ORAS UU Sting Like A Bee, Easily~

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*Take note that I am not a skilled team builder and have only been attempting making teams for a short period of time. Any and all advice for a novice builder received would be helpful.*

Blue Skull (Hydreigon) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Draco Meteor
- Dark Pulse
- Roost
First off, I didn't really have a SpA-er on my team with great STAB. Hydreigon I chose do to how well I've seen him do competitively (thanks to Shady for the analysis). Due to that I have maxed SpA and Spe. You may have noticed the Earth Power by now. Rest assured, this comes in handy to surprise opponents. Draco Meteor and Dark Pulse for STAB of course. Roost, I have used when an opponent switches in, plus is good considering the Life Orb. Timid is to raise the speed. I could go with Modest, but I have yet to decide or try it.

Ciel (Chandelure) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
First off, I chose Chandelure over Doublade because I did not want to double on Steel >.< plus I get the Fire STAB. Chandelure remains for the Spin-Blocker. I Scarfed to outspeed threats and to get a little damage off of a common spinner, Empoleon. Flash Fire is obvious. I have Fire Blast and Shadow Ball for STAB/added effects. Energy Ball is for coverage. I've used Trick against Set-Up-Mons. Maxed SpA and Spe for my second Spa-er.

Gamagori (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Feraligatr's main purpose is to be my Water-mom that hits other things harder if it must. Dragon Dance helps to maximize Attack and Speed, but I find myself only using it at least once because Feraligatr really can't take hits. Waterfall and Crunch are STAB. Ice Punch is there for pesky Grass types that get in the way. I maxed Atk and Spe, with Life Orb to get the most Atk out of this one.

Asuna (Beedrill-Mega) (F) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn
- Protect
- Poison Jab
- Knock Off
*Sorry that I could not find a 3D Model of Mega-Beedrill.* What fast hitting team would it be without Mega-Beedrill? My Mid-Game Sweeper ^-^ With his maxed Speed and Meg-Evo, he is usually guaranteed to hit first. Maxed Atk and Adamant Nature insures he sweeps to the tee. U-Turn is there if need to switch to a type resistant Mon of course. Protect is to insure that I get to Meg-Evo. Poison Jab is OP Stab. After Rocks with Cobalion, Poison Jab OKOs with Adaptability. Knock Off is there for obvious reasons... greatest move ever xD

Sanosuke (Cobalion) @ Shuca Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Volt Switch
- Iron Head
Cobalion is my Lead. He is virtually here to set-up Rocks, but it versatile whenever I need him to be. Close Combat and Iron Head are STAB and can do some damage even on switch-ins (usually). Volt Switch is there to get out of binds. Max Atk and Spe with Jolly helps to outspeed a lot of Mons. The Shuca Berry is there for obvious reasons. If he can take at least one hit, I can rely on him to deal some damage.

Candy (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
Last but not least is Aromatisse. She is here to help my other Mons who are rather crappy Def wise. She is also a great switch in to take some hits. Wish helps me to heal well-needed Mons. Protect is there if I need to heal her up. Moonblast is STAB, but I don't seem to find myself using it that often. Aromatherapy is to rid of Status that set-up Mon have inflicted. Max HP and Def insures that she can take hits with Leftovers, plus Aroma Veil helps for the entire team ^-^


Thank you for taking the time to look it over. If you have any questions, I'll try my best to answer. I'm not one for competitive battling, but I and transitioning into it ^-^

Suzuya~
 
Hi there xxSUZUYASAMAxx I like the team, but it definitely can use some improvements so here goes my rate!
  • First off, I would suggest going with Stallbreaker Hydreigon > current set as this gives you a decent way to break stall that provides a ton of power as well since it can prevent slow setup should they try to, expecting you to switch out.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Taunt
- Roost
  • Next up, I would really suggest running something over Choice Scarf Chandelure as even though it is powerful it requires massive prediction and can lose the team's momentum in one fell swoop. And its Trick utility is no longer really needed as you have Stallbreaker Hydreigon. I noticed this team is fairly weak to Mega Aerodactyl as Cobalion can be worn down and Gatr cannot outspeed at +1 even if it is Jolly so as such I would suggest Sableye > Chandelure because this gives you a way to cripple fast mons such as Mega Beedrill and Mega Aerodactyl and force them out while providing the spinblocking you want.
Sableye @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off / Foul Play
- Taunt
- Will-O-Wisp
- Recover
  • With Sableye now being on your team, you can afford to run Drill Run > Knock Off on Mega Beedrill, which can help against the Nidos (who are currently a bit of problem, but when are they not lol).
  • Lastly, this team feels more offensive and as such I feel Aromatisse is a bit awkward on this team as a whole. Which the current changes, your team still doesn't like VoltTurn as if they start spamming before you do, you have to make massive plays to garner back momentum. That being said, I suggest running Mamoswine > Aromatisse as this provides you with an amazing physical wallbreaker that can also set up Stealth Rock. Mamoswine also can be a one time stop to Volt Switch, allowing this team to gain back the momentum.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Superpower / Knock Off
  • While Cobalion's niche of a Stealth Rock setter is great, I feel like we need to patch up the fact you have no Moonblast switchins Florges / Gardevoir weakness. As such, I would suggest running Tank Metagross w/ Shuca Berry > Cobalion as this gives you a way to threaten Gardevoir and Florges better while also providing a more solid Mega Aerodactyl check.
Metagross @ Shuca Berry
Ability: Clear Body
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch / Zen Headbutt
- Stealth Rock

Hope you enjoy my changes n_n
 
Alright so nice offensive team you have here. Here are a few changes:

  • Offensive teams such as yours usually pressure the foe with the raw power from each Pokemon, dismantling balance teams, which offense has the upper matchup against. However, a problematic matchup for your team would be against stall teams, as they would consist of a Water-type Pokemon check, especially since Crawdaunt is now UU, like Tangrowth or Chesnaught, which can wall Feraligatr resulting it to be worthless in such a matchup, regardless of how amazing it is as a wallbreaker. Therefore, your team needs a Pokemon that can fare well versus stall teams, and prove to be a major threat against them. The best option is to run Substitute + Calm Mind Chandelure over Choice Scarf, as it can set Substitute against a plethora of Pokemon used in stall: Blissey, Florges, and Chesnaught, while on a lot more by them predicting it to be Choice Scarf and you can take that opportunity to setup with Subsitute. Chandelure is not completely dead-weight against other type of teams as well, it can cause mind-games on opposing Entei as they will predict the switch to Chandelure and usually use Stone Edge, giving you the upper hand if you predict right. Chandelure can force a lot of switches because people usually expect it to be Choice Scarf, which gives you a free turn to use Substitute given if you predict correctly. Flame Body is used over Flash Fire because otherwise Porygon2 would be a counter to Chandelure. Flash Fire can also be used because Porygon2 is being more rare nowadays, therefore, the choice is upto you.

  • With Choice Scarf on Chandelure gone, your team has turned into a slower one, which is not good in an offensive team. Your Hydreigon set is quite mediocre as well, and it is pointless having another wallbreaker alongside Feraligatr in a slow team. Since your team is slower, it will have difficulties facing offensive teams since it cannot revenge kill certain threats and ultimately, you'd lose to it. Therefore the best option is to run Choice Scarf Hydreigon over Life Orb, as it will give you a nice offensive pivot, a revenge killer, and most importantly, give your team a lot of speed control which Mega Beedrill can struggle against.

  • Aromatisse is not really the best Pokemon you should choose in an offensive team due to it losing a huge amount of momentum. Furthermore, your team lacks a proper check to Suicune, and is decimated by setup sweepers such as Salamence and Slurpuff. Furthermore, having a Chandelure lures in Hydreigon and you also lack a proper switch-in to that since Cobalion has poor Special Defense. Therefore, the ideal option is to run Whimsicott over Aromatisse, as this will fulfill all the above criteria. It can switch into most Salamence sets, and can punish it especially when it's setting up with Encore. Same goes when you're facing Slurpuff. Due to Encore, it can force a lot of switches as well, letting you to U-Turn out and gain momentum. Giga Drain does good damage to Suicune, while Encore discourages it from setting up. Whimsicott can also be a nice Fighting-type check for your team and is a great glue to offensive teams in general.

  • Looking at your team, you have no hazard removal and there's two Pokemon weak to Stealth Rock. Therefore it is necessary for your team to have a Pokemon with hazard remover and still retaining the offensive prowess. Therefore, I believe it's good to run Salamence over Feraligatr, as it will retain the ability to check Fire-types, hit very hard with Draco Meteor and Fire Blast, and most importantly, remove hazards, giving Chandelure and Beedrill more switches.

  • Lastly with Feraligatr gone, your team now lacks a win-con that can win you a lot of games. I believe you should consider running Swords Dance Mega Beedrill over Knock Off, as you have checks to the Pokemon that needs to be taken care of Beedrill by Knock Off. Also, I did not suggest removing Protect because it is a great move in general that gives you Speed as well as scouting for Choiced users. Having Swords Dance will threaten bulky Water-types, giving you another check to them apart from the shaky Whimsicott.

tl;dr
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Sub+CM over Choice Scarf
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Choice Scarf over Life Orb
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over
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over
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Swords Dance over Knock Off

Chandelure @ Leftovers
Ability: Flame Body / Flash Fire
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Flamethrower
- Shadow Ball

The EV spread lets you setup in front of Florges 100% of the time

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

Whimsicott (F) @ Leftovers
Ability: Prankster
EVs: 128 HP / 252 SpA / 128 Spe
Timid Nature
- U-turn
- Giga Drain
- Moonblast
- Encore

For outspeeding Salamence and retaining maximum bulk and power.

Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Defog
- Roost

Good luck! :toast:
 
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