Stings of the Lash (OU/Normal Monotype)

Well, since my last RMT didn't go as I'd planned, I've decided to post my other favourite team...

This team was created for a University Monotype Tournament which never took off, but was successfully utilised in the most recent Wifi Monotype tournament here! Plus, they even do surprisingly well competitively, winning many OU matches, and a few Ubers ones (One Ubers Rain team was even 6-0'd!)
Of course, no team is perfect, so leave feedback & suggestions where you see fit!

The Team:



Castiglia:

smeargle.png

Smeargle@Focus Sash
Jolly
Own Tempo
252 HP, 252 Speed, 6 Def
- Shell Smash
- Spore
- Baton Pass
- Destiny Bond

Classic SmashPassing Lead, with an eerie twist. By now, you must all know the Spore/Smash/Baton Pass method, with a Focus Sash to guarantee at least one turn.
Destiny Bond is in the last slot not just to draw similarities to his blood-painting namesake, but also proves rather useful for an unexpected late-game kill or creating mindgames which usually result in another turn of setup.
Yes, I have tried running Magic Coat here instead, but honestly, I had far less use for it than I expected (especially now with Deoxys-D gone), and I often ended up in situations where I just wished I had Destiny Bond...

Hotshot:

togekiss.png

Togekiss@Expert Belt
Timid
Serene Grace
50 HP, 252 SAtk, 208 Spd
- Air Slash
- Aura Sphere
- Flamethrower
- Roost

For the role of primary sweeper & BP receiver, I'd also tried out sweepers like Staraptor, Exploud, etc. before finding out that Togekiss, with his combination of bulk, power, coverage, and the odd bit of Hax, was the obvious choice!
The spread was originally intended to be a lot bulkier than this, but Timid with 208 Speed is the minimum requirement for him to outspeed Scarfed Musketeers (an obvious threat to this team) at +2.
The three attacks chosen provide the best overall coverage, and anything that isn't OHKO'd by Air Slash has a 60% chance of being flinched, resulting in a clean 2KO.
Roost is for recovery and slower Rock opponents, but I was thinking of changing it for Thunder Wave as a last-ditch move or a way to battle without a BP boost. Thoughts?

Smudge:

ursaring.png

Ursaring@Flame Orb
Adamant
Guts
252 Atk, 252 Spd, 6 HP
- Facade
- Close Combat
- Crunch
- Protect

Meet the Wallbreaker & secondary BP receiver. If Smudge gets a hit off, something usually dies! The damage dealt by a STAB, Guts-boosted Facade is astounding, even without a boost, with CC & Crunch rounding off the prefect coverage.
Protect is a filler move, but does come in handy for scouting & guaranteeing Guts's activation.

Yannemego:

Shiny%20Braviary.gif

Braviary@Leftovers
Careful
Defiant
252 HP, 252 SDef, 6 Atk
- Brave Bird
- Superpower
- Bulk Up
- Roost

I'd wanted to run this Braviary set since the early days of BW1, and with Roost being a sequel tutor move as I'd predicted, I could finally use it!
I wanted to run more Atk to be able to OHKO Conkeldurr without a boost, but max SDef allows him to survive a Rain-boosted Hydro Pump from non-Specs Keldeo after Stealth Rock & OHKO back, and he still does well over 90% to Conkeldurr anyways.
Bulk Up boosts his Attack & pretty paltry Defense, and Roost further increases his longevity. Brave Bird & Superpower are his most powerful moves, with their negative effects being handled by Roost & Bulk Up, respectively.

Macarena:
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Chansey@Eviolite
Bold
Natural Cure
252 HP, 252 Def, 6 SDef
- Toxic
- Seismic Toss
- Softboiled
- Counter

I absolutely love this gal! She has been a key member on most of my teams since I first raised her, and is pretty much the reason why I picked Normal-type!
Toxic, Seismic Toss & Softboiled allow her to defeat Special attackers not named Gengar or Keldeo, while Counter serves as a nasty surprise against any physical attacker who believes she's just another egg to crack.
Her EV spread allows her to survive & Counter any physical hit short of a Close Combat from something like Terrakion.

Envy:

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Ditto@Choice Scarf
Sassy
Imposter
252 HP, 252 SDef, 6 Def
IVs: 30 Atk, 30 Def
- Transform

Traditional Choice Scarf revenge killing Ditto! If any incredibly fast or boosting threats show up, Envy is usually the one who deals with them.
The HP EVs are for boosting the one stat Imposter doesn't copy, with the rest going into SDef for the chance of surviving should I accidentally switch him in on the rare Zoroark. The IVs are for gaining Hidden Power Ice if he transforms into something with the move.
Although Smogon says 2 Speed IVs are better for winning a Ditto Vs. Ditto Struggle-off... How often does that happen, really? Call me crazy, but I much prefer the ability to speed-tie if the opponent is also Scarfed (which actually netted me the tournament victory!)

So there's the team. Post any suggestions you may have below.
Oh, I should mention I also tried a physical wall Miltank with Stealth Rock in this team, but she just proved to be dead weight...
 
I like your team. It's very original. A couple of suggestions, though. First, I would put Fire Blast over Flamethrower on Togekiss. Power is better, in my opinion.

Secondly, you have balls for putting an Ursaring on an OU team, and I must congratulate you. But, I would use a Jolly Nature. He's going to get a Shell Smash boost, anyway, not to mention you already have that Flame Orb plus Protect. He really doesn't need that extra power. As much as I love might (offense is my playstyle), a slight speed boost from a Jolly Nature could win you the game.

Bump, motherfucker!
 
Also, why not Staraptor over Braviary? He has Close Combat, which is arguably better than Superpower, as well as Double-Edge, Brave Bird, and Reckless to boost it all. A Choice Banded Staraptor is nothing to shake a stick at.
 
Thank you, deadflame, for taking the time to rate this team :)

I did consider Fire Blast on Hotshot, but I have so many horrible experiences of being accuracy-trolled that I decided against it. Flamethrower usually hits hard enough at +2, anyways.

The only times Smudge actually gets a BP boost are if I see more Specially bulky pokemon on the opponent's team, or if Castiglia doesn't get hit while Passing to Hotshot, so he's usually a standalone Wallbreaker. I tried Jolly before, but the loss in power was all too noticeable, and I didn't outspeed that many more walls.

Finally, Staraptor is a better attacker than Braviary, yes, but Yannemego is desiged to be a tank, and the only answer to Keldeo in Rain if Hotshot goes down.
I could try Staraptor over my Ursaring, though, perhaps with a Life Orb over Choice Band so he can still make use of BP...
 
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