Hello everyone. This RMT is showcasing the team I've been currently using to ladder on PS and I found that it is rather fun. Any and all constructive input is recommended. As such, let's get started.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Here is physically defensive Rotom-w. I opted for Pain Split instead of Rest because of the added bonus of bringing down other opposing tanks that Rotom could not otherwise touch. It has a relatively low base hp with high defenses, so it is able to capitalize with Pain Split on Pokemon such as Blissey with massive base hp and is able to take them down and sometimes even counter some stall situations. The other moves are commonplace and self explanatory, such as WoW and hydro pump. Volt Switch is used to shift momentum over me. These speed evs make sure other defensive Rotom-ws nowadays are faster, allowing me to Volt Switch after, while still outspeeding other defensive pokemon.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Dark Pulse
- Extrasensory
- Ice Beam
Greninja takes the role of clean up and revenge killer. With this move set and protean, it is able to accomplish so much depending on what the team needs. It truly is a great team player. Extrasensory is used here to catch Mega Venasaur and Keldeo and score a KO. Although 103 base special attack doesn't normally scream power, Greninja is able to use Protean and give STAB-boosts to all its moves. Even with frail defenses, correct prediction with Protean can be used effectively as a defensive measure. An example of.this is to predict a psychich attack and to use dark pulse to become immune. The move and type combinations Greninja has is astounding.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Earthquake
- Fire Blast
Here I bring to you all a blast from past generations; Specially defensive Tyranitar. With Sandstorm up, it's special defense is boosted even more. This thing takes hits on the special side for days. It is also my only hazard setter. Crunch is it's main physical STAB, while Pursuit get damage or KO on switches. Fire Blast is for 'Mons such as Ferrothorn that may want to come in on Tyranitar. All in all, Special tank for days. Leftovers is used here over AV for healing, as Tyranitar appreciates the health as it already tanks a load of damage without it.
Mawile @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 126 Spe
Adamant Nature
- Substitute
- Sucker Punch
- Play Rough
- Focus Punch
So here is the star of the team. This thing can hit hard and can really mess up a team given the right opportunity. With Substitute, I am able to get a free cushion on switches that ensures Mawile survives an extra turn. Sucker Punch is fairly standard. Play rough is it's main Fairy type STAB and can again really do some damage. The fun here comes in with Focus Punch. Behind a substitute or predicted switch, Mawile is able to deliver a heavy hit. This is especially the case on a predicted Heatran. I am able to mess with my opponent's head after revealing both punches as a misplay on their part can cost another pokemon. This however is a double-edged sword because if I overpredict, mawile is gone.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
-Dragon Claw
- Earthquake
- Stone Edge
- Fire Blast
ScarfChomp is the dedicated scarfer on my team. Outside or Greninja, it lacked any significant speedster. Enter Scarfchomp with it's standard set. All of these moves provide excellent synergy with each other. I opted for a mixed variant with Fire Blast to ensure that it can deal significant damage to my opponent's physical tanks that are mostly steel types. Examples include Skarmory and Ferrothorn. It is also able to come in and outspeed Mega Charizards and KO them even after they boost with dragon dance. It also gets a special defense boost with Tyranitar's sandstorm along with earthquake and stone edge boosts.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Trick
Latios fills the vacuum for power. that was left on my team. Mawile hits hard on the physical spectrum, so i required something with the same power on the special side. However, this Latios comes with a Trick up its sleeve (haha puns). With Trick, it is able to switch its choice item with an unsuspecting tank or physical attacker and cripple them for the rest of the battle. The other moves are standard for coverage. I didn't opt for defog over trick or added a way to clear hazards because this team isn't hurt much by opposing hazards. I have found many ways to work around them, and personally found trick to be much more useful.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Here is physically defensive Rotom-w. I opted for Pain Split instead of Rest because of the added bonus of bringing down other opposing tanks that Rotom could not otherwise touch. It has a relatively low base hp with high defenses, so it is able to capitalize with Pain Split on Pokemon such as Blissey with massive base hp and is able to take them down and sometimes even counter some stall situations. The other moves are commonplace and self explanatory, such as WoW and hydro pump. Volt Switch is used to shift momentum over me. These speed evs make sure other defensive Rotom-ws nowadays are faster, allowing me to Volt Switch after, while still outspeeding other defensive pokemon.

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Dark Pulse
- Extrasensory
- Ice Beam
Greninja takes the role of clean up and revenge killer. With this move set and protean, it is able to accomplish so much depending on what the team needs. It truly is a great team player. Extrasensory is used here to catch Mega Venasaur and Keldeo and score a KO. Although 103 base special attack doesn't normally scream power, Greninja is able to use Protean and give STAB-boosts to all its moves. Even with frail defenses, correct prediction with Protean can be used effectively as a defensive measure. An example of.this is to predict a psychich attack and to use dark pulse to become immune. The move and type combinations Greninja has is astounding.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Earthquake
- Fire Blast
Here I bring to you all a blast from past generations; Specially defensive Tyranitar. With Sandstorm up, it's special defense is boosted even more. This thing takes hits on the special side for days. It is also my only hazard setter. Crunch is it's main physical STAB, while Pursuit get damage or KO on switches. Fire Blast is for 'Mons such as Ferrothorn that may want to come in on Tyranitar. All in all, Special tank for days. Leftovers is used here over AV for healing, as Tyranitar appreciates the health as it already tanks a load of damage without it.


Mawile @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 126 Spe
Adamant Nature
- Substitute
- Sucker Punch
- Play Rough
- Focus Punch
So here is the star of the team. This thing can hit hard and can really mess up a team given the right opportunity. With Substitute, I am able to get a free cushion on switches that ensures Mawile survives an extra turn. Sucker Punch is fairly standard. Play rough is it's main Fairy type STAB and can again really do some damage. The fun here comes in with Focus Punch. Behind a substitute or predicted switch, Mawile is able to deliver a heavy hit. This is especially the case on a predicted Heatran. I am able to mess with my opponent's head after revealing both punches as a misplay on their part can cost another pokemon. This however is a double-edged sword because if I overpredict, mawile is gone.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
-Dragon Claw
- Earthquake
- Stone Edge
- Fire Blast
ScarfChomp is the dedicated scarfer on my team. Outside or Greninja, it lacked any significant speedster. Enter Scarfchomp with it's standard set. All of these moves provide excellent synergy with each other. I opted for a mixed variant with Fire Blast to ensure that it can deal significant damage to my opponent's physical tanks that are mostly steel types. Examples include Skarmory and Ferrothorn. It is also able to come in and outspeed Mega Charizards and KO them even after they boost with dragon dance. It also gets a special defense boost with Tyranitar's sandstorm along with earthquake and stone edge boosts.

Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Trick
Latios fills the vacuum for power. that was left on my team. Mawile hits hard on the physical spectrum, so i required something with the same power on the special side. However, this Latios comes with a Trick up its sleeve (haha puns). With Trick, it is able to switch its choice item with an unsuspecting tank or physical attacker and cripple them for the rest of the battle. The other moves are standard for coverage. I didn't opt for defog over trick or added a way to clear hazards because this team isn't hurt much by opposing hazards. I have found many ways to work around them, and personally found trick to be much more useful.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Extrasensory
- Ice Beam
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
Mawile @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 126 Spe
Adamant Nature
- Substitute
- Sucker Punch
- Play Rough
- Focus Punch
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Trick
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Extrasensory
- Ice Beam
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
Mawile @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 126 Spe
Adamant Nature
- Substitute
- Sucker Punch
- Play Rough
- Focus Punch
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Trick
Last edited: