ORAS UU SubCune with Hazard Stack

CobalionCouncil

cc aka the Dutch guy
A little while ago my friend wanted to create a team. It was his first team, so I decided to help him. We ended up with a pretty good-looking UU team which I myself used as well. It worked pretty good, but I wanted to know you guys opinion.

First mon I wanted was Dragalge. Dragalge is a pretty good Toxic Spikes setter that packs a punch.
dragalge.gif

Dragalge (F) @ Dragon Fang
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Dragon Pulse
- Thunderbolt
- Toxic Spikes

This Dragalge is pretty common. It oudspeeds base 50's, it of course has Adaptability with some hard STAB moves and it has some bulk. I made it Max SpAtt. so it hits as hard as possible. Sludge Wave is there for general good hitting STAB. I went Dragon Pulse over Draco, because I felt like it.... Don't know why, but it's working pretty well for me. I gave it a Dragon Fang so it hits even harder Dragon Pulses. The Thunderbolt it there because of some bulky waters that are roaming around in UU. And of course, Toxic Spikes.


Second of all I wanted a good hard hitter. My friend insisted we should go Entei because ''Entei is awesome''. I agreed.
entei.gif

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Sacred Fire
- Stone Edge
- Iron Head
- Extreme Speed

Oh Entei. You are rocking UU at the moment. Entei really likes Hazard Stacking teams, because it now gets a few more KO's. Just because I wanted to break some walls, I went CB. Adamant is needed if you want to have ESpeed. Now the moves. Sacred Fire is there for the STAB. ''Why didn't you go Flare Blitz?''. Well I didn't like the recoil. Stone Edge is there for things like Zapdos and Salamence. Iron Head is there for Florges, because let's face it, Florges is annoying. Extreme Speed is there for Priority. With the Choice Band and the Adamant nature this Extreme Speed can clean up late game. Awesome versus frail teams :]


''I need a spinner that can also set up rocks, who should I pick?'' It's a no-brainer. Of course I'd like a spinner on a team with Entei. Of course I like Stealth Rock on my team for breaking Focus Sashes. So why wouldn't I go for Forretress?!
forretress.gif

Forretress (F) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Gyro Ball
- Stealth Rock
- Spikes

As I said, Forretress is a great spinner. It can also set up Rocks en Spikes. Great! It is awesome support for the team and it makes it a Hazard Stack team. First things first, I gave it Lefty's. A Rocky Helmet may be a better option, but for now, Leftovers gives me some recovery. A Relaxed nature helps with the Defense and the lowest amount of Speed possible. Rapid Spin is there for the removal of hazards. This helps my Entei survive for a longer amount of time. Gyro Ball is there for Florges (yeah, I really hate facing Florges) and some fast mons I can damage. Stealth Rock and Spikes are there for the Hazard Stack.


Next, I wanted a set up mon. Why? Because Toxic Spikes can help wearing down mons while I set up with my team member. Most of the times a mon with CM or Bulk Up really likes this kind of support. So I went with bit of a strange Suicune.
suicune.gif

Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Calm Mind
- Substitute

When you see Sub, you go Lefties. When you want a CM mon like Reuniclus or Suicune, you go Bold Nature. So, there they are :] The Speed is there so that Suicune outspeeds other Suicune's, Bulky Rotom-Heat and Adamant Crawdaunt. Scald is there for STAB and Burns, Ice Beam is there for Dry Skin Heliolisk and Calm Mind is there for the set up. I went with Substitute because I feel it works well on this team. It also prevents Suicune from getting Toxic stalled itself. All in all, I feel like this set really works well with the Toxic Spikes of Dragalge.


Next up I wanted to complete one of the forming cores. I could either go with a FWG (Fire Water Grass) or a FDS (Fairy Dragon Steel) core. I went with the FWG one, because I felt like it would be more effective.
shaymin.gif

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Psychic
- Dazzling Gleam
- Synthesis

Why Shaymin? Well, it's bulky, pretty fast and pretty hard hitting. I love it and especially how it's looking on this team. I wanted to make it a bit faster, because until this point I didn't have anything that reached 300 Speed. I threw on the Life Orb because I wanted to get a bit more damage of with this item, although I almost went with a Scarf. The 4 in SpDef. is there because Porygon's can't get a SpAtt. raise of me with Dowload. Seed Flare is logical. Hard hitting Grass STAB. Psychic is there because of potential Crobat switch-ins. Dazzling Gleam is there to kill Hydreigons, as Shaymin also outspeeds a non-Scarfed (no Sticky Web support) variant. Synthesis is there because of general durability, a tiny bit of stalling and regaining HP after some Life Orb hits.


