Hello friends it's me with my third RU team. With this team I got to 1418 and now would like to share it. Without further ado here is the team at a glance.
Banette @ Banettite
Ability: Frisk
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Taunt
- Shadow Claw
- Shadow Sneak
- Gunk Shot
Mega Banette is the mega on this team providing valuable utility in spinblocking, prankster taunt to stop defog and hazards from being set. The spread creeps other banette so I don't have to risk a speed tie. Taunt stops walls/utility mons from providing utility most importantly defog. Shadow claw is a stab which hits hard. Shadow sneak is priority which beats non sucker punch Lee and has good utility in picking off weakened threats. Gunk shot 2hkos scrafty meloetta exploud among a bunch of other stuff.
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Spikes
- Taunt
- Destiny Bond
- Scald
To take advantage of banette's spinblocking abilities and prankster taunt to stop defog I needed a hazard setter. Qwilfish blanket checks a multitude of physical threats and sets up hazards which are vital to this team's success. This spread outspeeds holly max speed scrafty and the rest goes to physical bulk. Taunt and spikes provide good utility then scald is bread and butter on every bulky water. Destiny Bond can take out foes that want to kill qwilfish after it does it's job.
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def
Bold Nature
IVs: 30 Spe
- Stealth Rock
- Earth Power
- Discharge
- Hidden Power Ice
Druddigon was a good asset for this team but didn't help with tyrantrum so I settled with stunfisk due to the ability to make both stabs a liability with static. Max HP and Max Defense lets me check it as well as possible while static can punish u-turn and contact moves. Stealth Rock is Stealth Rock, Earth Power is the first stab and can ko tyrantrum after a bit of residual damage. Discharge is the secondary stab as stunfisk can't learn volt switch and as scald taught us 30%=100%. Hidden Power Ice 2hkos offensive flygon.
Delphox @ Charcoal
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Fire Blast
- Psychic
- Dazzling Gleam
Delphox is the first win condition that can break common cores with calm mind stabs and hp ground. Calm mind is the boosting move while fire blast and psychic are hard hitting stabs. Dazzling hits tyrantrum and scrafty and does a decent dent in houndoom 2hkoing it after rocks which is relatively easy.
Shiftry (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb
I changed SD virizion to SD shiftry for the benefits of having an extra psychic type check STAB sucker punch, and STAB knock off. Swords Dance is here to let shiftry overpower it's normal checks like emboar, drapion, and virizion at 50% which isn't that hard to do since they are all very easily worn down. Knock Off is shiftry's strongest stab that deprives foes of items giving it some early game utility and sucker punch is a strong priority to revenge kill psychic types and low health mons in general. Seed Bomb hits other dark types and bulky waters.
Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk/ 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Hitmonlee finishes the team by removing hazards and wallbreaker breaking shiftry's checks with raw power. High Jump Kick hits like a truck clocking at a 234 base power after reckless and stab boosts. Knock Off is Knock Off and it cripples fighting checks by removing there item making them easier to break. Mach Punch is Priority and rapid spin is hazard control. I ran this over flygon as defog sets qwilfish's job back to square 1 and hitmonlee can RK weakened scrafty and tyrantrum w mach punch.






Banette @ Banettite
Ability: Frisk
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Taunt
- Shadow Claw
- Shadow Sneak
- Gunk Shot
Mega Banette is the mega on this team providing valuable utility in spinblocking, prankster taunt to stop defog and hazards from being set. The spread creeps other banette so I don't have to risk a speed tie. Taunt stops walls/utility mons from providing utility most importantly defog. Shadow claw is a stab which hits hard. Shadow sneak is priority which beats non sucker punch Lee and has good utility in picking off weakened threats. Gunk shot 2hkos scrafty meloetta exploud among a bunch of other stuff.

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Spikes
- Taunt
- Destiny Bond
- Scald
To take advantage of banette's spinblocking abilities and prankster taunt to stop defog I needed a hazard setter. Qwilfish blanket checks a multitude of physical threats and sets up hazards which are vital to this team's success. This spread outspeeds holly max speed scrafty and the rest goes to physical bulk. Taunt and spikes provide good utility then scald is bread and butter on every bulky water. Destiny Bond can take out foes that want to kill qwilfish after it does it's job.

Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def
Bold Nature
IVs: 30 Spe
- Stealth Rock
- Earth Power
- Discharge
- Hidden Power Ice
Druddigon was a good asset for this team but didn't help with tyrantrum so I settled with stunfisk due to the ability to make both stabs a liability with static. Max HP and Max Defense lets me check it as well as possible while static can punish u-turn and contact moves. Stealth Rock is Stealth Rock, Earth Power is the first stab and can ko tyrantrum after a bit of residual damage. Discharge is the secondary stab as stunfisk can't learn volt switch and as scald taught us 30%=100%. Hidden Power Ice 2hkos offensive flygon.

Delphox @ Charcoal
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Fire Blast
- Psychic
- Dazzling Gleam
Delphox is the first win condition that can break common cores with calm mind stabs and hp ground. Calm mind is the boosting move while fire blast and psychic are hard hitting stabs. Dazzling hits tyrantrum and scrafty and does a decent dent in houndoom 2hkoing it after rocks which is relatively easy.

Shiftry (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb
I changed SD virizion to SD shiftry for the benefits of having an extra psychic type check STAB sucker punch, and STAB knock off. Swords Dance is here to let shiftry overpower it's normal checks like emboar, drapion, and virizion at 50% which isn't that hard to do since they are all very easily worn down. Knock Off is shiftry's strongest stab that deprives foes of items giving it some early game utility and sucker punch is a strong priority to revenge kill psychic types and low health mons in general. Seed Bomb hits other dark types and bulky waters.

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk/ 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Hitmonlee finishes the team by removing hazards and wallbreaker breaking shiftry's checks with raw power. High Jump Kick hits like a truck clocking at a 234 base power after reckless and stab boosts. Knock Off is Knock Off and it cripples fighting checks by removing there item making them easier to break. Mach Punch is Priority and rapid spin is hazard control. I ran this over flygon as defog sets qwilfish's job back to square 1 and hitmonlee can RK weakened scrafty and tyrantrum w mach punch.
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Spikes
- Taunt
- Destiny Bond
- Scald
Banette @ Banettite
Ability: Frisk
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Taunt
- Shadow Claw
- Shadow Sneak
- Gunk Shot
Stunfisk (M) @ Leftovers
Ability: Static
Shiny: Yes
EVs: 252 HP / 252 Def
IVs: 30 Spe
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Hidden Power Ice
Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Delphox @ Charcoal
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Fire Blast
- Psychic
- Dazzling Gleam
Shiftry (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb
Ability: Intimidate
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Spikes
- Taunt
- Destiny Bond
- Scald
Banette @ Banettite
Ability: Frisk
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Taunt
- Shadow Claw
- Shadow Sneak
- Gunk Shot
Stunfisk (M) @ Leftovers
Ability: Static
Shiny: Yes
EVs: 252 HP / 252 Def
IVs: 30 Spe
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Hidden Power Ice
Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Delphox @ Charcoal
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Fire Blast
- Psychic
- Dazzling Gleam
Shiftry (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb
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