Stuff that's right with D/P...

Well, we have the thread that's bashing all the things we hate about the new game, and at the request of many in that thread (many of whom still had complaints of their own), let's take a look at some of the new things that GameFreak got right this time around... or just some of the new additions you really enjoy.

1) GTS, yah it has its flaws, but trading has honestly never been easier for practically anyone, anywhere. There's just something immensely cool about receiving that pokemon from someone halfway around the world.

2) The little things: Being able to sign the back of your trainer card, polishing your trainer badges, getting at least 4 choices in your own sprite (I'm going with Ruin Maniac for the spiffy spelunker outfit)... sometimes little additions go a long way.

3) Poketch: Again, has its flaws, but has some great uses. The Berry App, Marker Map, and Daycare App are true gems.

4) Pokedex captures SEEN pokemon - another one of those great additions that make "filling" a pokedex a lot easier and a lot more fun.

What else do you like about D/P?... aside from oh yah... 100+ new pokemon!
 
The sounds of the new pokemon. Bidoof goes bidOOOF. And Kricketune, well, he goes dododododo WOOOOO! Brilliant.
 
Yeah, I like the new calls alot. That harp in Roserade's call is great. Unfortunately, this makes the RBY calls sound extremely out of place. It's weird to listen to Kricketune's symphony, and then run into a Geodude and listen to what would best be described as digital puke. Hopefully they'll update those for the next games (yeah right).

You're right about how seeing a pokemon counts in place of catching it - if you had to catch them all for the national dex, i wouldn't have even bothered with the game, lol.

I also like the more mature look of this gen's pokemon. Sure, it has its Magmortars and Probopasses, but overall, there is a less childish feel to them which allows me to enjoy it much more. Especially the legends...they are just so badass.

And on a more obvious note...the physical/special split. It's awesome.
 
1. Decent post game - not as good as Emerald, but a lot better than Ruby and Sapphire. A lot of areas and options open up after beating the E4.

2. Poketch - for all the reasons mentioned already

3. The return of time (night, days of the week)- Waiting for this for a long time! Adds to the atmosphere and gameplay.

4. Over 400+ pokes catchable withing D/P - A lot of variety ingame. WAY better than the crap Ru/Sa tried to pass off.

5. Balancing of some moves - Stockpile becomes somewhat usable as does Waterfall thanks to the split. Many many more though.

6. Snow areas - I love snow, what can I say.
 
1) the ev training more user friendly (power item+pokerus+vs seeker+more wild 2 ep pokes FTW)
2) iv battles and all concerning wi fi.. except for the no random battles functions >.<..
 
A few things already listed in more detail:

1) Pokemon cries - Generally they're just awesome. My wife is starting to get annoyed because I keep pointing out how awesome Staraptor sounds every single time I throw him out.

2) Poketch - Ok, it could have been a LOT better overall, but its still pretty useful. The item finder alone is worth the screen space, and marks the first time in the series I've ever used the thing. The new item finder is simply fun, useful, and non-intrusive, making hidden items a major part of my exploring.

3) Battle animations. On the whole, they look great. Say what you will about Roar of Time's usefulness (ie not much) but the first time Dialga used it against me, I had a whole new sense of what it would be like to battle a "legendary" Pokemon.

4) Day/Night cycle - Not only is it back, but the Pokedex lets you change the time in the area found section so you know when to search as well. Night is also WAY brighter than it was in GSC, which was the sole reason I was glad to see it gone in RS. In GSC I simply couldn't see at night (which is when I play the most unfortunately), but in D/P its greatly improved.

5) Story - while it doesn't feel as complete as Emerald's clash of the trio scene (it has the same pulled apart feel that Ruby/Sapphire suffered from, hopefully the 3rd game will change things), the way its told is simply more compelling and mature than any other Pokemon game. The legendary trio fit in to things far better than before and the existence of Dialga/Palkia blend into the story far earlier, making it less of a side story than the Team Aqua/Magma scenes of RS.

