Strike of 10 Minutes (OU RMT)

So I just got home from vacation the other day, and its been over a month since I've made any form of new teams. So I decided why not make one. I was stuck on 2 choices for leads to start the team, azelf and infernape. Then I decided to make two. I really rushed this one though, just to see if I could actually make good quick teams. It seems to work moderately, I never considered synergy when making it, but found a bit after using it. Anyways, here it is:




infernape.png

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Stealth Rock
So I decided to make the ape lead team first, which is this one. So, ape lead is leading. CC for STAB and stuff it hurts like bliss, tran, ttar, etc. Fire Blast hits grasses, ice, steels, and yea. Grass knot is prolly the weird thing. I never liked fake out on lead ape, dunno why. The only thing its useful for is azelf these days tbh, which is 2HKO'd by FB, and it gets rocks up in either senario, so I thought why not use GK for the ever common pert lead that would prolly just SR to get SR up then get killed off by I think 2, I'm not sure if its an OHKO or not. And of course rocks make it a suicide lead, along with the sash.



gyarados.png

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
So I was reading the ape analysis, and it said offensive gyara works well with lead ape for some reason. So I thought with my previous success with offensive gyara in a different team, I would use it. So dance up, and with adamant its still pretty fast. Waterfall for STAB and water has good coverage, Stone Edge for mence and fliers, Bounce for a secondary STAB and a way to hit celebi, breloom, and latias harder, plus dodge explosions and maybe get some para.



flygon.png

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- U-turn
- Outrage
- Stone Edge
After I had the first two in there, I kinda had an itching for flygon. Its always a handy little dragon, and its a fun scarfer, plus I figured the electric immunity would help, plus levitate is fun. EQ for STAB, U-Turn to scout, Outrage bcos STAB and rappage, SE for fliers. I really cant think of anything else to say.



jirachi.png

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/212 Def/56 Spd
Impish nature (+Def, -SAtk)
- Iron Head
- Body Slam
- Wish
- U-turn
So I was stuck after the last three, and so I asked around. One of my friends said I needed a steel type since dragons are dragons. I wasn't in the mood for scizor again, or metagross. Then I had an itch to use a defensive jirachi, since that would prolly work well with wish support and healing gyara up. So Iron head for flinching, Body Slam for para, as I'd rather be able to have one more damaging move then Iron head, Wish for healing and support, U-Turn for when I need to leave and scouting.



rotomheat.png

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk/252 Spd/6 HP
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
A defensive rest-talk rotom used to be here. It was slowing me down a bit, and not doing as much as I would like it to. So another suggestion was to change it to a timid scarfer. I was reluctant to use scarf rotom for the fact that I used it so much, plus I never tried the timid scarfer. But I went along and did it, and love it, the speed is just so handy. Anyways, T-Bolt and Shadow Ball both for STAB and taking own obvious stuff, Overheat kills steels, Trick cripples walls.



salamence.png

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
So after a suggestion from Rey, this has been changed to old mixmence. I tried new mixmence first, and I didn't like it, then I saw Rey editted old mixmence into his post, and its been working great. So Draco Meteor for STAB, Fire Blast for steels, Brick Break for bliss, tran, and T-Tar.



So there it is. I have had pretty decent success, but I'm stuck with any ways to fix stuff, so help pl0x. Thanks.
 
Your team seems to be extremely weak to Gengar. Standard Gengar with Shadow Ball/Thunderbolt can wipe your team clean. Even worse would be a version with HP Ice, who could take down Flygon. If it is behind a Sub, your team is fucked. SubGar is definately the biggest threat to your team. Another threat is DD Mence.To solve this problem, I would switch your Gyarados to the BulkyGyara.

Gyarados@ Leftovers
Intimidate
Adamant
156 HP/108 Attack/100 Defense/144 Speed

Taunt
Dragon Dance
Waterfall
Stone Edge

There you go. This set allows you to stop Gengar from setting up a Sub. It also stops DD Mence from setting The second part of this is to change your Jirachi to the Scarf version.

Jirachi@ Choice Scarf
Serene Grace
Jolly
4 HP/252 Attack/252 Speed

Iron Head
Ice Punch
Fire Punch
Thunderpunch

There you go. Iron Head kills Gengar, and Gengar is dead. Ice Punch is critical, it stops DD Mence, who can destroy your team, from doing anything. DD Mence is a problem because most Salamence run a positive speed nature, which will outrun your Flygon after a DD. Fire Punch stops Lucario and Scizor. Thunderpunch stops Gyarados.

I would also swap Draco Meteor for Dragon Pulse on Latias, because you don't want to be stuck with -2 when something like Lucario or Vaporeon comes in.

