Hi guys! I am fairly new to Showdown and competitive battling, and I am looking for some feedback in order to develop as a player. I made this team a while ago in order to meet my playing style, while also including some of my favourite pokemon. The team revolves around a volt-turn core, with some bulky 'mons to help wear down the opposite team until I can pick them off.
Here is my team!
Sonic (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Some background information first: Jolteon is hands down my favourite Pokemon and I really wanted to include it into my team. I am running a fairly standard set, with the goal being to outspeed basically everything other than choice scarfers and either volt switch or t-bolt. Shadow ball and HP Ice are for coverage. Not sure if I should be running signal beam or HP water or grass though.
Beyonce (Beedrill) (F) @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Protect
- Drill Run
Beedrill rounds out my volt-turn core, and packs quite a punch. Poison jab has been effective at notching some late-game K.O.s, and U-turn is great a whittling down opposing walls. Beedrill is usually my lead in most matches. Protect is for gaining my speed boost upon mega-evolution, and drill run is for coverage.
C4H8Cl2S (Weezing) (M) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sludge Bomb
- Flamethrower
- Will-O-Wisp
- Pain Split
Weezing serves as my dedicated physical wall, and I find it perfectly compliments Empoleon. Will-o-wisp is how Weezing most effectively walls threatening physical attackers, with pain split being used to heal up after throwing out a burn. Sludge bomb and flamethrower are for damage. One of the things I am on the fence about is whether or not I should run Flamethrower or clear smog. My problem is that I have lost a couple games due to setup sweepers. Usually Weezing is my check to this sweepers (who are usually physical), by throwing out a burn, however most carry Lum and proceed to wreck my team.
Maximus IV (Empoleon) (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Protect
- Stealth Rock
- Roar
Empoleon is my dedicated special wall, and honestly resists just about everything. Again, I find that major weaknesses (fighting and ground) are largely covered by Weezing. Of course, the major problem with my defensive core is that they lack reliable recovery. With Weezing I can usually squeak by with pain split, but with Empoleon it can be a real pain. Also, Empoleon is my rocks setter and I often use it to phaze out Pokemon.
Babar (Donphan) (M) @ Assault Vest
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- Ice Shard
Donphan is basically the utility pokemon on my team. With the assault vest, Donphan can usually live a couple of hits. Accordingly, I often use him as a makeshift wall if I want to preserve my more dedicated walls. With knock-off and ice shard as well, Donphan causes some havoc to the opposing team.
Sharknado 4 (Sharpedo) (M) @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
Finally, Sharpedo serves as the late-game sweeper of my team. Basically, Sharpedo stays back until the other team gets worn down enough by Volt-turn plus my walls. Then I bring him out to pick off whatever Pokemon are left. Speed boost is especially helpful, as once it gets going it can usually clean up.
So, that's my team! Again, this is my first RMT (I hope I have done everything properly). I feel like my team is fairly balanced, at least that was the intention going in. I have had some success so far playing with this team in Showdown. Usually I am able to wear down opposing teams enough to clean up late game. Still, I am fairly new to the tier. I am open to any feedback or suggestions on how to improve this team. Thanks!
Here is my team!

Sonic (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Some background information first: Jolteon is hands down my favourite Pokemon and I really wanted to include it into my team. I am running a fairly standard set, with the goal being to outspeed basically everything other than choice scarfers and either volt switch or t-bolt. Shadow ball and HP Ice are for coverage. Not sure if I should be running signal beam or HP water or grass though.

Beyonce (Beedrill) (F) @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Protect
- Drill Run
Beedrill rounds out my volt-turn core, and packs quite a punch. Poison jab has been effective at notching some late-game K.O.s, and U-turn is great a whittling down opposing walls. Beedrill is usually my lead in most matches. Protect is for gaining my speed boost upon mega-evolution, and drill run is for coverage.

C4H8Cl2S (Weezing) (M) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sludge Bomb
- Flamethrower
- Will-O-Wisp
- Pain Split
Weezing serves as my dedicated physical wall, and I find it perfectly compliments Empoleon. Will-o-wisp is how Weezing most effectively walls threatening physical attackers, with pain split being used to heal up after throwing out a burn. Sludge bomb and flamethrower are for damage. One of the things I am on the fence about is whether or not I should run Flamethrower or clear smog. My problem is that I have lost a couple games due to setup sweepers. Usually Weezing is my check to this sweepers (who are usually physical), by throwing out a burn, however most carry Lum and proceed to wreck my team.

Maximus IV (Empoleon) (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Protect
- Stealth Rock
- Roar
Empoleon is my dedicated special wall, and honestly resists just about everything. Again, I find that major weaknesses (fighting and ground) are largely covered by Weezing. Of course, the major problem with my defensive core is that they lack reliable recovery. With Weezing I can usually squeak by with pain split, but with Empoleon it can be a real pain. Also, Empoleon is my rocks setter and I often use it to phaze out Pokemon.

Babar (Donphan) (M) @ Assault Vest
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- Ice Shard
Donphan is basically the utility pokemon on my team. With the assault vest, Donphan can usually live a couple of hits. Accordingly, I often use him as a makeshift wall if I want to preserve my more dedicated walls. With knock-off and ice shard as well, Donphan causes some havoc to the opposing team.

Sharknado 4 (Sharpedo) (M) @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
Finally, Sharpedo serves as the late-game sweeper of my team. Basically, Sharpedo stays back until the other team gets worn down enough by Volt-turn plus my walls. Then I bring him out to pick off whatever Pokemon are left. Speed boost is especially helpful, as once it gets going it can usually clean up.
So, that's my team! Again, this is my first RMT (I hope I have done everything properly). I feel like my team is fairly balanced, at least that was the intention going in. I have had some success so far playing with this team in Showdown. Usually I am able to wear down opposing teams enough to clean up late game. Still, I am fairly new to the tier. I am open to any feedback or suggestions on how to improve this team. Thanks!