Base Facility: Realgam Tower
Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
- This Event is Level 2.
- The Event is b4p2v2 Doubles.
- Two players will challenge the Event as a team.
- Each player will bring two Pokemon, but pick only one.
- Imakuni? will bring one Pokemon per slot, for a total of two.
- Each player has a Backpack size of 3. Teammates share their backpacks.
- Event rewards are per player, not per team.
- This Event has only one step per round.
- This Event will use snake posting order, as described in section 2.3b of the Handbook. Imakuni? will send out and equip first in the first round. Players will send out, equip, and order with one Pokemon first in the first round.
Player Progress: Missing percent HP of the referee's Pokemon / 300%
- Victory Reward, for first-time victorious players:
- 1x
Academy Credit, 1x
Lo-EXP Record
- 1x
- Progress Reward, for defeated players or previously-victorious players:
- 50
Nostalgia
- 50

Vs. "Strange Life-Form Imakuni?"
"You've heard of the Trading Card Game, right? No? Oh, well that's odd. Haven't you heard of TCG Island and wondered 'What do they play there?' Oh, also no? I see, I see. Well, how about this? Have you heard of the Legendary Cards, and wondered what they were used for? ...Also no? Well, I guess we won't be playing any cards today. I'm new here; what do people do with Pokemon in this place?"
- Confusion can't be transferred or discarded.
- The effects of Berserk Gene, Persim Berry, Own Tempo, Tangled Feet are ignored.
- The mention of "Confusion" in the effects of Healer is ignored. (The rest of the effect works fine.)
- All Active Pokemon are always Confused. Imakuni wants you to play him as a Basic Pokemon, but you can't. A mysterious creature not listed in the Pokedex. He asks kids around the world, "Who is cuter—Pikachu or me?"
1x

1x

1x

1x

1x

1x

1x

Slot 1: Golduck / Slowbro / Mr. Mime
Slot 2: Snorlax / Barbaracle / Sirfetch'd

Mr. Mime? (Mr. Mime)
Level 2 — EXP: 00 / 10
Quirky nature ( No changes )
Typing: Psychic/Fairy
Abilities: Soundproof, Filter Hidden Ability: Technician
Traits: Requires no Tech for their first Technique each battle.
HP: 75
Attack: 4
Defen.: 5
Sp.Atk: 7
Sp.Def: 9
Speed: 90
Size: 3
Weight: 4
Combinations (2 slots)
Light Screen + Reflect
Dazzling Gleam + Zap Cannon
Movepool
Level 0
Aerial Ace
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt
Level 1
Barrier
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Fake Out
Flash
Helping Hand
Infestation
Iron Defense
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Tickle
Trick
Wide Guard
Level 2
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Mega Kick
Nightmare
Payback
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Sirfetch'd? (Sirfetch'd)
Level 2 — EXP: 00 / 10
Quirky nature ( No changes )
Typing: Fighting
Abilities: Steadfast Hidden Ability: Scrappy
HP: 85
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 6
Speed: 65
Size: 2
Weight: 5
Combinations (2 slots)
Quick Attack + Close Combat
Steel Wing + Sky Attack
Movepool
Level 0
Brave Bird
Brick Break
Defog
Facade
Leaf Blade
Leer
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Work Up
Level 1
Brutal Swing
Coaching
Counter
Curse
Detect
Dual Wingbeat
Helping Hand
Iron Defense
Peck
Quick Guard
Rock Smash
Sand Attack
Simple Beam
Slam
Steel Wing
Sunny Day
Level 2
Assurance
Close Combat
Covet
Double-Edge
Feint
First Impression
Flail
Focus Energy
Grassy Glide
Revenge
Sky Attack
Solar Blade
Superpower
Team Fort Duocastle:







Bananas
Species: Darmanitan-Galar, Gender: Male
Level: 3 -> 2, EXP: 0 / 10
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Ice
Abilities: Gorilla Tactics / (Unlocked) Zen Mode
Profile:
Go bananas
How They Met:
B-A-N-A-N-A-S
Name Origins:
Apes like bananas.
Go bananas
How They Met:
B-A-N-A-N-A-S
Name Origins:
Apes like bananas.
Statistics:
![]() Darmanitan-Galar Typing: Ice HP: 100 Atk: 10 Def: 4 SpA: 2 (-) SpD: 4 Spe: 110 (+) Size Class: 3 Weight Class: 5 | ![]() Darmanitan-Galar-Zen Typing: Ice / Fire HP: 100 Atk: 11 Def: 4 SpA: 2 (-) SpD: 4 Spe: 156 (+) Size Class: 3 Weight Class: 5 |
Combos:
1. Fire Fang + Power-Up Punch (Flaming Bite)
4. ---
Moves:
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn
Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Sally
:ss/alcremie-salted-cream-berry:
Species: Alcremie, Gender: Female
Level: 3 -> 2, EXP: 4 / 10
Nature: Bold (+2 Def, -1 Atk)
Typing: Fairy
Abilities: Sweet Veil / (Unlocked) Aroma Veil
Profile:
Sally is quite reserved, and she is often the voice of reason in a chaotic situation. She enjoys drinking sweet drinks with 100% sweetness for maximum energy. For some reason, this has little impact on her personality which is always calm most of the time. Maybe it has something to do with the fact that she's entirely made of cream.
How They Met:
While exploring, Sheldon came across Sally and thought she was a delicious treat. Unaffected by her sugary cream attacks, he very nearly would have eaten Sally if it weren't for the fact that Lola noticed and stopped him. Grateful for the assistance, Sally asked to join the team but under the condition that she could stay far, far away from Sheldon.
Name Origin:
Sally comes from the French word "salée" meaning salty because Sally is a Salted Cream Alcremie.
Sally is quite reserved, and she is often the voice of reason in a chaotic situation. She enjoys drinking sweet drinks with 100% sweetness for maximum energy. For some reason, this has little impact on her personality which is always calm most of the time. Maybe it has something to do with the fact that she's entirely made of cream.
How They Met:
While exploring, Sheldon came across Sally and thought she was a delicious treat. Unaffected by her sugary cream attacks, he very nearly would have eaten Sally if it weren't for the fact that Lola noticed and stopped him. Grateful for the assistance, Sally asked to join the team but under the condition that she could stay far, far away from Sheldon.
Name Origin:
Sally comes from the French word "salée" meaning salty because Sally is a Salted Cream Alcremie.
Statistics:
HP: 85
Atk: 4 (-)
Def: 8 (+)
SpA: 8
SpD: 9
Spe: 64
Size Class: 1
Weight Class: 1
Hidden Power: None
Combos:
1. Baby-Doll Eyes + Charm (Cuteness Overload)
2. Sweet Scent + Fake Tears (Saccharine Tears)
4. ---
Moves:
Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Tri Attack
Level 1:
Acid Armor
Aromatic Mist
Baby-Doll Eyes
Charm
Decorate
Disarming Voice
Encore
Helping Hand
Magical Leaf
Misty Terrain
Pain Split
Recover
Safeguard
Sweet Kiss
Sweet Scent
Level 2:
Alluring Voice
Entrainment
Misty Explosion
Solar Beam

Lillia (Xerneas)
Level 2 EXP: 02 / 10
Bashful nature ( +None, -None )
Typing: Fairy
Abilities: Fairy Aura
Requires 1 Tech to send out, once per battle.
HP: 105
Atk: 9
Def: 7
SpA: 9
SpD: 7
Speed: 99
Size: 5
Weight: 6
Movepool
Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Facade
Flash Cannon
Focus Blast
Hyper Voice
Light Screen
Night Slash
Play Rough
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Aurora Beam
Confide
Cut
Double Team
Echoed Voice
Flash
Hail
Heal Pulse
Misty Terrain
Rain Dance
Sunny Day
Swagger
Swift
Level 2:
Close Combat
Grass Knot
Ingrain
Megahorn
Misty Explosion
Secret Power
Take Down
Terrain Pulse
Thunder
Level 4:
Geomancy (sig)

Madam Lusamine (Pheromosa)
Level 3 — EXP: 0 / 10
Jolly nature ( SpA -1, Speed x1.15, Accuracy +10 )
Typing: Bug/Fighting
Abilities: Beast Boost
HP: 85
Attack: 10
Defen.: 3
Sp.Atk: 9 (-)
Sp.Def: 3
Speed: 174 (+)
Size: 3
Weight: 2
Combinations (4 / 4)
Bug Bite + Jump Kick
Rapid Spin + Stomp
Low Sweep + Snore
Drill Run + Triple Axel
Movepool
Level 0
Brick Break
Bug Bite
Bug Buzz
Facade
Focus Blast
Ice Beam
Leer
Poison Jab
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic
Level 1
Agility
Coaching
Confide
Double Kick
Double Team
Drill Run
Echoed Voice
False Swipe
Quick Guard
Rapid Spin
Roost
Shock Wave
Silver Wind
Swagger
Swift
Taunt
Triple Kick
Level 2
Assurance
Blizzard
Close Combat
Feint
Foul Play
High Jump Kick
Jump Kick
Low Kick
Triple Axel
Imakuni? sent out a Sirfetch'd holding a Scope Lens and a Mr. Mime holding a Wise Glasses!




One of FortColors and Doduodrio to send out and equip
The other to send out, equip and order
Imakuni? to order with both
The remaining player to order