Strobe - peaked 1902, #19

Strobe
Bulky Offense
R e p l a y s

Hey, brookswashere here. This is a team I recently put together centered around Azumarill who is an extremely powerful lil' bunny with one of the best offensive and defensive typings to boot. It has been doing well on the ladder, getting to #19 with a 1902 Elo. The main idea behind the team is to resist any opening the opponent is trying to create whilst putting immediate offensive pressure.

There is not much to say about the team building process, I picked Azu along with Chomp and Kyu-b to support her, then picking along MegaScizor and Aegislash to help the dragons and finally Talon because my team appreciates a clean-up pokemon.

In-Depth:

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Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Aqua Jet
- Knock Off
- Waterfall
- Play Rough

The amazing hole-puncher that is Azumarill, he benefits amazingly from an Assault Vest. I don't prefer CB on him as I don't like being choice locked. Assault Vest bolsters this bulky powerhouse to an indomitable tank who just eats and eats moves and dishes out raw power. Azumarill always pulls her weight and takes down a bunch of 'mons with her. Thanks to AV, Specs Keldeo becomes a non issue to this team.​
  • Aqua Jet: Great move for revenge killing purposes, and creating many 3HKO's to 2HKO's. Much needed priority for a slow pokemon like Azu.
  • Knock Off: Knock Off allows me to punish incoming Aegislashes who are expecting a play-rough, and is much more spammable than Superpower - which only covers me up with Ferro, but hey, what are team-mates for? And who doesn't love knocking off that Chesto Berry off the washing machine.
  • Waterfall: STAB Water move to inflict good chunks of damage.
  • Play Rough: STAB Fairy move to smack them 'mons.
EV Spread: Standard, 8 Spd to outspeed other univested Azumarills.

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Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rock
- Swords Dance
- Dragon Claw
- Earthquake​

Garchomp is one of the best offensive stealth rock setters. This set is a little different than the sash-lead set allowing him more flexibility to support the team and check important threats like Bisharp and MegaMawile who otherwise steamroll this team. Life Orb for the extra punch and allowing an easier job for my clean-up mons.​
  • Stealth Rock: Every team needs these pesky pebbles, and Garchomp performs this role with ease and might I add, panache.
  • Swords Dance: SD + LO Chomp completely obliterates slower teams and allows Chomp to perform multiple roles. Boosts his Attack to monstrous levels.
  • Dragon Claw: I don't like to be Outrage locked and hence a Dragon STAB in the form of Dragon Claw is a necessity.
  • Earthquake: His extremely spammable move, the STAB Earthquake is another necessity.
EV Spread: Standard lead Jolly Chomp.

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Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield

The crumbler Aegislash set. Aegislash is a broken 'mon with an effective BST of 720 and I won't be surprised if he ends up getting suspected. He can virtually switch in on every non-SE attack and then proceed to punch holes with his spammable Shadow Ball. His true counter in Mandi is checked by Azu and Kyu-B, allowing him to sway his sword in gay abandon.​
  • Shadow Ball: STAB Shadow Ball with its near unresisted coverage makes nothing a safe switch-in on this nefarious move.​
  • Shadow Sneak: Shadow Ball + Shadow Sneak allow Aegi to convert many 2HKOs to effective OHKOs. Again, much needed priority on a slow pokemon like Aegi.
  • Sacred Sword: Sacred Sword gives Aegi that unresisted move combination of Ghost + Fighting and also obliterates incoming Bisharps and Tyranitars who come expecting a ball or a sneak.
  • King's Shield: What's an Aegislash without King's Shield?
EV Spread: Maxing out his SpA powers up the Shadow Balls and the HP investment gives him more longevity. 0 Spd allow him to underspeed and take a hit in shield form.


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Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Spd / 252 Atk
Adamant Nature
- Defog
- Roost
- Swords Dance
- Bullet Punch

Scizor-Mega is the defogger of the team and fulfills another niche as a late game cleaner, whilst also functioning as a defensive pivot. His great typing allows him to absorb a lot of attacks and resist a bunch aimed at the dragons of the team. However, sometimes it does feel that I'm carrying around dead-weight, but when his resists are taken out he can clean sweep effectively.
  • Defog: SR damage stack up on Talon and Kyu-b and hence this move is a necessity on this team and Scizor fulfills this niche.​

  • Roost: To get consistent Defogs, Scizor needs a form of recovery and this is fulfilled in the form of Roost. Also allows him to set with SD on a non-threatening attacker easily getting multiple boosts and roost off the damage.​

  • Swords Dance: Swords Dance allows Scizor to turn into a threatening late game finisher and also fake a non-Defog set.​

  • Bullet Punch: To deal with fairies and another form of priority that picks off weakened pokemon. Also allows him to clean up late game with BP + SD.​
EV Spread: Max HP to absorb attacks and Max Atk to dish them out too. 8 Spd to speed creep uninvested fellow 'Zors.


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Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SAtk / 200 Spd
Rash Nature
- Substitute
- Fusion Bolt
- Earth Power
- Ice Beam

I don't think Kyurem-Black needs to be spelled out, he retreats behind a sub and pounces on the foe with his menacing coverage and demeanour. Even SE attacks fail to kill him whilst he whittles you away. BoltBeam combination coupled with Teravolt Earth Power (hitting levitators) makes sure that everything takes some serious damage.
  • Substitute: Substitute on pokemon you force out and ease prediction.​
  • Fusion Bolt: The only physical move on this set, and forming one half of the BoltBeam coverage.​
  • Earth Power: To hit steel types that like to switch in on Kyurem and to hit a bunch of other stuff weak to it.​
  • Ice Beam: The second part of the BoltBeam combo and a STAB move to abuse.​
EV Spread: Maxing out his SpA to abuse his moves to the greatest extent, 56 HP leading to 101 HP subs and rest in speed.


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Talonflame @ Sitrus Berry
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Swords Dance
- Brave Bird
- Acrobatics
- Flare Blitz

Talonflame, one of the best pokemon to come out of gen 6 is pretty much arguably the best late game cleaner and a great revenge killer. I run a sort of a weird set, and do believe it can be made much better. It sometimes works and sometimes doesn't but regardless his reliability holds true in Brave Bird.

  • Swords Dance: Just to give him more power if he gets the chance to set up, which he does thanks to the number of switches he forces.​
  • Brave Bird: Good ol' Brave Bird ensuring that a weakened team gets eliminated from sight.​
  • Acrobatics: When the sitrus berry activates, this allows me to use a great move without any drawbacks.​
  • Flare Blitz: Another STAB to hit steel-types that resist the bravest of birds.​
EV Spread: Maxing out his Attack to hit hard, 208 Spd to outspeed Mega Pinsir's Quick Attack and rest in HP.


Conclusion

Thank you for taking the time to go through this RMT. I'm open to all sorts of constructive criticism and with your help, I hope to take this team to greater heights.

Importable version.​

 
Super solid team overall. I have a few things to say though:

I feel like opposing Talonflames could give you trouble.
Once your team has been worn down, it can sweep your team with its dual STABs.

Also, isn't two flying moves on Talonflame redundant? Why not use roost or WoW?

I suggest using a defensive Hippowdon to deal with Talonflame and also get up those rocks.

Here is the set:
Hippowdon @ Leftovers
EVs:248 HP/252 Def/ 8 SDef
Ability: Sand Stream
Nature:Impish
-Stealth Rock
-Earthquake
-Whirlwind/Toxic/Ice Fang
-Slack Off

I guess the set is fairly self-explanatory. It may be lacking in the firepower that Garchomp bring, but it makes up for it with bulk and better utility.

Good Luck!
 
Hi there, I'm here to rate your team.

So by the looks of it, this is a pretty bulky offensive team, which overall obviously has had some success on the ladder. However, there are some Pokemon that are jumping to my mind as weaknesses to this team. The first thing I notice is that you have nothing to switch into Aegislash. Your best check is Garchomp, which is easily worn down by Life Orb + setting up Stealth Rocks, and overall it just isn't that great of a check. I also think you have a huge weakness to Thundurus-I, as it beats Scizor, Azumarill, Talonflame, etc.

My first suggestion would be to replace Garchomp with SpDef Hippowdon. It's one of the best checks to Aegislash, and it checks Thundurus-I nicely too. I also think with Kyurem-B, you don't need to wall breaking power from Garchomp, but since you are removing Garchomp, I think you'd be better off with a Life Orb Kyurem-B, to help you better break through stall. Scizor's main role for the team is to remove Defog, so I don't think running Swords Dance is that great, I'd suggest replacing it with Knock Off or U-turn, to better support your team. And I think my final suggestion would be to change the Talonflame set to a Banded set, to help you clean up more easily late game.

Other than that, this looks like a cool team. Good luck in the future, and I hope my rate helped you on some way :]
 
Super solid team overall. I have a few things to say though:

I feel like opposing Talonflames could give you trouble.
Once your team has been worn down, it can sweep your team with its dual STABs.

Also, isn't two flying moves on Talonflame redundant? Why not use roost or WoW?

I suggest using a defensive Hippowdon to deal with Talonflame and also get up those rocks.

Here is the set:
Hippowdon @ Leftovers
EVs:248 HP/252 Def/ 8 SDef
Ability: Sand Stream
Nature:Impish
-Stealth Rock
-Earthquake
-Whirlwind/Toxic/Ice Fang
-Slack Off

I guess the set is fairly self-explanatory. It may be lacking in the firepower that Garchomp bring, but it makes up for it with bulk and better utility.

Good Luck!

I use BB initially and then Acro after sitrus activates, but tbh it hasn't been ever helpful much so I think I will change it to Roost and change the item too.

I think I definitely will change my Chomp to Hippowdon. Not sure to make it physically defensive or specially, because both you and Starmie put forth valid points. I will try both and keep what works for me best.

Thank you for the rate! Much appreciated.

Hi there, I'm here to rate your team.

So by the looks of it, this is a pretty bulky offensive team, which overall obviously has had some success on the ladder. However, there are some Pokemon that are jumping to my mind as weaknesses to this team. The first thing I notice is that you have nothing to switch into Aegislash. Your best check is Garchomp, which is easily worn down by Life Orb + setting up Stealth Rocks, and overall it just isn't that great of a check. I also think you have a huge weakness to Thundurus-I, as it beats Scizor, Azumarill, Talonflame, etc.

My first suggestion would be to replace Garchomp with SpDef Hippowdon. It's one of the best checks to Aegislash, and it checks Thundurus-I nicely too. I also think with Kyurem-B, you don't need to wall breaking power from Garchomp, but since you are removing Garchomp, I think you'd be better off with a Life Orb Kyurem-B, to help you better break through stall. Scizor's main role for the team is to remove Defog, so I don't think running Swords Dance is that great, I'd suggest replacing it with Knock Off or U-turn, to better support your team. And I think my final suggestion would be to change the Talonflame set to a Banded set, to help you clean up more easily late game.

Other than that, this looks like a cool team. Good luck in the future, and I hope my rate helped you on some way :]


Yes, you are right about the fact that I have nothing to switch in to an incoming shadow ball, and I inevitably send Chomp who gets whittled down to half his HP. For thundy-i, I usually send in Kyu-b and then switch to Aegi to scout for Focus Blast / Superpower, but I agree that's not the best way to deal with things.

SD Scizor has actually been helping me put immediate offensive pressure on stall, and has allowed me to clean-up late game, but I think trying too many things in one set is asking too much and being counter-productive. I will perhaps change it to U-Turn and test how things proceed.

SD Talon has allowed me to net important KOs (at +2) which CB wouldn't have but I definitely will test it.

I think this is a general red flag that the team raises: Lack of focus, trying to do to many things. I will see what I can do about this.

I definitely will change my chomp to Hippo. I will try both SpDef and Def Hippo and keep what works best.

Thank you for your rate, much appreciated!
 
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I'm actually surprised that I came up with a similar solution as a rater as great as ShootingStarmie. Have you tried Weakness Policy on Aegislash before? It has more risk than SP, but the rewards are great when activated. SP is better for the long term though.
 
I'm actually surprised that I came up with a similar solution as a rater as great as ShootingStarmie. Have you tried Weakness Policy on Aegislash before? It has more risk than SP, but the rewards are great when activated. SP is better for the long term though.

Aegi inevitably has to switch out most of the times after he gets a kill, so I don't think WP would be that helpful to him. I do prefer the consistency provided by Spooky Plate.
 
