Stonjourner [GP: 0/1]

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Heat Crash
move 3: Earthquake / Stealth Rock
move 4: Superpower / Stealth Rock
item: Choice Scarf
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Stonjourner’s staggering physical prowess is two fold in power and physical bulk, which makes it excel as a Choice Scarf user. As a revenge killer, it easily takes out common sweepers like Silvally-Ice, Fraxure, and Raichu. Conversely, Stonjourner itself is hard to revenge kill when cleaning weakened teams, especially when priority users like Persian and Pikachu are ineffective with their Normal-type coverage. With a hefty weight, Heat Crash proves to be generally effective neutrally while also targeting common Grass-types like Gourgeist-L, Shiinotic, and Bellossom. Earthquake is reliable coverage that pummels bulkier Pokemon like Corsola and Carkol and opposing Stonjourner. Superpower is a stronger, less-spammable option for the aforementioned targets that also isn't weakened by Grassy Terrain. Otherwise, Stealth Rock may be opted for if the team values additional entry hazard support, and Stonjourner finds opportunities to set Stealth Rock when forcing switches.

Pair Stonjourner with Grass-types such as Gourgeist-L and Ivysaur that pressure its checks, namely opposing Ground- and Water-types such as Hippopotas, Whiscash, Pyukumuku, and Palpitoad. Electric-types like Raichu, Emolga, and Pikachu are also great for wearing down these same Ground- and Water-types. Stonjourner will also need the support of special walls and pivots like Vespiquen, Klang, and Dusclops, as its pitiful Special Defense makes it vulnerable to bulkier or faster special attackers like Corsola, Wartortle, and Choice Scarf Mr. Mime. Using Stonjourner as a switch-in for physical attackers like Persian, Pikachu, and Galarian Linoone is risky as they can utilize Knock Off to remove its Choice Scarf. Instead, use walls like Shiinotic and defensive Gourgeist-L to absorb Knock Off, as well as tank opposing Fighting-, Grass-, and Ground-type attacks, and they in return appreciate Stonjourner pressuring their checks like Galarian Mr. Mime and Carkol.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Stone Edge
move 3: Heat Crash
move 4: Earthquake / Superpower
item: Life Orb / Eject Pack
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Securing Stealth Rock is easy for Stonjourner as it pressures vulnerable Defog or Rapid Spin users like Vespiquen, Togetic, and Carkol. It does however have a hard time initially setting Stealth Rock when against entry hazard setters and leads like Palpitoad, Glalie, and Lunatone that prey on Stonjourner’s non-present special bulk. Heat Crash and Earthquake compliment Stone Edge by doing more damage to slower targets like Klang, Corsola, Ivysaur, and Trevenant. Superpower can be chosen over Earthquake for more immediate damage against Pokemon like Klang, Stoutland and Dunsparce, which is especially relevant if Stonjourner has Grassy Terrain support. Life Orb secures a 2HKO on defensive Gourgeist-L and offensive Wartortle while also having a high chance of OHKOing Vullaby after Stealth Rock damage. Otherwise, Eject Pack with Superpower both preserves Stonjourner's HP and offers a one-time pivot out against checks like Whiscash, Grapploct, and Palpitoad.

