6v6 Multi Battle Doubles [Each Partner from each Team sends 3 Pokemon]
DQ: 48h (60h for ref)
Abilities: All
Items: On
Switch: OK
Megas: 0
Substitutions: 3 per Pokemon
Recoveries/Chills: 2/5
Sprites and flavor are appreciated!
Arena: Land of God
Fort + Toon
Fort Colorcastle
Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: max
MC: max +1
AC: max
MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
Ambipom [SLAPPU] (M)
Nature: Jolly
Type: Normal
Abilities: Technician / Pickup / Skill Link (UNLOCKED)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
+20% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 6
AC: 5/5
Moves (19):
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Double Hit
Fling
Fake Out
Switcheroo
Counter
Bounce
Beat Up
Double Slap
Fire Punch
Gunk Shot
Thunder Punch
Ice Punch
Knock Off
Seed Bomb
Iron Tail
Taunt
Protect
Substitute
Dig
Sleep Talk
U-turn
Shadow Claw
Endure
Wormasand (F) Quacke
Type: Bug / Ground
Abilities: Anticipation / Overcoat (UNLOCKED)
Nature: Brave (+Atk, -Spe, -10 Eva)
Stats:
HP: 90
Atk: 4+
Def: 4
SAtk: 2
SDef: 3
Speed: 31-
Weight: 1
Size: 1
BRT: 14
EC: 6/6
MC: 0
AC: 5/5
Moves(26):
Attract
Bug Bite
Bulldoze
Confusion
Dig
Earthquake
Electroweb
Endeavor
Fissure
Flail
Giga Impact
Hidden Power Water
Protect
Rock Blast
Rock Tomb
Skill Swap
Sleep Talk
Snore
Stealth Rocks
String Shot
Substitute
Sucker Punch
Tackle
Thief
Toxic
Venoshock
Toon
Tomohawk [♂] Dizzy
Types:
Abilities:: Intimidate/Prankster/Justified
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Air Slash
Hurricane
Earth Power
Egg
Baton Pass
Confuse Ray
Roost
Yawn
Air Cutter
Haze
TM/HM
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Fly
Flash
Thief
Confide
Snatch
Attract
Heat Wave
Hyper Voice
Incinerate
Reflect
Safeguard
Azumarill [♂] Azul
Types:
Abilities: Thick Fat/Huge Power/Sap Sipper
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 110
Atk: 3 [6 Huge Power] (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Helping Hand
Slam
Bounce
Double Edge
Super Power
Rain Dance
Aqua Ring
Egg
Body Slam
Encore
Refresh
Sing
Camouflage
Aqua Jet
Soak
Copycat
Seismic Toss
Perish Song
Endure
TM/HM
Return
Facade
Waterfall
Rest
Sleep Talk
Protect
Frustration
Bulldoze
Knock Off
Ice Punch
Brick Break
Dive
Icy Wind
Secret Power
Power-Up Punch
Iron Tail
Whirlpool
Dig
Covet
Light Screen
Giga Impact
Confide
Kangaskhan [♀] Mama Fort
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus
Nature: Adamant
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
Mega Kangaskhan [♀] Mama Fort, Baby Castle
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
Nature: Adamant
Stats:
HP: 110
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: N/A
MC: 0
AC: 5/5
Attacks:
Level Up
Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Mega Punch
Dizzy Punch
Endure
Sucker Punch
Outrage
Chip Away
Reversal
Crunch
Tutor
Drain Punch
Iron tail
Thunder Punch
Fire Punch
Ice Punch
Low Kick
Helping Hand
Egg
Hammer Arm
Circle Throw
Disable
Double-Edge
Counter
TM/HM
Shadow Claw
Blizzard
Whirlpool
Bide
Fire Blast
Thunder
Earthquake
Frustration
Substitute
Focus Punch
Dig
safeguard
Retaliate
Surf
Brick Break
Avalanche
Aerial Ace
Sleep Talk
Giga Impact
Power-Up Punch
Rock Tomb
Roar
Facade
Head butt
Body Slam
Seismic Toss
Fury Cutter
Protect
Bulldoze
Return
Rock Slide
Lucy + Exclaimer
Iggy Azalea
Weiss Schnee [♀]
Type: Ice/Ghost
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
✓Cursed Body (HA): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (35/79):
Level Up
Destiny Bond
Powder Snow
Leer
Double Team
Bite
Ice Shard
Astonish
Icy Wind
Confuse Ray
Draining Kiss
Ominous Wind
Headbutt
Protect
Ice Fang
Blizzard
Frost Breath
Egg
Bide
Disable
Hex
Spikes
Switcheroo
Weather Ball
TM/HM
Embargo
Flash
Hail
Hidden Power [Fighting]
Ice Beam
Light Screen
Protect
Psychic
Rain Dance
Rest
Shadow Ball
Sleep Talk
Substitute
Swagger
Taunt
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Move Tutor
Block
Endure
Mimic
Pain Split
Shock Wave
Signal Beam
Snatch
Spite
Water Pulse
Sun Wukong [♂]
Type: Flying/Fighting
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
✓Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 3
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Morning Sun
Aerial Ace
Rock Smash
Roar
Whirlwind
Noble Roar
Earth Power
Air Slash
Hurricane
Healing Wish
Rain Dance
Egg
Air Cutter
Confuse Ray
Haze
Roost
Stealth Rock
Yawn
TM/HM
Focus Blast
Grass Knot
Protect
Reflect
Return
Safeguard
Solar Beam
Substitute
Taunt
Toxic
Move Tutor
Heat Wave
Snatch
Tailwind
Amber [♂]
Type: Electric/Dragon
Electric - Immune to paralysis status.
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
✓Overcoat (HA): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attack by one (1).
Nature: Modest (+1 Atk, -1 SpA)
Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 3
AC: 5/5
Attacks:
Level Up
Whirlwind
Bide
Weather Ball
Tri Attack
Double Hit
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Slack Off
Dragon Pulse
Hurricane
Egg
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
TM/HM
Flamethrower
Ice Beam
Light Screen
Protect
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Volt Switch
Move Tutor
Draco Meteor
Endure
Exclaimer
Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Attacks:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Double Team
Disarming Voice
Draining Kiss
Dream Eater
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hyper Voice
Icy Wind
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Protect
Psychic
Psyshock
Shadow Ball
Shadow Sneak
Skill Swap
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp
Aurumoth [♂] [Agro]
Types: Bug/Psychic
Abilities: Weak Armor / No Guard / Illusion (✓)
Nature: Quiet (+Special Attack, -Speed, -Evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dragon Dance
Final Gambit
Heal Pulse
Hydro Pump
Infestation
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Quiver Dance
Shadow Ball
String Shot
Sunny Day
Substitute
Tackle
Will-o-Wisp
Wish
Colossoil [♂] [Frykt]
Types: Dark/Ground
Abilities:: Rebound /Guts / Pressure (✓)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 120
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aqua Tail
Bite
Body Slam
Bounce
BubbleBeam
Crunch
Dig
Dive
Drill Run
Earthquake
Encore
Endure
Fake Out
Fire Fang
Foul Play
Horn Attack
Iron Tail
Leer
Magnitude
Megahorn
Peck
Protect
Rapid Spin
Rock Slide
Rototiller
Stone Edge
Substitute
Sucker Punch
Tackle
Taunt
Thunder Fang
U-turn
Coin Flip
Heads: Fort + Toon | Tails: Lucy + Exclaimer
God's Will
Type: 7 (Fighting)
Order of Operations
Fort and Toon send out
Lucy and Exclaimer send out and order
Fort and Toon order
I ref
DQ: 48h (60h for ref)
Abilities: All
Items: On
Switch: OK
Megas: 0
Substitutions: 3 per Pokemon
Recoveries/Chills: 2/5
Sprites and flavor are appreciated!
Arena: Land of God
Land of God
Field Type: Neutral
Complexity: Intense
Format: All
Restrictions: None
Last thing you knew, you were asleep. But now you are floating on some type of Plateau whose view is the entire universe. You look to your side and find yourself shoulder to shoulder with someone else. Then you look around and you see another duo, standing the same way you are. Then a voice echoes down, "Greet your opponents, and do battle!" This terrifies you all, and you all shake hands. Before you begin, God gives you the full explanation of how this will work.
Codifications
Field Type: Neutral
Complexity: Intense
Format: All
Restrictions: None
Last thing you knew, you were asleep. But now you are floating on some type of Plateau whose view is the entire universe. You look to your side and find yourself shoulder to shoulder with someone else. Then you look around and you see another duo, standing the same way you are. Then a voice echoes down, "Greet your opponents, and do battle!" This terrifies you all, and you all shake hands. Before you begin, God gives you the full explanation of how this will work.
- God has a massive influence on this battle. At the start of the battle, and at the end of each round, he selects a type. On each action of the following round, he will launch a random attack of that type at +15 priority and it will always hit all active pokemon, and with no spread penalty. God always gets STAB on his attacks.
- Moves are selected from moves with a BAP greater than or equal to half of the BAP of the move of the appropriate type with the highest BAP. Moves that result in the user fainting are not selectable. Moves with table based BAP such as Low Kick and Grass Knot or Formula BAP that is based on the target uses the average BAP between all targets for this check.
- God's WC is 12 and his Speed is 175 normally, but lowers to 25 if Gyro Ball is called.
- God's SpA and Atk ranks are both 6.
- Types cannot be repeated until each other type has been selected
- All moves selected by God are always damaging moves
- All Pokemon gain the effects of their non-mega Signature Items. In the case of having more than one, select one on initial sendout.
- Players may use items that they do not own.
Codifications
- Nature Power calls the highest BAP move of the type God selected. In case of a tie, it is selected randomly.
- Secret Power has a chance to flinch.
- Camouflage changes to the type selected by God.
Fort Colorcastle


Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: max
MC: max +1
AC: max
MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

Ambipom [SLAPPU] (M)
Nature: Jolly
Type: Normal
Abilities: Technician / Pickup / Skill Link (UNLOCKED)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
+20% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 6
AC: 5/5
Moves (19):
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Double Hit
Fling
Fake Out
Switcheroo
Counter
Bounce
Beat Up
Double Slap
Fire Punch
Gunk Shot
Thunder Punch
Ice Punch
Knock Off
Seed Bomb
Iron Tail
Taunt
Protect
Substitute
Dig
Sleep Talk
U-turn
Shadow Claw
Endure

Wormasand (F) Quacke
Type: Bug / Ground
Abilities: Anticipation / Overcoat (UNLOCKED)
Nature: Brave (+Atk, -Spe, -10 Eva)
Stats:
HP: 90
Atk: 4+
Def: 4
SAtk: 2
SDef: 3
Speed: 31-
Weight: 1
Size: 1
BRT: 14
EC: 6/6
MC: 0
AC: 5/5
Moves(26):
Attract
Bug Bite
Bulldoze
Confusion
Dig
Earthquake
Electroweb
Endeavor
Fissure
Flail
Giga Impact
Hidden Power Water
Protect
Rock Blast
Rock Tomb
Skill Swap
Sleep Talk
Snore
Stealth Rocks
String Shot
Substitute
Sucker Punch
Tackle
Thief
Toxic
Venoshock

Tomohawk [♂] Dizzy
Types:


Abilities:: Intimidate/Prankster/Justified
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Air Slash
Hurricane
Earth Power
Egg
Baton Pass
Confuse Ray
Roost
Yawn
Air Cutter
Haze
TM/HM
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Grass Knot
Focus Blast
Echoed Voice
Taunt
Protect
Fly
Flash
Thief
Confide
Snatch
Attract
Heat Wave
Hyper Voice
Incinerate
Reflect
Safeguard

Azumarill [♂] Azul
Types:


Abilities: Thick Fat/Huge Power/Sap Sipper
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 110
Atk: 3 [6 Huge Power] (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Helping Hand
Slam
Bounce
Double Edge
Super Power
Rain Dance
Aqua Ring
Egg
Body Slam
Encore
Refresh
Sing
Camouflage
Aqua Jet
Soak
Copycat
Seismic Toss
Perish Song
Endure
TM/HM
Return
Facade
Waterfall
Rest
Sleep Talk
Protect
Frustration
Bulldoze
Knock Off
Ice Punch
Brick Break
Dive
Icy Wind
Secret Power
Power-Up Punch
Iron Tail
Whirlpool
Dig
Covet
Light Screen
Giga Impact
Confide

Kangaskhan [♀] Mama Fort
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus
Nature: Adamant
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Mega Kangaskhan [♀] Mama Fort, Baby Castle
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
Nature: Adamant
Stats:
HP: 110
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
MC: 0
AC: 5/5
Attacks:
Level Up
Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Mega Punch
Dizzy Punch
Endure
Sucker Punch
Outrage
Chip Away
Reversal
Crunch
Tutor
Drain Punch
Iron tail
Thunder Punch
Fire Punch
Ice Punch
Low Kick
Helping Hand
Egg
Hammer Arm
Circle Throw
Disable
Double-Edge
Counter
TM/HM
Shadow Claw
Blizzard
Whirlpool
Bide
Fire Blast
Thunder
Earthquake
Frustration
Substitute
Focus Punch
Dig
safeguard
Retaliate
Surf
Brick Break
Avalanche
Aerial Ace
Sleep Talk
Giga Impact
Power-Up Punch
Rock Tomb
Roar
Facade
Head butt
Body Slam
Seismic Toss
Fury Cutter
Protect
Bulldoze
Return
Rock Slide
Iggy Azalea

Weiss Schnee [♀]
Type: Ice/Ghost
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
✓Cursed Body (HA): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (35/79):
Level Up
Destiny Bond
Powder Snow
Leer
Double Team
Bite
Ice Shard
Astonish
Icy Wind
Confuse Ray
Draining Kiss
Ominous Wind
Headbutt
Protect
Ice Fang
Blizzard
Frost Breath
Egg
Bide
Disable
Hex
Spikes
Switcheroo
Weather Ball
TM/HM
Embargo
Flash
Hail
Hidden Power [Fighting]
Ice Beam
Light Screen
Protect
Psychic
Rain Dance
Rest
Shadow Ball
Sleep Talk
Substitute
Swagger
Taunt
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Move Tutor
Block
Endure
Mimic
Pain Split
Shock Wave
Signal Beam
Snatch
Spite
Water Pulse

Sun Wukong [♂]
Type: Flying/Fighting
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
✓Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 3
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Morning Sun
Aerial Ace
Rock Smash
Roar
Whirlwind
Noble Roar
Earth Power
Air Slash
Hurricane
Healing Wish
Rain Dance
Egg
Air Cutter
Confuse Ray
Haze
Roost
Stealth Rock
Yawn
TM/HM
Focus Blast
Grass Knot
Protect
Reflect
Return
Safeguard
Solar Beam
Substitute
Taunt
Toxic
Move Tutor
Heat Wave
Snatch
Tailwind

Amber [♂]
Type: Electric/Dragon
Electric - Immune to paralysis status.
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
✓Overcoat (HA): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attack by one (1).
Nature: Modest (+1 Atk, -1 SpA)
Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 3
AC: 5/5
Attacks:
Level Up
Whirlwind
Bide
Weather Ball
Tri Attack
Double Hit
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Slack Off
Dragon Pulse
Hurricane
Egg
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
TM/HM
Flamethrower
Ice Beam
Light Screen
Protect
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Volt Switch
Move Tutor
Draco Meteor
Endure

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Double Team
Disarming Voice
Draining Kiss
Dream Eater
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hyper Voice
Icy Wind
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Protect
Psychic
Psyshock
Shadow Ball
Shadow Sneak
Skill Swap
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp

Aurumoth [♂] [Agro]
Types: Bug/Psychic
Abilities: Weak Armor / No Guard / Illusion (✓)
Nature: Quiet (+Special Attack, -Speed, -Evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dragon Dance
Final Gambit
Heal Pulse
Hydro Pump
Infestation
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Quiver Dance
Shadow Ball
String Shot
Sunny Day
Substitute
Tackle
Will-o-Wisp
Wish

Colossoil [♂] [Frykt]
Types: Dark/Ground
Abilities:: Rebound /Guts / Pressure (✓)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 120
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aqua Tail
Bite
Body Slam
Bounce
BubbleBeam
Crunch
Dig
Dive
Drill Run
Earthquake
Encore
Endure
Fake Out
Fire Fang
Foul Play
Horn Attack
Iron Tail
Leer
Magnitude
Megahorn
Peck
Protect
Rapid Spin
Rock Slide
Rototiller
Stone Edge
Substitute
Sucker Punch
Tackle
Taunt
Thunder Fang
U-turn
Coin Flip
Heads: Fort + Toon | Tails: Lucy + Exclaimer



God's Will
Type: 7 (Fighting)
Order of Operations
Fort and Toon send out
Lucy and Exclaimer send out and order
Fort and Toon order
I ref
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