Stunfisk and Friends(near 1400 ello)

Hello friends it's me with my third RU team. With this team I got to 1418 and now would like to share it. Without further ado here is the team at a glance.

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Banette @ Banettite
Ability: Frisk
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Taunt
- Shadow Claw
- Shadow Sneak
- Gunk Shot

Mega Banette is the mega on this team providing valuable utility in spinblocking, prankster taunt to stop defog and hazards from being set. The spread creeps other banette so I don't have to risk a speed tie. Taunt stops walls/utility mons from providing utility most importantly defog. Shadow claw is a stab which hits hard. Shadow sneak is priority which beats non sucker punch Lee and has good utility in picking off weakened threats. Gunk shot 2hkos scrafty meloetta exploud among a bunch of other stuff.

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Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Spikes
- Taunt
- Destiny Bond
- Scald

To take advantage of banette's spinblocking abilities and prankster taunt to stop defog I needed a hazard setter. Qwilfish blanket checks a multitude of physical threats and sets up hazards which are vital to this team's success. This spread outspeeds holly max speed scrafty and the rest goes to physical bulk. Taunt and spikes provide good utility then scald is bread and butter on every bulky water. Destiny Bond can take out foes that want to kill qwilfish after it does it's job.

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Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def
Bold Nature
IVs: 30 Spe
- Stealth Rock
- Earth Power
- Discharge
- Hidden Power Ice

Druddigon was a good asset for this team but didn't help with tyrantrum so I settled with stunfisk due to the ability to make both stabs a liability with static. Max HP and Max Defense lets me check it as well as possible while static can punish u-turn and contact moves. Stealth Rock is Stealth Rock, Earth Power is the first stab and can ko tyrantrum after a bit of residual damage. Discharge is the secondary stab as stunfisk can't learn volt switch and as scald taught us 30%=100%. Hidden Power Ice 2hkos offensive flygon.



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Delphox @ Charcoal
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Fire Blast
- Psychic
- Dazzling Gleam

Delphox is the first win condition that can break common cores with calm mind stabs and hp ground. Calm mind is the boosting move while fire blast and psychic are hard hitting stabs. Dazzling hits tyrantrum and scrafty and does a decent dent in houndoom 2hkoing it after rocks which is relatively easy.
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Shiftry (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb

I changed SD virizion to SD shiftry for the benefits of having an extra psychic type check STAB sucker punch, and STAB knock off. Swords Dance is here to let shiftry overpower it's normal checks like emboar, drapion, and virizion at 50% which isn't that hard to do since they are all very easily worn down. Knock Off is shiftry's strongest stab that deprives foes of items giving it some early game utility and sucker punch is a strong priority to revenge kill psychic types and low health mons in general. Seed Bomb hits other dark types and bulky waters.


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Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk/ 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Hitmonlee finishes the team by removing hazards and wallbreaker breaking shiftry's checks with raw power. High Jump Kick hits like a truck clocking at a 234 base power after reckless and stab boosts. Knock Off is Knock Off and it cripples fighting checks by removing there item making them easier to break. Mach Punch is Priority and rapid spin is hazard control. I ran this over flygon as defog sets qwilfish's job back to square 1 and hitmonlee can RK weakened scrafty and tyrantrum w mach punch.


Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Spikes
- Taunt
- Destiny Bond
- Scald

Banette @ Banettite
Ability: Frisk
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Taunt
- Shadow Claw
- Shadow Sneak
- Gunk Shot


Stunfisk (M) @ Leftovers
Ability: Static
Shiny: Yes
EVs: 252 HP / 252 Def
IVs: 30 Spe
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Hidden Power Ice

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin

Delphox @ Charcoal
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Fire Blast
- Psychic
- Dazzling Gleam


Shiftry (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb
 
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mbanette / qwilfish / drudd / delphox / viriz / cryo

Hi there. This seems like a pretty solid spikes based team with three nice blanket checks in banette + qwil + drudd, and then an offensive core of delphox and viriz that has nice synergy. However, there are a few issues. A +1 scrafty seems very difficult to deal with as you don't have a dbond banette and nothing outpaces it at +1. I guess you just have to hope drudd has taken very little prior damage and then phaze it out. One way of covering this is dazzling gleam over hidden power ground on delphox - this solves the issue of scrafty and hits tyrantrum harder than hp ground, and you still 2HKO doom after sr and a layer of spikes(you need life orb to kill with just sr, but I can understand why you don't want to use that as delphox gets worn down pretty quickly). Running destiny bond over shadow sneak on mega banette seems a good idea too, as it stops shed skin scrafty being able to just spam knock off and dbond is just so useful in general on banette. Shadow sneak does basically nothing anyway, although I guess you could run sucker punch or knock off for meloetta. Another issue is scarf tyrantrum as your only rock resist is virizion and your qwilfish lacks bulk - I guess a dd tyrantrum would also cause issues but it does struggle to set-up against this squad.