I needed a Scarfer. That's obvious. Mega Ampharos can also be a bit annoying. So I decided to go with my friend....
krookodile.gif

Krookodile (F) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Earthquake
- Superpower
- Stone Edge
- Knock Off

Krook can really sweep at times. A Moxie sweep is a possibility, breaking walls is nice and outspeeding like (the rarely seen) Scarfed Lucario, Scarf P-Z and Scarfed Nidoking. That's why I'm running Jolly over Adamant. Earthquake is there for STAB, Superpower is there for a hard hitting Fighting type move, Stone Edge is there to complete the Edge-Quake combo and Knock Off is there for Dark STAB and the removal of items. All in all a good sweeper/Scarfer/Revenge killer. Nidoking can also fulfill it's role, but I feel like Krook just does it's job better on this team.


The team is now complete. Dragalge, Entei, Forretress, Suicune, Shaymin and Krookodile.
If you think you can improve my team, please do say so. Thanks for reading my post and have a good day :]

Here is the team


P.S.: If you are wondering why I'm giving Physical Attackers 0 SpAtt. IV's, I just like seeing them with low SpAtt., I don't know why xD


Coba out
 

Attachments

  • Team RMT 1.PNG
    Team RMT 1.PNG
    43.1 KB · Views: 274
Last edited:
sup.

  • the first thing that pops is your weakness to dragon types. stuff like Hydreigon can just come in whenever it wants and just click Draco Meteor and watch something take a crap load. So changing Shaymin -> Whimsicott would help alleviate this problem to an extent (it can't repeatedly take dark pulses, however). your team is relatively slow as well so you can run stun spore to remedy this. it also deters set up sweepers like Feraligatr or Salamence from just clicking dragon dance whenever they want. the moveset would go along the lines of moonblast / giga drain / encore / stun spore or u-turn. the EV distribution should 4 def / 252 spa / 252 spa with a timid nature.

  • unfortunately, your team is pretty weak to the likes of Alakazam, so I think running escavalier > forretress would be more worthwhile, seeing as it lets you trap alakazam pretty handily, along with other special attackers such as mega sceptile. there wouldn't be too much of an opportunity cost in this case because you still retain a good check to beedrill and slurpuff (whimsicott helps with the latter too). if you're worried about the lack of hazard control, i don't really think that's going to be too much of an issue because with a massive rise in the popularity of defoggers i think by simply applying pressure with your own hazards should serve as a means for hazard control in any case. try running a set of pursuit / megahorn / iron head / drill run with a spread of 200 hp / 56 atk / 252 spd with a adamant nature (thank sacri). the item should be leftovers.

  • the aforementioned change removes stealth rocks, so to remedy this run stealth rock on krookodile. so because of this you should change the item from choice scarf -> rocky helmet. rocky helmet lets you punish spinners like forretress that try to clear your toxic spikes. you should also change the ability from moxie -> intimidate because it gives you a soft check to pokemon like Swords Dance Lucario. i also don't think you'll be needing pursuit on this set because it's not like you're desperately weak to beedrill and it's not like your win condition in overly dependent on ghosts being gone so i'd run taunt instead. this lets you shut down opposing hazard setters while preventing defoggers from removing your layers.

  • at this stage you aren't particularly weak to water types. at least, not enough to warrant thunderbolt dragalge. so change thunderbolt to Focus blast so you can soft check cobalion. i also think you should be running draco > d-pulse just so you can do more damage to stuff like zapdos.

  • with escavalier handling fairy types pretty well, and the presence of dragalge to soft check them, i don't think you particularly need entei on this team. i'd consider replacing entei -> mega aerodactyl. as i said before, your team was pretty slow, and this change would help remove that problem completely, in addition to giving you another check to alakazam and beedrill, which would reduce your dependence on escavalier and allow escav to perform its role as a fairy check to a much better degree. the set i would run is roost / wing attack / stone edge / earthquake. roost bc recovery is nice, wing attack > aerial ace cuz flying stab w/ more pp. stone edge prevents stuff like mence from setting up on you / checking zappy which is nice. earthquake is useful for soft checking cobalion which is kinda scary at this stage tbh. the ev distribution should be 252 atk / 4 spd / 252 spe with a jolly nature. jolly is important for checking stuff like +1 gyarados.

