Strange Double Date: Fort and Toon meet Lucy and Exclaimer for dinner!

JJayyFeather

Drifting~
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6v6 Multi Battle Doubles [Each Partner from each Team sends 3 Pokemon]
DQ: 48h (60h for ref)
Abilities: All
Items: On
Switch: OK
Megas: 0
Substitutions: 3 per Pokemon
Recoveries/Chills: 2/5
Sprites and flavor are appreciated!
Arena: Land of God
Land of God
Field Type:
Neutral
Complexity: Intense
Format: All
Restrictions: None

Last thing you knew, you were asleep. But now you are floating on some type of Plateau whose view is the entire universe. You look to your side and find yourself shoulder to shoulder with someone else. Then you look around and you see another duo, standing the same way you are. Then a voice echoes down, "Greet your opponents, and do battle!" This terrifies you all, and you all shake hands. Before you begin, God gives you the full explanation of how this will work.
  • God has a massive influence on this battle. At the start of the battle, and at the end of each round, he selects a type. On each action of the following round, he will launch a random attack of that type at +15 priority and it will always hit all active pokemon, and with no spread penalty. God always gets STAB on his attacks.
  • Moves are selected from moves with a BAP greater than or equal to half of the BAP of the move of the appropriate type with the highest BAP. Moves that result in the user fainting are not selectable. Moves with table based BAP such as Low Kick and Grass Knot or Formula BAP that is based on the target uses the average BAP between all targets for this check.
  • God's WC is 12 and his Speed is 175 normally, but lowers to 25 if Gyro Ball is called.
  • God's SpA and Atk ranks are both 6.
  • Types cannot be repeated until each other type has been selected
  • All moves selected by God are always damaging moves
  • All Pokemon gain the effects of their non-mega Signature Items. In the case of having more than one, select one on initial sendout.
  • Players may use items that they do not own.
======
Codifications
  • Nature Power calls the highest BAP move of the type God selected. In case of a tie, it is selected randomly.
  • Secret Power has a chance to flinch.
  • Camouflage changes to the type selected by God.
Fort + Toon
Fort Colorcastle
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Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
ambipom.png

Ambipom [SLAPPU] (M)
Nature: Jolly
Type: Normal
Abilities: Technician / Pickup / Skill Link (UNLOCKED)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
+20% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 6
AC: 5/5

Moves (19):
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Double Hit
Fling

Fake Out
Switcheroo
Counter
Bounce
Beat Up
Double Slap

Fire Punch
Gunk Shot
Thunder Punch
Ice Punch
Knock Off
Seed Bomb
Iron Tail

Taunt
Protect
Substitute
Dig
Sleep Talk
U-turn
Shadow Claw

Endure
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Wormasand (F) Quacke
Type: Bug / Ground
Abilities: Anticipation / Overcoat (UNLOCKED)
Nature: Brave (+Atk, -Spe, -10 Eva)
Stats:
HP: 90
Atk: 4+
Def: 4
SAtk: 2
SDef: 3
Speed: 31-
Weight: 1
Size: 1
BRT: 14

EC: 6/6
MC: 0
AC: 5/5

Moves(26):
Attract
Bug Bite
Bulldoze
Confusion
Dig
Earthquake
Electroweb
Endeavor
Fissure
Flail
Giga Impact
Hidden Power Water
Protect
Rock Blast
Rock Tomb
Skill Swap
Sleep Talk
Snore
Stealth Rocks
String Shot
Substitute
Sucker Punch
Tackle
Thief
Toxic
Venoshock
Toon
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Tomohawk [♂] Dizzy
Types:
flying.gif
fighting.gif

Abilities:: Intimidate/Prankster/Justified
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Air Slash
Hurricane
Earth Power

Egg
Baton Pass
Confuse Ray
Roost
Yawn
Air Cutter
Haze


TM/HM
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Fly
Flash
Thief
Confide
Snatch
Attract
Heat Wave
Hyper Voice
Incinerate
Reflect
Safeguard
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Azumarill [♂] Azul
Types:
water.gif
fairy.gif

Abilities: Thick Fat/Huge Power/Sap Sipper
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 110
Atk: 3 [6 Huge Power] (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up

Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Helping Hand
Slam
Bounce
Double Edge
Super Power
Rain Dance
Aqua Ring

Egg
Body Slam
Encore
Refresh
Sing
Camouflage
Aqua Jet
Soak
Copycat
Seismic Toss
Perish Song
Endure


TM/HM
Return
Facade
Waterfall
Rest
Sleep Talk
Protect
Frustration
Bulldoze
Knock Off
Ice Punch
Brick Break
Dive
Icy Wind
Secret Power
Power-Up Punch
Iron Tail
Whirlpool
Dig
Covet
Light Screen
Giga Impact
Confide
115.gif

Kangaskhan [♀] Mama Fort
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus
Nature: Adamant
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
115-mega.gif

Mega Kangaskhan [♀] Mama Fort, Baby Castle
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
Nature: Adamant
Stats:
HP:
110
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: N/A
MC: 0
AC: 5/5

Attacks:
Level Up
Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Mega Punch
Dizzy Punch
Endure
Sucker Punch
Outrage
Chip Away
Reversal
Crunch

Tutor
Drain Punch
Iron tail
Thunder Punch
Fire Punch
Ice Punch
Low Kick
Helping Hand

Egg
Hammer Arm
Circle Throw
Disable
Double-Edge
Counter

TM/HM
Shadow Claw
Blizzard
Whirlpool
Bide
Fire Blast
Thunder
Earthquake
Frustration
Substitute
Focus Punch
Dig
safeguard
Retaliate
Surf
Brick Break
Avalanche
Aerial Ace
Sleep Talk
Giga Impact
Power-Up Punch
Rock Tomb
Roar
Facade
Head butt
Body Slam
Seismic Toss
Fury Cutter
Protect
Bulldoze
Return
Rock Slide
Lucy + Exclaimer
Iggy Azalea
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Weiss Schnee [♀]
Type: Ice/Ghost
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (HA): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (35/79):
Level Up
Destiny Bond
Powder Snow
Leer
Double Team
Bite
Ice Shard
Astonish
Icy Wind
Confuse Ray
Draining Kiss
Ominous Wind
Headbutt
Protect
Ice Fang
Blizzard
Frost Breath

Egg
Bide
Disable
Hex
Spikes
Switcheroo
Weather Ball

TM/HM
Embargo
Flash
Hail
Hidden Power [Fighting]
Ice Beam
Light Screen
Protect
Psychic
Rain Dance
Rest
Shadow Ball
Sleep Talk
Substitute
Swagger
Taunt
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic

Move Tutor
Block
Endure
Mimic
Pain Split
Shock Wave
Signal Beam
Snatch
Spite
Water Pulse
TomohawkFrontM_zps03414c39.png

Sun Wukong [♂]
Type: Flying/Fighting
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
AC: 5/5

Attacks:
Level Up

Sunny Day
Aura Sphere
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Morning Sun
Aerial Ace
Rock Smash
Roar
Whirlwind
Noble Roar
Earth Power
Air Slash
Hurricane
Healing Wish
Rain Dance

Egg
Air Cutter
Confuse Ray
Haze
Roost
Stealth Rock
Yawn

TM/HM
Focus Blast
Grass Knot
Protect
Reflect
Return
Safeguard
Solar Beam
Substitute
Taunt
Toxic

Move Tutor
Heat Wave
Snatch
Tailwind
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Amber [♂]
Type: Electric/Dragon
Electric - Immune to paralysis status.
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (HA): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attack by one (1).

Nature: Modest (+1 Atk, -1 SpA)

Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 3
AC: 5/5

Attacks:
Level Up

Whirlwind
Bide
Weather Ball
Tri Attack
Double Hit
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Slack Off
Dragon Pulse
Hurricane

Egg
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem

TM/HM
Flamethrower
Ice Beam
Light Screen
Protect
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Volt Switch

Move Tutor
Draco Meteor
Endure
Exclaimer
gardevoir.gif

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
gardevoir-mega.gif

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Attacks:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Double Team
Disarming Voice
Draining Kiss
Dream Eater
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hyper Voice
Icy Wind
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Protect
Psychic
Psyshock
Shadow Ball
Shadow Sneak
Skill Swap
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp
AurumothFront.png

Aurumoth [♂] [Agro]
Types: Bug/Psychic
Abilities: Weak Armor / No Guard / Illusion (✓)
Nature: Quiet (+Special Attack, -Speed, -Evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dragon Dance
Final Gambit
Heal Pulse
Hydro Pump
Infestation
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Quiver Dance
Shadow Ball
String Shot
Sunny Day
Substitute
Tackle
Will-o-Wisp
Wish
Colossoil_Front.png

Colossoil [♂] [Frykt]
Types: Dark/Ground
Abilities:: Rebound /Guts / Pressure (✓)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 120
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aqua Tail
Bite
Body Slam
Bounce
BubbleBeam
Crunch
Dig
Dive
Drill Run
Earthquake
Encore
Endure
Fake Out
Fire Fang
Foul Play
Horn Attack
Iron Tail
Leer
Magnitude
Megahorn
Peck
Protect
Rapid Spin
Rock Slide
Rototiller
Stone Edge
Substitute
Sucker Punch
Tackle
Taunt
Thunder Fang
U-turn

Coin Flip
Heads: Fort + Toon | Tails: Lucy + Exclaimer
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obverse.jpg
obverse.jpg

God's Will
Type: 7 (Fighting)

Order of Operations
Fort and Toon send out
Lucy and Exclaimer send out and order
Fort and Toon order
I ref
 
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"This is supposed to be a dinner date... right!?"

gardevoir.gif


< I'm not really sure, a God is telling me what to do. Oh wait, that's nothing new. *wink* >

@ Gardevoirite

TRACE --> Prankster

[MEGA EVOLVE] Taunt (Tomohawk) -- Reflect -- Hyper Voice

If Tomohawk is under the effects of a successful P/E move a1 AND Wormadam is NOT under the effects of a P/E move, then use Teleport (Evasive). Push back actions.
If Tomohawk AND Wormadam are under the effects of successful P/E moves a1, use the following string: Reflect -- Taunt (Tomohawk) -- Hyper Voice
If Tomohawk is under the effects of a successful P/E move a2 and was under the effects of a successful P/E move a1, then use Psychic (Wormadam) a2 and Taunt (Tomohawk) a3.
 
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"This date was boring... till we showed up! Bitches prepare!"

478.gif

Weiss @ Dawn Stone
Hail -> Blizzard -> Blizzard
IF the weather is not hail when you would use Blizzard, THEN use Hail that action
IF Wormadam is to use Stealth Rock, AND it is not Taunted, THEN use Taunt [Wormadam] that action and push back
 
"Bitches prepare? Since when has exclaimer been multiple people? Unless you just referred to yourself in third person."

woooo itemless gardevoir is fun.... still rc though >:C
JmqRqMx.png

"Bugs are known for being tasty, and being good at catching tasty things in webs!"

Electroweb ~ Earthquake ~ Earthquake
IF earthquake is disabled when you are to use it a3, THEN stealth rock.

interestingly enough, my sub doesn't check for disable until after froslass acts a3. Thus, when Lucy's sub checks for stealth rock, it returns negative because it is negative at the time, and proceeds with Blizzard (which is bad for us lol). Then I use Stealth Rock successfully, which is the interaction I assume. I don't need a reorder if the opposite is true.
 
sylYVYK.png
Wow, you must want to taunt Dizzy really bad, but we came here for food, not for a taunted Tomohawk.

*Stomach Growls*

Hey God, When will Dinner/Breakfast/Lunch/Brunch/Snack/Midnight Snack/whenever you ref this be served.... and im not eating any bugs >->

Kc2QE7u.png
I feel like the only things on your mind is food and slee-

*Stomach Growls*

....That wasn't me >//>


Protect (Tomohawk)->Taunt (Gardevoir)->Heat wave

IF Electroweb misses THEN cri internally Heat wave a2
IF Heat wave is disabled when you are to use it THEN Earth Power (Froslass)
 
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Arena/Field
arceus-fighting.png


Boys OOA AOO
wormadam-sandy.png

Wormadam-S (F) @ Sandy Cloak [Sandy Cloak]
HP: 90
EN: 100
Abilities: Anticipation/Overcoat
Stats: 4[8]/4[8]/2/3/31
Other: -10% Evasion
tomohawk.png

Tomohawk (M) @ Expert Belt [Rare Candy]
HP: 110
EN: 100
Abilities: Intimidate/Justified/Prankster
Stats: 1/3/5[6]/3/85
Other: Fine

Girls AOO AOO
froslass.png

Froslass (F) @ Dawn Stone [Dawn Stone]
HP: 100
EN: 100
Abilities: Snow Cloak/Cursed Body
Stats: 2[4]/3/4[6]/3/110
Other: Fine
gardevoir.png

Gardevoir (F) @ Gardevoirite [Rare Candy]
HP: 100
EN: 100
Abilities: Synchronize/Trace/Telepathy
Stats: 2/3/5[6]/4/92
Other: +10% Accuracy
======
arceus-fighting.png

"Hmm. I hate these people so much. So much willy-nillyy dancing, and to what reward? No KOs here, but a fuckton of critically damaged mons. If only I could've used my stronger moves here to wreak havoc upon these people. No matter, It appears that the Boys managed to do more damage, despite the amount of damage they took from me this round. However, both sides of field are full of weaklings, I desire to pick them off soooooo badly. Also, I get to try a different plate out, I hear this time I get the Iron Plate."

Pre-Round
Gardevoir traced Tomohawk's Prankster! (-5 EN)

Action 1
God: Aura Sphere
Crits: 7395 2672 2145 4906 NONE
(8+3-3+4.5)/1.5 = 8.33 (Wormadam-S)
(8+3+4.5)/1.5 = 10.33 (Tomohawk)
(8+3+4.5)*0 = 0 (Froslass)
(8+3+3)/2.25 = 6.22 (Gardevoir)


Tomohawk: Protect
A barrier was erected!
-7 EN

Gardevoir: Teleport (Evasive)
Gardevoir readied herself to dodge attacks!
-6 EN

Froslass: Hail
It began snowing!
-9 EN

Wormadam-S: Electroweb
Hits: 6365 1440 TWO
Crits: 5521 7540 NONE
4.5-1.5 = 3 (Froslass)
4.5-3 = 1.5 (Gardevoir)
-1 Speed (Froslass [62], Gardevoir [52])
Cursed Body: 9309 NO
-5 EN

Gardevoir and Tomohawk were pelted by the hail! (-2 HP)

Action 2
God: Drain Punch
Hits: 3122 ALL
Crits: 1354 119 6523 4314 ONE (Tomohawk)
(8+3-3-2)/1.5 = 4 (Wormadam-S)
(8+3+3+4.5)/1.5 = 12.33 (Tomohawk)
(8+3+4.5)*0 = 0 (Froslass)
(8+3+4.5)/2.25 = 6.89 (Gardevoir)


Tomohawk: Taunt Gardevoir
Gardevoir fell for the taunt! (6a)
-10 EN

Froslass: Blizzard
Crits: 6794 3393 NONE
Freezes: 9582 5401 NONE
(8.25+3-2-3+4.5)*1.5 = 16.125 (Wormadam-S)
(8.25+3+4.5)*1.5 = 23.625 (Tomohawk)
-7 EN

Gardevoir: Fails to act

Wormadam-S: Earthquake
Crits: 2360 4749 8188 NONE
(7.5+3+4+6.5)*0 = 0 (Tomohawk)
7.5+3+4+6.5 = 21 (Froslass and Gardevoir)
Cursed Body: 4096 NO
-6 EN

Tomohawk and Gardevoir were pelted by the hail! (-2 HP)

Action 3
God: Drain Punch
Hits: 7551 ALL
Crits: 7805 5501 5880 3375 NONE
(8+3-3-2)/1.5 = 4 (Wormadam-S)
(8+3+4.5)/1.5 = 10.33 (Tomohawk)
(8+3+4.5)*0 = 0 (Froslass)
(8+3+4.5)/2.25 = 6.89 (Gardevoir)


Tomohawk: Heat Wave
Hits: 6685 7751 BOTH
Crits: 5404 7512 NONE
Burns: 597 3100 ONE (Froslass)
(7.5+2+4.5)*1.5 = 21 (Froslass)
7.5+3 = 10.5 (Gardevoir)
-7 EN

Froslass: Blizzard
Crits: 3131 9333 NONE
Freezes: 5894 1869 NONE
(8.25+3-2-3+4.5)*1.5 = 16.125 (Wormadam-S)
(8.25+3+4.5)*1.5 = 23.625 (Tomohawk)
-11 EN

Gardevoir: Struggle
Target: 9976 (Froslass)
Crit: 4689 NO
5-1.5 = 3.5
-5 EN, -1.4 HP

Wormadam-S: Earthquake
Hits: 2153 ALL
Crits: 4778 7863 5651 NONE
(7.5+3+4+6.5)*0 = 0 (Tomohawk)
7.5+3+4+6.5 = 21 (Froslass and Gardevoir)
Cursed Body: 1626 YES (6a)
-11 EN

Tomohawk and Gardevoir were pelted by Hail! (-2 HP)
Froslass was hurt by its burn! (-2 HP)

Post-Round
RNG: 16 (Steel)
======
Arena/Field
arceus-steel.png


Boys OOA AOO
wormadam-sandy.png

Wormadam-S (F) @ Sandy Cloak [Sandy Cloak]
HP: 42
EN: 77
Abilities: Anticipation/Overcoat
Stats: 4[8]/4[8]/2/3/31
Other: -10% Evasion, Disabled [Earthquake] 6a
tomohawk.png

Tomohawk (M) @ Expert Belt [Rare Candy]
HP: 24
EN: 76
Abilities: Intimidate/Justified/Prankster
Stats: 1/3/5[6]/3/85
Other: Fine

Girls AOO AOO
froslass.png

Froslass (F) @ Dawn Stone [Dawn Stone]
HP: 28
EN: 73
Abilities: Snow Cloak/Cursed Body
Stats: 2[4]/3/4[6]/3/110
Other: Burned
gardevoir.png

Gardevoir (F) @ Gardevoirite [Rare Candy]
HP: 20
EN: 84
Abilities: Synchronize/Trace [Prankster 3a]/Telepathy
Stats: 2/3/5[6]/4/92
Other: +10% Accuracy, Taunted 4a

Fort Colorcastle + Toon order
Iggy Azalea + Exclaimer order
I ref
 
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If we all stay in, god is probably going to get a buncha KO's

lgi god
JmqRqMx.png

Wormasand: Chill ~ bulldoze ~ chill
IF god has used doom desire, THEN bulldoze when you are to act.
IF froslass is to use a damaging ice type combo, AND froslass has more than 20 hp at the start of the +1 priority timeframe of that action, THEN sucker punch (froslass)


JAYY YOU USED THE WRONG WORMASAND SPRITE GDI I DONT SPEND TIME ON THESE FOR NOTHING

 
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Froslass and Gardevoir should have -1 Spe, i dont think there has been a decay yet, Also Hail

sylYVYK.png
Welp Sorry Dizzy but we're sacrificing all our mons.

tomohawk.gif
KAMAKAZE!

Heat Wave-> Heat Wave->Heat Wave
IF God used Doom Desire THEN Protect A1-> Heat Wave A2-> Roost A3
 
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Arena/Field
arceus-steel.png

Hail 3r

Boys OOA AOO
wormadam-sandy.png

Wormadam-S (F) @ Sandy Cloak [Sandy Cloak]
HP: 42
EN: 77
Abilities: Anticipation/Overcoat
Stats: 4[8]/4[8]/2/3/31
Other: -10% Evasion, Disabled [Earthquake] 6a
tomohawk.png

Tomohawk (M) @ Expert Belt [Rare Candy]
HP: 24
EN: 76
Abilities: Intimidate/Justified/Prankster
Stats: 1/3/5[6]/3/85
Other: Fine

Girls AOO AOO
froslass.png

Froslass (F) @ Dawn Stone [Dawn Stone]
HP: 28
EN: 73
Abilities: Snow Cloak/Cursed Body
Stats: 2[4]/3/4[6]/3/110
Other: Burned
gardevoir.png

Gardevoir (F) @ Gardevoirite [Rare Candy]
HP: 20
EN: 84
Abilities: Synchronize/Trace [Prankster 3a]/Telepathy
Stats: 2/3/5[6]/4/92
Other: +10% Accuracy, Taunted 4a
======
arceus-steel.png

"Nothing to see here tbh, I'm just super massive and I CRUSH 3 of the 4 mons with sheer body weight. Time for the Spooky Plate!"

Action 1
God: Heavy Slam
Hit: 3479 ALL
Crit: 2481 6072 471 8052 ONE (Froslass)
20+3-3-2 = 18 (Wormadam-S)
20+3+4.5 = 27.5 (Tomohawk)
(20+3+4.5)*1.5 = 41.25 (Froslass)
(20+3+4.5)*1.5 = 41.25 (Gardevoir)
Tomohawk, Froslass, and Gardevoir fainted!

Wormadam-S: Chill
+12 EN

Post-Round
RNG: 13 (Ghost)
======
Arena/Field
arceus-ghost.png

Hail 2r

Boys OOA XOO
wormadam-sandy.png

Wormadam-S (F) @ Sandy Cloak [Sandy Cloak]
HP: 24
EN: 89
Abilities: Anticipation/Overcoat
Stats: 4[8]/4[8]/2/3/31
Other: -10% Evasion, Disabled [Earthquake] 5a
tomohawk.png

Tomohawk (M) @ Expert Belt [Rare Candy]
HP: KO
EN: 76
Abilities: Intimidate/Justified/Prankster
Stats: 1/3/5[6]/3/85
Other: Fine

Girls XOO XOO
froslass.png

Froslass (F) @ Dawn Stone [Dawn Stone]
HP: KO
EN: 73
Abilities: Snow Cloak/Cursed Body
Stats: 2[4]/3/4[6]/3/110
Other: Burned
gardevoir.png

Gardevoir (F) @ Gardevoirite [Rare Candy]
HP: KO
EN: 84
Abilities: Synchronize/Trace [Prankster 3a]/Telepathy
Stats: 2/3/5[6]/4/92
Other: +10% Accuracy, Taunted 4a

Toon replaces Tomohawk
Iggy Azalea + Exclaimer replace Froslass & Gardevoir, then order
Fort Colorcastle + Toon order
I ref
 
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Colossoil_Front.png
@ Focus Band

< You're all dead to me. And screw you too Arceus. > *sticks up a large middle finger*

Spr_DP_Parasol_Lady.png


"Is ANYONE else concerned about this? I was told we were getting DINNER, not THIS!"

Crunch (Kangaskhan) -- Drill Run (Kangaskhan) -- Crunch (Kangaskhan)

If Kangaskhan uses Counter, then use Bubblebeam (Kangaskhan).
If Kangaskhan uses Disable, use Fake Out (Kangaskhan), but only once. Push back actions.
If Kangaskhan uses a damaging Fighting-type combination directed at Colossoil, then use Protect.
 
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TtjUVs8.png

".....'I'm just super massive'? Did you mean your ego?"
TomohawkFrontM_zps03414c39.png

Tomohawk @ Expert Belt
- - - - - - - - - - - - - - - - -
Aura Sphere -> Air Slash -> Aura Sphere [All on Kanga]
IF Wormadam is not KOed when you would act, THEN use Hurricane [Wormadam] that action and push back
IF you are to use Hurricane on Wormadam, AND Wormadam is under the effects of a successful P/E move, THEN use Aura Sphere [Kanga] that action
IF Kangaskhan uses Bide A1, THEN use Protect A3
 
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sylYVYK.png
Hmm it must be "bring your pink umbrella to battle" day. Nobody tells me about theses things

115.gif
HUNGRY!!

sylYVYK.png
We heard you the first time, Eat a Snickers, you're never yourself when you're hungry

...better?

115___kangaskhan_by_electrical_socket-d7vu623.png
better

[Activating Rage Candy Bar] Fake Out [Tomohawk] -> Blizzard -> Blizzard
 
endeavor (tomohawk) ~ sucker punch + flail (tomohawk) ~ cooldown (sucker punch tomohawk)

12:34:22 PM<%Rainman> Sucker punch isnt a sneaky hit
12:34:25 PM<%Rainman> It's a surprise hit
12:34:39 PM<%Rainman> When the opponent isnt expecting it
12:34:57 PM<FMD> Eh, close enough. In this context, it means to flop around on the ground as if in pain.

if you're flailing in pain, your opponent won't expect you to make a sudden attack.

^my logic for combo being feasible

IF combo is infeasible, THEN you can't blame me for "taking a shot at you" for it because it makes sense to everyone else on irc, AND use sucker punch + sucker punch (tomohawk) a2.




inb4 god kills wormy so skyla doesnt even have to deal with it
 
Arena/Field
arceus-ghost.png

Hail 2r

Boys OOA XOA
wormadam-sandy.png

Wormadam-S (F) @ Sandy Cloak [Sandy Cloak]
HP: 24
EN: 89
Abilities: Anticipation/Overcoat
Stats: 4[8]/4[8]/2/3/31
Other: -10% Evasion, Disabled [Earthquake] 5a
kangaskhan.png

Kangaskhan (F) @ RageCandyBar [Everstone]
HP: 110
EN: 100
Abilities: Early Bird/Scrappy/Inner Focus
Stats: 4[5]/3/1/3/90
Other: Fine

Girls XAO XOA
tomohawk.png

Tomohawk (M) @ Expert Belt [Rare Candy]
HP: 110
EN: 100
Abilities: Intimidate/Prankster/Justified
Stats: 1/3/5[6]/3/85
Other: Fine
colossoil.png

Colossoil (M) @ Focus Band [Rare Candy]
HP: 120
EN: 100
Abilities: Rebound/Guts/Pressure
Stats: 6[7]/3/2/3/95
Other: Fine
======
arceus-ghost.png

"Yay, I got to thrash a worm this round! But, before the worm got squashed, it gave Tomohawk a huge beating in just one move, even I can't do that much damage in one attack. Also, even though Kangaskhan is immune to my damage, the ladies put a massive beating on it, showing the boys why having a crippled mon in doubles is dangerous. However, Kangaskhan complements my damage well enough to score a KO on the Tomohawk, which means this battle is getting down to the wire, and quickly. I think the edge is clearly given to the boys here though, considering Lucy is already down to her final Pokemon, and Fort is still sitting on two fresh mons. But, with me becoming a Flying type, who knows what will happen here?"

Pre-Round
Tomohawk intimidates Kangaskhan and Wormadam-S! (-1 Atk[N])

Action 1
Kangaskhan: Activate RageCandyBar (6/4/2/4/113)

God: Shadow Ball
Crits: 4986 NO, 6083 NO, 3764 NO
-SpD: 425 YES, 2032 NO, 3830 NO
8+3-3+4.5 = 12.5 (Wormadam-S, -1 SpD)
Kangaskhan is immune!
8+3+4.5 = 15.5 (Tomohawk)
(8+3+4.5)/1.5 = 10.33 (Colossoil)

Kangaskhan: Fake Out (Tomohawk)
Crit: 6299 NO
4+3+2+4.5 - 2 = 11.5
-3 EN

Colossoil: Crunch (Kangaskhan)
Crit: 1358 NO
-Def: 8811 NO
8+3+1+4 = 16
-5 EN

Tomohawk flinched!

Wormadam-S: Endeavor (Tomohawk)
(110-10.5)/2 = 49.75 DMG
-39.16 EN

Hail: -2 HP Kangaskhan, Tomohawk, Colossoil

Action 2
God: Shadow Force
Crits: 550 YES, 9945 NO, 3733 NO
12+3+3-3-2 = 13 (Wormadam-S, KO)
Kangaskhan is immune!
12+3+4.5 = 19.5 (Tomohawk)
(12+3+4.5)/1.5 = 13 (Colossoil)

Kangaskhan: Blizzard
Crit: 3366 NO, 7810 NO
Freeze: 1889 NO, 2135 NO
(8.25-1.5)*1.5 = 10.125 (Tomohawk, Colossoil)
-10 EN

Colossoil: Drill Run (Kangaskhan)
Hit: 2307 YES
Crit: 9583 NO
8+3+1+4 = 16
-5 EN

Tomohawk: Air Slash (Kangaskhan)
Hit: 3993 YES
Crit: 7610 NO
8+3+1+3 = 15
-5 EN

Hail: -2 HP Kangaskhan, Tomohawk, Colossoil

Action 3
God: Phantom Force
Crits: 1547 NO, 7021 NO
Kangaskhan is immune!
9+3+4.5 = 16.5 (Tomohawk, KO)
(9+3+4.5)/1.5 = 11 (Colossoil)

Kangaskhan: Blizzard
Crit: 8833 NO, 1659 NO
Freeze: 3933 NO, 1971 NO
(11-1.5)*1.5 = 14.25 (Colossoil)
-14 EN

Colossoil: Crunch (Kangaskhan)
Crit: 4120 NO
-Def: 8009 NO
8+3+1+4 = 16
-5 EN

Hail: -2 HP Kangaskhan, Colossoil

Post-Round
God: Plate Change
Type: 8 (Flying)
======
Arena/Field
arceus-flying.png

Hail 1r

Boys OOX XOA
wormadam-sandy.png

Wormadam-S (F) @ Sandy Cloak [Sandy Cloak]
HP: KO
EN: 50
Abilities: Anticipation/Overcoat
Stats: 4[8]/4[8]/2/3/31
Other: -10% Evasion, Disabled [Earthquake] 3a
kangaskhan.png

Kangaskhan (F) @ RageCandyBar (Active 3a) [Everstone]
HP: 47
EN: 73
Abilities: Early Bird/Scrappy/Inner Focus
Stats: 4[5]/3/1/3/90
Other: -1 Atk [N-1]

Girls XXO XOA
tomohawk.png

Tomohawk (M) @ Expert Belt [Rare Candy]
HP: KO
EN: 100
Abilities: Intimidate/Prankster/Justified
Stats: 1/3/5[6]/3/85
Other: Fine
colossoil.png

Colossoil (M) @ Focus Band [Rare Candy]
HP: 55
EN: 85
Abilities: Rebound/Guts/Pressure
Stats: 6[7]/3/2/3/95
Other: Fine

Iggy Azalea replaces Tomohawk
Fort Colorcastle + Toon order
Lucy + Exclaimer order
I ref
 
Doubleslap (colossoil) ~ Fury Swipes (Colossoil) ~ Doubleslap (Colo)

IF colossoil is under the effects of a successful p/e move, THEN Knock Off (Cyclohm) on the first instance and Ice Punch (Cyclohm) on the second.
Ambipom #king's rock
 
sylYVYK.png

Boom Pow Kablam

Blizzard ->Blizzard->Blizzard

IF Kangaskhan is tormented when it is to act THEN Retaliate (Colossoil) first instances, Ice Punch (Colossoil) second instances

IF Colossoil is under the effects of a successful p/e AND Kangaskhan is tormented THEN Redirect all actions towards cyclohm

IF Cyclohm use Bide A1 AND you're not Taunted THEN Protect a3

IF Colossoil is KO'd AND You're Tormented THEN redirect all actions towards cyclohm
 
colossoil.png


<Hmph. Rigged as hell.>

Fake Out (Kangaskhan) -- Sucker Punch (Kangaskhan) -- Sucker Punch (Ambipom)

If Kangaskhan is KO'ed, redirect all actions to Ambipom.

[Lucy: try hitting kanga once A1, then ganging up on ambipom. kanga should be dead by then]
 
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[insert sprite]
[insert Cyclohm]
Cyclohm @ Rare Candy
Thunderbolt [Kanga] -> Dragon Pulse [Kanga] -> Thunderbolt [Kanga]
IF Kangaskhan is KOed, THEN redirect to Ambipom
 
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