I'm not exactly new to the competive team, but I'm not a pro either. I made this team up quickly and I've been playing with it for some time. I didn't find any glaring weaknesses, but I'm hoping you guys will make my team much better. As you will probably be able to see, this team is all-out offence- "frail offence" as a friend of mine described it.
~~AT A GLANCE~~
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
Ah, the good old Aerodactyl. It does its job wonderfully in my team, setting up SR while preventing the opposition from setting it up at the same time. SR is very vital for an offensive team as everyone knows. Killing a lot of stuff is accepted as well. Swampert leads are EXTREMELY good as it means I can switch in Azelf after it dies.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 HP/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Flamethrower
- Brick Break
- Roost
Salamence is EXTREMELY useful in my team. It is my first switch-in to a Suicune, as Draco Meteor will deal a LOT of damage even after a CM. After that I can easily finish it off with Brick Break if it stays in or pretty much any move from the other pokemon if it switches out. Apart from that, it just is wonderful with its type coverage. Draco Meteor tears through everything not typed Steel. I went with MixMence over DDMence for Outrage lockness.
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Azelf @ Expert Belt
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Psychic
- Flamethrower
- Grass Knot
- Explosion
Azelf is seemingly the best part of my team. It is very fast and has a load of special attack so it can easily sweep with these three attacks. Even if it dies without doing anything it is no matter as the rest of my team can easily sweep. Expert Belt helps me a LOT- the opponent thinks it is a Choice item and brings in, say, Scizor after a Psychic. Scizor either Pursuits, which means I get first blow and OHKO with Flamethrower, or Bullet Punches. In my experience most BP's won't OHKO me without SR, which is unlikely to be out as this guy usually comes out right after Aero. Heatran is dealt with with Sala and Mie. Tyranitar is bad, I usually Grass Knot hoping for the best.
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Starmie @ Life Orb
Ability: Natural Cure
EVs:
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Recover
Starmie seems to be the most replacable member of my team, but it is not. Half my team has Choice items, and in lategame that is dangerous. Starmie is my clean-up guy, killing everything with these three attacks once stuff is weakened. Strange to see it without RS, no? Well, though a few things is weak to SR, they don't really mind it. So I decided no RS. It counters a lot of stuff like Heatran, who I hate. Hydro Pump usually kills any Tyranitar who like to switch in, that's a huge plus.
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Weavile (M) @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Ice Shard
- Pursuit
- Low Kick
Weavile revenge kills stuff. A lot of stuff. Without it I'd be very weak to a rampaging Salamence etc. Ice Shard slams them easily for a OHKO. Weavile is my favourite revenge killer and it works best for me too, I once tried Scizor in its spot and it didn't do all that well so I switched back. Weavile getting Low Kick is wonderful, hail HGSS- half of the stuff that used to counter it is 2/OHKOed by it. Just wonderful guy, this. Also takes out Latias which Sala hates.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- Fire Punch
- Thunderbolt
Jirachi is...my glue. In case of Weavile being gone from earlier, it kills dragons, Scizor, Foretress, other steels not named Heatran, and Gyarados. It's invaluable. The flinch helps a lot too :P I'm still undecided over T-bolt or T-punch, could you guys please help me?
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Well there it is, I hope it's good. All criticism is accepted.
~~AT A GLANCE~~







Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
Ah, the good old Aerodactyl. It does its job wonderfully in my team, setting up SR while preventing the opposition from setting it up at the same time. SR is very vital for an offensive team as everyone knows. Killing a lot of stuff is accepted as well. Swampert leads are EXTREMELY good as it means I can switch in Azelf after it dies.
---

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 HP/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Flamethrower
- Brick Break
- Roost
Salamence is EXTREMELY useful in my team. It is my first switch-in to a Suicune, as Draco Meteor will deal a LOT of damage even after a CM. After that I can easily finish it off with Brick Break if it stays in or pretty much any move from the other pokemon if it switches out. Apart from that, it just is wonderful with its type coverage. Draco Meteor tears through everything not typed Steel. I went with MixMence over DDMence for Outrage lockness.
---

Azelf @ Expert Belt
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Psychic
- Flamethrower
- Grass Knot
- Explosion
Azelf is seemingly the best part of my team. It is very fast and has a load of special attack so it can easily sweep with these three attacks. Even if it dies without doing anything it is no matter as the rest of my team can easily sweep. Expert Belt helps me a LOT- the opponent thinks it is a Choice item and brings in, say, Scizor after a Psychic. Scizor either Pursuits, which means I get first blow and OHKO with Flamethrower, or Bullet Punches. In my experience most BP's won't OHKO me without SR, which is unlikely to be out as this guy usually comes out right after Aero. Heatran is dealt with with Sala and Mie. Tyranitar is bad, I usually Grass Knot hoping for the best.
---

Starmie @ Life Orb
Ability: Natural Cure
EVs:
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Recover
Starmie seems to be the most replacable member of my team, but it is not. Half my team has Choice items, and in lategame that is dangerous. Starmie is my clean-up guy, killing everything with these three attacks once stuff is weakened. Strange to see it without RS, no? Well, though a few things is weak to SR, they don't really mind it. So I decided no RS. It counters a lot of stuff like Heatran, who I hate. Hydro Pump usually kills any Tyranitar who like to switch in, that's a huge plus.
---

Weavile (M) @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Ice Shard
- Pursuit
- Low Kick
Weavile revenge kills stuff. A lot of stuff. Without it I'd be very weak to a rampaging Salamence etc. Ice Shard slams them easily for a OHKO. Weavile is my favourite revenge killer and it works best for me too, I once tried Scizor in its spot and it didn't do all that well so I switched back. Weavile getting Low Kick is wonderful, hail HGSS- half of the stuff that used to counter it is 2/OHKOed by it. Just wonderful guy, this. Also takes out Latias which Sala hates.
---

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- Fire Punch
- Thunderbolt
Jirachi is...my glue. In case of Weavile being gone from earlier, it kills dragons, Scizor, Foretress, other steels not named Heatran, and Gyarados. It's invaluable. The flinch helps a lot too :P I'm still undecided over T-bolt or T-punch, could you guys please help me?
---
Well there it is, I hope it's good. All criticism is accepted.