Hope I helped, and Good Luck.
 
bulky gyara sounds good, so does scarf rachi i guess, i was opting against it but i guess i can use it. DP over DM is kinda iffy, ill try it though
 
Hello! First of all, solid offensive team!

Now to the rate.

Lucario will have a party versus your team. Reason? You only "check" is Gyarados, who will get OHKOd by +1 CC after Stealth Rock. After that, nothing will take out Lucario, who will easily OHKO your whole team.

First of all, in your Flygon, change the Nature to Jolly. Flygon is your only answer to DD Mence and company, which means you want to at worst tie with those Jolly DD Mences and hopefully revenge kill. The lose in power isnt that big, so you are pretty much good to go with Jolly.

In Gyarados, consider Bounce over Earthquake. Bounce can OHKO a Celebi after 15%~ residual damage, OHKOs Breloom, OHKOs Offensive Latias after SR, and its a very powered move, with 30% chance of paralisis. It can also save you from a random explosion sometime, which is a plus.

Your EV spread on Jirachi seems weird. I recommend you make your speed EV 56, because it lets you beat things like Celebi that usually go for 52 or 48, letting you get an U-Turn or a flinch madness. Remove the EVs of Special Defense that are left, and add them to Defense, to take physical hits, like Outrages, better.

Your Rotom takes 75% average from Adamant LO DD Gyarados, which means it can tremendously hurt your team, after a DD, if not that completely sweep you. In my opinion you should change the Rotom set, since it looks like you just slapped it there for no reason at all besides checking Gyarados. Either going for a more offensive approach at max speed Timid, to outrun those pesky Lucarios, giving you an excellent check for them, or going all the speedy way with a scarf. Scarf means Lucario will never sweep you, and gives you a way more solid DD Gyara and DD Kingdra check. With Trick, this means you can also dispatch Blisseys of Stall easily. If you go with Scarf, make it Timid and max speed. Now comes the originality. You can go with max sp attack to hit things harder, or make it bulkier with some HP Evs and take Scizor Bullet Punches way better, as well as Gyarados hurting you a way lot less. Set would be either: Trick, Shadow Ball, Thunderbolt, Overheat, or you can dump Overheat for WoW, and be able to burn tyranitars and scizors, while still getting a nice hit in Lucario.

Latias, as your last spot, and as you described, fullfills no reason at all in your team, its just a random sweeper that wont get past stall, and that wont be helping you a lot against offensive teams. With Rotom luring Scizor and Tyranitar in, letting you catch them off guard with WoW, a Refresh Calm Mind Latias will be helping you a lot, specially as a stall breaker since your team will have issues with them. Rotom, again, can burn a Forretress switching in letting Latias set-up without fear of high powered Paybacks, and letting her sweep tremendously after some Calm Minds. Refresh is the key because it lets you beat Blissey and company, and since stall is using less and less celebi with the time, it means perish song wont ruin your sweep.

If you completely dislike the idea of CM Refresh Latias here, you could use a Mixmence, since it totally fucks stall over, while hitting a lot of things very hard.

Here are both sets:

Latias @ Leftovers
128 HP / 128 SpA / 252 Spe - Timid
· Dragon Pulse
· Refresh
· Calm Mind
· Recover

And heres Mence.

Salamence @ Life Orb
80 Atk / 252 SpA / 176 Spe - Rash (heres the deal, you can play with the EVs a bit. You can drop some SpA EVs to go all the way to 328 Speed, getting max and hitting those offensive teams better, or you can go with that speed, and sweep Stall easier, its mainly opinion and with which one you feel better)
- Draco Meteor
- Brick Break
- Flamethrower / Fire Blast
- Roost

The key is Roost. Stall will totally hate a Salamence that keeps roosting his SR damage, because more often than not, Stall cant touch a Salamence at all, while it can sweep easily thanks to Roost. Draco Meteor is super stab, Fire move for steels, and Brick Break 2HKOs Blissey with 80 attack EVs.

Thats pretty much everything I can add. Good Luck with your team!
 
hurray for large ammounts of writing, tbh its what I wanted XD

really, its solid, well looks like I'm getting my 10 minute team building skill back, anyways

luke does seem like a problem, i can see that.

Jolly flygon does sound like a good idea, Ill try it. I was considering it at first but then i decided power > speed.

Bounce sounds good too, that would work I believe, again Ill test.

Well jirachis spread came from the smogon set, so its not my fault its like that. Guess I can try the EVs.

Yea I have been seeing rotom as like yea, another scarfer, especially rotom would help. Never used jolly rotom, so it will be cool to try it.

CM refresh latias seems weird, would its only move be DP, correct? That would be my only problem with it. Mixmence I was also thinking about, so yea.


