing with life orb and how powerful knock off is on incoming foes.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Basic excadrill with mold breaker to hit rotoms which are away too prevalent in ou. I also needed a spinner and excadrill fit much better than starmie or defog users as this team needs sticky web to be effective as it is built around a late game heracross sweep.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Surf
- Extrasensory
- Ice Beam
Basic greninja, only question about it is if i should replace it with a jolteon maybe, or if i should give it grass knot instead of extrasensory. Also, im kinda new to competitive battling and was wondering how often i should predict with the greninja.
aim[/USER] aim/USER
sorry i dont know how to tag, if anyone does and can tag him in a comment thatd be great and thanks to anyone who rates my team in advanced