I wanted to make a nice balanced team that doesn't use weather like I usually do, so I came up with this somewhat balanced offensive team whose win condition is Rapid Spin + SD Excadrill, but focuses on covering counters more than anything else. I haven't been building teams seriously in awhile, so having experienced input would help a lot. Full export text at the bottom. I will discuss team flaws I have noticed in playing with this team after going through all the Pokemon.
Galvantula (F) @ Life Orb
Ability: Compound Eyes
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Sticky Web
- Giga Drain
Galvantula is mainly here to set up webs, and function as a wallbreaker that can deal with Corviknight and Pex. I sometimes lead off with this mon but I prefer to use LO over Sash because I generally find use for it even after the lead. In my experience, I usually try to catch ground types on the switch with Giga Drain. Galvantula basically 2HKOs a lot of the stuff that bugs me in the meta using Thunder I guess lol
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Swords Dance
Originally intended to be a pure spinner, I decided to also turn Excadrill into my win condition sweeper. I like switching it in after a mon faints or using Parting Shot from Incineroar, and forcing Pokemon out so that it can boost with Rapid Spin or Swords Dance, depending on the situation. Webs support allows Excadrill to go straight for the SD and still outspeed mons like Zeraora thanks to the speed drop. My general gameplan is to remove Corviknight or anything that stops Exca from sweeping.
Incineroar (F) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 108 Def / 84 SpD / 68 Spe
Careful Nature
- Parting Shot
- Knock Off
- Flare Blitz
- Will-O-Wisp
Incineroar was added somewhat late in the process of building this team to provide defensive support and utility to the team, and a solid check to Darmanitan. It synergizes well with Gastrodon to form a defensive core that covers weaknesses. Parting Shot support gives Excadrill a lot more opportunities to switch in and set up safely. The spread is just something I found on Smogon but it works for me; Knock Off and WoW are good moves to help stifle opposing offenses or just take away Leftovers recovery.
Gastrodon-East (M) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Earth Power
- Amnesia
Gastrodon's job is to absorb water attacks directed at Exca and also wall out both physical and special threats from the opposing team. Not much to say about the set, it's a pretty standard defensive spread with Amnesia to help combat special setup sweepers. I am considering putting Toxic on it but I have found Earth Power pretty useful in practice.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Defog
- Hydro Pump
- Volt Switch
Scarf Rotom-Wash is here as a revenge killer / offensive pivot to help gain momentum. It can 2HKO Corviknight after Lefties iirc and hits pretty hard. Thinking about putting Trick on it over Thunderbolt but once again I am not very sure about it because the damage from TBolt is really helpful against Pex and Corviknight. It synergizes well with Incineroar and also provides a Ground immunity to cover for Excadrill, Aegislash, and Incineroar.
Aegislash (F) @ Choice Specs
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
IVs: 0 Spe
- Shadow Sneak
- Toxic
- Flash Cannon
- Shadow Ball
Specs Aegislash just tears stuff apart, that's basically its job. Speed investment helps against certain walls that may try to put status on it. Toxic helps counter certain specially defensive walls that may try to switch in. Shadow Sneak provides priority against weakened threats that would be tough to deal with otherwise. Shadow Ball and Flash Cannon both hit like a truck against most things.
Overall, I've been pretty happy with this team, but there are some issues / concerns I don't know how to cover. Most notable one for me is I feel like this team forces a lot of switches so SR support would help a lot but I don't know where to fit it in.
Any comments and suggestions would be much appreciated! Thank y'all
Galvantula (F) @ Life Orb
Ability: Compound Eyes
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Sticky Web
- Giga Drain
Excadrill (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Swords Dance
Incineroar (F) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 108 Def / 84 SpD / 68 Spe
Careful Nature
- Parting Shot
- Knock Off
- Flare Blitz
- Will-O-Wisp
Gastrodon-East (M) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Earth Power
- Amnesia
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Defog
- Leaf Storm
- Volt Switch
Aegislash (F) @ Choice Specs
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
IVs: 0 Spe
- Shadow Sneak
- Toxic
- Flash Cannon
- Shadow Ball
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