XY Ubers Sticky Web Team

What do u think of the team


  • Total voters
    11
  • Poll closed .
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Sticky Web
- Toxic
- Encore
- Rock Tomb
Sticky Web slows down threats and is the sole reason this team works and it also beats HO teams so that is a plus . Toxic is there to wear down walls like the blobs and lugia and alongside encore prevent making shuckle setup bait and also allows shuckle to gain chip damage . Encore is there to lock pokemons into non threatning moves to allow arceus to setup on them . Rock Tomb along with sticky web helps in slowing down pokemons and also allows it to do something after it is taunted once mental herb is broken .

Zekrom @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Volt Switch
- Outrage
- Dragon Claw
Bolt Strike destroys walls like defensive yveltal and hits extremely hard to non resistants or immunities. Volt Switch eases predictions and plays mindgames with the opponent . Outrage hits very hard and 2HKOS Bulky Ground types like groudon . Dragon claw is used when u don't want to lock into outrage.

Kyogre @ Choice Specs
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Surf hits very hard and is useful for kyogre when water spout is weakened . water spout 2HKOS blissey at full health that speaks volumes of its power it also hurts everything badly not named palkia and breaks bulky walls like lugia. Thunder is there to smash opposing kyogre's and other water types . Ice Beam is there to hurt dragons and grass types.

Genesect @ Choice Band
Ability: Download
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Blaze Kick
- Extreme Speed
Iron head 2HKOS OR OHKOS pretty much every fairy viable in the ubers metagame. U - turn provide momentum and allows it to become a very good scouter and also a good revenge killer due to U - Turn destroying frail threats like Darkrai . Extremespeed revenge kills weakened threats like Geoxern . Blaze kick fries nasty things like Scizor .


Deoxys - Attack @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 Atk / 252 Spe
Rash Nature
- Psycho Boost
- Low Kick
- Knock Off
- ExtremeSpeed

Psycho Boost crushes walls and frail threats alike and is the main event of this set . Low Kick destroys the heavy target which its aimed at . Knock Off allows Deoxys to heavily damage psychic types and makes it an even better wallbreaker by removing walls items . Espeed is there to revenge kill weakened threats and allows it to gain damage and allows psycho boost to net many KOs along with it to switchins .

Kangaskhan - Mega @ Kangaskhanite Ability: Parental Bond
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- Earthquake
- Crunch
Fake Out gives Kanga priority and with its chip damage allows Return to KO many threats . Return hits very hard after Stab boost and Parental Bond and hits non resists very hard . EQ allows kanga to deal with Heatran and Klefki and Dialga who would otherwise wall this set completely . Crunch allows kanga to defeat Ghost types like gengar .

guyz plz tell me what do u think of the team and point out its flaws and have fun using the team .
 
Last edited:
despite breaking the RMT rules, ill give you a quick rate. Using my phone atm so it won't be the best. However if I can find some spare time ill elaborate.

This team seems pretty similar to another RMT, i think it was aim's. However these mons are pretty standard together.
Right now Choice Scarf Zekrom kinda plows through this team if webs are off. Half your team is also choiced. Pretty big issue.
I'd recommend changing Zekrom to a life orb variant. This way you aren't locked into one move and you still retain massive power. Outrage could also be replaced with Roost. You still nuke shit with DClaw, and I believe Bolt Strike still OHKOs standard xern. But don't quote me on that.
I'd recommend changing Return to frustration on Mega Kangaskhan. (Showdown will auto adjust the happiness.) This jut means Ditto will only be hitting you for like 2% with frustration while you still can punch through it with your own powerful frustration.
Last minor change is choice band> scarf on genesect. Youre running all physical moves anyways so why not amp up the power? If you feel scarf is necessary, then The below moveset would suit you better.
-iron head
-u turn
-ice beam/flamethrower
-explosion/flamethrower
Flamethrower is not necessary by any means (I personally don't use it) but it depends on preference.

Also crunch on Mega Kangaskhan over earthquake is good. You still nail mega gar , but also giratina origin, one of the biggest switchins to the thing.

Hope this helped!
 
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