This team is seriously amazing. There really isn't much wrong with it, but I one thing that I think would be a nice change to your team. I think you should run Pursuit over Sacred Sword. The reason I think this would be a good change was because I typed in your name on PS replays and was looking for a battle, in which you played lati@s. I only found 1 and you won the battle, however, your aegislash repeatedly took Draco Meteors and was getting wore down pretty fast. That why if you have pursuit it would have been a lot easier to handle it. Also, I think your team could handle Ttar and Bisharp rather easily without Aegislash.

Another change that could help is running a spread of 84 Speed | 172 Hp | 252 Atk on Azumarill. This spread lets you outspeed neutral base 60s and most notably Calm Mind Clefable, Aegislash, Sylveon, and speed tie with ttar if they run no speed. The reason I run the spread is so I can outspeed Calm Mind Clefable and defeat it. I think it would be helpful to your team, since, Scizor can get owned by Fire Blast on switch ins and If it runs max defense it can around a little bit over half form bullet punch. Then Azumarill does around 40% so atleast you have a chance to defeat it with speed investment. This way you have a chance to defeat it with Azumarill after the Bullet punch you lose Scizor.
252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 212-252 (53.8 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Clefable: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery

(it can live without any Defensive investment)
252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 0 Def Clefable: 312-368 (79.1 - 93.4%) -- guaranteed 2HKO after Leftovers recovery

Finally, on Mega Scizor I think you should run a spread of 64 Attack | 252 Hp | 192 Def and Impish Nature. This spread allows you to take hits from Band Azumarill better, because I know nothing on your team would like to take Banded Waterfalls and Play Roughs. I actually used this spread and it is a great way to handle Azumarill as a whole a lot better. It can also switch into physical attacks in general a lot easier, allowing for a smooth set up. I think this spread fits great on your scizor, because you're trying to defog and take attacks, and then Set up and Sweep.

EDIT: My Scizor spread won't allow you to 2hko Clefable, so you have to choose one. You can run your spread to take out clefable easier, or you can run mine and take physical hits better and handle band Azumarill. Sorry for the confusion.

It is very well made, and this is my first time rating a team that did this well on the ladder, so I hope I helped.
 
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You've used this team enough to know what troubles you. The only thing I'd really suggest is trying Sharp Beak and Roost on Talonflame rather than Sitrus and Acrobatics for a more consistent set, though yours seems to be getting it done. Sharp Beak gives a noticeable boost in power if you really need to revenge something crucial. I like having Swords Dance on Scizor because it allows you to threaten a sweep at any time against more offensive teams, but at the same time, having Bullet Punch as your only attack is giving Pokemon that can cause you problems such as Aegislash and Bisharp too much to work with. I think the momentum you'll gain or keep by U-turning will far outweigh the benefits of Swords Dance.

As far as Hippowdon > Garchomp goes, I think you've done fine thus far playing around Thundurus with Kyurem and Aegislash, and with U-turn on Scizor that's one less opportunity for it to get free turns, since you can go straight to Aegislash without taking an attack. I think you lose too much offensive presence with this change, and Garchomp's speed is pretty useful for you to force things like Charizard-Y out, as Azumarill is only good for one switch-in and must have taken no prior damage. Hippowdon is 2HKOd by Fire Blast even in the sand. Garchomp is also able to force out Charizard-X running the WoW Roost set, who can setup all over your team and will be almost impossible to break unless you manage to set up Talonflame. Hippowdon gets burned and then there's nothing you can really do, and this is a set that's gaining popularity fast. You also revenge other important mons such as Landorus and Manaphy. It may be worth a test, but I would definitely recommend sticking with Garchomp.

Anyway this team is really good man and watching those replays showed me that you know what you're doing with it. Good luck man.
 
Hi, I'm new at ratings teams so if i spread bullshits all over my comment please tell me. I've tried out both Hippos, the speciallydef one and defensive one and I came up that both arent good enough to counter pokes like Bisharp and Aegi. I explain. Running a defHippo means you have still the same problem you had with Garchomp, Aegi's shadow balls punch deep holes. The pros are that you counter both Bisharp and M-Mawile. Running a special one means that Bisharp isnt countered anymore. He can 2ohko Hippo using Knock off/Sucker Punch.
How do you manage to take WoWs if rocks are up?
How do you take down Skar?
I figured out some possible solutions but none covered properly all your threats. I would keep Chom. Maybe with Fire blast over sd but that s personal taste. P.s. I love your Talonflame set.
 
This team is seriously amazing. There really isn't much wrong with it, but I one thing that I think would be a nice change to your team. I think you should run Pursuit over Sacred Sword. The reason I think this would be a good change was because I typed in your name on PS replays and was looking for a battle, in which you played lati@s. I only found 1 and you won the battle, however, your aegislash repeatedly took Draco Meteors and was getting wore down pretty fast. That why if you have pursuit it would have been a lot easier to handle it. Also, I think your team could handle Ttar and Bisharp rather easily without Aegislash.

Another change that could help is running a spread of 84 Speed | 172 Hp | 252 Atk on Azumarill. This spread lets you outspeed neutral base 60s and most notably Calm Mind Clefable, Aegislash, Sylveon, and speed tie with ttar if they run no speed. The reason I run the spread is so I can outspeed Calm Mind Clefable and defeat it. I think it would be helpful to your team, since, Scizor can get owned by Fire Blast on switch ins and If it runs max defense it can around a little bit over half form bullet punch. Then Azumarill does around 40% so atleast you have a chance to defeat it with speed investment. This way you have a chance to defeat it with Azumarill after the Bullet punch you lose Scizor.
252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 212-252 (53.8 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Clefable: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery

(it can live without any Defensive investment)
252+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 0 Def Clefable: 312-368 (79.1 - 93.4%) -- guaranteed 2HKO after Leftovers recovery

Finally, on Mega Scizor I think you should run a spread of 64 Attack | 252 Hp | 192 Def and Impish Nature. This spread allows you to take hits from Band Azumarill better, because I know nothing on your team would like to take Banded Waterfalls and Play Roughs. I actually used this spread and it is a great way to handle Azumarill as a whole a lot better. It can also switch into physical attacks in general a lot easier, allowing for a smooth set up. I think this spread fits great on your scizor, because you're trying to defog and take attacks, and then Set up and Sweep.

EDIT: My Scizor spread won't allow you to 2hko Clefable, so you have to choose one. You can run your spread to take out clefable easier, or you can run mine and take physical hits better and handle band Azumarill. Sorry for the confusion.

It is very well made, and this is my first time rating a team that did this well on the ladder, so I hope I helped.


Honestly, I find Bisharp tricky to play around. His Knock Off punches holes and I don't want to switch Azu in on him. A correctly predicted Sacred Sword eliminates him entirely. However, I will try Pursuit and see how it works.

I am definitely going to change my azu to your spread because time and time again I've wished to outspeed the likes of base 60s you've mentioned.

I will try your Scizor spread and see how it works out. It is true that I've wished MScizor had more bulk in front of a band azu but his attack evs allow him to 2hko most fairies and punch sizable holes. I will try it out and see how it goes.

Thank you for the rate, I really appreciate it.

You've used this team enough to know what troubles you. The only thing I'd really suggest is trying Sharp Beak and Roost on Talonflame rather than Sitrus and Acrobatics for a more consistent set, though yours seems to be getting it done. Sharp Beak gives a noticeable boost in power if you really need to revenge something crucial. I like having Swords Dance on Scizor because it allows you to threaten a sweep at any time against more offensive teams, but at the same time, having Bullet Punch as your only attack is giving Pokemon that can cause you problems such as Aegislash and Bisharp too much to work with. I think the momentum you'll gain or keep by U-turning will far outweigh the benefits of Swords Dance.

As far as Hippowdon > Garchomp goes, I think you've done fine thus far playing around Thundurus with Kyurem and Aegislash, and with U-turn on Scizor that's one less opportunity for it to get free turns, since you can go straight to Aegislash without taking an attack. I think you lose too much offensive presence with this change, and Garchomp's speed is pretty useful for you to force things like Charizard-Y out, as Azumarill is only good for one switch-in and must have taken no prior damage. Hippowdon is 2HKOd by Fire Blast even in the sand. Garchomp is also able to force out Charizard-X running the WoW Roost set, who can setup all over your team and will be almost impossible to break unless you manage to set up Talonflame. Hippowdon gets burned and then there's nothing you can really do, and this is a set that's gaining popularity fast. You also revenge other important mons such as Landorus and Manaphy. It may be worth a test, but I would definitely recommend sticking with Garchomp.