Stonjourner should wait for an opportunity to set Stealth Rock until when its against Pokemon its comfortable trading hits with. Setup sweepers like Silvally-Ice, Galarian Mr. Mime, and Bellossom deal with bulky Ground-types like Hippopotas and Vibrava. Grassy Terrain Support from Grookey prevents Krokorok and Hippopotas from being effective with their Earthquake, while it and other Grass-type attackers like Trevenant and Gourgeist-L pressure Stonjourner’s Ground- and Water-type checks. Klang, Vespiquen, and Vullaby soak up attacks from common special attackers like Beheeyem and Shiinotic, and pivot to Stonjourner. Offensive pivots, especially Electric-types like Pikachu and Raichu, also help to this degree. Ghost-types like Lampent, Dusclops, and Choice Band Gourgeist-L check offensive Rapid Spin users like Galarian Mr. Mime and Wartortle that Stonjourner fails to deal with on its own. Gourgeist-L can also check Fighting-types like Grapploct and Machoke, and additional pressure against these two from Mr. Mime and Shiinotic is warranted as well.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], [czim, 305832]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
Good job, QC 1/2.
[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Heat Crash
move 3: Earthquake
move 4: Superpower
item: Choice Scarf
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Stonjourner’s staggering physical prowess is two fold in power and physical bulk, which makes it excel as a Choice Scarf user. As a revenge killer, it easily takes out common sweepers like Silvally-Ice, Swoobat, and Raichu. Conversely, Stonjourner itself is hard to revenge kill while its cleaning weakened teams, especially when priority users like Persian and Pikachu are ineffective with their Normal-type coverage. With a hefty weight, Heat Crash proves to be generally effective neutrally while also targeting common Grass-types like Gourgeist-L, Shiinotic, and Bellosom. Earthquake is reliable coverage that pummels bulkier Pokemon like Klang and opposing Stonjourner. Superpower is a stronger, less-spammable option for the aforementioned targets this move isn't weakened by Grassy Terrain. Otherwise, Stonjourner’s last move could be Rock Blast as an effective countermeasure for Substitute Swoobat and Eiscue, or Stealth Rock may be opted for if the team values additional entry hazard support.

Bulky Ground-types like Hippopotas and Palpitoad are the bane of Stonjourner’s existence, as its coverage fails to deter them. Supplement Stonjourner with Grass-types like Leafeon and Ivysaur that can switch into these walls and break them, and they also target Water-types like defensive Wartortle and Pyukumyku. Stonjourner will also need the support of special walls and pivots like Vespiquen, Klang, and Dusclops, as its pitiful Special Defense makes it a sitting duck to bulkier or faster special attackers like Corsola and Choice Scarf Mr. Mime. Using Stonjourner as a switch-in for physical attackers like Persian, Pikachu, and Galarian Linoone is risky as they can utilize Knock Off to remove its Choice Scarf. Instead, use walls like Shiinotic and defensive Gourgeist-L to absorb Knock Off, as well as tank opposing Fighting-, Grass-, and Ground-type attacks, and they in return appreciate Stonjourner pressuring their checks like Galarian Mr. Mime and Carkol. Electrics are also great partner for their ability to weaken Ground-types (especially Pikachu since a lot of team relies on Hippo/Brava to check both) and weaken walls with VS.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Stone Edge
move 3: Heat Crash
move 4: Earthquake / Superpower
item: Rocky Helmet / Life Orb
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Securing Stealth Rock is easy for Stonjourner as it pressures vulnerable Defog or Rapid Spin users like Vespiquen, Togetic, and Carkol. It does however have a hard time initially setting Stealth Rock when opposing entry hazard setters and leads like Palpitoad, Glalie, and Lunatone prey on Stonjourner’s non-present special bulk. Heat Crash and Earthquake compliment Stone Edge by doing more damage to slower targets like Klang, Corsola, Ivysaur, and Trevenant. Superpower can be chosen over Earthquake for more immediate damage against Pokemon like Klang and Dunsparce, which is especially relevant if Stonjourner has Grassy Terrain support. Rocky Helmet offers crucial chip damage against the likes of Galarian Linoone, Stoutland, and Shedinja that Stonjourner has switch-in opportunities against; in a pinch, it also prevents low-HP Rapid Spin users from removing Stealth Rock. I'd also add that RH punishes U-turn users like Persian and physical Silvally-Ice. Alternative items include Life Orb, which secures a 2HKO on defensive Gourgeist-L, and Heavy-Duty Boots so that Stonjourner's bulk is not jeopardized by entry hazard chip damage throughout the battle.

