hey watsup guys i’m new to OU, and I made this OU subs team (idk if that’s even a thing but it is now) and would like some pointers. can get to around 1400 but at some point it’s blind luck.
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Teleport
- Thunder Wave
- Foul Play
- Recover
Porygon2 is one of my usual starters, really just like to get off the t-wave and teleport out and set up with someone else. Only thing i’m having a hard time taking advantage of is, foul play. I’m not even sure if there is a better move for him tho.
Clefable @ Choice Specs
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Fire Blast
- Thunderbolt
- Ice Beam
next up I have my unconventional nuke, really works well as a lead and a wall breaker. one of the biggest threats is Melmetal who will obviously obliterate him, but if you predict it, which is pretty easy, fire blast will 2hko. Ice beam knocks any flying type down pretty far. thunderbolt is alright, will 2hko pex which is okay. nothing crazy with that. and moonblast is just a bomb. hits anything that doesn’t resist, really hard.
Primarina @ Leftovers
Ability: Liquid Voice
EVs: 4 HP / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Moonblast
- Substitute
- Calm Mind
next i have one of my sub sweepers. Primarina is actually really annoying with max speed and spdef. outspeeds many mons that don’t put stats into speed. people really enjoy going into magearna on primarina i’ve noticed. substitue will tank a volt switch after one calm mind. Get a couple calm minds off and you’re golden pony boy. biggest threat is regieleki and koko. especially if it’s a electrain terrain team, prima will be close to useless.
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Substitute
- Nasty Plot
next up we got another subs sweeper, again a pretty unconventional set. subs is lethal on switches and can allow you to get a nasty plot off if you’re faster than the incoming mon. him not being conventional works out to his advantage. seems almost everyone expects choice hydreigon. has fun with toxapex, if they predict nasty plot and use haze, but you really draco them. they do not have fun. has obvious trouble with fairies but is really a lot of fun.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Sludge Wave
- Substitute
my last subs sweeper is nidoking, stole him and porygon2 off a blunder vid. just hits hard and one hits a lot of flying types. along with having sludge wave for fairies. again subs works well with u turns and switches. sheer force life orb combo is nothin to play around with. not a lot to say about him besides gtfo before any ground moves. go to hydreigon and set up, if you predict eq or whatever.
Urshifu-Rapid-Strike @ Heavy-Duty Boots
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- Bulk Up
last but not least is my one physical hitter on the team. heavy duty boots is nice because it’s heavy duty boots. bulk ups on switch ins and surging strikes whatever you can, if you can’t do that. cc will do a bunch of damage, aqua jet for the priority.
Team has a lot of trouble with electric terrain teams and weather teams. but if you get good use out of porygon2 and can control the speed. you have a very good chance of winning. I save urshifu for last, only because he’s the only physical attacker. i should put another physical guy on the team. what would you change but still keep the unpredictableness (which is the reason i win most games with this team) and i know i need a defogger. how would you fit it in? thanks
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Teleport
- Thunder Wave
- Foul Play
- Recover
Porygon2 is one of my usual starters, really just like to get off the t-wave and teleport out and set up with someone else. Only thing i’m having a hard time taking advantage of is, foul play. I’m not even sure if there is a better move for him tho.
Clefable @ Choice Specs
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Fire Blast
- Thunderbolt
- Ice Beam
next up I have my unconventional nuke, really works well as a lead and a wall breaker. one of the biggest threats is Melmetal who will obviously obliterate him, but if you predict it, which is pretty easy, fire blast will 2hko. Ice beam knocks any flying type down pretty far. thunderbolt is alright, will 2hko pex which is okay. nothing crazy with that. and moonblast is just a bomb. hits anything that doesn’t resist, really hard.
Primarina @ Leftovers
Ability: Liquid Voice
EVs: 4 HP / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Moonblast
- Substitute
- Calm Mind
next i have one of my sub sweepers. Primarina is actually really annoying with max speed and spdef. outspeeds many mons that don’t put stats into speed. people really enjoy going into magearna on primarina i’ve noticed. substitue will tank a volt switch after one calm mind. Get a couple calm minds off and you’re golden pony boy. biggest threat is regieleki and koko. especially if it’s a electrain terrain team, prima will be close to useless.
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Substitute
- Nasty Plot
next up we got another subs sweeper, again a pretty unconventional set. subs is lethal on switches and can allow you to get a nasty plot off if you’re faster than the incoming mon. him not being conventional works out to his advantage. seems almost everyone expects choice hydreigon. has fun with toxapex, if they predict nasty plot and use haze, but you really draco them. they do not have fun. has obvious trouble with fairies but is really a lot of fun.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Sludge Wave
- Substitute
my last subs sweeper is nidoking, stole him and porygon2 off a blunder vid. just hits hard and one hits a lot of flying types. along with having sludge wave for fairies. again subs works well with u turns and switches. sheer force life orb combo is nothin to play around with. not a lot to say about him besides gtfo before any ground moves. go to hydreigon and set up, if you predict eq or whatever.
Urshifu-Rapid-Strike @ Heavy-Duty Boots
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- Bulk Up
last but not least is my one physical hitter on the team. heavy duty boots is nice because it’s heavy duty boots. bulk ups on switch ins and surging strikes whatever you can, if you can’t do that. cc will do a bunch of damage, aqua jet for the priority.
Team has a lot of trouble with electric terrain teams and weather teams. but if you get good use out of porygon2 and can control the speed. you have a very good chance of winning. I save urshifu for last, only because he’s the only physical attacker. i should put another physical guy on the team. what would you change but still keep the unpredictableness (which is the reason i win most games with this team) and i know i need a defogger. how would you fit it in? thanks