Anyway this team is really good man and watching those replays showed me that you know what you're doing with it. Good luck man.

Yeah, some times I've really wished I had the extra oomph of a band or Sharp Beak, so I will try the changes you mention. Acro is definitely very situational and more often than not I end up picking BB for greater strength. Sharp Beak will work nicely I think.

SD Scizor threatens the opponent to switch who would otherwise not in front of a defensive defog scizor. This helps me win sr-defog wars. I've tried U-turn but I wasn't too enthused by it. I'll try it again now that you mention the benefits.

As for Hippo vs Chomp: I tried Hippo but did find that I was missing offensive presence. I didn't find him that useful considering that the pokemon he countered had low bulk to begin with and could be easily revenged. And I did find that Azu took on a lot more pressure to deal with zards as Chomp usually forced them out. You bring out some excellent points as to why Garchomp should stick and after testing both Hippo and Chomp, I've decided to use Chomp -- however situational he might be, he does threaten ko's and forces switches which Hippo can't.

Thank you for your rate, I really appreciate it.

Hi, I'm new at ratings teams so if i spread bullshits all over my comment please tell me. I've tried out both Hippos, the speciallydef one and defensive one and I came up that both arent good enough to counter pokes like Bisharp and Aegi. I explain. Running a defHippo means you have still the same problem you had with Garchomp, Aegi's shadow balls punch deep holes. The pros are that you counter both Bisharp and M-Mawile. Running a special one means that Bisharp isnt countered anymore. He can 2ohko Hippo using Knock off/Sucker Punch.
How do you manage to take WoWs if rocks are up?
How do you take down Skar?
I figured out some possible solutions but none covered properly all your threats. I would keep Chom. Maybe with Fire blast over sd but that s personal taste. P.s. I love your Talonflame set.

WoW usually goes to either Aegi or Kyurem (depending on how useful SS or FB would be in that match) as I usually use their special moves.

Skar screams "Please give yourself a free switch in to Aegi".

SD threatens, forces switches. And allows me to get some kills.

I'm glad you like the Talon, do tell me how it works for ya!

Thank you for the rate, I appreciate it.
 
Look's like a great offensive team, I especially like AV Azumarill - more attack than an adamant 130 base and yet you've got so much more going for you defensively in comparison. It's unexpected, potent and great - it's also given me some ideas so I hope you wouldn't mind dreadfully if I ever pinched it in the future (full credit to you of course)?

As always Defog SD Mega-Scizor is amazing and something I've used to great effect too, it's just so easy to set up and wreck teams with when they're unprepared.

As for suggestions, use Natural Gift on Talonflame and use a Kelpsy Berry (without a doubt what I would use with a Talonflame). SD on a predicted switch (i.e. Heatran, Ttar, etc.) then eat them alive with a 90 BP +2 fighting move - you really have no need for two Flying STABs especially if you consider Talonflame a late game cleaner. Or your preferred coverage, especially if the berry is decent and doesn't just benefit Natural Gift.
 
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Look's like a great offensive team, I especially like AV Azumarill - more attack than an adamant 130 base and yet you've got so much more going for you defensively in comparison. It's unexpected, potent and great - it's also given me some ideas so I hope you wouldn't mind dreadfully if I ever pinched it in the future (full credit to you of course)?

As always Defog SD Mega-Scizor is amazing and something I've used to great effect too, it's just so easy to set up and wreck teams with when they're unprepared.

As for suggestions, use Natural Gift on Talonflame and use a Kelpsy Berry (without a doubt what I would use with a Talonflame). SD on a predicted switch (i.e. Heatran, Ttar, etc.) then eat them alive with a 90 BP +2 fighting move - you really have no need for two Flying STABs especially if you consider Talonflame a late game cleaner. Or your preferred coverage, especially if the berry is decent and doesn't just benefit Natural Gift.

Oh haha, you can use AV Azu all you want however you'd like. And I'm fairly I'm not the first one to try it, IIRC, Kushalos did it first.

Thanks for the suggestion, I'll try it out and see how it works out!

Thanks for the rate.
 
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