Stonjourner should wait for an opportunity to set Stealth Rock until when its against Pokemon its comfortable trading hits with. Ghost-types like Shedinja, Dusclops, and Choice Band Gourgeist-L check offensive Rapid Spin users like Galarian Mr. Mime and Wartortle that Stonjourner fails to deal with on its own; the latter two can also check Fighting-types like Grapploct and Machoke Most Dusclops are SpD and therefore don't handle grapploct and Dusclops usually can't switch into Machoke because of Koff. Also I don't think Spinblockers are that huge paired with Stonj, move them in the end of this section. Setup sweepers like Silvally-Ice, Leafeon, and Bellossom deal with bulky Ground-types like Hippopotas and Vibrava, and appreciate the necessary chip damage provided by Stealth Rock. Grassy Terrain Support from Grookey prevents Korokorok and Hippopotas from being effective with their Earthquake, while it and other Grass-type attackers like Trevenant and Gourgeist-L pressure Stonjourner’s Ground- and Water-type checks. Klang, Vespiquen, and Vullaby soak up attacks from common special attackers like Beheeyem and Shiinotic, and pivot to Stonjourner to find revenge kill or Stealth Rock chances. Electrics again.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by:
- Grammar checked by: [[username1, userid1]]
 
Good stuff, I wanna give another read before giving the 2nd one bc we changed some big stuff.
[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Heat Crash
move 3: Earthquake/Stealth Rock
move 4: Superpower/Stealth Rock

item: Choice Scarf
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Stonjourner’s staggering physical prowess is two fold in power and physical bulk, which makes it excel as a Choice Scarf user. As a revenge killer, it easily takes out common sweepers like Silvally-Ice, Galarian Mr. Mime, and Raichu. Conversely, Stonjourner itself is hard to revenge kill while its cleaning weakened teams, especially when priority users like Persian and Pikachu are ineffective with their Normal-type coverage. With a hefty weight, Heat Crash proves to be generally effective neutrally while also targeting common Grass-types like Gourgeist-L, Shiinotic, and BellosSom (typo). Earthquake is reliable coverage that pummels bulkier Pokemon like Klang and opposing Stonjourner. Superpower is a stronger, less-spammable option for the aforementioned targets that also isn't weakened by Grassy Terrain. Otherwise, Stonjourner’s last move could be Rock Blast as an effective countermeasure for Substitute Swoobat and Eiscue, or (I don't think Rock Blast is worth it anymore) Stealth Rock may be opted for if the team values additional entry hazard support (mention that SR is good since Scarf Ston forces a ton of switches).

Bulky Ground-types like Hippopotas, Whiscash, (mention the fish) and Palpitoad are the bane of Stonjourner’s existence, as its coverage fails to deter them hit them hard. Supplement Pair Stonjourner with Grass-types like Gourgeist-L and Ivysaur that can switch into these walls and break them, and they also target Water-types like defensive Wartortle and Pyukumyku (I feel like these 3 sentences can be rearranged, say like... Pair Stonjourner with Grass-types such as... that helps it deal with ..., feels more straight to the point). Electric-types like Raichu, Emolga, and Pikachu are also great for wearing down these Ground- and Water-types. Stonjourner will also need the support of special walls and pivots like Vespiquen, Klang, and Dusclops, as its pitiful Special Defense makes it a sitting duck vulnerable (sounds better ig) to bulkier or faster special attackers like Corsola, Wartortle, and Choice Scarf Mr. Mime. Using Stonjourner as a switch-in for physical attackers like Persian, Pikachu, and Galarian Linoone is risky as they can utilize Knock Off to remove its Choice Scarf. Instead, use walls like Shiinotic and defensive Gourgeist-L to absorb Knock Off, as well as tank opposing Fighting-, Grass-, and Ground-type attacks, and they in return appreciate Stonjourner pressuring their checks like Galarian Mr. Mime and Carkol.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Stone Edge
move 3: Heat Crash
move 4: Earthquake / Superpower
item: Life Orb / Eject Pack
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Securing Stealth Rock is easy for Stonjourner as it pressures vulnerable Defog or Rapid Spin users like Vespiquen, Togetic, and Carkol. It does however have a hard time initially setting Stealth Rock when opposing entry hazard setters and leads like Palpitoad, Glalie, and Lunatone prey on Stonjourner’s non-present special bulk. Heat Crash and Earthquake compliment Stone Edge by doing more damage to slower targets like Klang, Corsola, Ivysaur, and Trevenant. Superpower can be chosen over Earthquake for more immediate damage against Pokemon like Klang, Stoutland and Dunsparce, which is especially relevant if Stonjourner has Grassy Terrain support. Rocky Helmet offers crucial chip damage against physical attackers and U-turn pivots like Galarian Linoone, Silvally-Ice, and Stoutland that Stonjourner has switch-in opportunities against; in a pinch, it also prevents low-HP Rapid Spin users from removing Stealth Rock. (Removed RH mentions) Alternative items include Life Orb, which secures a 2HKO on defensive Gourgeist-L (any more important calcs here? I think mentioning the 2HKO in SS Wartortle is nice and the roll on killing Vulla after rocks.), and Heavy-Duty Boots so that Stonjourner's bulk is not jeopardized by entry hazard chip damage throughout the battle Mention Eject Pack with Superpower and how its helps pivot and chip stuff like Whiscash, Grapploct and Palpitoad.

Stonjourner should wait for an opportunity to set Stealth Rock until when its against Pokemon its comfortable trading hits with. Setup sweepers like Silvally-Ice, Galarian Mr. Mime, and BellosSom (typo again) deal with bulky Ground-types like Hippopotas and Vibrava, and appreciate the necessary chip damage provided by Stealth Rock (Sr chip on ground types isnt really a big deal). Grassy Terrain Support from Grookey prevents Korokorok (typo) and Hippopotas from being effective with their Earthquake, while it and other Grass-type attackers like Trevenant and Gourgeist-L pressure Stonjourner’s Ground- and Water-type checks. Klang, Vespiquen, and Vullaby soak up attacks from common special attackers like Beheeyem and Shiinotic, and pivot to Stonjourner to find revenge kill or Stealth Rock chances (fluff). Offensive pivots, especially Electric-types like Pikachu and Raichu, also help to this degree. Ghost-types like Lampent, Dusclops, and Choice Band Gourgeist-L check offensive Rapid Spin users like Galarian Mr. Mime and Wartortle that Stonjourner fails to deal with on its own; Gourgeist-L can also check Fighting-types like Grapploct and Machoke (Mention other fighting checks too).

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], ]
- Grammar checked by: [[username1, userid1]]
 
QC 2/2 I feel like this is really good now and I mostly did some small tweakings.
name: Choice Scarf
move 1: Stone Edge
move 2: Heat Crash
move 3: Earthquake / Stealth Rock
move 4: Superpower / Stealth Rock
item: Choice Scarf
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Stonjourner’s staggering physical prowess is two fold in power and physical bulk, which makes it excel as a Choice Scarf user. As a revenge killer, it easily takes out common sweepers like Silvally-Ice, Galarian Mr. Mime(good catch by Tuthur, yep this is unreliable, mention Fraxure), and Raichu. Conversely, Stonjourner itself is hard to revenge kill when cleaning weakened teams, especially when priority users like Persian and Pikachu are ineffective with their Normal-type coverage. With a weight heavier than your mom (no u), Heat Crash proves to be generally effective neutrally while also targeting common Grass-types like Gourgeist-L, Shiinotic, and Bellossom. Earthquake is reliable coverage that pummels bulkier Pokemon like Klang (Klang is hit harder by Heat Crash, mention Sudowoodo and Corsola) and opposing Stonjourner. Superpower is a stronger, less-spammable option for the aforementioned targets that also isn't weakened by Grassy Terrain. Otherwise, Stealth Rock may be opted for if the team values additional entry hazard support, and Stonjourner finds opportunities to set Stealth Rock when forcing switches.

