What's up guys?
This is my main competitive team on Showdown and X and Y. I have been using it for a short time, but so far I'm about 19-2 with it. This thread is for looking for ways to improve my team, and also for players to see my battling strategy. Enjoy ;)
Team at a Glance:
Speedy Gonsalez (Deoxys-S) @ Leftoverss
Ability: Pressure
EV's: 252 HP, 4 Attack, 252 Special Defense
Nature: Careful
-Taunt
-Stealth Rocks
-Fire Punch
-Thunder Wave
My Main Lead. Taunt is used to stop other leads from putting their entry hazards on the field. Stealth Rocks is to destroy Talonflame. Fire punch is for the random Ferrothorn/Forretress/Skarmory lead. Thunderwave is to cripple Sweepers. I use this poke as a revenge killer, hazard setter and status inducer.
Aladdin (Thundurus-T) @ Life-Orb
Ability: Volt Absorb
EV's: 4 HP, 252 SPA, 252 Speed
Nature: Timid
-Thunder/Thunderbolt
-Focus Blast
-Agility
-Dark Pulse/HP Ice
Thundurus on this team functions as a SPA Sweeper. One agility and only the beefiest of walls (Rotom-W, Goodra, and a few others) can survive its attacks. Thunder/thunderbolt is the main attack with Focus Blast used for massive damage against Tyranitar. Agility is used for setting up. Why not nasty plot? Well nasty plot is a great move also. I prefer using agility because Base 101 speed isn't the best, and base 145 SPA is already pretty monstrous. Dark Pulse/HP Ice is used as filler.
Snips (Scizor) @Choice-Band
Ability: Technician
EV's: 252 HP, 252 Attack, 4 SPD
Nature: Adamant
-Bullet Punch
-U-Turn
-Superpower
-Knock Off
Ah Scizor. The mighty Wall Breaker. This guy has probably wrecked more pokemon then anyone else on this team. Bullet Punch is used as a finishing move, revenge killing, or even just super effective hits. U-Turn is used to dent massive chunks in the enemy team and gain momentum. Superpower is a filler move that packs a ridiculous punch, and Knock Off is used to render some pokemon useless (Chesto Resto Rotom-Wash, Choice Band Azumarill, you name it.) This is a pretty standard Scizor set, but for good reason. The 4 SPD is to survive a random HP fire.
All Washed Up (Rotom-Wash) @Chesto Berry
Ability: :Levitate
EV's: 252 HP, 252 Def, 4 SPA
Nature: Bold
-Will O' Wisp
-Hydro Pump
-Volt Switch
-Rest
The Standard Chesto Resto Rotom Wash. This thing stops many physical threats from hurting my team. If any poke stays in, it gets burned and rendered useless (Attack Sweepers that is). Hydro Pump is there for Mombo Damage and Volt Switch is for momentum gaining. Rest is the icing on the cake if for some random reason Rotom gets weakened down, boom insta heal. Finally, the 4 SPA is for stronger Pumps and Volt Switches.
Inferape (Infernape) @ Life-Orb
Ability: Iron Fist
EV's: 252 Attack, 4 SPA 252 Speed
Nature: Hasty
-Overheat
-Close Combat
-Poison Jab
-U-Turn
My main mon. This pokemon has probably been my favorite since its release. And once it got Iron Fist he has been my most used pokemon. He is mainly an attacking wallbreaker with Overheat to catch some PD Tanks offguard (Skarmory and Ferrothorn mostly). Close Combat is my go-to move, with Poison Jab to hit some pokes really hard (Fairy types mostly). U-Turn is once again a momentum gaining move that does a buttload of damage.
Mr. Scythe (Garchomp) @Garchompite
Ability: Rough Skin (Sand Force after Mega Evolution)
EV's: 252 HP, 252 Attack, 4 Def
Nature: Adamant
-Swords Dance
-Dragon Claw
-Earthquake
-Stone Edge/Fire Blast
My team's mega evo. Due to the popularity of Tyranitar, this guy has become such a powerhouse. The Sand Force Bonus is huge for his earthquake attack. I like running 252 HP and not 252 Speed because when he mega evolves his speed goes down. The 4 Def is for the random Ice Shard. One Swords Dance and nearly anything gets OHKO'D by this thing. Now for Fire Blast, Mega Garchomp gets a SPA boost also. It can be used to catch people offguard just like it is for Infernape. Stone Edge is preferred most of the time though
Threat List:
Alakazam (Focus Sash)
Alakazam (Mega)
Starmie
Dragonite (D-Dance)
Clefable (Magic Guard + Cosmic Power)
Landorous (Mixed)
Tornadous-T (Mixed)
Importable:
Edit Log:
1/18/14: Thread uploaded
1/19/14: Celebi switched with Deoxys-S. Earthquake given to Infernape.
Thank You everyone! Please feel free to let me know how to improve this team, if you like it or not, if you've had success with it, or if you've found more checks. Thank You :D
This is my main competitive team on Showdown and X and Y. I have been using it for a short time, but so far I'm about 19-2 with it. This thread is for looking for ways to improve my team, and also for players to see my battling strategy. Enjoy ;)
Team at a Glance:







Speedy Gonsalez (Deoxys-S) @ Leftoverss
Ability: Pressure
EV's: 252 HP, 4 Attack, 252 Special Defense
Nature: Careful
-Taunt
-Stealth Rocks
-Fire Punch
-Thunder Wave
My Main Lead. Taunt is used to stop other leads from putting their entry hazards on the field. Stealth Rocks is to destroy Talonflame. Fire punch is for the random Ferrothorn/Forretress/Skarmory lead. Thunderwave is to cripple Sweepers. I use this poke as a revenge killer, hazard setter and status inducer.

Aladdin (Thundurus-T) @ Life-Orb
Ability: Volt Absorb
EV's: 4 HP, 252 SPA, 252 Speed
Nature: Timid
-Thunder/Thunderbolt
-Focus Blast
-Agility
-Dark Pulse/HP Ice
Thundurus on this team functions as a SPA Sweeper. One agility and only the beefiest of walls (Rotom-W, Goodra, and a few others) can survive its attacks. Thunder/thunderbolt is the main attack with Focus Blast used for massive damage against Tyranitar. Agility is used for setting up. Why not nasty plot? Well nasty plot is a great move also. I prefer using agility because Base 101 speed isn't the best, and base 145 SPA is already pretty monstrous. Dark Pulse/HP Ice is used as filler.

Snips (Scizor) @Choice-Band
Ability: Technician
EV's: 252 HP, 252 Attack, 4 SPD
Nature: Adamant
-Bullet Punch
-U-Turn
-Superpower
-Knock Off
Ah Scizor. The mighty Wall Breaker. This guy has probably wrecked more pokemon then anyone else on this team. Bullet Punch is used as a finishing move, revenge killing, or even just super effective hits. U-Turn is used to dent massive chunks in the enemy team and gain momentum. Superpower is a filler move that packs a ridiculous punch, and Knock Off is used to render some pokemon useless (Chesto Resto Rotom-Wash, Choice Band Azumarill, you name it.) This is a pretty standard Scizor set, but for good reason. The 4 SPD is to survive a random HP fire.

All Washed Up (Rotom-Wash) @Chesto Berry
Ability: :Levitate
EV's: 252 HP, 252 Def, 4 SPA
Nature: Bold
-Will O' Wisp
-Hydro Pump
-Volt Switch
-Rest
The Standard Chesto Resto Rotom Wash. This thing stops many physical threats from hurting my team. If any poke stays in, it gets burned and rendered useless (Attack Sweepers that is). Hydro Pump is there for Mombo Damage and Volt Switch is for momentum gaining. Rest is the icing on the cake if for some random reason Rotom gets weakened down, boom insta heal. Finally, the 4 SPA is for stronger Pumps and Volt Switches.

Inferape (Infernape) @ Life-Orb
Ability: Iron Fist
EV's: 252 Attack, 4 SPA 252 Speed
Nature: Hasty
-Overheat
-Close Combat
-Poison Jab
-U-Turn
My main mon. This pokemon has probably been my favorite since its release. And once it got Iron Fist he has been my most used pokemon. He is mainly an attacking wallbreaker with Overheat to catch some PD Tanks offguard (Skarmory and Ferrothorn mostly). Close Combat is my go-to move, with Poison Jab to hit some pokes really hard (Fairy types mostly). U-Turn is once again a momentum gaining move that does a buttload of damage.

Mr. Scythe (Garchomp) @Garchompite
Ability: Rough Skin (Sand Force after Mega Evolution)
EV's: 252 HP, 252 Attack, 4 Def
Nature: Adamant
-Swords Dance
-Dragon Claw
-Earthquake
-Stone Edge/Fire Blast
My team's mega evo. Due to the popularity of Tyranitar, this guy has become such a powerhouse. The Sand Force Bonus is huge for his earthquake attack. I like running 252 HP and not 252 Speed because when he mega evolves his speed goes down. The 4 Def is for the random Ice Shard. One Swords Dance and nearly anything gets OHKO'D by this thing. Now for Fire Blast, Mega Garchomp gets a SPA boost also. It can be used to catch people offguard just like it is for Infernape. Stone Edge is preferred most of the time though
Threat List:
Alakazam (Focus Sash)
Alakazam (Mega)
Starmie
Dragonite (D-Dance)
Clefable (Magic Guard + Cosmic Power)
Landorous (Mixed)
Tornadous-T (Mixed)
Importable:
Code:
Speedy Gonsalez (Deoxys-S) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Taunt
- Spikes
- Night Shade
- Thunder Wave
Snips (Scizor) @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Aladdin (Thundurus-Therian) (M) @ Life Orb
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Agility
- Thunder
- Dark Pulse
- Focus Blast
Mr. Scythe (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 252 HP / 4 Def
Serious Nature
- Swords Dance
- Stone Edge
- Dragon Claw
- Earthquake
All Washed Up (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Rest
- Will-O-Wisp
- Hydro Pump
- Volt Switch
Inferape (Infernape) @ Life Orb
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Close Combat
- Overheat
- Poison Jab
- U-turn
Edit Log:
1/18/14: Thread uploaded
1/19/14: Celebi switched with Deoxys-S. Earthquake given to Infernape.
Thank You everyone! Please feel free to let me know how to improve this team, if you like it or not, if you've had success with it, or if you've found more checks. Thank You :D
Last edited: