What's up everyone! This is my first rmt in a long long time and my first rmt ever after playing on actual Pokemon showdown battle simulator. I would have to say I'm pleased with the competition and intellect of the players I have bumped into, that being said I'm also happy with the way my team has dealt with them. So, lets get into it shall we.
Celestial Wings (Cresselia) @ Light Clay
Trait: Levitate
Shiny: Yes
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Psychic
This is the money make of the group, and boy does she show it. In between her amazing defenses her ability to cripple opposing opponents faster pokemon and crush pivots for our team. This girl's job is pretty self explanatory tank hits and get up screens so her team can do the same. Psychic is obviously just stab so she can hit stuff as hard as she possibly can without her having spatk investments. I opted for t wave over lunar dance because it allows me to stop faster pokemon and it makes opponents shuffle around a bit trying to avoid the t-wave giving me free screen opportunities.
Sir PuffinXIII (Empoleon) (M) @ Leftovers
Trait: Torrent
Shiny: Yes
EVs: 252 HP / 200 SAtk / 56 SDef
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Stealth Rock
- Grass Knot
- Hidden Power [Fire]
- Hydro Pump
This guy is a beast to say the least. Now I know the ev spread may look odd BUT this spread allows me to ok or highly damage all leads normally used in the game and shoot them back with something that they will regret. This spread allows me to live a raikou t-bolt and ohko back with a hydro pump in torrent, ohko's pert, ohko's rhyperior, severally dents sableye, 2hko's xatu, and even takes a nice chunk out of bronzong. Hidden power fire allows this guy to be a massive threat to hail based teams especially Abamasnow who would normally seed, sub, and laugh at empoleon's efforts to take it down forcing me I to switching and giving it a free turn to molest my team's face. Grass knot is so it doesn't get walled by other bulky waters/grounds/and rocks types and allowing me to 3 hit ko most if not all of them making it a very dangerous threat to a lot of pokemkon in the tier.
Topsy Turvy (Hitmontop) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 188 Atk / 70 Def
Adamant Nature
- Close Combat
- Mach Punch
- Rapid Spin
- Toxic
Hitmontop how I love thee, oh let me count the ways. As you may notice yet again my spread is all funked up but with good reason. This set allows hitmontop to still remain a real offensive threat while also being relatively bulky or extremely bulky while under screens. The spread given maxes hp gives him an attack stat of 300 even, while maintaining a defensive stat of 243 it may not sound like much but this little guy can still take some nice hits especially once you factor in his intimidate. I like this spread better because it give some nice power to his Mach punch and makes using a priority move without technician backing him a little more comfortable. First and foremost his job is rapid spinning, but as with any other spinner he must deal with spin blockers. So, naturally I went with toxic. Reason being I like damaging the opponent and still being able to get top out to something else that can deal with the ghost head on. Close combat is simply to tear into other pokemon with some STAB move. Mach punch on this guy is so incredibly sexy I can't explain it with words. It allows me to pick off weakened pokemon, puncture subs quickly and effectively, or punch a pokemon into a range where they can't sub up again and laugh when they don't have enough health to make another sub
Hitmontop's intimidate also makes it easier on it's teammates for taking physical hits. Tops utility over all can not be ignored or undervalued.
Symphony (Meloetta) @ Life Orb
Trait: Serene Grace
Shiny: Yes
EVs: 56 Atk / 252 SAtk / 200 Spd
Naive Nature
- Relic Song
- Psychic
- Grass Knot
- Close Combat
Can you hear the song? It sings of death and destruction. It's such a beautiful melody isn't it? Here is the songstress singing her beautifully destructive masterpiece. This pokemon is quite interesting and I must say has become a favorite of mine in the recent days. This pokemon is honestly the first and only stance character in pokemon to ever exist and it's cool trying to figure out what stance to be in and when you should be in it. She has the ability to be destructive from both a physical side and special side. Relic song is a powerful tool that allows her to get off a nice attack, switch forms from aria to pirouette, and has a 20% chance to sleep the opponent's pokemon as well! Using this move properly is important because it can make or break how effective she is but it honestly turns her into a 1 Pokemon pivot. Simply switching forms is enough to pressure an opponent into switching for example if gligar is in it doesn't want to sit around while I'm in aria form so it may bounce out to umbreon, but if I'm in pirouette form umbreon will need to bounce out to it's friend or it will be dying no question asked. Grass knot hurts a bunch of pokemon in or out of Pirouette form. Close combat is pretty self explanatory especially when you look at her massive attack stat while in p form. It also allows her to remain a threat to umbreon while in aria form. She has 97%+ chance to two shot it after rocks while in aria. Psychic is another stab option for her while in aria form and a very damaging one at that. It's able to two shots gligar, has an 87% shot at ohko chandalure after rocks, 3 shots dusclops, 2 shots druggion. Point is my girl is dangerous especially in the right and most know.edgable hands. This girl is almost the perfect partner for cress. She is psychic and normal so she resist ghost moves, but on the other side of the coin they do share the same dark type weakness which meoletta is quite capable of destroying.
Kokurai (Zapdos) @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Toxic
- Substitute
This zapdos is amazing. Unorthodox maybe, but different is sexy as hell... sometimes. This is one of those times. This set allows zapdos to block status moves and answering back with some high damaging volts or it's own status. For example a lot of times people bring in snoralax on this guy expecting me to be scared by its bulk, but nopeeeee not at all. Rhyperior also tends to try to switch in to absorb the thunderbolt. If I read the switch I get a free toxic and I can get the hell out of dodge before eating a rock blast to the dome. Heat wave deals with grass, steel, ice, and bug types easily. Thunderbolt is simply to put the fear of god into things that it hits for neutral damage or especially super effective damage. Sub is for exactly what I said before, status blocking, absorbing attacks, and pursuit free switch outs all of which it does extremely well especially when it has reflect and light screen backing up. Zapdos's primary function in the team is a high damaging and annoying special attacker. It also works well for removing or weakening darmanitan's checks.
Apocalypse (Darmanitan) @ Life Orb
Trait: Sheer force
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- flare blitz
- rock slide
- superpower
- U-turn
I don't know what to say other than if my opponent allows me to remove all of this guys checks they will see why he is named Apocalypse. Flare blitz backed with a life orb+STAB all while firing off a 140 base attack stat is nothing to be fooled with. It smacks dusclops for over half easily, max def and max hp gligar gets 2 shot 97% of the time, golurk just dies no questions asked, umbreon crumples up and cries it gets shot no issue and a high chance of being ohko'd after rocks, and claydol just just dies... Rock slide clears out the rock, flying, ice, and bug types without me having to dip into the good old hp bank. With sheer force boosting it to nearly the same base power as stone edge without the crappy accuracy. Superpower shuts out rock, steel, ice, and dark types. U-turn is just to crank up the pressure and get the hell out of dodge if hell need be. Darmanitan just hard bodies the hell out of anything that doesn't resist it and even still it has to worry about eating 30% plus from a flare blitz. Thanks to sheer force when I use 2 of my 3 moves I don't take life orb recoil this allows me to fake like I'm running a scarfed set. With all this power and the guessing game of scarf or no scarf on his side this beast is truly capable of bringing an end to my opponent's world.
Please post any critiques, questions, or praises here and let me know what you think about the team. Thank you for your time, and I look forward to seeing your critiques!

Celestial Wings (Cresselia) @ Light Clay
Trait: Levitate
Shiny: Yes
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Psychic
This is the money make of the group, and boy does she show it. In between her amazing defenses her ability to cripple opposing opponents faster pokemon and crush pivots for our team. This girl's job is pretty self explanatory tank hits and get up screens so her team can do the same. Psychic is obviously just stab so she can hit stuff as hard as she possibly can without her having spatk investments. I opted for t wave over lunar dance because it allows me to stop faster pokemon and it makes opponents shuffle around a bit trying to avoid the t-wave giving me free screen opportunities.

Sir PuffinXIII (Empoleon) (M) @ Leftovers
Trait: Torrent
Shiny: Yes
EVs: 252 HP / 200 SAtk / 56 SDef
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Stealth Rock
- Grass Knot
- Hidden Power [Fire]
- Hydro Pump
This guy is a beast to say the least. Now I know the ev spread may look odd BUT this spread allows me to ok or highly damage all leads normally used in the game and shoot them back with something that they will regret. This spread allows me to live a raikou t-bolt and ohko back with a hydro pump in torrent, ohko's pert, ohko's rhyperior, severally dents sableye, 2hko's xatu, and even takes a nice chunk out of bronzong. Hidden power fire allows this guy to be a massive threat to hail based teams especially Abamasnow who would normally seed, sub, and laugh at empoleon's efforts to take it down forcing me I to switching and giving it a free turn to molest my team's face. Grass knot is so it doesn't get walled by other bulky waters/grounds/and rocks types and allowing me to 3 hit ko most if not all of them making it a very dangerous threat to a lot of pokemkon in the tier.