  • now i know that you built the team around sub cune but i honestly see rest being a lot more efficient, mainly because it allows you to switch into entei and mamoswine with a lot more comfort than you can currently. also, adjust your evs to 240 hp / 216 def / 52 speed. This spread lets you hit a leftovers number and a jump point in defence while providing significant speed investment so you can outspeed most pokemon creeping suicune and opposing suicune as well.
**just a little note. if you do feel the lack of hazard removal is getting too cumbersome you could try defog on aerodactyl, if you wish to do this, replace stone edge. Just be aware that your only rocks weak mon has recovery. another optional thing would be to test roar > ice beam on cune (assuming you change it to rest).

hope i helped.
 
Last edited:
sup.

  • the first thing that pops is your weakness to dragon types. stuff like Hydreigon can just come in whenever it wants and just click Draco Meteor and watch something take a crap load. So changing Shaymin -> Whimsicott would help alleviate this problem to an extent (it can't repeatedly take dark pulses, however). your team is relatively slow as well so you can run stun spore to remedy this. it also deters set up sweepers like Feraligatr or Salamence from just clicking dragon dance whenever they want. the moveset would go along the lines of moonblast / giga drain / encore / stun spore or u-turn. the EV distribution should 4 def / 252 spa / 252 spa with a timid nature.

  • unfortunately, your team is pretty weak to the likes of Alakazam, so I think running escavalier > forretress would be more worthwhile, seeing as it lets you trap alakazam pretty handily, along with other special attackers such as mega sceptile. there wouldn't be too much of an opportunity cost in this case because you still retain a good check to beedrill and slurpuff (whimsicott helps with the latter too). if you're worried about the lack of hazard control, i don't really think that's going to be too much of an issue because with a massive rise in the popularity of defoggers i think by simply applying pressure with your own hazards should serve as a means for hazard control in any case. try running a set of pursuit / megahorn / iron head / drill run with a spread of 200 hp / 56 atk / 252 spd with a adamant nature (thank sacri). the item should be leftovers.

  • the aforementioned change removes stealth rocks, so to remedy this run stealth rock on krookodile. so because of this you should change the item from choice scarf -> black glasses. what black glasses gives you is a better psychic type check, which you were previously lacking. you should also change the ability from moxie -> intimidate because it gives you a soft check to pokemon like Swords Dance Lucario.

  • at this stage you aren't particularly weak to water types. at least, not enough to warrant thunderbolt dragalge. so change thunderbolt to dragon tail. Focus blast is also another good option for this slot so you can soft check cobalion. i also think you should be running draco > d-pulse just so you can do more damage to stuff like zapdos.

  • with escavalier handling fairy types pretty well, and the presence of dragalge to soft check them, i don't think you particularly need entei on this team. i'd consider replacing entei -> mega aerodactyl. as i said before, your team was pretty slow, and this change would help remove that problem completely, in addition to giving you another check to alakazam and beedrill, which would reduce your dependence on escavalier and allow escav to perform its role as a fairy check to a much better degree. the set i would run is roost / wing attack / stone edge / earthquake. roost bc recovery is nice, wing attack > aerial ace cuz flying stab w/ more pp. stone edge prevents stuff like mence from setting up on you / checking zappy which is nice. earthquake is useful for soft checking cobalion which is kinda scary at this stage tbh. the ev distribution should be 252 atk / 4 spd / 252 spe with a jolly nature. jolly is important for checking stuff like +1 gyarados.

  • now i know that you built the team around sub cune but i honestly see rest being a lot more efficient, mainly because it allows you to switch into entei and mamoswine with a lot more comfort than you can currently. also, adjust your evs to 240 hp / 216 def / 52 speed. This spread lets you hit a leftovers number and a jump point in defence while providing significant speed investment so you can outspeed most pokemon creeping suicune and opposing suicune as well.
**just a little note. if you do feel the lack of hazard removal is getting too cumbersome you could try defog on aerodactyl, if you wish to do this, replace stone edge. another optional thing would be to test roar > ice beam on cune (assuming you change it to rest).

hope i helped.

Yo Cyndequil,

Thanks for the reaction and the suggestions. I'll test some out and see what works best.

Coba out
 
Back
Top