





What's up guys, I've been using this team for a while now and I thought I'd take a break from the Aegislash suspect and write up an RMT for it. It's not the world's best team, but it's good for laddering and it's a good way to showcase Kyurem-Black's potential as a goddamn monster in tandem with Thundurus.
Teambuilding Process


The team started with a Kyurem-Black and Thundurus core. Thundurus helps to check Scizor and Ferrothorn for Kyurem and Kyurem can put in work against the likes of Rotom-Wash and Hippowdon that can give Thundurus a bit of trouble. Also, Thundurus has prankster T-Waves that will essentially guarantee a kill with Kyurem once something's a bit slower.



Now, both Kyurem and Thundurus have a really annoying weakness to Stealth Rocks and the best Ferrothorn stop is relying on Focus Blasts, Rock Polish Landorus-I can't be T-Waved and status is pretty easily thrown around at them, so Reflect Type Starmie seemed the best option. It wins against Ferrothorn 1v1, which is really helpful. Fast Rapid Spinning is super handy as well. Bisharp without Low Kick is also 100% beaten.




Mega Sableye is a thing that exists. So is Mega Altaria with Refresh and so is status spam. Diancie beats these things most of the time, and is a great anti-lead with Magic Bounce. Also there's a Bird I heard of that is very Brave, and Diancie is fine with that.





It was here I decided that I would rather run a more balanced team than offense. I just didn't feel like the Kyurem/Thundurus core suited offense as they really liked having many switches in. So, I also wanted Rocks and a very reliable Rotom-W switch, as well as something for EQ Mega Metagross, and Ferrothorn just fit the bill.






I wanted a really guaranteed Bisharp counter, so I tried out bulky Infernape for a bit. This left me much weaker to Birdspam and I swear, the amount of times Diancie missed a freaking Diamond Storm on a +2 Talonflame is just ridiculous.






Infernape just wasn't pulling its weight, so I decided to go for the wall among walls in Hippowdon. The best part was i already had Rocks on Ferrothorn so it freed up a move slot for me to carry both Stone Edge and Whirlwind.
Sets In Detail
Kyurem-Black @Life Orb Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 116 SpA / 136 Spe
Naive Nature
- Outrage
- Earth Power
- Fusion Bolt
- Ice Beam
Outspeeds neutral natured 252 Speed Excadrill. The moveset is standard, with Dragon Claw chosen over Outrage because you can't run Outrage in a meta with Dragon Dance Mega Altaria everywhere. I originally had Hidden Power Fire but I decided I don't need it because of Starmie.
Just been replaced by Choice Scarf thanks to suggestions from Team Pokepals and AD impish john. Thanks for the feedback!
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt
- Focus Blast
I'm running a very standard moveset on Thundurus, with Focus Blast over Knock Off for Ferrothorn and Heatran, as the Latis aren't too big of a deal for this team. Leftovers is there because this is literally the only thing in my team that can live a hit from HP Fire Mega Sceptile, which I didn't consider while teambuilding and went along my merry way until a very one-sided match which was essentially just the opponent getting up Rocks and then 6-0ing me with Sceptile.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 16 SpD / 240 Spe
Timid Nature
- Reflect Type
- Scald
- Recover
- Rapid Spin
Starmie's set is a pretty common one. Natural Cure is pretty obvious for a defensive Starmie, it's EVed to outspeed Serperior and Reflect Type it, and Reflect Type is useful for many, many Pokemon in the current meta. Scald and Rapid Spin are necessities.
Diancie @ Diancite
Ability: Clear Body
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
The EV spread is random, I just wanted a bit of investment in Attack but more investment in Special Attack. Originally, Heal Bell was used instead of Protect to provide team support, but soon I realized that I need Protect to guarantee a safe Mega to prevent hazards going up, usually from Ferrothorn.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
I chose Gyro Ball over Power Whip because Fairies can be a bit annoying to this team, and most things that I would be using Power Whip on can be Leech Seeded or Gyro Balled anyway. Protect is super helpful in dealing with Mega Lopunny if I have to, as it creates 50/50s that people generally want to leave as a last resort, or I can decide not to reveal it until the ample opportunity.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 132 Def / 116 SpD / 8 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stone Edge
The EV spread is ripped from Smogon but I added a bit of extra speed just to always Whirlwind out opposing Hippowdon, and to outspeed Conkeldurr. Stone Edge hits taunt Talonflame really hard, and Whirlwind is great for Mega Altaria. Sand Stream is annoying for things like Starmie, but the SpDef boost on Diancie is great and Ferrothorn is immune as well, so I don't mind it.
Threats
Look at Sceptile. Now look at the team. Now look back at Sceptile. Everything is OHKOed except for Ferrothorn (takes 62-75% from HP Fire, can't OHKO back with Gyro Ball), Thundurus (can't use Prankster T-Wave, narrowly avoids the OHKO after Rocks and OHKOes back with HP Ice), and Kyurem has a miniscule chance of living Dragon Pulse without Rocks. Every other fast threat can be T-Waved if I absolutely have to, or it's otherwise dealt with by something in the team, except for this. (If anyone can find the proper Mega Sceptile animated sprite online that would be helpful)
Gengar is just a general pain for this team, as the LO 3 attacks set can punch a pretty big hole before I can deal with it. I want to run Psyshock on Starmie just for it, but I can't find the room on its spread. At the moment, the combination of Ferrothorn, Hippowdon and Thundurus have to wear it down with Life Orb, Prankster T-Wave, and the faster Thunderbolt.


Kyurem-Black @
Ability: Teravolt
EVs: 252 Atk / 116 SpA / 136 Spe
Naive Nature
- Outrage
- Earth Power
- Fusion Bolt
- Ice Beam
Outspeeds neutral natured 252 Speed Excadrill. The moveset is standard, with Dragon Claw chosen over Outrage because you can't run Outrage in a meta with Dragon Dance Mega Altaria everywhere. I originally had Hidden Power Fire but I decided I don't need it because of Starmie.
Just been replaced by Choice Scarf thanks to suggestions from Team Pokepals and AD impish john. Thanks for the feedback!


Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt
- Focus Blast
I'm running a very standard moveset on Thundurus, with Focus Blast over Knock Off for Ferrothorn and Heatran, as the Latis aren't too big of a deal for this team. Leftovers is there because this is literally the only thing in my team that can live a hit from HP Fire Mega Sceptile, which I didn't consider while teambuilding and went along my merry way until a very one-sided match which was essentially just the opponent getting up Rocks and then 6-0ing me with Sceptile.


Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 16 SpD / 240 Spe
Timid Nature
- Reflect Type
- Scald
- Recover
- Rapid Spin
Starmie's set is a pretty common one. Natural Cure is pretty obvious for a defensive Starmie, it's EVed to outspeed Serperior and Reflect Type it, and Reflect Type is useful for many, many Pokemon in the current meta. Scald and Rapid Spin are necessities.


Diancie @ Diancite
Ability: Clear Body
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
The EV spread is random, I just wanted a bit of investment in Attack but more investment in Special Attack. Originally, Heal Bell was used instead of Protect to provide team support, but soon I realized that I need Protect to guarantee a safe Mega to prevent hazards going up, usually from Ferrothorn.


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
I chose Gyro Ball over Power Whip because Fairies can be a bit annoying to this team, and most things that I would be using Power Whip on can be Leech Seeded or Gyro Balled anyway. Protect is super helpful in dealing with Mega Lopunny if I have to, as it creates 50/50s that people generally want to leave as a last resort, or I can decide not to reveal it until the ample opportunity.


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 132 Def / 116 SpD / 8 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stone Edge
The EV spread is ripped from Smogon but I added a bit of extra speed just to always Whirlwind out opposing Hippowdon, and to outspeed Conkeldurr. Stone Edge hits taunt Talonflame really hard, and Whirlwind is great for Mega Altaria. Sand Stream is annoying for things like Starmie, but the SpDef boost on Diancie is great and Ferrothorn is immune as well, so I don't mind it.
Threats

Look at Sceptile. Now look at the team. Now look back at Sceptile. Everything is OHKOed except for Ferrothorn (takes 62-75% from HP Fire, can't OHKO back with Gyro Ball), Thundurus (can't use Prankster T-Wave, narrowly avoids the OHKO after Rocks and OHKOes back with HP Ice), and Kyurem has a miniscule chance of living Dragon Pulse without Rocks. Every other fast threat can be T-Waved if I absolutely have to, or it's otherwise dealt with by something in the team, except for this. (If anyone can find the proper Mega Sceptile animated sprite online that would be helpful)

Gengar is just a general pain for this team, as the LO 3 attacks set can punch a pretty big hole before I can deal with it. I want to run Psyshock on Starmie just for it, but I can't find the room on its spread. At the moment, the combination of Ferrothorn, Hippowdon and Thundurus have to wear it down with Life Orb, Prankster T-Wave, and the faster Thunderbolt.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 116 SpA / 136 Spe
Naive Nature
- Outrage
- Earth Power
- Fusion Bolt
- Ice Beam
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt
- Focus Blast
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 16 SpD / 240 Spe
Timid Nature
- Reflect Type
- Scald
- Recover
- Rapid Spin
Diancie @ Diancite
Ability: Clear Body
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 132 Def / 116 SpD / 8 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stone Edge
Ability: Teravolt
EVs: 252 Atk / 116 SpA / 136 Spe
Naive Nature
- Outrage
- Earth Power
- Fusion Bolt
- Ice Beam
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt
- Focus Blast
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 16 SpD / 240 Spe
Timid Nature
- Reflect Type
- Scald
- Recover
- Rapid Spin
Diancie @ Diancite
Ability: Clear Body
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 132 Def / 116 SpD / 8 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stone Edge
Well, that's it. Thanks for reading, please leave your feedback if you have any!
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