The main problem with the team at the moment though is that it lacks a win condition against offense and is in general too passive for a bulky offense team. Spikes offense is fine in this meta, and you have two set-up sweepers in delphox and viriz that can take advantage of common hazard removers. However, cryogonal offers very little defensively and it's only purpose is rapid spin. It also amplifies the scrafty and tyrantrum weaknesses, and in general is just not very good in this metagame with cobalion, emboar and scrafty everywhere. The lack of a revenge killer is the main issue here, so I recommend running scarf flygon over cryogonal. It helps hugely with the tyrantrum matchup as it revenge kills dd variants and gives you another rock resist. It also gives a win condition as it is faster than almost all of the metagame, and gives you a backup against scrafty. With cryogonal gone though and a plan b for a weakened scrafty, as well as dazzling gleam on delphox, I feel as though you're pretty much covered vs. the lizard dude. Oh and finally, gunk shot might be nice on drudd to shit on fairies to make a scarfgon / viriz sweep a bit easier - I'd probably run it over glare as you're team doesn't appreciate the para that much. There are also a number of different options you could run over acid spray on qwil too - ice beam is nice for flygon, poison jab 2hko's viriz even with timid and tspikes are just nice in general for the damage.

Changes
HP Ground --> Dazzling Gleam
Shadow Sneak --> Destiny Bond / Sucker Punch / Knock off (preference)
Cryo --> Scarf flygon
Glare --> gunk shot on drudd (?)
Acid spray --> w/e on qwilfish (?)

Gl with the team

EDIT: gunk shot isn't super strong, but it's not that weak either: 0 Atk Druddigon Gunk Shot vs. 252 HP / 244+ Def Aromatisse: 180-212 (44.3 - 52.2%). This is a 2hko after sr and spikes, which makes it so much easier for viriz to just set-up and clean.
 
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mbanette / qwilfish / drudd / delphox / viriz / cryo

Hi there. This seems like a pretty solid spikes based team with three nice blanket checks in banette + qwil + drudd, and then an offensive core of delphox and viriz that has nice synergy. However, there are a few issues. A +1 scrafty seems very difficult to deal with as you don't have a dbond banette and nothing outpaces it at +1. I guess you just have to hope drudd has taken very little prior damage and then phaze it out. One way of covering this is dazzling gleam over hidden power ground on delphox - this solves the issue of scrafty and hits tyrantrum harder than hp ground, and you still 2HKO doom after sr and a layer of spikes(you need life orb to kill with just sr, but I can understand why you don't want to use that as delphox gets worn down pretty quickly). Running destiny bond over shadow sneak on mega banette seems a good idea too, as it stops shed skin scrafty being able to just spam knock off and dbond is just so useful in general on banette. Shadow sneak does basically nothing anyway, although I guess you could run sucker punch or knock off for meloetta. Another issue is scarf tyrantrum as your only rock resist is virizion and your qwilfish lacks bulk - I guess a dd tyrantrum would also cause issues but it does struggle to set-up against this squad.

The main problem with the team at the moment though is that it lacks a win condition against offense and is in general too passive for a bulky offense team. Spikes offense is fine in this meta, and you have two set-up sweepers in delphox and viriz that can take advantage of common hazard removers. However, cryogonal offers very little defensively and it's only purpose is rapid spin. It also amplifies the scrafty and tyrantrum weaknesses, and in general is just not very good in this metagame with cobalion, emboar and scrafty everywhere. The lack of a revenge killer is the main issue here, so I recommend running scarf flygon over cryogonal. It helps hugely with the tyrantrum matchup as it revenge kills dd variants and gives you another rock resist. It also gives a win condition as it is faster than almost all of the metagame, and gives you a backup against scrafty. With cryogonal gone though and a plan b for a weakened scrafty, as well as dazzling gleam on delphox, I feel as though you're pretty much covered vs. the lizard dude. Oh and finally, gunk shot might be nice on drudd to shit on fairies to make a scarfgon / viriz sweep a bit easier - I'd probably run it over glare as you're team doesn't appreciate the para that much. There are also a number of different options you could run over acid spray on qwil too - ice beam is nice for flygon, poison jab 2hko's viriz even with timid and tspikes are just nice in general for the damage.

Changes
HP Ground --> Dazzling Gleam
Shadow Sneak --> Destiny Bond / Sucker Punch / Knock off (preference)
Cryo --> Scarf flygon
Glare --> gunk shot on drudd (?)
Acid spray --> w/e on qwilfish (?)

Gl with the team

Thanks for the rate! I made all the changes after realizing how much of a pain scrafty is and how clutch prankster Destiny bond. Gonna try out some of your qwilfish suggestions to see which one is best for the team.
 
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