Hello Smogon, this is my second RMT, and this team has seen some action, and a bit of editing by me. I would appreciate any improvements that people could give me.
First look:
A more in-depth look:
Tyranitar @ Choice Band
Nature: Adamant
EVs: 160 HP / 168 Atk / 180 Spe
Ability: Sand Stream
Moves: Stone Edge
Crunch
Superpower
Pursuit
Tyranitar is often the first to lead the charge, and is well-equipped to take care of many enemies. Choice Band boosts his physical prowess, and his other moves are selected to do the most damage to the enemies. Sand Stream brings the Sandstorm, which is welcomed by the rest of my team.
Hippowdon @ Leftovers
Nature: Relaxed
EVs: 252 HP / 4 Atk / 252 Def
Ability: Sand Stream
Moves: Earthquake
Ice Fang
Stone Edge
Slack Off
Hippowdon is a deadly force for my team. She can bring the Sandstorm if the weather changes on me, and also can deal with opposing Excadrill. Earthquake deals lots of damage, and Stone Edge completes the EdgeQuake combo. Ice Fang deals with opposing Gliscor and Landorus.
Excadrill @ Choice Band
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Ability: Sand Throw
Moves: Earthquake
Rock Slide
X-Scissor
Brick Break
Excadrill is one of the biggest, if not the biggest threat in the sand. Sand Throw makes him faster than practically everything in the sand, and Choice Band raises his already great attack. SlideQuake gives me near-perfect coverage, and X-Scissor and Brick Break helps him deal with some other threats.
Ferrothorn @ Leftovers
Nature: Relaxed
EVs: 252 HP / 12 Def / 244 SpD
Moves: Power Whip
Gyro Ball
Thunder Wave
Stealth Rock
Ferrothorn is really useful for this team, taking the Water attacks aimed at stuff like Gliscor, Hippowdon, Excadrill(if he doesn't kill it) and Tyranitar. The one thing I was contemplating changing was Thunder Wave, as it doesn't synergize well with Gyro Ball.
Gliscor @ Toxic Orb
Nature: Jolly
EVs: 252 HP / 4 Atk / 252 Spe
Ability: Poison Heal
Moves: Earthquake
Acrobat
Fling
Protect
Gliscor is my secondary Excadrill counter, and he can do a good job of it. His STABs can do damage after he's Flung his Toxic Orb. Protect can get him some extra health, and let him somewhat help predict movements, block lethal Hidden Power Ice. Overall a useful member.
Reuniclus @ Leftovers
Nature: Modest
EVs: 252 HP / 252 SpA / 4 Def
Ability: Magic Guard
Moves: Psychic
Shadow Ball
Focus Blast
Recover
Reuniclus is more of a tack-on than anything else. I finished looking at my team, and noticed I needed a specail attacker. Reuniclus was put on because of his immunity to Sandstorm and most status effects making him a good status absorber. He also can put large dents into his opponents with his attacks.
That's my team, my thanks to Bulbapedia for the images, and hopefully I will get lots of constructive criticism.
First look:






A more in-depth look:

Tyranitar @ Choice Band
Nature: Adamant
EVs: 160 HP / 168 Atk / 180 Spe
Ability: Sand Stream
Moves: Stone Edge
Crunch
Superpower
Pursuit
Tyranitar is often the first to lead the charge, and is well-equipped to take care of many enemies. Choice Band boosts his physical prowess, and his other moves are selected to do the most damage to the enemies. Sand Stream brings the Sandstorm, which is welcomed by the rest of my team.

Hippowdon @ Leftovers
Nature: Relaxed
EVs: 252 HP / 4 Atk / 252 Def
Ability: Sand Stream
Moves: Earthquake
Ice Fang
Stone Edge
Slack Off
Hippowdon is a deadly force for my team. She can bring the Sandstorm if the weather changes on me, and also can deal with opposing Excadrill. Earthquake deals lots of damage, and Stone Edge completes the EdgeQuake combo. Ice Fang deals with opposing Gliscor and Landorus.

Excadrill @ Choice Band
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Ability: Sand Throw
Moves: Earthquake
Rock Slide
X-Scissor
Brick Break
Excadrill is one of the biggest, if not the biggest threat in the sand. Sand Throw makes him faster than practically everything in the sand, and Choice Band raises his already great attack. SlideQuake gives me near-perfect coverage, and X-Scissor and Brick Break helps him deal with some other threats.

Ferrothorn @ Leftovers
Nature: Relaxed
EVs: 252 HP / 12 Def / 244 SpD
Moves: Power Whip
Gyro Ball
Thunder Wave
Stealth Rock
Ferrothorn is really useful for this team, taking the Water attacks aimed at stuff like Gliscor, Hippowdon, Excadrill(if he doesn't kill it) and Tyranitar. The one thing I was contemplating changing was Thunder Wave, as it doesn't synergize well with Gyro Ball.

Gliscor @ Toxic Orb
Nature: Jolly
EVs: 252 HP / 4 Atk / 252 Spe
Ability: Poison Heal
Moves: Earthquake
Acrobat
Fling
Protect
Gliscor is my secondary Excadrill counter, and he can do a good job of it. His STABs can do damage after he's Flung his Toxic Orb. Protect can get him some extra health, and let him somewhat help predict movements, block lethal Hidden Power Ice. Overall a useful member.

Reuniclus @ Leftovers
Nature: Modest
EVs: 252 HP / 252 SpA / 4 Def
Ability: Magic Guard
Moves: Psychic
Shadow Ball
Focus Blast
Recover
Reuniclus is more of a tack-on than anything else. I finished looking at my team, and noticed I needed a specail attacker. Reuniclus was put on because of his immunity to Sandstorm and most status effects making him a good status absorber. He also can put large dents into his opponents with his attacks.
That's my team, my thanks to Bulbapedia for the images, and hopefully I will get lots of constructive criticism.
-Eevee3