Hey, brookswashere here. This is a team I recently put together centered around Azumarill who is an extremely powerful lil' bunny with one of the best offensive and defensive typings to boot. It has been doing well on the ladder, getting to #19 with a 1902 Elo. The main idea behind the team is to resist any opening the opponent is trying to create whilst putting immediate offensive pressure.
There is not much to say about the team building process, I picked Azu along with Chomp and Kyu-b to support her, then picking along MegaScizor and Aegislash to help the dragons and finally Talon because my team appreciates a clean-up pokemon.
In-Depth:
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Aqua Jet
- Knock Off
- Waterfall
- Play Rough
The amazing hole-puncher that is Azumarill, he benefits amazingly from an Assault Vest. I don't prefer CB on him as I don't like being choice locked. Assault Vest bolsters this bulky powerhouse to an indomitable tank who just eats and eats moves and dishes out raw power. Azumarill always pulls her weight and takes down a bunch of 'mons with her. Thanks to AV, Specs Keldeo becomes a non issue to this team.


Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Aqua Jet
- Knock Off
- Waterfall
- Play Rough
The amazing hole-puncher that is Azumarill, he benefits amazingly from an Assault Vest. I don't prefer CB on him as I don't like being choice locked. Assault Vest bolsters this bulky powerhouse to an indomitable tank who just eats and eats moves and dishes out raw power. Azumarill always pulls her weight and takes down a bunch of 'mons with her. Thanks to AV, Specs Keldeo becomes a non issue to this team.
- Aqua Jet: Great move for revenge killing purposes, and creating many 3HKO's to 2HKO's. Much needed priority for a slow pokemon like Azu.
- Knock Off: Knock Off allows me to punish incoming Aegislashes who are expecting a play-rough, and is much more spammable than Superpower - which only covers me up with Ferro, but hey, what are team-mates for? And who doesn't love knocking off that Chesto Berry off the washing machine.
- Waterfall: STAB Water move to inflict good chunks of damage.
- Play Rough: STAB Fairy move to smack them 'mons.
EV Spread: Standard, 8 Spd to outspeed other univested Azumarills.


Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rock
- Swords Dance
- Dragon Claw
- Earthquake
Garchomp is one of the best offensive stealth rock setters. This set is a little different than the sash-lead set allowing him more flexibility to support the team and check important threats like Bisharp and MegaMawile who otherwise steamroll this team. Life Orb for the extra punch and allowing an easier job for my clean-up mons.
- Stealth Rock: Every team needs these pesky pebbles, and Garchomp performs this role with ease and might I add, panache.
- Swords Dance: SD + LO Chomp completely obliterates slower teams and allows Chomp to perform multiple roles. Boosts his Attack to monstrous levels.
- Dragon Claw: I don't like to be Outrage locked and hence a Dragon STAB in the form of Dragon Claw is a necessity.
- Earthquake: His extremely spammable move, the STAB Earthquake is another necessity.
EV Spread: Standard lead Jolly Chomp.
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
The crumbler Aegislash set. Aegislash is a broken 'mon with an effective BST of 720 and I won't be surprised if he ends up getting suspected. He can virtually switch in on every non-SE attack and then proceed to punch holes with his spammable Shadow Ball. His true counter in Mandi is checked by Azu and Kyu-B, allowing him to sway his sword in gay abandon.


Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
The crumbler Aegislash set. Aegislash is a broken 'mon with an effective BST of 720 and I won't be surprised if he ends up getting suspected. He can virtually switch in on every non-SE attack and then proceed to punch holes with his spammable Shadow Ball. His true counter in Mandi is checked by Azu and Kyu-B, allowing him to sway his sword in gay abandon.
- Shadow Ball: STAB Shadow Ball with its near unresisted coverage makes nothing a safe switch-in on this nefarious move.
- Shadow Sneak: Shadow Ball + Shadow Sneak allow Aegi to convert many 2HKOs to effective OHKOs. Again, much needed priority on a slow pokemon like Aegi.
- Sacred Sword: Sacred Sword gives Aegi that unresisted move combination of Ghost + Fighting and also obliterates incoming Bisharps and Tyranitars who come expecting a ball or a sneak.
- King's Shield: What's an Aegislash without King's Shield?
EV Spread: Maxing out his SpA powers up the Shadow Balls and the HP investment gives him more longevity. 0 Spd allow him to underspeed and take a hit in shield form.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Spd / 252 Atk
Adamant Nature
- Defog
- Roost
- Swords Dance
- Bullet Punch
Scizor-Mega is the defogger of the team and fulfills another niche as a late game cleaner, whilst also functioning as a defensive pivot. His great typing allows him to absorb a lot of attacks and resist a bunch aimed at the dragons of the team. However, sometimes it does feel that I'm carrying around dead-weight, but when his resists are taken out he can clean sweep effectively.
Ability: Teravolt
EVs: 56 HP / 252 SAtk / 200 Spd
Rash Nature
- Substitute
- Fusion Bolt
- Earth Power
- Ice Beam
I don't think Kyurem-Black needs to be spelled out, he retreats behind a sub and pounces on the foe with his menacing coverage and demeanour. Even SE attacks fail to kill him whilst he whittles you away. BoltBeam combination coupled with Teravolt Earth Power (hitting levitators) makes sure that everything takes some serious damage.
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Swords Dance
- Brave Bird
- Acrobatics
- Flare Blitz
Talonflame, one of the best pokemon to come out of gen 6 is pretty much arguably the best late game cleaner and a great revenge killer. I run a sort of a weird set, and do believe it can be made much better. It sometimes works and sometimes doesn't but regardless his reliability holds true in Brave Bird.
Conclusion
Thank you for taking the time to go through this RMT. I'm open to all sorts of constructive criticism and with your help, I hope to take this team to greater heights.
Importable version.


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Spd / 252 Atk
Adamant Nature
- Defog
- Roost
- Swords Dance
- Bullet Punch
Scizor-Mega is the defogger of the team and fulfills another niche as a late game cleaner, whilst also functioning as a defensive pivot. His great typing allows him to absorb a lot of attacks and resist a bunch aimed at the dragons of the team. However, sometimes it does feel that I'm carrying around dead-weight, but when his resists are taken out he can clean sweep effectively.
- Defog: SR damage stack up on Talon and Kyu-b and hence this move is a necessity on this team and Scizor fulfills this niche.
- Roost: To get consistent Defogs, Scizor needs a form of recovery and this is fulfilled in the form of Roost. Also allows him to set with SD on a non-threatening attacker easily getting multiple boosts and roost off the damage.
- Swords Dance: Swords Dance allows Scizor to turn into a threatening late game finisher and also fake a non-Defog set.
- Bullet Punch: To deal with fairies and another form of priority that picks off weakened pokemon. Also allows him to clean up late game with BP + SD.
EV Spread: Max HP to absorb attacks and Max Atk to dish them out too. 8 Spd to speed creep uninvested fellow 'Zors.
Kyurem-Black @ Leftovers

Ability: Teravolt
EVs: 56 HP / 252 SAtk / 200 Spd
Rash Nature
- Substitute
- Fusion Bolt
- Earth Power
- Ice Beam
I don't think Kyurem-Black needs to be spelled out, he retreats behind a sub and pounces on the foe with his menacing coverage and demeanour. Even SE attacks fail to kill him whilst he whittles you away. BoltBeam combination coupled with Teravolt Earth Power (hitting levitators) makes sure that everything takes some serious damage.
- Substitute: Substitute on pokemon you force out and ease prediction.
- Fusion Bolt: The only physical move on this set, and forming one half of the BoltBeam coverage.
- Earth Power: To hit steel types that like to switch in on Kyurem and to hit a bunch of other stuff weak to it.
- Ice Beam: The second part of the BoltBeam combo and a STAB move to abuse.
EV Spread: Maxing out his SpA to abuse his moves to the greatest extent, 56 HP leading to 101 HP subs and rest in speed.
Talonflame @ Sitrus Berry

Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Swords Dance
- Brave Bird
- Acrobatics
- Flare Blitz
Talonflame, one of the best pokemon to come out of gen 6 is pretty much arguably the best late game cleaner and a great revenge killer. I run a sort of a weird set, and do believe it can be made much better. It sometimes works and sometimes doesn't but regardless his reliability holds true in Brave Bird.
- Swords Dance: Just to give him more power if he gets the chance to set up, which he does thanks to the number of switches he forces.
- Brave Bird: Good ol' Brave Bird ensuring that a weakened team gets eliminated from sight.
- Acrobatics: When the sitrus berry activates, this allows me to use a great move without any drawbacks.
- Flare Blitz: Another STAB to hit steel-types that resist the bravest of birds.
Conclusion
Thank you for taking the time to go through this RMT. I'm open to all sorts of constructive criticism and with your help, I hope to take this team to greater heights.
Importable version.