This team has been my most successful one so far and has definitely been the most fun to play. My teambuilding skills are rather limited, and I feel like this team has gotten as far as I can get it with messing up the synergy. I know I'm weak to things like DDMence and DDGyara, but I don't know how to fix it. Sub-charge Rotom is my favorite sweeper, hence the title. These team isn't centered around sweeping with him, but it relies on his ability to threaten a sweep. I know the format isn't amazingly pretty, but try to look past that. Any help is appreciated.
Team at a glance:
A little bit closer:
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
Infernape is an pretty good lead. While he loses to a few leads, he can provide great utility later in the game, as well as attracting attacks that Latias and Rotom resist. Since I have quite a few switches for him, he generally sticks around as death fodder. Aerodactyl leads go straight to Latias, who can kill with Surf while recovering off any Stone Edges.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Recover
- Dragon Pulse
- Calm Mind
Latias is excellent at the supporting role it plays. I don't really use the Calm Mind set as a sweeper, but instead, it tends to make Latias a larger priority for the opponent to eliminate, and they tend to leave themselves open to one of my other set-up sweepers. I've tried running a Scarf here, and while it looks good on paper, for some reason it never works outs. Althought it has the capability to sweep, Latias tends to play a more supportive role and keeps the opponent scared that it may attempt to sweep. It also has great synergy with Lucario, who loves taking advantage of choiced Pursuits. Not only does Latias do all these things, but she also keeps nearly my entire team from being swept by Earthquake users.
Rotom-w @ Leftovers
Ability: Levitate
EVs: 64 HP/212 Spd/232 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Shadow Ball
- Hidden Power [Fighting]
Sub-Charge Rotom is a beast. It tears through stall, as well as slower offensive team. I don't remember why I pick Rotom-W. I think it had something to do with making Heatran and TTar think twice about switching in. The EVs are ripped straight from the analysis to survive Blissey's Ice Beams while outspeeding neutral 90s. Rotom supports the team by providing a threat, much like Latias. After both Latias and Rotom have seen play, the opponent will tend to sacrifice Lucario's counters. He also attracts choiced Pursuits, and as a bonus, if sub is up, he can switch out of them unharmed. Again, he provides a Ground immunities my team desperately needs, as well as checking Gyara (Kinda not really).
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Explosion
- Hidden Power [Grass]
- Earth Power
ScarfTran makes it's way onto yet another team, and for a good reason. I love Steel types due to their many resistances, but that tends to leave me Ground and Fire weak. Heatran helps with the latter, as well as baiting potentially Swamperts, who give this team hell. Explosion helps against things like CMLatias and slower set-up sweepers. Fire Blast and Earth Power hit thing for damage. Heatran helps the team by taking fire attacks and dishing out heavy damage to anything that doesn't resist fire. Things that do resist fire are generally set-up fodder for Latias, Rotom, or Lucario. Latias and Rotom also love switching in on most Earthquake users.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Lucario is one of the deadliest sweepers of DPPt. One turn of set-up means that very few pokemon counter it. Not only this, but it can also provide instant pressure with a powerful Close Combat. Lucario wasn't meant to support the team, but he tends to attract Gliscor, who Rotom can set-up on, as well as picking off weakened enemies with ESpeed. Again, he attracts ground attacks for Latias and Rotom.
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Bullet Punch
- Thunderpunch
This spot has been the most changed spot of the team. I knew I wanted something bulky the could provide tons of physical damage. I originally went with Flame Orb SD Hera, but he tended to die too quickly, and was soon changed to CBChamp; however, my team was seriously lacking defense, and I switched Champ out for CBGross and haven't regretted it. Steel is a meh STAB, but Earthquake ad Thunderpunch help with coverage. Metagross can pick off threatening sweepers with Bullet Punch and hit Lucario's counters hard with Meteor Mash. He also attracts EQs for Latias and Rotom.
Team at a glance:






A little bit closer:

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
Infernape is an pretty good lead. While he loses to a few leads, he can provide great utility later in the game, as well as attracting attacks that Latias and Rotom resist. Since I have quite a few switches for him, he generally sticks around as death fodder. Aerodactyl leads go straight to Latias, who can kill with Surf while recovering off any Stone Edges.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Recover
- Dragon Pulse
- Calm Mind
Latias is excellent at the supporting role it plays. I don't really use the Calm Mind set as a sweeper, but instead, it tends to make Latias a larger priority for the opponent to eliminate, and they tend to leave themselves open to one of my other set-up sweepers. I've tried running a Scarf here, and while it looks good on paper, for some reason it never works outs. Althought it has the capability to sweep, Latias tends to play a more supportive role and keeps the opponent scared that it may attempt to sweep. It also has great synergy with Lucario, who loves taking advantage of choiced Pursuits. Not only does Latias do all these things, but she also keeps nearly my entire team from being swept by Earthquake users.

Rotom-w @ Leftovers
Ability: Levitate
EVs: 64 HP/212 Spd/232 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Shadow Ball
- Hidden Power [Fighting]
Sub-Charge Rotom is a beast. It tears through stall, as well as slower offensive team. I don't remember why I pick Rotom-W. I think it had something to do with making Heatran and TTar think twice about switching in. The EVs are ripped straight from the analysis to survive Blissey's Ice Beams while outspeeding neutral 90s. Rotom supports the team by providing a threat, much like Latias. After both Latias and Rotom have seen play, the opponent will tend to sacrifice Lucario's counters. He also attracts choiced Pursuits, and as a bonus, if sub is up, he can switch out of them unharmed. Again, he provides a Ground immunities my team desperately needs, as well as checking Gyara (Kinda not really).

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Explosion
- Hidden Power [Grass]
- Earth Power
ScarfTran makes it's way onto yet another team, and for a good reason. I love Steel types due to their many resistances, but that tends to leave me Ground and Fire weak. Heatran helps with the latter, as well as baiting potentially Swamperts, who give this team hell. Explosion helps against things like CMLatias and slower set-up sweepers. Fire Blast and Earth Power hit thing for damage. Heatran helps the team by taking fire attacks and dishing out heavy damage to anything that doesn't resist fire. Things that do resist fire are generally set-up fodder for Latias, Rotom, or Lucario. Latias and Rotom also love switching in on most Earthquake users.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Lucario is one of the deadliest sweepers of DPPt. One turn of set-up means that very few pokemon counter it. Not only this, but it can also provide instant pressure with a powerful Close Combat. Lucario wasn't meant to support the team, but he tends to attract Gliscor, who Rotom can set-up on, as well as picking off weakened enemies with ESpeed. Again, he attracts ground attacks for Latias and Rotom.

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Bullet Punch
- Thunderpunch
This spot has been the most changed spot of the team. I knew I wanted something bulky the could provide tons of physical damage. I originally went with Flame Orb SD Hera, but he tended to die too quickly, and was soon changed to CBChamp; however, my team was seriously lacking defense, and I switched Champ out for CBGross and haven't regretted it. Steel is a meh STAB, but Earthquake ad Thunderpunch help with coverage. Metagross can pick off threatening sweepers with Bullet Punch and hit Lucario's counters hard with Meteor Mash. He also attracts EQs for Latias and Rotom.