Sub-Charge Rotom is rather threatening (OU RMT)

This team has been my most successful one so far and has definitely been the most fun to play. My teambuilding skills are rather limited, and I feel like this team has gotten as far as I can get it with messing up the synergy. I know I'm weak to things like DDMence and DDGyara, but I don't know how to fix it. Sub-charge Rotom is my favorite sweeper, hence the title. These team isn't centered around sweeping with him, but it relies on his ability to threaten a sweep. I know the format isn't amazingly pretty, but try to look past that. Any help is appreciated.

Team at a glance:
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A little bit closer:


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Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat

Infernape is an pretty good lead. While he loses to a few leads, he can provide great utility later in the game, as well as attracting attacks that Latias and Rotom resist. Since I have quite a few switches for him, he generally sticks around as death fodder. Aerodactyl leads go straight to Latias, who can kill with Surf while recovering off any Stone Edges.

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Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Recover
- Dragon Pulse
- Calm Mind

Latias is excellent at the supporting role it plays. I don't really use the Calm Mind set as a sweeper, but instead, it tends to make Latias a larger priority for the opponent to eliminate, and they tend to leave themselves open to one of my other set-up sweepers. I've tried running a Scarf here, and while it looks good on paper, for some reason it never works outs. Althought it has the capability to sweep, Latias tends to play a more supportive role and keeps the opponent scared that it may attempt to sweep. It also has great synergy with Lucario, who loves taking advantage of choiced Pursuits. Not only does Latias do all these things, but she also keeps nearly my entire team from being swept by Earthquake users.

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Rotom-w @ Leftovers
Ability: Levitate
EVs: 64 HP/212 Spd/232 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Shadow Ball
- Hidden Power [Fighting]

Sub-Charge Rotom is a beast. It tears through stall, as well as slower offensive team. I don't remember why I pick Rotom-W. I think it had something to do with making Heatran and TTar think twice about switching in. The EVs are ripped straight from the analysis to survive Blissey's Ice Beams while outspeeding neutral 90s. Rotom supports the team by providing a threat, much like Latias. After both Latias and Rotom have seen play, the opponent will tend to sacrifice Lucario's counters. He also attracts choiced Pursuits, and as a bonus, if sub is up, he can switch out of them unharmed. Again, he provides a Ground immunities my team desperately needs, as well as checking Gyara (Kinda not really).

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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Explosion
- Hidden Power [Grass]
- Earth Power

ScarfTran makes it's way onto yet another team, and for a good reason. I love Steel types due to their many resistances, but that tends to leave me Ground and Fire weak. Heatran helps with the latter, as well as baiting potentially Swamperts, who give this team hell. Explosion helps against things like CMLatias and slower set-up sweepers. Fire Blast and Earth Power hit thing for damage. Heatran helps the team by taking fire attacks and dishing out heavy damage to anything that doesn't resist fire. Things that do resist fire are generally set-up fodder for Latias, Rotom, or Lucario. Latias and Rotom also love switching in on most Earthquake users.

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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch

Lucario is one of the deadliest sweepers of DPPt. One turn of set-up means that very few pokemon counter it. Not only this, but it can also provide instant pressure with a powerful Close Combat. Lucario wasn't meant to support the team, but he tends to attract Gliscor, who Rotom can set-up on, as well as picking off weakened enemies with ESpeed. Again, he attracts ground attacks for Latias and Rotom.

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Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Bullet Punch
- Thunderpunch

This spot has been the most changed spot of the team. I knew I wanted something bulky the could provide tons of physical damage. I originally went with Flame Orb SD Hera, but he tended to die too quickly, and was soon changed to CBChamp; however, my team was seriously lacking defense, and I switched Champ out for CBGross and haven't regretted it. Steel is a meh STAB, but Earthquake ad Thunderpunch help with coverage. Metagross can pick off threatening sweepers with Bullet Punch and hit Lucario's counters hard with Meteor Mash. He also attracts EQs for Latias and Rotom.
 
