This is a pure offense team that I have used for the past 2 weeks with some success.
Arceus @ Choice Scarf
Ability: Multitype
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Extreme Speed
- Stone Edge
- Shadow Claw
- Earthquake
Arceus is obviously a revenge-killer although it can function as a weak sweeper. The moves give it good coverage but shadow claw sometimes doesn't hit as hard as I'd like it to. Scarf is mainly there to outspeed the fast megas and deoxys.
Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Return
- Defog
- Roost
- Dragon Dance
Mega Salamence is a supporter in this team but still hits really hard. Return hits like an friendship boosted anime attack and doesn't recoil like double-edge. A well-timed Dragon Dance can end games but Salamence suffers from a stealth rock weakness. Roost alleviates this somewhat.
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 56 Def / 200 Spe
Jolly Nature
- Precipice Blades
- Stealth Rock
- Stone Edge
- Thunder Wave
Groudon also helps set up. Considering how two other pokemon on my team carry powerful fire-type moves, I opted not to include a fire-type move on Groudon. I like the extra damage on precipice blades over the perfect accuracy of earthquake. Thunder wave is there to cripple a pokemon.
Kyurem-White @ Choice Specs
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Focus Blast
- Fusion Flare
- Ice Beam
Kyurem-W is my MVP. Coverage allows it to hit almost everything super-effectively. Choice specs puts it from 2HKO to OHKO levels. I love how straight-up powerful the pokemon is.
Xerneas @ Life Orb
Ability: Fairy Aura
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Aromatherapy
- Thunder
- Focus Blast
Xerneas has a useful typing. I like using Xerneas more for its immunity to dragon over any other factor. Aromatherapy is great since paralysis cripples almost every pokemon on the team. Focus blast is one of the few moves on this team that hits rock super effectively. Thunder is there to hit flying-types mostly.
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Recover
- Thunder Wave
Ho-Oh is a great pokemon. The problem is that it hates stealth rock. Brave bird has not come in very useful so far but Ho-Oh's other action options are limited. Sacred Fire is amazing. 50% burn rate wins games.
Please be gentle since this is my first RMT. I admit the team has trouble with rock-types but they are relatively rare in Ubers. I'd like to have more special attackers to avoid getting crippled by burns but none of them seemed to fit. The team also has trouble with Darkrai. My normal response is to bait darkrai into dark voiding Ho-Oh and letting sleep clause take effect.
Arceus @ Choice Scarf
Ability: Multitype
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Extreme Speed
- Stone Edge
- Shadow Claw
- Earthquake
Arceus is obviously a revenge-killer although it can function as a weak sweeper. The moves give it good coverage but shadow claw sometimes doesn't hit as hard as I'd like it to. Scarf is mainly there to outspeed the fast megas and deoxys.
Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Return
- Defog
- Roost
- Dragon Dance
Mega Salamence is a supporter in this team but still hits really hard. Return hits like an friendship boosted anime attack and doesn't recoil like double-edge. A well-timed Dragon Dance can end games but Salamence suffers from a stealth rock weakness. Roost alleviates this somewhat.
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 56 Def / 200 Spe
Jolly Nature
- Precipice Blades
- Stealth Rock
- Stone Edge
- Thunder Wave
Groudon also helps set up. Considering how two other pokemon on my team carry powerful fire-type moves, I opted not to include a fire-type move on Groudon. I like the extra damage on precipice blades over the perfect accuracy of earthquake. Thunder wave is there to cripple a pokemon.
Kyurem-White @ Choice Specs
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Focus Blast
- Fusion Flare
- Ice Beam
Kyurem-W is my MVP. Coverage allows it to hit almost everything super-effectively. Choice specs puts it from 2HKO to OHKO levels. I love how straight-up powerful the pokemon is.
Xerneas @ Life Orb
Ability: Fairy Aura
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Aromatherapy
- Thunder
- Focus Blast
Xerneas has a useful typing. I like using Xerneas more for its immunity to dragon over any other factor. Aromatherapy is great since paralysis cripples almost every pokemon on the team. Focus blast is one of the few moves on this team that hits rock super effectively. Thunder is there to hit flying-types mostly.
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Recover
- Thunder Wave
Ho-Oh is a great pokemon. The problem is that it hates stealth rock. Brave bird has not come in very useful so far but Ho-Oh's other action options are limited. Sacred Fire is amazing. 50% burn rate wins games.
Please be gentle since this is my first RMT. I admit the team has trouble with rock-types but they are relatively rare in Ubers. I'd like to have more special attackers to avoid getting crippled by burns but none of them seemed to fit. The team also has trouble with Darkrai. My normal response is to bait darkrai into dark voiding Ho-Oh and letting sleep clause take effect.