Bulky Ground-types like Hippopotas, Whiscash, and Palpitoad are the bane of Stonjourner’s existence, as its coverage fails to hit them hard. Pair Stonjourner with Grass-types like Gourgeist-L and Ivysaur that can switch into these walls and break them, and they also target Water-types like defensive Wartortle and Pyukumyku. (Pair Stonjourner with Grass-types such as Gourgeist-L and Ivysaur that pressure opposing Ground- and Water-types such as Hippopotas, Whiscash, Pyukumuku and Palpitoad that Stonjourner struggle to break. I rearranged this to be shorter, implement if you want.)Electric-types like Raichu, Emolga, and Pikachu are also great for wearing down these same Ground- and Water-types. Stonjourner will also need the support of special walls and pivots like Vespiquen, Klang, and Dusclops, as its pitiful Special Defense makes it vulnerable to bulkier or faster special attackers like Corsola, Wartortle, and Choice Scarf Mr. Mime. Using Stonjourner as a switch-in for physical attackers like Persian, Pikachu, and Galarian Linoone is risky as they can utilize Knock Off to remove its Choice Scarf. Instead, use walls like Shiinotic and defensive Gourgeist-L to absorb Knock Off, as well as tank opposing Fighting-, Grass-, and Ground-type attacks, and they in return appreciate Stonjourner pressuring their checks like Galarian Mr. Mime and Carkol.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Stone Edge
move 3: Heat Crash
move 4: Earthquake / Superpower
item: Life Orb / Eject Pack
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Securing Stealth Rock is easy for Stonjourner as it pressures vulnerable Defog or Rapid Spin users like Vespiquen, Togetic, and Carkol. It does however have a hard time initially setting Stealth Rock when opposing against entry hazard setters and leads like Palpitoad, Glalie, and Lunatone that prey on Stonjourner’s non-present special bulk. Heat Crash and Earthquake compliment Stone Edge by doing more damage to slower targets like Klang, Corsola, Ivysaur, and Trevenant. Superpower can be chosen over Earthquake for more immediate damage against Pokemon like Klang, Stoutland and Dunsparce, which is especially relevant if Stonjourner has Grassy Terrain support. Life Orb secures a 2HKO on defensive Gourgeist-L and offensive Wartortle while also having a high chance of likely OHKOing Vullaby after Stealth Rock damage. Otherwise, Eject Pack with Superpower both preserves Stonjourner's HP and offers a one-time pivot out against checks like Whiscash, Grapploct, and Palpitoad.

Stonjourner should wait for an opportunity to set Stealth Rock until when its against Pokemon its comfortable trading hits with. Setup sweepers like Silvally-Ice, Galarian Mr. Mime, and Bellossom deal with bulky Ground-types like Hippopotas and Vibrava. Grassy Terrain Support from Grookey prevents Krokorok and Hippopotas from being effective with their Earthquake, while it and other Grass-type attackers like Trevenant and Gourgeist-L pressure Stonjourner’s Ground- and Water-type checks. Klang, Vespiquen, and Vullaby soak up attacks from common special attackers like Beheeyem and Shiinotic, and pivot to Stonjourner. Offensive pivots, especially Electric-types like Pikachu and Raichu, also help to this degree. Ghost-types like Lampent, Dusclops, and Choice Band Gourgeist-L check offensive Rapid Spin users like Galarian Mr. Mime and Wartortle that Stonjourner fails to deal with on its own. Gourgeist-L can also check Fighting-types like Grapploct and Machoke, and additional pressure against these two from Mr. Mime and Shiinotic is warranted as well.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], ]
- Grammar checked by: [[username1, userid1]]
 
AM Check :)
Add/Fix Remove Comment
(RS)=Remove Space
(AC)
/(RC)=Add/Remove Comma
(AS)=Add Semicolon


[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Heat Crash
move 3: Earthquake / Stealth Rock
move 4: Superpower / Stealth Rock
item: Choice Scarf
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Stonjourner’s staggering physical prowess is two(RS)fold(AC), being both in power and physical bulk, which makes it excel as a Choice Scarf user. As a revenge killer, it easily takes out common sweepers like Silvally-Ice, Fraxure, and Raichu. Conversely, Stonjourner itself is hard to revenge kill when cleaning weakened teams, especially when because priority users like Persian and Pikachu are ineffective with their Normal-type coverage. With a Stonjourner's hefty weight, Heat Crash proves to be generally effective neutrally while also targeting common Grass-types like Gourgeist-L, Shiinotic, and Bellossom. Earthquake is reliable coverage that pummels bulkier Pokemon like Corsola and Carkol and opposing Stonjourner. Corsola, Carkol, and opposing Stonjourner. Superpower is a stronger, less-spammable less spammable option for the aforementioned targets that also isn't weakened by Grassy Terrain. Otherwise, Stealth Rock may be opted for if the team values additional entry hazard support, and Stonjourner finds opportunities to set Stealth Rock when forcing switches.

Pair Stonjourner with Grass-types such as Gourgeist-L and Ivysaur that pressure its checks, namely opposing Ground- and Water-types such as Hippopotas, Whiscash, Pyukumuku, and Palpitoad. Electric-types like Raichu, Emolga, and Pikachu are also great for wearing down these same Ground- and Water-types. Stonjourner will also need the support of special walls and pivots(AC), like Vespiquen, Klang, and Dusclops, as its pitiful Special Defense makes it vulnerable to bulkier or faster special attackers(AC), like Corsola, Wartortle, and Choice Scarf Mr. Mime. Using Stonjourner as a switch-in for to physical attackers like Persian, Pikachu, and Galarian Linoone is risky(AC), as they can utilize Knock Off to remove its Choice Scarf. Instead, use walls like Shiinotic and defensive Gourgeist-L to absorb Knock Off, as well as and also to tank opposing Fighting-, Grass-, and Ground-type attacks(RC), and(AS); they in return appreciate Stonjourner pressuring their checks(AC), like Galarian Mr. Mime and Carkol(AC), in return.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Stone Edge
move 3: Heat Crash
move 4: Earthquake / Superpower
item: Life Orb / Eject Pack
ability: Power Spot
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Securing Reliably setting Stealth Rock is easy for Stonjourner(AC), as it pressures vulnerable Defog or and Rapid Spin users like Vespiquen, Togetic, and Carkol. It does(AC), however(AC), have a hard time initially setting Stealth Rock when against opposing entry hazard setters and leads(AC), like Palpitoad, Glalie, and Lunatone(AC), that prey on Stonjourner’s non-present non-existent special bulk. Heat Crash and Earthquake compliment Stone Edge by doing more damage to slower certain bulky ("slower" feels odd when HC/EQ don't involve Speed. i assume replacement is accurate?) targets(AC), like Klang, Corsola, Ivysaur, and Trevenant. Superpower can be chosen over Earthquake for more immediate damage against Pokemon like Klang, Stoutland(AC), and Dunsparce, which is especially relevant if Stonjourner has Grassy Terrain support. Life Orb secures a 2HKO on defensive Gourgeist-L and offensive Wartortle while also having a high chance of OHKOing giving a high chance to OHKO Vullaby after Stealth Rock damage. Otherwise, Eject Pack with Superpower both preserves Stonjourner's HP and offers a one-time pivot out against checks like Whiscash, Grapploct, and Palpitoad.

Stonjourner should wait for an opportunity to set Stealth Rock until when its it's against a Pokemon its it's comfortable trading hits with. Setup To support Stonjourner, setup (awkward transition from previous sentence) sweepers like Silvally-Ice, Galarian Mr. Mime, and Bellossom can deal with bulky Ground-types like Hippopotas and Vibrava. Grassy Terrain support from Grookey prevents Krokorok and Hippopotas from being effective with their Earthquake, while it and Earthquakes. Grookey, alongside other Grass-type attackers like Trevenant and Gourgeist-L(AC), pressure Stonjourner’s Ground- and Water-type checks. Klang, Vespiquen, and Vullaby soak up attacks from common special attackers(AC), like Beheeyem and Shiinotic, and pivot to Stonjourner. Offensive pivots, especially Electric-types like Pikachu and Raichu, also help to this degree. in this regard. Ghost-types like Lampent, Dusclops, and Choice Band Gourgeist-L check offensive Rapid Spin users(AC), like Galarian Mr. Mime and Wartortle(AC), that Stonjourner fails to deal with on its own. Gourgeist-L can also check Fighting-types like Grapploct and Machoke, and but additional pressure against these two from Mr. Mime and or (unless you mean to say all three should be teammates with Stonjourner on the same team) Shiinotic is warranted as well.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], [czim, 305832]]
- Grammar checked by: [[username1, userid1]]
 
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