Hey, man, this is a pretty decent team, im not going to give a full rate nor am i a skilled rater. But, i do have alot of experience in the metagame. First off, is there really a reason not to have dragon pulse on your heatran? It seems that enemy latias has it's way against this team, and the only real thing that can come in on a LO latias is well, nothing. Only real wepond you have against it is heatran explosion, so, i suggest you replace hp;grass with dragon pulse. Yea, you can hit things like vaporeon with hp;grass but, latias seem's like more of a threat. Or, you can maby put pursuit on metagross? That's a nice idea imo. This is a fairly good team. Good Job.
 
Hello there. I'm here to help you out with your DD Salamence and DD Gyarados problems. Bear in mind that this will require some getting used to, as I'm going to change your team around.

First of all, your DD Salamence weakness. Although Metagross can outspeed his DD boost with Bullet Punch, it just doesn't have enough power behind it. Your Metagross also doesn't do much in taking out enemy Latias, as it has no real super effective moves to hit it with. Therefore, I'm suggesting you replace Metagross with CB Scizor. You've obviously seen it before, but it's the best at doing what it does. With the Technician boost, it can revenge kill DD Salamence better and it's STAB U-turn and Pursuit can help take down Latias. Mostly what you lose from changing Metagross is large physical bulk, but the added help in taking down Latias will help your team even more. Try out this set:

Scizor @ Choice Band
Adamant | 176 HP / 160 Atk / 168 SpD / 4 Spe
U-turn / Bullet Punch / Superpower / Pursuit

U-turn allows Scizor to scout out your opponent's team and deal massive damage to anything that might choose to stay in. Bullet Punch helps revenge kill Salamence, non-Babiri Tyranitar, and other sweepers. Superpower takes care of Heatran and Magnezone (catch them on the switchin) along with enemy Scizor. Pursuit puts enemy Latias in a checkmate position (as long as they don't have HP Fire) and can be used to catch fleeing Gengar also.

Note: These next two changes must be done together. You'll see why.

It's not like changing to Scizor made Gyarados setting up on your team any easier. It could still set up on a Meteor Mash, Bullet Punch, or Earthquake from Metagross. Vaporeon is one of the best counters to Gyarados and can help pass Wish support to your team to prolong its members' deaths. By replacing Heatran with Vaporeon, you gain a solid counter to DD Gyarados, while losing a way to check Lucario. However, the next Pokemon should fix that up. As for the Vaporeon set, it's:

Vaporeon @ Leftovers
Bold / 188 HP / 252 Def / 68 Spe
Surf / Wish / Protect / HP Electric

Surf is generic STAB, while Wish and Protect provide not only Vaporeon with healing capabilities but also lets it heal your team. HP Electric 2HKOes opposing Gyarados easily.

With Heatran gone, you've lost a check to Lucario. However, by replacing your lead Infernape with Gliscor, you gain a nice counter to it. Gliscor can also Taunt SubRoost Zapdos and sleep leads and can handle non-HP Ice Charge Beam Jolteon. It still provides a Water-weakness for your Latias to come in upon, although the Psychic-weakness is lost, making it only slightly less efficient to bring in Rotom-w. Try out this set to take care of Lucario:

Gliscor @ Leftovers
Jolly | 252 HP / 36 Def / 220 Spe
Earthquake / Taunt / Stealth Rock / Roost

Earthquake is STAB and can handle opposing Lucario and Metagross. Taunt prevents opposing Pokemon from statusing your team or setting up entry hazards, while Stealth Rock is there because it's Stealth Rock. Roost prolongs Gliscor's death.

That's pretty much it. Good luck!
 
Thanks for the help. I'll definitely test the Scizor change, the only thing that I'm wary about is the slight change in playstyle. Scizor is kinda hit and run, while Metagross's roll was to smash through things, but we'll see how it goes. Vaporeon and Gliscor will come next and will definitely require thorough testing.
 
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