A little while ago my friend wanted to create a team. It was his first team, so I decided to help him. We ended up with a pretty good-looking UU team which I myself used as well. It worked pretty good, but I wanted to know you guys opinion.
First mon I wanted was Dragalge. Dragalge is a pretty good Toxic Spikes setter that packs a punch.
Dragalge (F) @ Dragon Fang
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Dragon Pulse
- Thunderbolt
- Toxic Spikes
This Dragalge is pretty common. It oudspeeds base 50's, it of course has Adaptability with some hard STAB moves and it has some bulk. I made it Max SpAtt. so it hits as hard as possible. Sludge Wave is there for general good hitting STAB. I went Dragon Pulse over Draco, because I felt like it.... Don't know why, but it's working pretty well for me. I gave it a Dragon Fang so it hits even harder Dragon Pulses. The Thunderbolt it there because of some bulky waters that are roaming around in UU. And of course, Toxic Spikes.
Second of all I wanted a good hard hitter. My friend insisted we should go Entei because ''Entei is awesome''. I agreed.
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Sacred Fire
- Stone Edge
- Iron Head
- Extreme Speed
Oh Entei. You are rocking UU at the moment. Entei really likes Hazard Stacking teams, because it now gets a few more KO's. Just because I wanted to break some walls, I went CB. Adamant is needed if you want to have ESpeed. Now the moves. Sacred Fire is there for the STAB. ''Why didn't you go Flare Blitz?''. Well I didn't like the recoil. Stone Edge is there for things like Zapdos and Salamence. Iron Head is there for Florges, because let's face it, Florges is annoying. Extreme Speed is there for Priority. With the Choice Band and the Adamant nature this Extreme Speed can clean up late game. Awesome versus frail teams :]
''I need a spinner that can also set up rocks, who should I pick?'' It's a no-brainer. Of course I'd like a spinner on a team with Entei. Of course I like Stealth Rock on my team for breaking Focus Sashes. So why wouldn't I go for Forretress?!
Forretress (F) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Gyro Ball
- Stealth Rock
- Spikes
As I said, Forretress is a great spinner. It can also set up Rocks en Spikes. Great! It is awesome support for the team and it makes it a Hazard Stack team. First things first, I gave it Lefty's. A Rocky Helmet may be a better option, but for now, Leftovers gives me some recovery. A Relaxed nature helps with the Defense and the lowest amount of Speed possible. Rapid Spin is there for the removal of hazards. This helps my Entei survive for a longer amount of time. Gyro Ball is there for Florges (yeah, I really hate facing Florges) and some fast mons I can damage. Stealth Rock and Spikes are there for the Hazard Stack.
Next, I wanted a set up mon. Why? Because Toxic Spikes can help wearing down mons while I set up with my team member. Most of the times a mon with CM or Bulk Up really likes this kind of support. So I went with bit of a strange Suicune.
Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Calm Mind
- Substitute
When you see Sub, you go Lefties. When you want a CM mon like Reuniclus or Suicune, you go Bold Nature. So, there they are :] The Speed is there so that Suicune outspeeds other Suicune's, Bulky Rotom-Heat and Adamant Crawdaunt. Scald is there for STAB and Burns, Ice Beam is there for Dry Skin Heliolisk and Calm Mind is there for the set up. I went with Substitute because I feel it works well on this team. It also prevents Suicune from getting Toxic stalled itself. All in all, I feel like this set really works well with the Toxic Spikes of Dragalge.
Next up I wanted to complete one of the forming cores. I could either go with a FWG (Fire Water Grass) or a FDS (Fairy Dragon Steel) core. I went with the FWG one, because I felt like it would be more effective.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Psychic
- Dazzling Gleam
- Synthesis
Why Shaymin? Well, it's bulky, pretty fast and pretty hard hitting. I love it and especially how it's looking on this team. I wanted to make it a bit faster, because until this point I didn't have anything that reached 300 Speed. I threw on the Life Orb because I wanted to get a bit more damage of with this item, although I almost went with a Scarf. The 4 in SpDef. is there because Porygon's can't get a SpAtt. raise of me with Dowload. Seed Flare is logical. Hard hitting Grass STAB. Psychic is there because of potential Crobat switch-ins. Dazzling Gleam is there to kill Hydreigons, as Shaymin also outspeeds a non-Scarfed (no Sticky Web support) variant. Synthesis is there because of general durability, a tiny bit of stalling and regaining HP after some Life Orb hits.
I needed a Scarfer. That's obvious. Mega Ampharos can also be a bit annoying. So I decided to go with my friend....
Krookodile (F) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Earthquake
- Superpower
- Stone Edge
- Knock Off
Krook can really sweep at times. A Moxie sweep is a possibility, breaking walls is nice and outspeeding like (the rarely seen) Scarfed Lucario, Scarf P-Z and Scarfed Nidoking. That's why I'm running Jolly over Adamant. Earthquake is there for STAB, Superpower is there for a hard hitting Fighting type move, Stone Edge is there to complete the Edge-Quake combo and Knock Off is there for Dark STAB and the removal of items. All in all a good sweeper/Scarfer/Revenge killer. Nidoking can also fulfill it's role, but I feel like Krook just does it's job better on this team.
The team is now complete. Dragalge, Entei, Forretress, Suicune, Shaymin and Krookodile.
If you think you can improve my team, please do say so. Thanks for reading my post and have a good day :]
Here is the team
P.S.: If you are wondering why I'm giving Physical Attackers 0 SpAtt. IV's, I just like seeing them with low SpAtt., I don't know why xD
Coba out
First mon I wanted was Dragalge. Dragalge is a pretty good Toxic Spikes setter that packs a punch.

Dragalge (F) @ Dragon Fang
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Dragon Pulse
- Thunderbolt
- Toxic Spikes
This Dragalge is pretty common. It oudspeeds base 50's, it of course has Adaptability with some hard STAB moves and it has some bulk. I made it Max SpAtt. so it hits as hard as possible. Sludge Wave is there for general good hitting STAB. I went Dragon Pulse over Draco, because I felt like it.... Don't know why, but it's working pretty well for me. I gave it a Dragon Fang so it hits even harder Dragon Pulses. The Thunderbolt it there because of some bulky waters that are roaming around in UU. And of course, Toxic Spikes.
Second of all I wanted a good hard hitter. My friend insisted we should go Entei because ''Entei is awesome''. I agreed.

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Sacred Fire
- Stone Edge
- Iron Head
- Extreme Speed
Oh Entei. You are rocking UU at the moment. Entei really likes Hazard Stacking teams, because it now gets a few more KO's. Just because I wanted to break some walls, I went CB. Adamant is needed if you want to have ESpeed. Now the moves. Sacred Fire is there for the STAB. ''Why didn't you go Flare Blitz?''. Well I didn't like the recoil. Stone Edge is there for things like Zapdos and Salamence. Iron Head is there for Florges, because let's face it, Florges is annoying. Extreme Speed is there for Priority. With the Choice Band and the Adamant nature this Extreme Speed can clean up late game. Awesome versus frail teams :]
''I need a spinner that can also set up rocks, who should I pick?'' It's a no-brainer. Of course I'd like a spinner on a team with Entei. Of course I like Stealth Rock on my team for breaking Focus Sashes. So why wouldn't I go for Forretress?!

Forretress (F) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Gyro Ball
- Stealth Rock
- Spikes
As I said, Forretress is a great spinner. It can also set up Rocks en Spikes. Great! It is awesome support for the team and it makes it a Hazard Stack team. First things first, I gave it Lefty's. A Rocky Helmet may be a better option, but for now, Leftovers gives me some recovery. A Relaxed nature helps with the Defense and the lowest amount of Speed possible. Rapid Spin is there for the removal of hazards. This helps my Entei survive for a longer amount of time. Gyro Ball is there for Florges (yeah, I really hate facing Florges) and some fast mons I can damage. Stealth Rock and Spikes are there for the Hazard Stack.
Next, I wanted a set up mon. Why? Because Toxic Spikes can help wearing down mons while I set up with my team member. Most of the times a mon with CM or Bulk Up really likes this kind of support. So I went with bit of a strange Suicune.

Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Calm Mind
- Substitute
When you see Sub, you go Lefties. When you want a CM mon like Reuniclus or Suicune, you go Bold Nature. So, there they are :] The Speed is there so that Suicune outspeeds other Suicune's, Bulky Rotom-Heat and Adamant Crawdaunt. Scald is there for STAB and Burns, Ice Beam is there for Dry Skin Heliolisk and Calm Mind is there for the set up. I went with Substitute because I feel it works well on this team. It also prevents Suicune from getting Toxic stalled itself. All in all, I feel like this set really works well with the Toxic Spikes of Dragalge.
Next up I wanted to complete one of the forming cores. I could either go with a FWG (Fire Water Grass) or a FDS (Fairy Dragon Steel) core. I went with the FWG one, because I felt like it would be more effective.

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Psychic
- Dazzling Gleam
- Synthesis
Why Shaymin? Well, it's bulky, pretty fast and pretty hard hitting. I love it and especially how it's looking on this team. I wanted to make it a bit faster, because until this point I didn't have anything that reached 300 Speed. I threw on the Life Orb because I wanted to get a bit more damage of with this item, although I almost went with a Scarf. The 4 in SpDef. is there because Porygon's can't get a SpAtt. raise of me with Dowload. Seed Flare is logical. Hard hitting Grass STAB. Psychic is there because of potential Crobat switch-ins. Dazzling Gleam is there to kill Hydreigons, as Shaymin also outspeeds a non-Scarfed (no Sticky Web support) variant. Synthesis is there because of general durability, a tiny bit of stalling and regaining HP after some Life Orb hits.
I needed a Scarfer. That's obvious. Mega Ampharos can also be a bit annoying. So I decided to go with my friend....

Krookodile (F) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Earthquake
- Superpower
- Stone Edge
- Knock Off
Krook can really sweep at times. A Moxie sweep is a possibility, breaking walls is nice and outspeeding like (the rarely seen) Scarfed Lucario, Scarf P-Z and Scarfed Nidoking. That's why I'm running Jolly over Adamant. Earthquake is there for STAB, Superpower is there for a hard hitting Fighting type move, Stone Edge is there to complete the Edge-Quake combo and Knock Off is there for Dark STAB and the removal of items. All in all a good sweeper/Scarfer/Revenge killer. Nidoking can also fulfill it's role, but I feel like Krook just does it's job better on this team.
The team is now complete. Dragalge, Entei, Forretress, Suicune, Shaymin and Krookodile.
If you think you can improve my team, please do say so. Thanks for reading my post and have a good day :]
Here is the team
P.S.: If you are wondering why I'm giving Physical Attackers 0 SpAtt. IV's, I just like seeing them with low SpAtt., I don't know why xD
Coba out
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