The supporting characters are also the strongest ever, with both rivals showing significant personalities (your main rival moreso than Rowan's gopher). Your main rival essential accomplishes the role Wally was supposed to fill in RS by blending the best aspects of Gary while maintaining his own unique quirks. Team Galaxy in general fits into the world better than the teams that came before it, and Cypher's motives are well explained and followed through. I also have to give this story props as the first time I've felt justified catching the Legends and making them a part of my team.

6) New Pokemon - In general, the new Pokemon are great. Lots of great new designs and unique abilities, stats, and mechanics. Honestly, most of them aren't really my style, but they definitely fit in well with other people's teams and fill up missing concepts for my friends. The fact so many old Pokemon got bumped up with new evolutions means that fewer people will be dumping their favorite evolution lines for something better and can really show off their favorites. In particular, this gen really helped a lot of the black sheeps from GSC find a place in the 500-600 stat range that seems to be the essence of competetive Pokemon.

7) Game Design - This is simply the best designed game as far as progress and flow are concerned. While encounters seem to be up, it seems much easier to keep out of the grass when you don't want to battle. Fewer mass expanses of ocean really help make traveling more enjoyable as well. The route layout is fantastic, mostly because it's really large and expansive, yet its looping nature removes a lot of the logic gaps that were always popping up in previous games. There's less "I've magically arrived before you!" encounters with your rivals and I can usually logically trace their location between meetings without wondering why I didn't run across them somewhere between.

Of course, special mention needs to be made to the Pokedex. Not only do we have a system that reinforces the "gotta catch'em all" mechanic that made Pokemon such a compelling experience in the first place, but its done in a way that makes the system less frustrating despite the 493 species to catalog. The strategic placing of rare Pokemon in NPC trainers ensures that you'll naturally accomplish the National Dex, but simultaniously encourages seeking out battles and checking optional dungeons thoroughly. Also, pushing a large portion of the new Pokemon into the post Elite 4 game helps encourage the concept that Pokemon is a persistant world, that only begins once you've defeated the "last boss".

8) WiFi - Probably the greatest system introduced in D/P, the ability to communicate with people all over the world is a huge leap forward. GTS has its faults, but generally works out well. Friend codes fill in the gaps and patch up the faults pretty well with the help of a solid message board community. I'm looking forward to the random battles in PBR, and while I'd rather have them now, I'm glad Nintendo limited them to one side or the other. I'd hate to find a lack of opponents because Nintendo split the random battle community over two games that cannot properly communicate with each other. In any case, WiFi finally gives Pokemon the communication structure its longed for since the days of RBY, and is probably the strongest case for calling this the best Pokemon generation ever.
 
I tell you whats right with D/P. The music in game corner. Literally the best music ever. Literally.
 
The ability to run in Buildings was one of the first things my friends and I went ´Wiii Wouw Whohoee´ over.

Lots and lots of tiny bits of improvements all over the place.
Your bike has acceleration, the list is just too long.
 
1: Day/Night. Not only is this a cool and logical feature, they also pulled it off extremely well. From what I can tell, Morning/Day/Night start at 4AM/Noon/8PM. If you battle around 7 or 7:30 though, you get a more red-orange sunset background. This is much better than GSC's "Hit 6 PM and WHAMMO Nightfall," although the GBC obviously had more limitations than the DS.

2: Higher opponent levels. You really have to train A LOT just to keep up with the trainers in the area, and the E4's levels are higher than they've ever been. I thought Steven's Lv57 Metagross was high, now the E4 start at 53.

3: Water, Water, almost nowhere. Despite the now horrendously slow surfing speed, there are few arduously long water routes where you get ambushed by Tentacool every 5 steps.
 
1. The music. Holy shit, this generation has some of the best music off all time. The bike music isn't obnoxious for once, and I've actually found myself humming the city themes from time to time. Also the battles vs. Dialga/Palkia, Cyrus, and Cynthia? EPIIIIIIIC.

2. The look of the place. Compared to Emerald, who's only real standout towns were Sootopolis and Fortree, almost every single city looks unique and fantastic. Oreburgh, Sunyside, Canalave, Snowpoint, heck even Veilstone and Hearthome impressed me immediately as soon as I saw them.

3. The Pokemon. Almost all of the new Pokemon look fantastic as well. They still don't look as down to earth and natural as the first couple of generations, but they also don't have all the ridiculous markings and patterns that Hoenn's Pokemon did. Still, there's a few I could do without (I still say Lumineon looks utterly stoned).

4. The flavor of Sinnoh. Just go to Canalave's library and read the myths. This is the kind of flavor the Pokemon universe hasn't had since the Cinnabar Mansion journals.
 
This has been mentioned, but the music is some really excellent composing work. I am very impressed, my favorite two tunes that I've heard so far are the relaxed town theme (it's in Eterna and possibly city-with-great-marsh) - very cool. The other tune is the Arceus battle music. (It was an accident! Trying to catch a wild level 17 Jynx for actual team use, but used the code wrong and Arceus appeared. =P)

The bike is a great improvement.

A lot of people are dissing on the touch screen. I thought it was very well done, it's easy to use with your thumb so you don't actually have to move your hand or grab the stylus, just tap and go. Disappointment is that they didn't have the Pokemon PC boxes managed by drag-and-drop with the touchscreen =(. Oh well.

I like the fact that they got more diverse with the landscape. I haven't everything yet, but they've definitely spruced up the aura, atmosphere, and graphics infinitely.
 
People will always say that. Nostalgia is a cloudy lens? What makes Silver superior?

One thing I can think of, easily. The ability to take on a second continent and win a second set of badges.

The TV series has shown how many different leagues? of which we've played through 3 in the past games... the ability to go back and challenge the previous leagues and previous E4s would have easily made D/P one of the best GAMES of all time, not just in the pokemon series.

Gold/Silver didn't just hint at nostalgia... it actually TOOK you there.
 
I tell you whats right with D/P. The music in game corner. Literally the best music ever. Literally.

Agreed x Infinity

The music is too awesome for words. The soundtrack in this game is definitely as good as the previous games (Champion battle in Fr/Lg and Verdanturf theme are tops on my list as well).
 
The little things

There are several little additions that I find myself enjoying. As mentioned, running indoors is a plus. The new "where you've been" upon using Fly again is noteworthy for us forgetful trainers. The conversations have updated "lingo," including terminology like "owned," "for the win," "that's how I roll," "noob," and others (some npcs in the 3rd gen sounded like robots). The location progression is more prominent; most of the time the game strongly hints or just plain tells you where to go next. Also, explanations are emphasized. For instance, someone tells you that Drifloon appears on Friday. There are many other wonderful minor additions, but those are the few that come to mind at the moment.
 
Here is a good change. The Game Corner. In the past games, winning enough coins to actually buy something needed (whether it was a rare pokemon or tm) was a pain. There was no point in actually playing the Game Tower Casino games in RBY/FR LG cause it was so annoying. GSC made it slightly easier, but the coins you got back was less then what you spent on playing the roulettes. RSE was too much about chance. I just Amulet coined battled a couple of battles and bought coins. Now, it's actually easy to win coins! And there are much better tms then simply Tbolt, Flamethrower, and Ice Beam.
 
the pokemon don't take forever to move from the left to the right of the screen when you encounter them
 
One Pokemon: Bronzong

Bronzong is awesome. Switch it in on something like the champions roserade and it does crap to it. I switch it in and heal up my team just to take on the land shark. Bronzong will always be one of my fav. pokemon.

One Thing: Underground

I can spend hours goofing off in the underground and get some useful items while at it. Me and my friends go in there just to goof around and play capture the flag and while I'm doing it, relieves me of the horribly slow battles that annoy, yet when I get out, I'm eager to return to the game. Thank you Game Freak!
 
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