ORAS UU Stravinsky's Dream

Hello everyone, This is my first RMT, but I'm a fairly experienced player. I decided I wanted to use moltres to see if it could kind of play a pseudo-pidgeot role since pidgeot is gone for the now being. My idea turned out well as moltres is absolutely an amazing pokemon with great typing, coverage and power. Anyways let's get into the team! All help is appreciated!

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I started off with this cool core that I found on the matchmaking thread as hazard stacking offense is my favorite playstyle and this just seemed like a really solid core.

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Even though Tentacruel takes on bulky waters pretty well, I was still a little worried about them and electric types were still giving me problems so I added ampharos.
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Seeing that I had a pretty solid core in place and seeing what they countered I added a scar mienshao as the other three pokemon destroyed what checks it such as fairies and flying types.

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Then I saw that I needed a solid switch in to mixed attacker such as salamence, the nidos etc so I added a Porygon because it's so good and I had a decent check to fighting types already.

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Then noticing my team was still a little bit weak to set up psychics such as reuniclus and slowking and I lacked rocks, I added a krookodile.

Moltres:

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So here's the firebird himself (hence the cheesy title). Since pidgeot is gone temporarily, and spamming hurricane and heatwave was really strong with it, I was like "hmm, moltres can do the same thing, but maybe even better." and this team was born. With great defensive typing aside from what rocks do to it, Moltres lent itself to being a great sub-roost candidate with it's great power. Pressure+sub-roost is brutal against stall as it can wear down their PP twice as fast, and most of those moves don't have more than 16 PP so it doesn't take long. But the real reason I chose this is it's fantastic coverage and insane power. Hurricane does a hefty amount of damage and after rocks usually 2HKOs everything on the switch. Flamethrower is there for coverage, but also bops steel types, I chose it over Fire Blast due to more PP to win stall wars, and also because hurricane already misses enough for both move slots.

Moltres @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- Roost
- Substitute

Tentacruel:

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As Moltres struggles with bulky waters, and rocks, and needs chip damage to ensure some kills, what better then this big fat jellyfish to partner it? Like seriously this guy is the ultimate utility mon for this team as it Rapid Spins away the hazards that can destroy moltres, sets up T-Spikes which with sub roost is amazing, stops set up mons especially suicune, and soaks ups hits like nobody's business. With it's amazing bulk and typing it is almost guaranteed to get a spin off, and it also has a surprisingly good speed stat that lets it spin first in a lot of cases. Overall a great pairing that really is hard to break.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic Spikes
- Scald
- Acid Spray
- Rapid Spin

Ampharos:

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I noticed that bulky waters were still going to be somewhat of an issue, especially tentacruel because it could also spin away my hazards and also Electric types could really do a number on my aforementioned core, So I added this monster. He quad resists electric, resists water and has insane special attack, so it was a good choice in my eyes to remedy those problems. No rest talk because it absolutely kills momentum, and this thing is so fat anyways that it doesn't need it honestly. Heal bell was added later due to Porygon being on the team, and not having a true cleric on the team this does the job really well.

Ampharos @ Ampharosite
Ability: Static
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell

Mienshao:

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So looking at what my team had I was pretty happy with how it was coming together, But I noticed two things. One, it was a little bit slow and T-wave wouldn't really work because I was using T-Spikes and Two, I had no real physical attacking presence. So, I added one of the strongest stab physical attacks in the game on a scarfer. This guy had really good synergy because one his movepool allows him to get u turn which forms a nice core with Ampharos, and also the other three pokemon get rid of the majority of it's checks and counters. On top of that this thing absolutely wrecks offense with his speed and power, overall this is usually my win con.

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge

Porygon2:

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My team was still looking kind of weak when it came to switching in to stuff and I needed a mixed wall. Porygon2 seemed like a perfect fit because of it's great typing, and synergy with the other members of the team. What they cant switch into this thing can. With eviolite the survivability of this is incredible as it has it's own solid revovery and ridiculous bulk. No T-wave as it often finds itself useless due to t-spikes, and bolt beam is great coverage.

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 104 Def / 156 SpD
Calm Nature
- Ice Beam
- Discharge
- Tri Attack
- Recover

Krookodile:

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I was still lacking rocks, and still weak to psychic pokemon in a way so this was a perfect fit. Intimidate actually makes this a decent lead and switch in against physical attackers as it essentially becomes a bulky ground with insane attack. this also puts lots of pressure on chandelure which is annoying because it can try and block my spins which forces Moltres to have a hard time. I chose taunt over pursuit because it helps keep my hazards up, and also helps prevent them which is really nice, on top of the fact that this already pressures chandelure without pursuit as it's easy for this team to scout it's set.

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Taunt
- Earthquake

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Anyways, that's all for this team! Feel free to leave suggestions and help!


Moltres @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- Roost
- Substitute

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic Spikes
- Scald
- Acid Spray
- Rapid Spin

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 104 Def / 156 SpD
Calm Nature
- Ice Beam
- Discharge
- Tri Attack
- Recover

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Taunt
- Earthquake

Ampharos @ Ampharosite
Ability: Static
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell
 
Hi Bigslowey,

Pretty solid team you have here. Even if the team sounds effective I have a few suggestions to make it a bit better.
Even if you said why using taunt, Pursuit is still better on this team because trap chandelure is important because he could make tentacruel's spin impossible. You are using p-def tentacruel which is a good choice to help against the fight spam but without spedef evs Tentacruel can't wall Chandelure. The problem is as following : You need to spin more than you need to keep your own hazards. As you said you have to spin because if you can't moltres has a hard team. So Trapkill Chandelure is a really big deal for this team, even if you use p2, so i'm suggesting Pursuit over Taunt. Pursuit is also really cool vs reuniclus, slowking, and cresselia. Krookodile is your only way to deal with these mons so if you predict right you can deal with them really esier.
I also suggest to change Ampharos's spread as following : 92 HP / 252 SpA / 164 Spe. With 164 Speed evs you are able to outspeed umbreon which is pretty cool for this team since you have to rely on High Jump Kick to kill it.
As I said you need to remove the hasards so i'd like to suggest Knock off over Acid Spray, with knock off beat empoleon is easier as the leftovers are it's only recovery way.

Great team, hope I helped !
 
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Hello, cool team. I only have a few basic changes, since I believe you made a solid team.
Wil-O Wisp > Sub on Moltres. Wilo is really crucial since it can cripple its counters like Mega Aerodactyl for example. Substitute is mainly viable on bulkier Toxic variants.
Hit 164 speed EVs on Ampharos. This amount of speed will let you outspeed Umbreon and Empoleon which is quite crucial in my opinion. I always prefer Focus Blast > Heal Bell but both work. I just do not feel work team is too weak to status bar P2. That is up to you.
I agree with Sacri' that you should run Pursuit > Taunt on Krook. The pokemon and listed and Chandelure would be great to get out of the way for the rest of your team.
Finally, Thunder-wave > Discharge on P2. Do not run 3 attacks P2. Always run thunder-wave as that is how it checks a lot of pokemon.

Cool team bro, I like it a lot. I would for sure consider these suggestions as I think all will help the team bar Focus Blast, which is just personal preference.

Edit: Seem like Sacri' and I had similar suggestions haha.
 
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I'm assuming you meant will-o over sub?

I don't think I can put knock off on tentacruel because Then I don't have a way out of crocune. But the speed on amphy will really help and also the t-wave pursuit changes will help.

Thank you both!
 
I'm assuming you meant will-o over sub?

I don't think I can put knock off on tentacruel because Then I don't have a way out of crocune. But the speed on amphy will really help and also the t-wave pursuit changes will help.

Thank you both!
I think Acid Spray is fine. And i fixed it, yeah I meant Sub haha
 
This is a really interesting team, Bigslowey. It's cool to see Moltres being utilized, as I believe it to be a pokemon with great potential in UU, especially with Mega Pidgeot being absent from the ladder. I would like to make a few suggestions as to how you can better support it:
  • This is just a nitpick, but I would change your Tentacruel spread to 252 HP / 232 Def / 24 Spe as this allows you to outspeed max speed adamant Honchkrow, which would otherwise be able to Brave Bird and potentially KO Tentacruel before getting a spin off.
  • I'd recommend changing your Porygon2 set a bit to give it more physical bulk, as Mamoswine appears to be extremely threatening towards your team. I would switch your spread to 252 HP / 192 Def / 64 SpD as this allows you to survive two adamant life orb earthquakes from Mamoswine after stealth rock.
  • Discharge really doesn't aid you much in terms of coverage, so I would change Discharge -> Thunder Wave on Porygon2. Aside from Mienshao, your team is rather slow, so the twave support is helpful.
  • Lastly, I would change Taunt -> Pursuit on Krookodile. While Taunt is nice occasionally to stop hazard control, many defoggers and hazard setters (Crobat, Mega Aerodactyl, Salamence, Azelf come to mind) are all faster and can either set up or remove hazards before you can taunt them. Pursuit, however, is extremely helpful, as it allows you to trap and kill Chandelure, as well as take a chunk out of Doublade and about anything else that attempts to switch out. Eliminating ghost types from your opponent's team allows Mienshao to more freely fire off HJK's, which is always appreciated.
That's about all I would change with your team. It's really cool to see Moltres being used :] I hope you try out my suggestions.
Moltres @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- Roost
- Substitute

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Toxic Spikes
- Scald
- Acid Spray
- Rapid Spin

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 192 Def / 64 SpD
Calm Nature
- Ice Beam
- Thunder Wave
- Tri Attack
- Recover

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252
Jolly Nature
- Knock Off
- Stealth Rock
- Pursuit
- Earthquake

Ampharos @ Ampharosite
Ability: Static
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell

Edit: While you may be hesitant to take away some SpD EVs from Porygon2, I believe being able to switch into Mamoswine reliably is much more beneficial for your team, considering that not much else switches into LO Earthquakes or Icicle Crashes. You also still have impressive bulk on both the physical and special side and don't lose to many big special threats, including Hydreigon, even with the slight drop in SpD from your original spread.
With Original Spread:

252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 156+ SpD Eviolite Porygon2: 146-173 (39 - 46.2%) -- 25% chance to 2HKO after Stealth Rock

252 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 156+ SpD Eviolite Porygon2: 133-157 (35.5 - 41.9%) -- guaranteed 3HKO after Stealth Rock

252+ Atk Life Orb Mamoswine Earthquake vs. 248 HP / 104 Def Eviolite Porygon2: 153-181 (41 - 48.5%) -- 67.2% chance to 2HKO after Stealth Rock

With Suggested Spread:

252 SpA Life Orb Hydreigon Draco Meteor vs. 248 HP / 64+ SpD Eviolite Porygon2: 160-188 (42.8 - 50.4%) -- 95.3% chance to 2HKO after Stealth Rock (not a 2HKO after SpA drop)

252 SpA Life Orb Salamence Draco Meteor vs. 248 HP / 64+ SpD Eviolite Porygon2: 146-173 (39.1 - 46.3%) -- 25% chance to 2HKO after Stealth Rock (not a 2HKO after SpA drop)

252+ Atk Life Orb Mamoswine Earthquake vs. 252 HP / 192 Def Eviolite Porygon2: 140-165 (37.4 - 44.1%) -- 1.6% chance to 2HKO after Stealth Rock
 
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This is a really interesting team, Bigslowey. It's cool to see Moltres being utilized, as I believe it to be a pokemon with great potential in UU, especially with Mega Pidgeot being absent from the ladder. I would like to make a few suggestions as to how you can better support it:
  • This is just a nitpick, but I would change your Tentacruel spread to 252 HP / 232 Def / 24 Spe as this allows you to outspeed max speed adamant Honchkrow, which would otherwise be able to Brave Bird and potentially KO Tentacruel before getting a spin off.
  • I'd recommend changing your Porygon2 set a bit to give it more physical bulk, as Mamoswine appears to be extremely threatening towards your team. I would switch your spread to 252 HP / 192 Def / 64 SpD as this allows you to survive two adamant life orb earthquakes from Mamoswine after stealth rock.
  • Discharge really doesn't aid you much in terms of coverage, so I would change Discharge -> Thunder Wave on Porygon2. Aside from Mienshao, your team is rather slow, so the twave support is helpful.
  • Lastly, I would change Taunt -> Pursuit on Krookodile. While Taunt is nice occasionally to stop hazard control, many defoggers and hazard setters (Crobat, Mega Aerodactyl, Salamence, Azelf come to mind) are all faster and can either set up or remove hazards before you can taunt them. Pursuit, however, is extremely helpful, as it allows you to trap and kill Chandelure, as well as take a chunk out of Doublade and about anything else that attempts to switch out. Eliminating ghost types from your opponent's team allows Mienshao to more freely fire off HJK's, which is always appreciated.
That's about all I would change with your team. It's really cool to see Moltres being used :] I hope you try out my suggestions.
Moltres @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- Roost
- Substitute

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Toxic Spikes
- Scald
- Acid Spray
- Rapid Spin

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 192 Def / 64 SpD
Calm Nature
- Ice Beam
- Thunder Wave
- Tri Attack
- Recover

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Pursuit
- Earthquake

Ampharos @ Ampharosite
Ability: Static
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Heal Bell
Seems like we all have similar advice. But I would highly recommend to NOT use a more Physically defensive P2. Moltres is honestly a decent check to Mamoswine and it doesnt seem like that big of an issue. He NEEDS special defense investment becuause otherwise, he would be sacking a pokemon to Draco Meteor every time a Hydreigon/Salamence came in.
 
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