Also, someone on another forum suggested using physical mix jirachi and sub booster rotom, how would that work.
 
Superachi could work really nicely because it can beat Lucario without getting hit by insane amounts of damage, and since its not really that common, it can take a lot of things off-guard.

CM Refresh Latias is a stall breaker. It can also sweep Offensive teams once the Scizor/Metagross/T-tar is down. But yeah, its mainly for stall, which otherwise will give you a fuckload of problems to get rid of. Though Mixmence also fixes this problem.
 
well i tried the following things:

changed flygon to jolly
changed rachis spread
rotom scarfed
latias to mixmence

Flygon to jolly has done shit tbh, that or its just the people im playing, I dont notice a different in rachis spread, but its fine I guess. Scarfing rotom helped alot, i like it. Mixmence has been doing alright, the only thing I dont like about it is that I always opt for roost on it, just bcos recovery helps. Would mixnite possible be a better mixer maybe?
 
Your team seems to be extremely weak to Gengar. Standard Gengar with Shadow Ball/Thunderbolt can wipe your team clean. Even worse would be a version with HP Ice, who could take down Flygon. If it is behind a Sub, your team is fucked. SubGar is definately the biggest threat to your team. Another threat is DD Mence.To solve this problem, I would switch your Gyarados to the BulkyGyara.

Gyarados@ Leftovers
Intimidate
Adamant
156 HP/108 Attack/100 Defense/144 Speed

Taunt
Dragon Dance
Waterfall
Stone Edge

There you go. This set allows you to stop Gengar from setting up a Sub. It also stops DD Mence from setting The second part of this is to change your Jirachi to the Scarf version.

Jirachi@ Choice Scarf
Serene Grace
Jolly
4 HP/252 Attack/252 Speed

Iron Head
Ice Punch
Fire Punch
Thunderpunch

There you go. Iron Head kills Gengar, and Gengar is dead. Ice Punch is critical, it stops DD Mence, who can destroy your team, from doing anything. DD Mence is a problem because most Salamence run a positive speed nature, which will outrun your Flygon after a DD. Fire Punch stops Lucario and Scizor. Thunderpunch stops Gyarados.

I would also swap Draco Meteor for Dragon Pulse on Latias, because you don't want to be stuck with -2 when something like Lucario or Vaporeon comes in.

Hope I helped, and Good Luck.

the letters in bold i think is very bad, meaning the jirachi. You shouldn't put all Elemental punch for a rachi.

reason why,

1) even if you kill a salamence with an ice punch, your stuck on it, then if they switch in into a scizor, they will either SD up or u-turn(expecting the switch) or pursuit you then which will be very critical. You should only be limited to 1 elemental move, which should be fire punch.

and a jirachi should always have HP ev's. So it would be good to put the standard rachi set, or my own xD. 86 hp / 200 atk. / 216 speed

that would give you 290 speed if maxed Iv's on that. 290 is for electivires, and to outspeed Newmix mence, lukes, etc.

So this rachi will outstand lots more attacks then a 252 atk/ 252 speed one.

moveset uhmm..

- uturn
- Fire Punch
- Iron head
- Trick/ Thunder punch.

You don't need ice punch in this case because iron head would do enough damage on salamance, gliscor, etc.

U-turn is always for scouting. Jirachi should always be used as a scouter because of magnezone's, that's another reason why you always need a u-turn. Trick is for tanks, and to fuck up movesets.

or you can use a calmmind jirachi, those shits will put lots of pokes into problems.

otherwise I see your team fine, I see this as a sweeping team, so you really don't need anything else for this team.

I hope I helped. GL buddy. xD
 
dunno if i really want scarf rachi tbh, just that i like this current one. Guess I could try it, and if its good, ill just use defensive jirachi in another team XD
 
Well, I'm here as promised.

Having battled this team, I know that stall gives you the blues when you predict wrong. I also see that CM Cune can wreak havoc: it can come in on Scarfed Overheat, Jirachi in general and other things, and after a CM or two, things like Rotom-H's Thunderbolt, Infernapes GK and Salamences DM won't do much as it continues to set up. So, what I'm lookng for is a pokemon that can hlp you against stall and stop Suicune. Though, those are most of the problems that offensive teams face, and I don't see much to do to help you other than leave your team open to other, more dangerous things.

Something I would actually advise is dropping the LO from Gyarados for Leftovers, as between SR, SS and LO, it'll die quickly, and it has some good synergy with the rest of your team, so you actually don't want it down early.

I might update if I find something else. This team seems good the way it is. Good luck!
 
Hmm... a Taunt Gyarados could help you out against stall + crocune. But it really slows down this otherwise offensive team.
 
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