




Staraptor @ Choice Scarf
Ability: Reckless
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Calm Mind
- Earth Power
- Focus Blast
- Psychic
Landorus is easy to switch into because it's immune to electric attacks aimed at Staraptor and Ground attacks aimed at Heatran.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
-Will-O-Wisp Toxic
- Roar
Heatran's purpose is to set up rocks and take any special attack that isn't ground water or fighting all of which Trevenant/Gyarados take for him. Along with flash fire which protects Trevenant from those pesky fire types. Toxic to whittle the health of things that can't be burned by lava plume. Final roar rounds out the final slot phasing out annoying set ups like Clefairy and baton passers.Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
-
- Roar
Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Waterfall
- Taunt
- Roar
- Toxic
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Taunt
- Defog
- Toxic
- Foul Play
Trevenant @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature
- Leech Seed
- Will-O-Wisp
- Substitute
- Phantom Force
Attachments
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