Hello everyone, This is my first RMT, but I'm a fairly experienced player. I decided I wanted to use moltres to see if it could kind of play a pseudo-pidgeot role since pidgeot is gone for the now being. My idea turned out well as moltres is absolutely an amazing pokemon with great typing, coverage and power. Anyways let's get into the team! All help is appreciated!
I started off with this cool core that I found on the matchmaking thread as hazard stacking offense is my favorite playstyle and this just seemed like a really solid core.
Even though Tentacruel takes on bulky waters pretty well, I was still a little worried about them and electric types were still giving me problems so I added ampharos.
Seeing that I had a pretty solid core in place and seeing what they countered I added a scar mienshao as the other three pokemon destroyed what checks it such as fairies and flying types.
Then I saw that I needed a solid switch in to mixed attacker such as salamence, the nidos etc so I added a Porygon because it's so good and I had a decent check to fighting types already.
Then noticing my team was still a little bit weak to set up psychics such as reuniclus and slowking and I lacked rocks, I added a krookodile.
Moltres:
So here's the firebird himself (hence the cheesy title). Since pidgeot is gone temporarily, and spamming hurricane and heatwave was really strong with it, I was like "hmm, moltres can do the same thing, but maybe even better." and this team was born. With great defensive typing aside from what rocks do to it, Moltres lent itself to being a great sub-roost candidate with it's great power. Pressure+sub-roost is brutal against stall as it can wear down their PP twice as fast, and most of those moves don't have more than 16 PP so it doesn't take long. But the real reason I chose this is it's fantastic coverage and insane power. Hurricane does a hefty amount of damage and after rocks usually 2HKOs everything on the switch. Flamethrower is there for coverage, but also bops steel types, I chose it over Fire Blast due to more PP to win stall wars, and also because hurricane already misses enough for both move slots.
Moltres @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- Roost
- Substitute
Tentacruel:
As Moltres struggles with bulky waters, and rocks, and needs chip damage to ensure some kills, what better then this big fat jellyfish to partner it? Like seriously this guy is the ultimate utility mon for this team as it Rapid Spins away the hazards that can destroy moltres, sets up T-Spikes which with sub roost is amazing, stops set up mons especially suicune, and soaks ups hits like nobody's business. With it's amazing bulk and typing it is almost guaranteed to get a spin off, and it also has a surprisingly good speed stat that lets it spin first in a lot of cases. Overall a great pairing that really is hard to break.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic Spikes
- Scald
- Acid Spray
- Rapid Spin
Ampharos:
I noticed that bulky waters were still going to be somewhat of an issue, especially tentacruel because it could also spin away my hazards and also Electric types could really do a number on my aforementioned core, So I added this monster. He quad resists electric, resists water and has insane special attack, so it was a good choice in my eyes to remedy those problems. No rest talk because it absolutely kills momentum, and this thing is so fat anyways that it doesn't need it honestly. Heal bell was added later due to Porygon being on the team, and not having a true cleric on the team this does the job really well.
Ampharos @ Ampharosite
Ability: Static
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell
Mienshao:
So looking at what my team had I was pretty happy with how it was coming together, But I noticed two things. One, it was a little bit slow and T-wave wouldn't really work because I was using T-Spikes and Two, I had no real physical attacking presence. So, I added one of the strongest stab physical attacks in the game on a scarfer. This guy had really good synergy because one his movepool allows him to get u turn which forms a nice core with Ampharos, and also the other three pokemon get rid of the majority of it's checks and counters. On top of that this thing absolutely wrecks offense with his speed and power, overall this is usually my win con.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge
Porygon2:
My team was still looking kind of weak when it came to switching in to stuff and I needed a mixed wall. Porygon2 seemed like a perfect fit because of it's great typing, and synergy with the other members of the team. What they cant switch into this thing can. With eviolite the survivability of this is incredible as it has it's own solid revovery and ridiculous bulk. No T-wave as it often finds itself useless due to t-spikes, and bolt beam is great coverage.
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 104 Def / 156 SpD
Calm Nature
- Ice Beam
- Discharge
- Tri Attack
- Recover
Krookodile:
I was still lacking rocks, and still weak to psychic pokemon in a way so this was a perfect fit. Intimidate actually makes this a decent lead and switch in against physical attackers as it essentially becomes a bulky ground with insane attack. this also puts lots of pressure on chandelure which is annoying because it can try and block my spins which forces Moltres to have a hard time. I chose taunt over pursuit because it helps keep my hazards up, and also helps prevent them which is really nice, on top of the fact that this already pressures chandelure without pursuit as it's easy for this team to scout it's set.
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Taunt
- Earthquake
Anyways, that's all for this team! Feel free to leave suggestions and help!








I started off with this cool core that I found on the matchmaking thread as hazard stacking offense is my favorite playstyle and this just seemed like a really solid core.



