So I just got home from vacation the other day, and its been over a month since I've made any form of new teams. So I decided why not make one. I was stuck on 2 choices for leads to start the team, azelf and infernape. Then I decided to make two. I really rushed this one though, just to see if I could actually make good quick teams. It seems to work moderately, I never considered synergy when making it, but found a bit after using it. Anyways, here it is:
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Stealth Rock
So I decided to make the ape lead team first, which is this one. So, ape lead is leading. CC for STAB and stuff it hurts like bliss, tran, ttar, etc. Fire Blast hits grasses, ice, steels, and yea. Grass knot is prolly the weird thing. I never liked fake out on lead ape, dunno why. The only thing its useful for is azelf these days tbh, which is 2HKO'd by FB, and it gets rocks up in either senario, so I thought why not use GK for the ever common pert lead that would prolly just SR to get SR up then get killed off by I think 2, I'm not sure if its an OHKO or not. And of course rocks make it a suicide lead, along with the sash.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
So I was reading the ape analysis, and it said offensive gyara works well with lead ape for some reason. So I thought with my previous success with offensive gyara in a different team, I would use it. So dance up, and with adamant its still pretty fast. Waterfall for STAB and water has good coverage, Stone Edge for mence and fliers, Bounce for a secondary STAB and a way to hit celebi, breloom, and latias harder, plus dodge explosions and maybe get some para.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- U-turn
- Outrage
- Stone Edge
After I had the first two in there, I kinda had an itching for flygon. Its always a handy little dragon, and its a fun scarfer, plus I figured the electric immunity would help, plus levitate is fun. EQ for STAB, U-Turn to scout, Outrage bcos STAB and rappage, SE for fliers. I really cant think of anything else to say.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/212 Def/56 Spd
Impish nature (+Def, -SAtk)
- Iron Head
- Body Slam
- Wish
- U-turn
So I was stuck after the last three, and so I asked around. One of my friends said I needed a steel type since dragons are dragons. I wasn't in the mood for scizor again, or metagross. Then I had an itch to use a defensive jirachi, since that would prolly work well with wish support and healing gyara up. So Iron head for flinching, Body Slam for para, as I'd rather be able to have one more damaging move then Iron head, Wish for healing and support, U-Turn for when I need to leave and scouting.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk/252 Spd/6 HP
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
A defensive rest-talk rotom used to be here. It was slowing me down a bit, and not doing as much as I would like it to. So another suggestion was to change it to a timid scarfer. I was reluctant to use scarf rotom for the fact that I used it so much, plus I never tried the timid scarfer. But I went along and did it, and love it, the speed is just so handy. Anyways, T-Bolt and Shadow Ball both for STAB and taking own obvious stuff, Overheat kills steels, Trick cripples walls.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
So after a suggestion from Rey, this has been changed to old mixmence. I tried new mixmence first, and I didn't like it, then I saw Rey editted old mixmence into his post, and its been working great. So Draco Meteor for STAB, Fire Blast for steels, Brick Break for bliss, tran, and T-Tar.
So there it is. I have had pretty decent success, but I'm stuck with any ways to fix stuff, so help pl0x. Thanks.

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Stealth Rock
So I decided to make the ape lead team first, which is this one. So, ape lead is leading. CC for STAB and stuff it hurts like bliss, tran, ttar, etc. Fire Blast hits grasses, ice, steels, and yea. Grass knot is prolly the weird thing. I never liked fake out on lead ape, dunno why. The only thing its useful for is azelf these days tbh, which is 2HKO'd by FB, and it gets rocks up in either senario, so I thought why not use GK for the ever common pert lead that would prolly just SR to get SR up then get killed off by I think 2, I'm not sure if its an OHKO or not. And of course rocks make it a suicide lead, along with the sash.

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
So I was reading the ape analysis, and it said offensive gyara works well with lead ape for some reason. So I thought with my previous success with offensive gyara in a different team, I would use it. So dance up, and with adamant its still pretty fast. Waterfall for STAB and water has good coverage, Stone Edge for mence and fliers, Bounce for a secondary STAB and a way to hit celebi, breloom, and latias harder, plus dodge explosions and maybe get some para.

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- U-turn
- Outrage
- Stone Edge
After I had the first two in there, I kinda had an itching for flygon. Its always a handy little dragon, and its a fun scarfer, plus I figured the electric immunity would help, plus levitate is fun. EQ for STAB, U-Turn to scout, Outrage bcos STAB and rappage, SE for fliers. I really cant think of anything else to say.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/212 Def/56 Spd
Impish nature (+Def, -SAtk)
- Iron Head
- Body Slam
- Wish
- U-turn
So I was stuck after the last three, and so I asked around. One of my friends said I needed a steel type since dragons are dragons. I wasn't in the mood for scizor again, or metagross. Then I had an itch to use a defensive jirachi, since that would prolly work well with wish support and healing gyara up. So Iron head for flinching, Body Slam for para, as I'd rather be able to have one more damaging move then Iron head, Wish for healing and support, U-Turn for when I need to leave and scouting.

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk/252 Spd/6 HP
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
A defensive rest-talk rotom used to be here. It was slowing me down a bit, and not doing as much as I would like it to. So another suggestion was to change it to a timid scarfer. I was reluctant to use scarf rotom for the fact that I used it so much, plus I never tried the timid scarfer. But I went along and did it, and love it, the speed is just so handy. Anyways, T-Bolt and Shadow Ball both for STAB and taking own obvious stuff, Overheat kills steels, Trick cripples walls.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
So after a suggestion from Rey, this has been changed to old mixmence. I tried new mixmence first, and I didn't like it, then I saw Rey editted old mixmence into his post, and its been working great. So Draco Meteor for STAB, Fire Blast for steels, Brick Break for bliss, tran, and T-Tar.
So there it is. I have had pretty decent success, but I'm stuck with any ways to fix stuff, so help pl0x. Thanks.