









Hi guys! So this is my second RMT. Before Black and White 2 came out I took a break from pokemon for a while. Prior to the break I was using a team very similar to this. So far this has easily been the best team I’ve made and after updating it for new threats like the Landorus-T, Black Kyurem, and Keldeo I’ve been doing better than ever on Showdown (which admittedly is still pretty mediocre). So now I’d like to get some opinions from Smogon.
This team was actually inspired by Bloo’s frontier team Tabloo (though it may not look like it). It’s designed to be able to be able to work outside of sandstorm and to be able to remove opposing weather, set up sandstorm and clean up the opposing team with Landorus. So now without further ado here is the team.



Tyranitar
@ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Stealth Rock
- Superpower
- Stone Edge
- Pursuit
So naturally since this is a sandstorm team I need either Tyranitar or Hippowdon. Since this team tends to lean towards the offensive side of balanced, I chose Tyranitar. Tyranitar has three jobs to do during a battle: set up stealth rocks, start sandstorm for Landorus sweep and finally to take out some particular threats such as Latios, Gengar, Alakazam, and other pursuit-trappable special threats. This is the main reason that I run a very specially defensive spread. Pursuit and Stealth rocks are two obvious move choices based on its jobs outlined above. Stone Edge and Superpower are just coverage moves to round out the set. Finally the item might seem a little strange, but it helps when dealing with certain threats like Gengar and Alakazam that generally run Focus Blast for coverage. The only change that I’m considering is swapping out Superpower for Crunch to more easily deal with Pokemon that won’t immediately switch out against Ttar.

Gengar
@ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Pain Split
- Substitute
- Focus Blast
Gengar is one of my two main attackers and is generally my mid game sweeper. Gengar’s job is to weaken the opponent’s walls and in general just wear down the enemy team. I decided to go with the Sub-split set mainly because it can stick around a little longer than other Gengar sets and because my team lacks a lot of strong physical attackers so another answer to Blissey was needed. Otherwise, he works like any other Gengar, coming in on fighting and ground-type moves, setting up a sub and attacking. Finally, I use Life Orb because when you factor in sandstorm damage it allows Gengar to capitalized on Pain Split more readily with the bonus of hitting really hard.

Jellicent
@ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Taunt
- Will-O-Wisp
- Recover
- Scald
Before B&W2 I used Gastrodon here, but then I realized that Keldeo walked all over me and I switched to Jellicent. Jelli is here to help neuter physical threats and be the first part of my weather-defeating core. Jelli is really used to take on rain abusers. It’s not as effective at handling rain as Gastrodon was, but the added ability to cripple physical attackers on a more consistant basis is nice. Finally it has the added bonus of being a phenomenal spinblocker, which is really necessary on a team that relies on entry hazards. Otherwise, the spread and moveset is right off the smogon site. It’s physically defensive and the move set focuses on crippling the opponent. Will-o-Wisp and Scald naturally are there to burn the opponent, taunt helps to keep things like Forretress and Ferrothorn from setting up hazards and Recover is there to keep Jelli healthy.

Skarmory
@ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Skarmory is the second piece of my core and is mainly here to set up spikes, and is my primary weapon against sand teams. Skarmory works really well in conjunction with Jellicent to handle nearly every physical attacker. The set is nothing more than a standard Skarmory. Roost is for durability. Spikes is self explanatory. Whirlwind to avoid being set up bait. And finally, Brave Bird is to avoid being taunt bait.

Heatran
@ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk
- Fire Blast
- Earth Power
- Substitute
- Toxic
Heatran is probably my favorite team member. He is the last part of the core and helps deal with sun teams. This set has become my favorite Heatran set that I have ever come across. I originally had been using a choice specs Heatran in this position, but changed it for a bit more versatility. Ideally this guy waits for a Pokemon that it can easily come in on like Ferrothorn, Forretress, or Celebi, and sets up a sub on the switch. From there its next move depends on what comes in. The nice thing about this set is that it’s really difficult to wall completely. If Fire Blast does not hit it hard than Earth power will probably do a number on it. If it also happens to be immune or resistant to Earth Power (i.e. levitating or flying dragons) then it’ll be crippled by toxic. In fact the only Pokemon that I can think of that truly walls this set is opposing Heatran @Air Balloon. Once Heatran’s behind a sub, it’s very difficult for the other team to come out unscathed.

Landorus
@ Choice Scarf
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Stone Edge
- Earthquake
- Hidden Power [Ice]
- U-turn
Finally, we have Landorus. Landorus is my lead 9 times out of 10, only to U-Turn out to an appropriate response to the opposing lead. Landorus’ main job is to revenge kill and clean up late game. Once Sandstorm is up and the opposing ground-immune pokemon have been taken out Landorus can easily come through and take out any remaining weakened pokemon. The set itself is pretty standard. U-Turn is for leading. Stone Edge and Earthquake are pretty standard coverage and Hidden Power Ice is for taking threats like Garchomp, Dragonite, and opposing Landorus.





There are probably others too. I just can't think of them right now


Just in Case anyone wants to try it out.
Tyranitar @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Stealth Rock
- Superpower
- Stone Edge
- Pursuit
Gengar @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Pain Split
- Substitute
- Focus Blast
jellicent (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Taunt
- Will-O-Wisp
- Recover
- Scald
Skarmory @ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Heatran @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk
- Fire Blast
- Earth Power
- Substitute
- Toxic
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Stone Edge
- Earthquake
- Hidden Power [Ice]
- U-turn
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Stealth Rock
- Superpower
- Stone Edge
- Pursuit
Gengar @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Pain Split
- Substitute
- Focus Blast
jellicent (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Taunt
- Will-O-Wisp
- Recover
- Scald
Skarmory @ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Heatran @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk
- Fire Blast
- Earth Power
- Substitute
- Toxic
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Stone Edge
- Earthquake
- Hidden Power [Ice]
- U-turn