Ok, a little history on this team. You can skip this part if you want, it’s not really important. I started off a couple months ago attempting to build an UU Rain Dance team. It didn’t exactly go well, with about a 30/70 win ratio on Shoddy. I took a step back, did some research, and returned a couple weeks later with an improved team. This went on for a couple months, with couple small improvements made each time. Recently however, I’ve grown bored with the UU tier, and decided just to scrap the whole team and start anew with a OU team. So, without further adieu, here we go.
Azelf@Damp Rock
Ability: Levitate
Nature: Jolly
252Hp, 252Spe, 4Atk
- Rain Dance
- Stealth Rocks
- Explosion
Taunt
Azelf is pretty much one of the best leads that you are going to get in a rain dance team, it is fast, and almost certain to get rain and stealth rocks up. More over, I can make it look like Azelf is a standard lead from turn one, so I have some surprise value.
Latias @ Damp Rock
Ability: Levitate
EVs: 252 Hp, 4 Def, 252 Spe
Nature: Timid
- Thunder
- Recover
- Roar
- Rain Dance
My mid-game rain replenisher and here to handle the electric attacks from the likes of Jolteon that can ruin this team. EVs and Recover for bulk making it tough to take down, and Roar to scout the opponent's team.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP, 252 Spd, 252 SAtk
Nature: Modest
- Dragon Pulse
- Hidden Power [Electric]
- Signal Beam
- Surf
What’s a Rain Dance Team without Kingdra? I opted for an all-special set over the mixed set so I could max out SpA and Speed making revenge killing Kingdra a much harder task. Signal Beam and HP Electric are to handle Celebi and Gyarados respectively.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 32 HP/252 Atk/224 Spd
Nature: Adamant
- Aqua Jet
- Stone Edge
- Swords Dance
- Waterfall
Kabutops is often underestimated by people at their peril. He is an absolute beast in the Rain with a Sword Dance under his belt. Waterfall was chosen over Aqua Tail as I didn’t feel the minute power boost was worth the shaky accuracy.
Ludicolo @ Life Orb
Ability: Swift Swim
Nature: Rash
60Atk, 252SpA, 196Spe
- Ice Beam
- Surf
- Energy Ball/Grass Knot
- Focus Punch
My secondary special sweeper. Energy Ball/Grass Knot is to hit the bulky waters that cause the team trouble if Zapdos is down. Ice Beam is to hit the Dragons and Grass types while Surf is for everything else. Rain Dance in the final move-slot is mostly filler, but hey, you can never have too many Rain Dance users. I’d appreciate advice on whether to go for Grass Knot or Energy Ball. Focus Punch is to take care of Blissey. Thanks to AppleButter2 for this set.
Scizor @ Damp Rock
Ability: Technician
EVs: 248 HP/252 Atk/8 SDef
Nature: Adamant
- Bullet Punch
- Swords Dance
- Rain Dance
- Bug Bite
A set I found on Smogon. Mostly here to deal with Tyranitar and Abomasnow which can really cause this team trouble. It’s bulk and numerous resistances ensures it can easily set up 8 turns of rain. Blissey can cause this team a lot of trouble which is why I decided for the more offensive root with Super Power and Sword Dance.
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So, there we go. All advice and suggestions and appreciated, no matter how harsh, and I thank you all in advance for your rates. All in all, I’ve had fun with this team, and isn’t that the most important thing?
Presenting; Team Stormy Weather:











Azelf@Damp Rock
Ability: Levitate
Nature: Jolly
252Hp, 252Spe, 4Atk
- Rain Dance
- Stealth Rocks
- Explosion
Taunt
Azelf is pretty much one of the best leads that you are going to get in a rain dance team, it is fast, and almost certain to get rain and stealth rocks up. More over, I can make it look like Azelf is a standard lead from turn one, so I have some surprise value.

Latias @ Damp Rock
Ability: Levitate
EVs: 252 Hp, 4 Def, 252 Spe
Nature: Timid
- Thunder
- Recover
- Roar
- Rain Dance
My mid-game rain replenisher and here to handle the electric attacks from the likes of Jolteon that can ruin this team. EVs and Recover for bulk making it tough to take down, and Roar to scout the opponent's team.

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP, 252 Spd, 252 SAtk
Nature: Modest
- Dragon Pulse
- Hidden Power [Electric]
- Signal Beam
- Surf
What’s a Rain Dance Team without Kingdra? I opted for an all-special set over the mixed set so I could max out SpA and Speed making revenge killing Kingdra a much harder task. Signal Beam and HP Electric are to handle Celebi and Gyarados respectively.

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 32 HP/252 Atk/224 Spd
Nature: Adamant
- Aqua Jet
- Stone Edge
- Swords Dance
- Waterfall
Kabutops is often underestimated by people at their peril. He is an absolute beast in the Rain with a Sword Dance under his belt. Waterfall was chosen over Aqua Tail as I didn’t feel the minute power boost was worth the shaky accuracy.

Ludicolo @ Life Orb
Ability: Swift Swim
Nature: Rash
60Atk, 252SpA, 196Spe
- Ice Beam
- Surf
- Energy Ball/Grass Knot
- Focus Punch
My secondary special sweeper. Energy Ball/Grass Knot is to hit the bulky waters that cause the team trouble if Zapdos is down. Ice Beam is to hit the Dragons and Grass types while Surf is for everything else. Rain Dance in the final move-slot is mostly filler, but hey, you can never have too many Rain Dance users. I’d appreciate advice on whether to go for Grass Knot or Energy Ball. Focus Punch is to take care of Blissey. Thanks to AppleButter2 for this set.

Scizor @ Damp Rock
Ability: Technician
EVs: 248 HP/252 Atk/8 SDef
Nature: Adamant
- Bullet Punch
- Swords Dance
- Rain Dance
- Bug Bite
A set I found on Smogon. Mostly here to deal with Tyranitar and Abomasnow which can really cause this team trouble. It’s bulk and numerous resistances ensures it can easily set up 8 turns of rain. Blissey can cause this team a lot of trouble which is why I decided for the more offensive root with Super Power and Sword Dance.
----------
So, there we go. All advice and suggestions and appreciated, no matter how harsh, and I thank you all in advance for your rates. All in all, I’ve had fun with this team, and isn’t that the most important thing?