Topsy Turvy (Hitmontop) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 188 Atk / 70 Def
Adamant Nature
- Close Combat
- Mach Punch
- Rapid Spin
- Toxic
Hitmontop how I love thee, oh let me count the ways. As you may notice yet again my spread is all funked up but with good reason. This set allows hitmontop to still remain a real offensive threat while also being relatively bulky or extremely bulky while under screens. The spread given maxes hp gives him an attack stat of 300 even, while maintaining a defensive stat of 243 it may not sound like much but this little guy can still take some nice hits especially once you factor in his intimidate. I like this spread better because it give some nice power to his Mach punch and makes using a priority move without technician backing him a little more comfortable. First and foremost his job is rapid spinning, but as with any other spinner he must deal with spin blockers. So, naturally I went with toxic. Reason being I like damaging the opponent and still being able to get top out to something else that can deal with the ghost head on. Close combat is simply to tear into other pokemon with some STAB move. Mach punch on this guy is so incredibly sexy I can't explain it with words. It allows me to pick off weakened pokemon, puncture subs quickly and effectively, or punch a pokemon into a range where they can't sub up again and laugh when they don't have enough health to make another sub
Hitmontop's intimidate also makes it easier on it's teammates for taking physical hits. Tops utility over all can not be ignored or undervalued.

Symphony (Meloetta) @ Life Orb
Trait: Serene Grace
Shiny: Yes
EVs: 56 Atk / 252 SAtk / 200 Spd
Naive Nature
- Relic Song
- Psychic
- Grass Knot
- Close Combat
Can you hear the song? It sings of death and destruction. It's such a beautiful melody isn't it? Here is the songstress singing her beautifully destructive masterpiece. This pokemon is quite interesting and I must say has become a favorite of mine in the recent days. This pokemon is honestly the first and only stance character in pokemon to ever exist and it's cool trying to figure out what stance to be in and when you should be in it. She has the ability to be destructive from both a physical side and special side. Relic song is a powerful tool that allows her to get off a nice attack, switch forms from aria to pirouette, and has a 20% chance to sleep the opponent's pokemon as well! Using this move properly is important because it can make or break how effective she is but it honestly turns her into a 1 Pokemon pivot. Simply switching forms is enough to pressure an opponent into switching for example if gligar is in it doesn't want to sit around while I'm in aria form so it may bounce out to umbreon, but if I'm in pirouette form umbreon will need to bounce out to it's friend or it will be dying no question asked. Grass knot hurts a bunch of pokemon in or out of Pirouette form. Close combat is pretty self explanatory especially when you look at her massive attack stat while in p form. It also allows her to remain a threat to umbreon while in aria form. She has 97%+ chance to two shot it after rocks while in aria. Psychic is another stab option for her while in aria form and a very damaging one at that. It's able to two shots gligar, has an 87% shot at ohko chandalure after rocks, 3 shots dusclops, 2 shots druggion. Point is my girl is dangerous especially in the right and most know.edgable hands. This girl is almost the perfect partner for cress. She is psychic and normal so she resist ghost moves, but on the other side of the coin they do share the same dark type weakness which meoletta is quite capable of destroying.

Kokurai (Zapdos) @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Toxic
- Substitute
This zapdos is amazing. Unorthodox maybe, but different is sexy as hell... sometimes. This is one of those times. This set allows zapdos to block status moves and answering back with some high damaging volts or it's own status. For example a lot of times people bring in snoralax on this guy expecting me to be scared by its bulk, but nopeeeee not at all. Rhyperior also tends to try to switch in to absorb the thunderbolt. If I read the switch I get a free toxic and I can get the hell out of dodge before eating a rock blast to the dome. Heat wave deals with grass, steel, ice, and bug types easily. Thunderbolt is simply to put the fear of god into things that it hits for neutral damage or especially super effective damage. Sub is for exactly what I said before, status blocking, absorbing attacks, and pursuit free switch outs all of which it does extremely well especially when it has reflect and light screen backing up. Zapdos's primary function in the team is a high damaging and annoying special attacker. It also works well for removing or weakening darmanitan's checks.

Apocalypse (Darmanitan) @ Life Orb
Trait: Sheer force
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- flare blitz
- rock slide
- superpower
- U-turn
I don't know what to say other than if my opponent allows me to remove all of this guys checks they will see why he is named Apocalypse. Flare blitz backed with a life orb+STAB all while firing off a 140 base attack stat is nothing to be fooled with. It smacks dusclops for over half easily, max def and max hp gligar gets 2 shot 97% of the time, golurk just dies no questions asked, umbreon crumples up and cries it gets shot no issue and a high chance of being ohko'd after rocks, and claydol just just dies... Rock slide clears out the rock, flying, ice, and bug types without me having to dip into the good old hp bank. With sheer force boosting it to nearly the same base power as stone edge without the crappy accuracy. Superpower shuts out rock, steel, ice, and dark types. U-turn is just to crank up the pressure and get the hell out of dodge if hell need be. Darmanitan just hard bodies the hell out of anything that doesn't resist it and even still it has to worry about eating 30% plus from a flare blitz. Thanks to sheer force when I use 2 of my 3 moves I don't take life orb recoil this allows me to fake like I'm running a scarfed set. With all this power and the guessing game of scarf or no scarf on his side this beast is truly capable of bringing an end to my opponent's world.
Please post any critiques, questions, or praises here and let me know what you think about the team. Thank you for your time, and I look forward to seeing your critiques!
Last edited: