Street Figther IV

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Teambuilding Process:​


I assembled a team before Rain Offense however despite being a good team was a team that possessed many weaknesses so I decided to set up another line of thought for the first team member was the same team's past (Fairy Tail Revolution) however this time using a Bulky Politoed a little more that could also take a considerable damage.
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In the second slot a Pokemon that could work well with the team setup cleaning opponent while had resistance Dragon, Jirachi joined the team having great status is having access to a wide variety of moves was the perfect choice.
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In the third slot on the team wanted something that was countera Figthing which is a type that appears a lot in today's metagame is also able to move into electric which is a weakness common to have teams of Rain, Gliscor joined the team holding figting Electric power and beyond Earthaquake absorb, recover with Toxic Orb Poison Heal +, and serving well to absorb Status as Gliscor and enter the team having many functions in a single Pokémon.
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In the fourth slot wanted a bulky Pokémon that could hold special things on the side while having access to Rapid Spin Tentacruel in here without me having to think too much, besides being a good Bulky Water Sppiner and has access to the Rain Dish Ability that allows you to recover your HP Rain Dance every turn.
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For the fifth slot I wanted a Dragon with a high power here was in doubt between Salamanca is Hydreigon, chose Salamance be a great addition and revenger killer with Choice Scarf had moxie that would increase your attack every turn.
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Was only a single member on the team wanted something that helps as a Stall Breaker and have access to Stealth Rock, Deoxys-D went very well here doing very well the functions I wanted.
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The Time and I was ready to test in Smogon sooner saw Ferrothorn did what he wanted against him having Deoxys-D to taunt him by then changed Salamance Terrakion that ended this weakness to Ferrothorn.
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The Team:​


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Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song


Politoed serves to put the rain in the game with this set it can beat even stronger hold on some things, Hydro Pump has 120 + Power Stab which takes too much damage from anything that is not called Gastrodon / Jellicent since these can absorb water, Ice Beam takes over mainly Dragons can also serve to Ground / Grass, Focus Blast is an answer to be able to take damage Ferrothorn although I never let the Politoed in front of him as Focus Blast kills is not OHKO, Perish Song help making me compels my adversary to change if I am in a difficult situation.

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Jirachi @ Shuca Berry
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Thunder
- Psyshock
- Grass Knot


Jirachi sweep works on the team late in the game besides it can enter into Draco Meteor and Outrage, Calm Mind increases your Sp.Attack and Sp.Defesa, Thunder get 100% accuracy in the rain, Psyshock hits Blissey / Chanseys, Grass Knot handle heavy Pokémon that have weakness to Grass as Tyranitar.

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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 136 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Protect
- U-turn
- Toxic/Ice Fang


Gliscor has several roles in the team is the first principal is to absorb Figthing / Electric, but he also works here as much status and Ground resist is absorver.Earthquake stab, Protect helps regain HP Poison Heal without taking damage besides allows me to see what the opponent's Pokemon will do, U-Turn is scounter is very helpful in making me an advantage, Toxic poison is there for things that can not do much against Gliscor'm thinking more in exchange for Ice Fang.

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Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Scald
- Protect
- Toxic Spikes
- Rapid Spin


Tentacruel is a great Pokemon can enter Bulky Water / Figthing be a great addition to Rapid Spin is working very well in the rain because of his Rain Dish Ability to recover your HP every turn, scald is stab, Protect helps me see the next move the adversary is still recovering HP with Rain Dish without taking damage before, Toxic Spikes makes all Pokemon that stand between poison, Rapid Spin takes the Entry Hazard of my field.

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Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor


Terrakion is Revenger Killer of team defeating things they think that after a setup can sweep the team as Dragonite / Volcarona, Close Combat is Stab, Earthquake is more a lack of choice, Stone Edge is Stab and picks Flying types as Tornadus / Dragonite / Salamance OHKO everything in, X-Scissor takes Celebi.

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Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Taunt
- Recover
- Seismic Toss


Deoxys-D works well with the team with Stall Breaker Taunt Stealth Rock besides playing field opponent, Recover is his recovery move, it Seismic Toss is not to be easy to taunt other Pokémon, besides it can enter into Figthing / Psychic.​


Final Thoughts:​

The team works well on both sides attacking and defending is a team that has weaknesses however can get around them as well.​
 
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