Even though Tentacruel takes on bulky waters pretty well, I was still a little worried about them and electric types were still giving me problems so I added ampharos.




Seeing that I had a pretty solid core in place and seeing what they countered I added a scar mienshao as the other three pokemon destroyed what checks it such as fairies and flying types.





Then I saw that I needed a solid switch in to mixed attacker such as salamence, the nidos etc so I added a Porygon because it's so good and I had a decent check to fighting types already.






Then noticing my team was still a little bit weak to set up psychics such as reuniclus and slowking and I lacked rocks, I added a krookodile.
Moltres:

So here's the firebird himself (hence the cheesy title). Since pidgeot is gone temporarily, and spamming hurricane and heatwave was really strong with it, I was like "hmm, moltres can do the same thing, but maybe even better." and this team was born. With great defensive typing aside from what rocks do to it, Moltres lent itself to being a great sub-roost candidate with it's great power. Pressure+sub-roost is brutal against stall as it can wear down their PP twice as fast, and most of those moves don't have more than 16 PP so it doesn't take long. But the real reason I chose this is it's fantastic coverage and insane power. Hurricane does a hefty amount of damage and after rocks usually 2HKOs everything on the switch. Flamethrower is there for coverage, but also bops steel types, I chose it over Fire Blast due to more PP to win stall wars, and also because hurricane already misses enough for both move slots.
Moltres @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- Roost
- Substitute
Tentacruel:

As Moltres struggles with bulky waters, and rocks, and needs chip damage to ensure some kills, what better then this big fat jellyfish to partner it? Like seriously this guy is the ultimate utility mon for this team as it Rapid Spins away the hazards that can destroy moltres, sets up T-Spikes which with sub roost is amazing, stops set up mons especially suicune, and soaks ups hits like nobody's business. With it's amazing bulk and typing it is almost guaranteed to get a spin off, and it also has a surprisingly good speed stat that lets it spin first in a lot of cases. Overall a great pairing that really is hard to break.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic Spikes
- Scald
- Acid Spray
- Rapid Spin
Ampharos:

I noticed that bulky waters were still going to be somewhat of an issue, especially tentacruel because it could also spin away my hazards and also Electric types could really do a number on my aforementioned core, So I added this monster. He quad resists electric, resists water and has insane special attack, so it was a good choice in my eyes to remedy those problems. No rest talk because it absolutely kills momentum, and this thing is so fat anyways that it doesn't need it honestly. Heal bell was added later due to Porygon being on the team, and not having a true cleric on the team this does the job really well.
Ampharos @ Ampharosite
Ability: Static
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell
Mienshao:

So looking at what my team had I was pretty happy with how it was coming together, But I noticed two things. One, it was a little bit slow and T-wave wouldn't really work because I was using T-Spikes and Two, I had no real physical attacking presence. So, I added one of the strongest stab physical attacks in the game on a scarfer. This guy had really good synergy because one his movepool allows him to get u turn which forms a nice core with Ampharos, and also the other three pokemon get rid of the majority of it's checks and counters. On top of that this thing absolutely wrecks offense with his speed and power, overall this is usually my win con.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge
Porygon2:

My team was still looking kind of weak when it came to switching in to stuff and I needed a mixed wall. Porygon2 seemed like a perfect fit because of it's great typing, and synergy with the other members of the team. What they cant switch into this thing can. With eviolite the survivability of this is incredible as it has it's own solid revovery and ridiculous bulk. No T-wave as it often finds itself useless due to t-spikes, and bolt beam is great coverage.
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 104 Def / 156 SpD
Calm Nature
- Ice Beam
- Discharge
- Tri Attack
- Recover
Krookodile:

I was still lacking rocks, and still weak to psychic pokemon in a way so this was a perfect fit. Intimidate actually makes this a decent lead and switch in against physical attackers as it essentially becomes a bulky ground with insane attack. this also puts lots of pressure on chandelure which is annoying because it can try and block my spins which forces Moltres to have a hard time. I chose taunt over pursuit because it helps keep my hazards up, and also helps prevent them which is really nice, on top of the fact that this already pressures chandelure without pursuit as it's easy for this team to scout it's set.
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Taunt
- Earthquake






Anyways, that's all for this team! Feel free to leave suggestions and help!
Moltres @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- Roost
- Substitute
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic Spikes
- Scald
- Acid Spray
- Rapid Spin
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 104 Def / 156 SpD
Calm Nature
- Ice Beam
- Discharge
- Tri Attack
- Recover
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Taunt
- Earthquake
Ampharos @ Ampharosite
Ability: Static
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- Roost
- Substitute
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic Spikes
- Scald
- Acid Spray
- Rapid Spin
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 104 Def / 156 SpD
Calm Nature
- Ice Beam
- Discharge
- Tri Attack
- Recover
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Taunt
- Earthquake
Ampharos @ Ampharosite
Ability: Static
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell